Weird computer behavior under /tick freeze #1876
Labels
area-Core
This affects CC's core (the Lua runtime, APIs, computer internals).
area-Minecraft
This affects CC's Minecraft-specific content.
bug
A problem or unexpected behaviour with the mod.
Minecraft Version
1.20.x
Version
1.110.2
Details
Logs
I haven't found anything related to CC in the logs but I'm attaching them anyways just in case:
latest.log
Details
The
/tick
command, that was added in MC 1.20.3, allows for stopping/starting (most of) game ticking. However the computers behave weirdly when/tick freeze
is active (note that the list below is in no way exhaustive):Steps to reproduce:
/tick freeze
Video:
simple.mp4
Video:
transfer.mp4
Program to reproduce the behavior shown in the video:
/tick unfreeze
the queued actions execute one-by-one.Video:
turtle.mp4
Additional details
Since I don't know whether any of the described behaviors are correct/incorrect, I've filed this issue partially for further discussion.
Just in case, here are all exact versions of MC or its mods:
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