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Makefile
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MAKEFLAGS += --no-builtin-rules
# Ensure the build fails if a piped command fails
SHELL = /bin/bash
.SHELLFLAGS = -o pipefail -c
#### Build options ####
# Build options can be changed by modifying them below, or by appending 'SETTING=value' to all 'make' commands
# (e.g. 'make setup VERSION=ntsc-1.0' and 'make VERSION=ntsc-1.0' to build the NTSC 1.0 version).
# Alternatively, you can create a file called .make_options.mk (gitignored by default) and add 'SETTING=value'
# there to avoid modifying the Makefile directly.
-include .make_options.mk
# If COMPARE is 1, check the output md5sum after building. Set to 0 when modding.
COMPARE ?= 1
# If NON_MATCHING is 1, define the NON_MATCHING C flag when building. Set to 1 when modding.
NON_MATCHING ?= 0
# If ORIG_COMPILER is 1, compile with QEMU_IRIX and the original compiler.
ORIG_COMPILER ?= 0
# If COMPILER is "gcc", compile with GCC instead of IDO.
COMPILER ?= ido
# Target game version. Ensure the corresponding input ROM is placed in baseroms/$(VERSION)/baserom.z64.
# Currently the following versions are supported:
# ntsc-1.0 N64 NTSC 1.0 (Japan/US depending on REGION)
# ntsc-1.1 N64 NTSC 1.1 (Japan/US depending on REGION)
# pal-1.0 N64 PAL 1.0 (Europe)
# ntsc-1.2 N64 NTSC 1.2 (Japan/US depending on REGION)
# pal-1.1 N64 PAL 1.1 (Europe)
# gc-jp GameCube Japan
# gc-jp-mq GameCube Japan Master Quest
# gc-us GameCube US
# gc-us-mq GameCube US Master Quest
# gc-eu-mq-dbg GameCube Europe/PAL Master Quest Debug (default)
# gc-eu GameCube Europe/PAL
# gc-eu-mq GameCube Europe/PAL Master Quest
# gc-jp-ce GameCube Japan (Collector's Edition disc)
VERSION ?= gc-eu-mq-dbg
# Number of threads to extract and compress with.
N_THREADS ?= $(shell nproc)
# Check code syntax with host compiler.
RUN_CC_CHECK ?= 1
# Set prefix to mips binutils binaries (mips-linux-gnu-ld => 'mips-linux-gnu-') - Change at your own risk!
# In nearly all cases, not having 'mips-linux-gnu-*' binaries on the PATH indicates missing dependencies.
MIPS_BINUTILS_PREFIX ?= mips-linux-gnu-
# Emulator w/ flags for 'make run'.
N64_EMULATOR ?=
# Set to override game region in the ROM header (options: JP, US, EU). This can be used to build a fake US version
# of the debug ROM for better emulator compatibility, or to build US versions of NTSC N64 ROMs.
# REGION ?= US
CFLAGS ?=
CPPFLAGS ?=
CPP_DEFINES ?=
# Version-specific settings
REGIONAL_CHECKSUM := 0
ifeq ($(VERSION),ntsc-1.0)
REGIONAL_CHECKSUM := 1
REGION ?= JP
PLATFORM := N64
DEBUG := 0
else ifeq ($(VERSION),ntsc-1.1)
REGIONAL_CHECKSUM := 1
REGION ?= JP
PLATFORM := N64
DEBUG := 0
else ifeq ($(VERSION),pal-1.0)
REGION ?= EU
PLATFORM := N64
DEBUG := 0
else ifeq ($(VERSION),ntsc-1.2)
REGIONAL_CHECKSUM := 1
REGION ?= JP
PLATFORM := N64
DEBUG := 0
else ifeq ($(VERSION),pal-1.1)
REGION ?= EU
PLATFORM := N64
DEBUG := 0
else ifeq ($(VERSION),gc-jp)
REGION ?= JP
PLATFORM := GC
DEBUG := 0
else ifeq ($(VERSION),gc-jp-mq)
REGION ?= JP
PLATFORM := GC
DEBUG := 0
else ifeq ($(VERSION),gc-us)
REGION ?= US
PLATFORM := GC
DEBUG := 0
else ifeq ($(VERSION),gc-us-mq)
REGION ?= US
PLATFORM := GC
DEBUG := 0
else ifeq ($(VERSION),gc-eu-mq-dbg)
REGION ?= EU
PLATFORM := GC
DEBUG := 1
else ifeq ($(VERSION),gc-eu)
REGION ?= EU
PLATFORM := GC
DEBUG := 0
else ifeq ($(VERSION),gc-eu-mq)
REGION ?= EU
PLATFORM := GC
DEBUG := 0
else ifeq ($(VERSION),gc-jp-ce)
REGION ?= JP
PLATFORM := GC
DEBUG := 0
else
$(error Unsupported version $(VERSION))
endif
# ORIG_COMPILER cannot be combined with a non-IDO compiler. Check for this case and error out if found.
ifneq ($(COMPILER),ido)
ifeq ($(ORIG_COMPILER),1)
$(error ORIG_COMPILER can only be used with the IDO compiler. Please check your Makefile variables and try again)
endif
endif
ifeq ($(COMPILER),gcc)
CPP_DEFINES += -DCOMPILER_GCC
NON_MATCHING := 1
endif
ifeq ($(NON_MATCHING),1)
CPP_DEFINES += -DNON_MATCHING -DAVOID_UB
COMPARE := 0
endif
PROJECT_DIR := $(dir $(realpath $(firstword $(MAKEFILE_LIST))))
BUILD_DIR := build/$(VERSION)
EXPECTED_DIR := expected/$(BUILD_DIR)
BASEROM_DIR := baseroms/$(VERSION)
EXTRACTED_DIR := extracted/$(VERSION)
VENV := .venv
MAKE = make
CPPFLAGS += -P -xc -fno-dollars-in-identifiers
# Converts e.g. ntsc-1.0 to NTSC_1_0
VERSION_MACRO := $(shell echo $(VERSION) | tr a-z-. A-Z__)
CPP_DEFINES += -DOOT_VERSION=$(VERSION_MACRO)
CPP_DEFINES += -DOOT_REGION=REGION_$(REGION)
ifeq ($(PLATFORM),N64)
CPP_DEFINES += -DPLATFORM_N64=1 -DPLATFORM_GC=0
else ifeq ($(PLATFORM),GC)
CPP_DEFINES += -DPLATFORM_N64=0 -DPLATFORM_GC=1
else
$(error Unsupported platform $(PLATFORM))
endif
ifeq ($(DEBUG),1)
CPP_DEFINES += -DOOT_DEBUG=1
OPTFLAGS := -O2
else
CPP_DEFINES += -DOOT_DEBUG=0 -DNDEBUG
OPTFLAGS := -O2 -g3
endif
ifeq ($(OS),Windows_NT)
DETECTED_OS=windows
else
UNAME_S := $(shell uname -s)
ifeq ($(UNAME_S),Linux)
DETECTED_OS=linux
endif
ifeq ($(UNAME_S),Darwin)
DETECTED_OS=macos
MAKE=gmake
endif
endif
#### Tools ####
ifneq ($(shell type $(MIPS_BINUTILS_PREFIX)ld >/dev/null 2>/dev/null; echo $$?), 0)
$(error Unable to find $(MIPS_BINUTILS_PREFIX)ld. Please install or build MIPS binutils, commonly mips-linux-gnu. (or set MIPS_BINUTILS_PREFIX if your MIPS binutils install uses another prefix))
endif
# Detect compiler and set variables appropriately.
ifeq ($(COMPILER),gcc)
CC := $(MIPS_BINUTILS_PREFIX)gcc
else ifeq ($(COMPILER),ido)
CC := tools/ido_recomp/$(DETECTED_OS)/7.1/cc
CC_OLD := tools/ido_recomp/$(DETECTED_OS)/5.3/cc
else
$(error Unsupported compiler. Please use either ido or gcc as the COMPILER variable.)
endif
# if ORIG_COMPILER is 1, check that either QEMU_IRIX is set or qemu-irix package installed
ifeq ($(ORIG_COMPILER),1)
ifndef QEMU_IRIX
QEMU_IRIX := $(shell which qemu-irix)
ifeq (, $(QEMU_IRIX))
$(error Please install qemu-irix package or set QEMU_IRIX env var to the full qemu-irix binary path)
endif
endif
CC = $(QEMU_IRIX) -L tools/ido7.1_compiler tools/ido7.1_compiler/usr/bin/cc
CC_OLD = $(QEMU_IRIX) -L tools/ido5.3_compiler tools/ido5.3_compiler/usr/bin/cc
endif
AS := $(MIPS_BINUTILS_PREFIX)as
LD := $(MIPS_BINUTILS_PREFIX)ld
OBJCOPY := $(MIPS_BINUTILS_PREFIX)objcopy
OBJDUMP := $(MIPS_BINUTILS_PREFIX)objdump
NM := $(MIPS_BINUTILS_PREFIX)nm
INC := -Iinclude -Iinclude/libc -Isrc -I$(BUILD_DIR) -I. -I$(EXTRACTED_DIR)
# Check code syntax with host compiler
CHECK_WARNINGS := -Wall -Wextra -Wno-format-security -Wno-unknown-pragmas -Wno-unused-parameter -Wno-unused-variable -Wno-missing-braces
CHECK_WARNINGS += -Werror=implicit-int -Werror=implicit-function-declaration -Werror=int-conversion -Werror=incompatible-pointer-types
# The `cpp` command behaves differently on macOS (it behaves as if
# `-traditional-cpp` was passed) so we use `gcc -E` instead.
CPP := gcc -E
MKLDSCRIPT := tools/mkldscript
MKDMADATA := tools/mkdmadata
ELF2ROM := tools/elf2rom
ZAPD := tools/ZAPD/ZAPD.out
FADO := tools/fado/fado.elf
PYTHON ?= $(VENV)/bin/python3
# Command to replace $(BUILD_DIR) in some files with the build path.
# We can't use the C preprocessor for this because it won't substitute inside string literals.
BUILD_DIR_REPLACE := sed -e 's|$$(BUILD_DIR)|$(BUILD_DIR)|g'
# Audio tools
AUDIO_EXTRACT := $(PYTHON) tools/audio_extraction.py
SAMPLECONV := tools/audio/sampleconv/sampleconv
SBC := tools/audio/sbc
SFC := tools/audio/sfc
SFPATCH := tools/audio/sfpatch
ATBLGEN := tools/audio/atblgen
# We want linemarkers in sequence assembly files for better assembler error messages
SEQ_CPP := $(CPP) -x assembler-with-cpp -fno-dollars-in-identifiers
SEQ_CPPFLAGS := -D_LANGUAGE_ASEQ -DMML_VERSION=MML_VERSION_OOT $(CPP_DEFINES) -I include -I include/audio -I include/tables/sfx -I $(BUILD_DIR)/assets/audio/soundfonts
SBCFLAGS := --matching
SFCFLAGS := --matching
CFLAGS += $(CPP_DEFINES)
CPPFLAGS += $(CPP_DEFINES)
ifeq ($(COMPILER),gcc)
OPTFLAGS := -Os -ffast-math -fno-unsafe-math-optimizations
endif
GBI_DEFINES := -DF3DEX_GBI_2
ifeq ($(PLATFORM),GC)
GBI_DEFINES += -DF3DEX_GBI_PL -DGBI_DOWHILE
endif
ifeq ($(DEBUG),1)
GBI_DEFINES += -DGBI_DEBUG
endif
CFLAGS += $(GBI_DEFINES)
ASFLAGS := -march=vr4300 -32 -no-pad-sections -Iinclude -I$(EXTRACTED_DIR)
ifeq ($(COMPILER),gcc)
CFLAGS += -G 0 -nostdinc $(INC) -march=vr4300 -mfix4300 -mabi=32 -mno-abicalls -mdivide-breaks -fno-PIC -fno-common -ffreestanding -fbuiltin -fno-builtin-sinf -fno-builtin-cosf $(CHECK_WARNINGS) -funsigned-char
MIPS_VERSION := -mips3
else
# Suppress warnings for wrong number of macro arguments (to fake variadic
# macros) and Microsoft extensions such as anonymous structs (which the
# compiler does support but warns for their usage).
CFLAGS += -G 0 -non_shared -fullwarn -verbose -Xcpluscomm $(INC) -Wab,-r4300_mul -woff 516,609,649,838,712,807
MIPS_VERSION := -mips2
endif
ifeq ($(COMPILER),ido)
# Have CC_CHECK pretend to be a MIPS compiler
MIPS_BUILTIN_DEFS := -D_MIPS_ISA_MIPS2=2 -D_MIPS_ISA=_MIPS_ISA_MIPS2 -D_ABIO32=1 -D_MIPS_SIM=_ABIO32 -D_MIPS_SZINT=32 -D_MIPS_SZLONG=32 -D_MIPS_SZPTR=32
CC_CHECK = gcc -fno-builtin -fsyntax-only -funsigned-char -std=gnu90 -D_LANGUAGE_C $(CPP_DEFINES) $(MIPS_BUILTIN_DEFS) $(GBI_DEFINES) $(INC) $(CHECK_WARNINGS)
ifeq ($(shell getconf LONG_BIT), 32)
# Work around memory allocation bug in QEMU
export QEMU_GUEST_BASE := 1
else
# Ensure that gcc (warning check) treats the code as 32-bit
CC_CHECK += -m32
endif
else
RUN_CC_CHECK := 0
endif
OBJDUMP_FLAGS := -d -r -z -Mreg-names=32
#### Files ####
# ROM image
ROM := $(BUILD_DIR)/oot-$(VERSION).z64
ROMC := $(ROM:.z64=-compressed.z64)
ELF := $(ROM:.z64=.elf)
MAP := $(ROM:.z64=.map)
LDSCRIPT := $(ROM:.z64=.ld)
# description of ROM segments
SPEC := spec
ifeq ($(COMPILER),ido)
SRC_DIRS := $(shell find src -type d -not -path src/gcc_fix)
else
SRC_DIRS := $(shell find src -type d)
endif
ifneq ($(wildcard $(EXTRACTED_DIR)/assets/audio),)
SAMPLE_EXTRACT_DIRS := $(shell find $(EXTRACTED_DIR)/assets/audio/samples -type d)
SAMPLEBANK_EXTRACT_DIRS := $(shell find $(EXTRACTED_DIR)/assets/audio/samplebanks -type d)
SOUNDFONT_EXTRACT_DIRS := $(shell find $(EXTRACTED_DIR)/assets/audio/soundfonts -type d)
SEQUENCE_EXTRACT_DIRS := $(shell find $(EXTRACTED_DIR)/assets/audio/sequences -type d)
else
SAMPLE_EXTRACT_DIRS :=
SAMPLEBANK_EXTRACT_DIRS :=
SOUNDFONT_EXTRACT_DIRS :=
SEQUENCE_EXTRACT_DIRS :=
endif
ifneq ($(wildcard assets/audio/samples),)
SAMPLE_DIRS := $(shell find assets/audio/samples -type d)
else
SAMPLE_DIRS :=
endif
ifneq ($(wildcard assets/audio/samplebanks),)
SAMPLEBANK_DIRS := $(shell find assets/audio/samplebanks -type d)
else
SAMPLEBANK_DIRS :=
endif
ifneq ($(wildcard assets/audio/soundfonts),)
SOUNDFONT_DIRS := $(shell find assets/audio/soundfonts -type d)
else
SOUNDFONT_DIRS :=
endif
ifneq ($(wildcard assets/audio/sequences),)
SEQUENCE_DIRS := $(shell find assets/audio/sequences -type d)
else
SEQUENCE_DIRS :=
endif
SAMPLE_FILES := $(foreach dir,$(SAMPLE_DIRS),$(wildcard $(dir)/*.wav))
SAMPLE_EXTRACT_FILES := $(foreach dir,$(SAMPLE_EXTRACT_DIRS),$(wildcard $(dir)/*.wav))
AIFC_FILES := $(foreach f,$(SAMPLE_FILES),$(BUILD_DIR)/$(f:.wav=.aifc)) $(foreach f,$(SAMPLE_EXTRACT_FILES:.wav=.aifc),$(f:$(EXTRACTED_DIR)/%=$(BUILD_DIR)/%))
SAMPLEBANK_XMLS := $(foreach dir,$(SAMPLEBANK_DIRS),$(wildcard $(dir)/*.xml))
SAMPLEBANK_EXTRACT_XMLS := $(foreach dir,$(SAMPLEBANK_EXTRACT_DIRS),$(wildcard $(dir)/*.xml))
SAMPLEBANK_BUILD_XMLS := $(foreach f,$(SAMPLEBANK_XMLS),$(BUILD_DIR)/$f) $(foreach f,$(SAMPLEBANK_EXTRACT_XMLS),$(f:$(EXTRACTED_DIR)/%=$(BUILD_DIR)/%))
SAMPLEBANK_O_FILES := $(foreach f,$(SAMPLEBANK_BUILD_XMLS),$(f:.xml=.o))
SAMPLEBANK_DEP_FILES := $(foreach f,$(SAMPLEBANK_O_FILES),$(f:.o=.d))
SOUNDFONT_XMLS := $(foreach dir,$(SOUNDFONT_DIRS),$(wildcard $(dir)/*.xml))
SOUNDFONT_EXTRACT_XMLS := $(foreach dir,$(SOUNDFONT_EXTRACT_DIRS),$(wildcard $(dir)/*.xml))
SOUNDFONT_BUILD_XMLS := $(foreach f,$(SOUNDFONT_XMLS),$(BUILD_DIR)/$f) $(foreach f,$(SOUNDFONT_EXTRACT_XMLS),$(f:$(EXTRACTED_DIR)/%=$(BUILD_DIR)/%))
SOUNDFONT_O_FILES := $(foreach f,$(SOUNDFONT_BUILD_XMLS),$(f:.xml=.o))
SOUNDFONT_HEADERS := $(foreach f,$(SOUNDFONT_BUILD_XMLS),$(f:.xml=.h))
SOUNDFONT_DEP_FILES := $(foreach f,$(SOUNDFONT_O_FILES),$(f:.o=.d))
SEQUENCE_FILES := $(foreach dir,$(SEQUENCE_DIRS),$(wildcard $(dir)/*.seq))
SEQUENCE_EXTRACT_FILES := $(foreach dir,$(SEQUENCE_EXTRACT_DIRS),$(wildcard $(dir)/*.seq))
SEQUENCE_O_FILES := $(foreach f,$(SEQUENCE_FILES),$(BUILD_DIR)/$(f:.seq=.o)) $(foreach f,$(SEQUENCE_EXTRACT_FILES:.seq=.o),$(f:$(EXTRACTED_DIR)/%=$(BUILD_DIR)/%))
SEQUENCE_DEP_FILES := $(foreach f,$(SEQUENCE_O_FILES),$(f:.o=.d))
SEQUENCE_TABLE := include/tables/sequence_table.h
# create extracted directory
$(shell mkdir -p $(EXTRACTED_DIR))
ifneq ($(wildcard $(EXTRACTED_DIR)/assets),)
ASSET_BIN_DIRS_EXTRACTED := $(shell find $(EXTRACTED_DIR)/assets -type d)
else
ASSET_BIN_DIRS_EXTRACTED :=
endif
ASSET_BIN_DIRS_COMMITTED := $(shell find assets -type d -not -path "assets/xml*" -not -path "assets/audio*" -not -path assets/text)
ASSET_BIN_DIRS := $(ASSET_BIN_DIRS_EXTRACTED) $(ASSET_BIN_DIRS_COMMITTED)
ASSET_FILES_BIN_EXTRACTED := $(foreach dir,$(ASSET_BIN_DIRS_EXTRACTED),$(wildcard $(dir)/*.bin))
ASSET_FILES_BIN_COMMITTED := $(foreach dir,$(ASSET_BIN_DIRS_COMMITTED),$(wildcard $(dir)/*.bin))
ASSET_FILES_OUT := $(foreach f,$(ASSET_FILES_BIN_EXTRACTED:.bin=.bin.inc.c),$(f:$(EXTRACTED_DIR)/%=$(BUILD_DIR)/%)) \
$(foreach f,$(ASSET_FILES_BIN_COMMITTED:.bin=.bin.inc.c),$(BUILD_DIR)/$f) \
$(foreach f,$(wildcard assets/text/*.c),$(BUILD_DIR)/$(f:.c=.o))
UNDECOMPILED_DATA_DIRS := $(shell find data -type d)
BASEROM_BIN_FILES := $(wildcard $(EXTRACTED_DIR)/baserom/*)
# source files
ASSET_C_FILES_EXTRACTED := $(filter-out %.inc.c,$(foreach dir,$(ASSET_BIN_DIRS_EXTRACTED),$(wildcard $(dir)/*.c)))
ASSET_C_FILES_COMMITTED := $(filter-out %.inc.c,$(foreach dir,$(ASSET_BIN_DIRS_COMMITTED),$(wildcard $(dir)/*.c)))
SRC_C_FILES := $(filter-out %.inc.c,$(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c)))
S_FILES := $(foreach dir,$(SRC_DIRS) $(UNDECOMPILED_DATA_DIRS),$(wildcard $(dir)/*.s))
O_FILES := $(foreach f,$(S_FILES:.s=.o),$(BUILD_DIR)/$f) \
$(foreach f,$(SRC_C_FILES:.c=.o),$(BUILD_DIR)/$f) \
$(foreach f,$(ASSET_C_FILES_EXTRACTED:.c=.o),$(f:$(EXTRACTED_DIR)/%=$(BUILD_DIR)/%)) \
$(foreach f,$(ASSET_C_FILES_COMMITTED:.c=.o),$(BUILD_DIR)/$f) \
$(foreach f,$(BASEROM_BIN_FILES),$(BUILD_DIR)/baserom/$(notdir $f).o) \
$(BUILD_DIR)/src/code/z_message_z_game_over.o
OVL_RELOC_FILES := $(shell $(CPP) $(CPPFLAGS) $(SPEC) | $(BUILD_DIR_REPLACE) | grep -o '[^"]*_reloc.o' )
# Automatic dependency files
# (Only asm_processor dependencies and reloc dependencies are handled for now)
DEP_FILES := $(O_FILES:.o=.asmproc.d) $(OVL_RELOC_FILES:.o=.d)
TEXTURE_FILES_PNG_EXTRACTED := $(foreach dir,$(ASSET_BIN_DIRS_EXTRACTED),$(wildcard $(dir)/*.png))
TEXTURE_FILES_PNG_COMMITTED := $(foreach dir,$(ASSET_BIN_DIRS_COMMITTED),$(wildcard $(dir)/*.png))
TEXTURE_FILES_JPG_EXTRACTED := $(foreach dir,$(ASSET_BIN_DIRS_EXTRACTED),$(wildcard $(dir)/*.jpg))
TEXTURE_FILES_JPG_COMMITTED := $(foreach dir,$(ASSET_BIN_DIRS_COMMITTED),$(wildcard $(dir)/*.jpg))
TEXTURE_FILES_OUT := $(foreach f,$(TEXTURE_FILES_PNG_EXTRACTED:.png=.inc.c),$(f:$(EXTRACTED_DIR)/%=$(BUILD_DIR)/%)) \
$(foreach f,$(TEXTURE_FILES_PNG_COMMITTED:.png=.inc.c),$(BUILD_DIR)/$f) \
$(foreach f,$(TEXTURE_FILES_JPG_EXTRACTED:.jpg=.jpg.inc.c),$(f:$(EXTRACTED_DIR)/%=$(BUILD_DIR)/%)) \
$(foreach f,$(TEXTURE_FILES_JPG_COMMITTED:.jpg=.jpg.inc.c),$(BUILD_DIR)/$f)
# create build directories
$(shell mkdir -p $(BUILD_DIR)/baserom \
$(BUILD_DIR)/assets/text)
$(shell mkdir -p $(foreach dir, \
$(SRC_DIRS) \
$(UNDECOMPILED_DATA_DIRS) \
$(SAMPLE_DIRS) \
$(SAMPLEBANK_DIRS) \
$(SOUNDFONT_DIRS) \
$(SEQUENCE_DIRS) \
$(ASSET_BIN_DIRS_COMMITTED), \
$(BUILD_DIR)/$(dir)))
ifneq ($(wildcard $(EXTRACTED_DIR)/assets),)
$(shell mkdir -p $(foreach dir, \
$(SAMPLE_EXTRACT_DIRS) \
$(SAMPLEBANK_EXTRACT_DIRS) \
$(SOUNDFONT_EXTRACT_DIRS) \
$(SEQUENCE_EXTRACT_DIRS) \
$(ASSET_BIN_DIRS_EXTRACTED), \
$(dir:$(EXTRACTED_DIR)/%=$(BUILD_DIR)/%)))
endif
ifeq ($(COMPILER),ido)
$(BUILD_DIR)/src/boot/driverominit.o: OPTFLAGS := -O2
$(BUILD_DIR)/src/code/jpegutils.o: OPTFLAGS := -O2
$(BUILD_DIR)/src/code/jpegdecoder.o: OPTFLAGS := -O2
$(BUILD_DIR)/src/code/fault_n64.o: CFLAGS += -trapuv
$(BUILD_DIR)/src/code/fault_gc.o: CFLAGS += -trapuv
$(BUILD_DIR)/src/code/fault_gc.o: OPTFLAGS := -O2 -g3
$(BUILD_DIR)/src/code/fault_gc_drawer.o: CFLAGS += -trapuv
$(BUILD_DIR)/src/code/fault_gc_drawer.o: OPTFLAGS := -O2 -g3
$(BUILD_DIR)/src/code/ucode_disas.o: OPTFLAGS := -O2 -g3
ifeq ($(PLATFORM),N64)
$(BUILD_DIR)/src/code/z_rumble.o: CFLAGS += -DNO_SQRTF_INTRINSIC
endif
$(BUILD_DIR)/src/code/jpegutils.o: CC := $(CC_OLD)
$(BUILD_DIR)/src/code/jpegdecoder.o: CC := $(CC_OLD)
ifeq ($(DEBUG),1)
$(BUILD_DIR)/src/libc/%.o: OPTFLAGS := -g
else
$(BUILD_DIR)/src/libc/%.o: OPTFLAGS := -O2
endif
$(BUILD_DIR)/src/libc64/%.o: OPTFLAGS := -O2
$(BUILD_DIR)/src/libu64/%.o: OPTFLAGS := -O2
$(BUILD_DIR)/src/audio/%.o: OPTFLAGS := -O2
# Use signed chars instead of unsigned for this audio file (needed to match AudioDebug_ScrPrt)
$(BUILD_DIR)/src/audio/general.o: CFLAGS += -signed
ifeq ($(PLATFORM),N64)
$(BUILD_DIR)/src/audio/general.o: CFLAGS += -DNO_SQRTF_INTRINSIC
endif
# Put string literals in .data for some audio files (needed to match these files with literals)
$(BUILD_DIR)/src/audio/sfx.o: CFLAGS += -use_readwrite_const
$(BUILD_DIR)/src/audio/sequence.o: CFLAGS += -use_readwrite_const
$(BUILD_DIR)/src/libultra/%.o: CC := $(CC_OLD)
$(BUILD_DIR)/src/libultra/libc/ll.o: OPTFLAGS := -O1
$(BUILD_DIR)/src/libultra/libc/ll.o: MIPS_VERSION := -mips3 -32
$(BUILD_DIR)/src/libultra/libc/llcvt.o: OPTFLAGS := -O1
$(BUILD_DIR)/src/libultra/libc/llcvt.o: MIPS_VERSION := -mips3 -32
ifeq ($(PLATFORM),N64)
$(BUILD_DIR)/src/libultra/gu/%.o: OPTFLAGS := -O3
$(BUILD_DIR)/src/libultra/io/%.o: OPTFLAGS := -O1
$(BUILD_DIR)/src/libultra/libc/%.o: OPTFLAGS := -O3
$(BUILD_DIR)/src/libultra/os/%.o: OPTFLAGS := -O1
$(BUILD_DIR)/src/libultra/io/aisetfreq.o: OPTFLAGS := -O2
$(BUILD_DIR)/src/libultra/io/cartrominit.o: OPTFLAGS := -O2
$(BUILD_DIR)/src/libultra/io/contpfs.o: OPTFLAGS := -O2
$(BUILD_DIR)/src/libultra/io/contramread.o: OPTFLAGS := -O2
$(BUILD_DIR)/src/libultra/io/contramwrite.o: OPTFLAGS := -O2
$(BUILD_DIR)/src/libultra/io/contreaddata.o: OPTFLAGS := -O2
$(BUILD_DIR)/src/libultra/io/crc.o: OPTFLAGS := -O2
$(BUILD_DIR)/src/libultra/io/devmgr.o: OPTFLAGS := -O2
$(BUILD_DIR)/src/libultra/io/epiread.o: OPTFLAGS := -O2
$(BUILD_DIR)/src/libultra/io/epiwrite.o: OPTFLAGS := -O2
$(BUILD_DIR)/src/libultra/io/epirawdma.o: OPTFLAGS := -O2
$(BUILD_DIR)/src/libultra/io/epirawread.o: OPTFLAGS := -O2
$(BUILD_DIR)/src/libultra/io/epirawwrite.o: OPTFLAGS := -O2
$(BUILD_DIR)/src/libultra/io/motor.o: OPTFLAGS := -O2
$(BUILD_DIR)/src/libultra/io/pfsgetstatus.o: OPTFLAGS := -O2
$(BUILD_DIR)/src/libultra/io/pfsselectbank.o: OPTFLAGS := -O2
$(BUILD_DIR)/src/libultra/io/pimgr.o: OPTFLAGS := -O2
$(BUILD_DIR)/src/libultra/io/pirawdma.o: OPTFLAGS := -O2
$(BUILD_DIR)/src/libultra/io/sirawdma.o: OPTFLAGS := -O2
$(BUILD_DIR)/src/libultra/io/sirawread.o: OPTFLAGS := -O2
$(BUILD_DIR)/src/libultra/io/sirawwrite.o: OPTFLAGS := -O2
$(BUILD_DIR)/src/libultra/io/sprawdma.o: OPTFLAGS := -O2
$(BUILD_DIR)/src/libultra/io/vimgr.o: OPTFLAGS := -O2
$(BUILD_DIR)/src/libultra/io/visetspecial.o: OPTFLAGS := -O2
$(BUILD_DIR)/src/libultra/io/viswapcontext.o: OPTFLAGS := -O2
$(BUILD_DIR)/src/libultra/gu/lookat.o: CFLAGS += -DNO_SQRTF_INTRINSIC
$(BUILD_DIR)/src/libultra/gu/lookathil.o: CFLAGS += -DNO_SQRTF_INTRINSIC
$(BUILD_DIR)/src/libultra/gu/normalize.o: CFLAGS += -DNO_SQRTF_INTRINSIC
else
$(BUILD_DIR)/src/libultra/gu/%.o: OPTFLAGS := -O2
$(BUILD_DIR)/src/libultra/io/%.o: OPTFLAGS := -O2
$(BUILD_DIR)/src/libultra/libc/%.o: OPTFLAGS := -O2
$(BUILD_DIR)/src/libultra/os/%.o: OPTFLAGS := -O1
endif
$(BUILD_DIR)/src/libleo/%.o: CC := $(CC_OLD)
$(BUILD_DIR)/src/libleo/%.o: OPTFLAGS := -O2
$(BUILD_DIR)/assets/misc/z_select_static/%.o: GBI_DEFINES := -DF3DEX_GBI
# For using asm_processor on some files:
#$(BUILD_DIR)/.../%.o: CC := $(PYTHON) tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
ifeq ($(PERMUTER),) # permuter + preprocess.py misbehaves, permuter doesn't care about rodata diffs or bss ordering so just don't use it in that case
# Handle encoding (UTF-8 -> EUC-JP) and custom pragmas
$(BUILD_DIR)/src/%.o: CC := ./tools/preprocess.sh -v $(VERSION) -- $(CC)
endif
else
# Note that if adding additional assets directories for modding reasons these flags must also be used there
$(BUILD_DIR)/assets/%.o: CFLAGS += -fno-zero-initialized-in-bss -fno-toplevel-reorder
$(BUILD_DIR)/src/%.o: CFLAGS += -fexec-charset=euc-jp
$(BUILD_DIR)/src/libultra/libc/ll.o: OPTFLAGS := -Ofast
$(BUILD_DIR)/src/overlays/%.o: CFLAGS += -fno-merge-constants -mno-explicit-relocs -mno-split-addresses
endif
#### Main Targets ###
all: rom compress
rom: $(ROM)
ifneq ($(COMPARE),0)
@md5sum $(ROM)
ifneq ($(REGIONAL_CHECKSUM),0)
@md5sum -c $(BASEROM_DIR)/checksum-$(REGION).md5
else
@md5sum -c $(BASEROM_DIR)/checksum.md5
endif
endif
compress: $(ROMC)
ifneq ($(COMPARE),0)
@md5sum $(ROMC)
ifneq ($(REGIONAL_CHECKSUM),0)
@md5sum -c $(BASEROM_DIR)/checksum-$(REGION)-compressed.md5
else
@md5sum -c $(BASEROM_DIR)/checksum-compressed.md5
endif
endif
clean:
$(RM) -r $(BUILD_DIR)
assetclean:
$(RM) -r $(EXTRACTED_DIR)
distclean:
$(RM) -r extracted/
$(RM) -r build/
$(MAKE) -C tools distclean
venv:
# Create the virtual environment if it doesn't exist.
# Delete the virtual environment directory if creation fails.
test -d $(VENV) || python3 -m venv $(VENV) || { rm -rf $(VENV); false; }
$(PYTHON) -m pip install -U pip
$(PYTHON) -m pip install -U -r requirements.txt
# TODO this is a temporary rule for testing audio, to be removed
setup-audio:
$(AUDIO_EXTRACT) -o $(EXTRACTED_DIR) -v $(VERSION) --read-xml
setup: venv
$(MAKE) -C tools
$(PYTHON) tools/decompress_baserom.py $(VERSION)
$(PYTHON) tools/extract_baserom.py $(BASEROM_DIR)/baserom-decompressed.z64 $(EXTRACTED_DIR)/baserom -v $(VERSION)
$(PYTHON) tools/extract_incbins.py $(EXTRACTED_DIR)/baserom $(EXTRACTED_DIR)/incbin -v $(VERSION)
$(PYTHON) tools/msgdis.py $(EXTRACTED_DIR)/baserom $(EXTRACTED_DIR)/text -v $(VERSION)
$(PYTHON) extract_assets.py $(EXTRACTED_DIR)/baserom $(EXTRACTED_DIR)/assets -v $(VERSION) -j$(N_THREADS)
$(AUDIO_EXTRACT) -o $(EXTRACTED_DIR) -v $(VERSION) --read-xml
disasm:
$(RM) -r $(EXPECTED_DIR)
VERSION=$(VERSION) DISASM_BASEROM=$(BASEROM_DIR)/baserom-decompressed.z64 DISASM_DIR=$(EXPECTED_DIR) PYTHON=$(PYTHON) AS_CMD='$(AS) $(ASFLAGS)' LD=$(LD) ./tools/disasm/do_disasm.sh
run: $(ROM)
ifeq ($(N64_EMULATOR),)
$(error Emulator path not set. Set N64_EMULATOR in the Makefile or define it as an environment variable)
endif
$(N64_EMULATOR) $<
.PHONY: all rom compress clean assetclean distclean venv setup disasm run
.DEFAULT_GOAL := rom
#### Various Recipes ####
$(ROM): $(ELF)
$(ELF2ROM) -cic 6105 $< $@
$(ROMC): $(ROM) $(ELF) $(BUILD_DIR)/compress_ranges.txt
$(PYTHON) tools/compress.py --in $(ROM) --out $@ --dmadata-start `./tools/dmadata_start.sh $(NM) $(ELF)` --compress `cat $(BUILD_DIR)/compress_ranges.txt` --threads $(N_THREADS)
$(PYTHON) -m ipl3checksum sum --cic 6105 --update $@
$(ELF): $(TEXTURE_FILES_OUT) $(ASSET_FILES_OUT) $(O_FILES) $(OVL_RELOC_FILES) $(LDSCRIPT) $(BUILD_DIR)/undefined_syms.txt \
$(SAMPLEBANK_O_FILES) $(SOUNDFONT_O_FILES) $(SEQUENCE_O_FILES) \
$(BUILD_DIR)/assets/audio/sequence_font_table.o $(BUILD_DIR)/assets/audio/audiobank_padding.o
$(LD) -T $(LDSCRIPT) -T $(BUILD_DIR)/undefined_syms.txt --no-check-sections --accept-unknown-input-arch --emit-relocs -Map $(MAP) -o $@
## Order-only prerequisites
# These ensure e.g. the O_FILES are built before the OVL_RELOC_FILES.
# The intermediate phony targets avoid quadratically-many dependencies between the targets and prerequisites.
o_files: $(O_FILES)
$(OVL_RELOC_FILES): | o_files
asset_files: $(TEXTURE_FILES_OUT) $(ASSET_FILES_OUT)
$(O_FILES): | asset_files
.PHONY: o_files asset_files
$(BUILD_DIR)/$(SPEC): $(SPEC)
$(CPP) $(CPPFLAGS) $< | $(BUILD_DIR_REPLACE) > $@
$(LDSCRIPT): $(BUILD_DIR)/$(SPEC)
$(MKLDSCRIPT) $< $@
$(BUILD_DIR)/undefined_syms.txt: undefined_syms.txt
$(CPP) $(CPPFLAGS) $< > $@
$(BUILD_DIR)/baserom/%.o: $(EXTRACTED_DIR)/baserom/%
$(OBJCOPY) -I binary -O elf32-big $< $@
$(BUILD_DIR)/data/%.o: data/%.s
$(CPP) $(CPPFLAGS) -Iinclude $< | $(AS) $(ASFLAGS) -o $@
$(BUILD_DIR)/assets/text/%.enc.jpn.h: assets/text/%.h $(EXTRACTED_DIR)/text/%.h assets/text/charmap.txt
$(CPP) $(CPPFLAGS) -I$(EXTRACTED_DIR) $< | $(PYTHON) tools/msgenc.py --encoding jpn --charmap assets/text/charmap.txt - $@
$(BUILD_DIR)/assets/text/%.enc.nes.h: assets/text/%.h $(EXTRACTED_DIR)/text/%.h assets/text/charmap.txt
$(CPP) $(CPPFLAGS) -I$(EXTRACTED_DIR) $< | $(PYTHON) tools/msgenc.py --encoding nes --charmap assets/text/charmap.txt - $@
# Dependencies for files including message data headers
# TODO remove when full header dependencies are used.
$(BUILD_DIR)/assets/text/jpn_message_data_static.o: $(BUILD_DIR)/assets/text/message_data.enc.jpn.h
$(BUILD_DIR)/assets/text/nes_message_data_static.o: $(BUILD_DIR)/assets/text/message_data.enc.nes.h
$(BUILD_DIR)/assets/text/ger_message_data_static.o: $(BUILD_DIR)/assets/text/message_data.enc.nes.h
$(BUILD_DIR)/assets/text/fra_message_data_static.o: $(BUILD_DIR)/assets/text/message_data.enc.nes.h
$(BUILD_DIR)/assets/text/staff_message_data_static.o: $(BUILD_DIR)/assets/text/message_data_staff.enc.nes.h
$(BUILD_DIR)/src/code/z_message.o: assets/text/message_data.h assets/text/message_data_staff.h
$(BUILD_DIR)/assets/text/%.o: assets/text/%.c
ifneq ($(COMPILER),gcc)
# Preprocess text with modern cpp for varargs macros
$(CPP) -undef -D_LANGUAGE_C -D__sgi $(CPPFLAGS) $(INC) $< -o $(@:.o=.c)
$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $(@:.o=.c)
else
$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
endif
$(OBJCOPY) -O binary --only-section .rodata $@ [email protected]
$(BUILD_DIR)/assets/%.o: assets/%.c
$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
$(OBJCOPY) -O binary $@ [email protected]
$(BUILD_DIR)/assets/%.o: $(EXTRACTED_DIR)/assets/%.c
$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
$(OBJCOPY) -O binary $@ [email protected]
$(BUILD_DIR)/src/%.o: src/%.s
$(CPP) $(CPPFLAGS) -Iinclude $< | $(AS) $(ASFLAGS) -o $@
# Incremental link to move z_message and z_game_over data into rodata
$(BUILD_DIR)/src/code/z_message_z_game_over.o: $(BUILD_DIR)/src/code/z_message.o $(BUILD_DIR)/src/code/z_game_over.o
$(LD) -r -T linker_scripts/data_with_rodata.ld -o $@ $^
$(BUILD_DIR)/dmadata_table_spec.h $(BUILD_DIR)/compress_ranges.txt: $(BUILD_DIR)/$(SPEC)
$(MKDMADATA) $< $(BUILD_DIR)/dmadata_table_spec.h $(BUILD_DIR)/compress_ranges.txt
# Dependencies for files that may include the dmadata header automatically generated from the spec file
$(BUILD_DIR)/src/boot/z_std_dma.o: $(BUILD_DIR)/dmadata_table_spec.h
$(BUILD_DIR)/src/dmadata/dmadata.o: $(BUILD_DIR)/dmadata_table_spec.h
# Dependencies for files including from include/tables/
# TODO remove when full header dependencies are used.
$(BUILD_DIR)/src/code/graph.o: include/tables/gamestate_table.h
$(BUILD_DIR)/src/code/object_table.o: include/tables/object_table.h
$(BUILD_DIR)/src/code/z_actor.o: include/tables/actor_table.h # so uses of ACTOR_ID_MAX update when the table length changes
$(BUILD_DIR)/src/code/z_actor_dlftbls.o: include/tables/actor_table.h
$(BUILD_DIR)/src/code/z_effect_soft_sprite_dlftbls.o: include/tables/effect_ss_table.h
$(BUILD_DIR)/src/code/z_game_dlftbls.o: include/tables/gamestate_table.h
$(BUILD_DIR)/src/code/z_scene_table.o: include/tables/scene_table.h include/tables/entrance_table.h
$(BUILD_DIR)/src/audio/general.o: $(SEQUENCE_TABLE) include/tables/sfx/*.h
$(BUILD_DIR)/src/audio/sfx_params.o: include/tables/sfx/*.h
$(BUILD_DIR)/src/%.o: src/%.c
ifneq ($(RUN_CC_CHECK),0)
$(CC_CHECK) $<
endif
$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
@$(OBJDUMP) $(OBJDUMP_FLAGS) $@ > $(@:.o=.s)
$(BUILD_DIR)/src/libultra/libc/ll.o: src/libultra/libc/ll.c
ifneq ($(RUN_CC_CHECK),0)
$(CC_CHECK) $<
endif
$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
$(PYTHON) tools/set_o32abi_bit.py $@
@$(OBJDUMP) $(OBJDUMP_FLAGS) $@ > $(@:.o=.s)
$(BUILD_DIR)/src/libultra/libc/llcvt.o: src/libultra/libc/llcvt.c
ifneq ($(RUN_CC_CHECK),0)
$(CC_CHECK) $<
endif
$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
$(PYTHON) tools/set_o32abi_bit.py $@
@$(OBJDUMP) $(OBJDUMP_FLAGS) $@ > $(@:.o=.s)
$(BUILD_DIR)/src/overlays/%_reloc.o: $(BUILD_DIR)/$(SPEC)
$(FADO) $$(tools/reloc_prereq $< $(notdir $*)) -n $(notdir $*) -o $(@:.o=.s) -M $(@:.o=.d)
$(AS) $(ASFLAGS) $(@:.o=.s) -o $@
$(BUILD_DIR)/assets/%.inc.c: assets/%.png
$(ZAPD) btex -eh -tt $(subst .,,$(suffix $*)) -i $< -o $@
$(BUILD_DIR)/assets/%.inc.c: $(EXTRACTED_DIR)/assets/%.png
$(ZAPD) btex -eh -tt $(subst .,,$(suffix $*)) -i $< -o $@
$(BUILD_DIR)/assets/%.bin.inc.c: assets/%.bin
$(ZAPD) bblb -eh -i $< -o $@
$(BUILD_DIR)/assets/%.bin.inc.c: $(EXTRACTED_DIR)/assets/%.bin
$(ZAPD) bblb -eh -i $< -o $@
$(BUILD_DIR)/assets/%.jpg.inc.c: assets/%.jpg
$(ZAPD) bren -eh -i $< -o $@
$(BUILD_DIR)/assets/%.jpg.inc.c: $(EXTRACTED_DIR)/assets/%.jpg
$(ZAPD) bren -eh -i $< -o $@
# Audio
AUDIO_BUILD_DEBUG ?= 0
ifeq ($(AUDIO_BUILD_DEBUG),1)
# for debugging only, make soundfonts depend on samplebanks so they can be linked against
$(BUILD_DIR)/assets/audio/soundfonts/%.o: $(SAMPLEBANK_O_FILES)
endif
# first build samples...
.PRECIOUS: $(BUILD_DIR)/assets/audio/samples/%.aifc
.PRECIOUS: $(BUILD_DIR)/assets/audio/samples/%.half.aifc
$(BUILD_DIR)/assets/audio/samples/%.half.aifc: assets/audio/samples/%.half.wav
$(SAMPLECONV) vadpcm-half $< $@
$(BUILD_DIR)/assets/audio/samples/%.half.aifc: $(EXTRACTED_DIR)/assets/audio/samples/%.half.wav
$(SAMPLECONV) vadpcm-half $< $@
ifeq ($(AUDIO_BUILD_DEBUG),1)
@(cmp $(<D)/aifc/$(<F:.half.wav=.half.aifc) $@ && echo "$(<F) OK") || (mkdir -p NONMATCHINGS/$(<D) && cp $(<D)/aifc/$(<F:.half.wav=.half.aifc) NONMATCHINGS/$(<D)/$(<F:.half.wav=.half.aifc))
endif
$(BUILD_DIR)/assets/audio/samples/%.aifc: assets/audio/samples/%.wav
$(SAMPLECONV) vadpcm $< $@
$(BUILD_DIR)/assets/audio/samples/%.aifc: $(EXTRACTED_DIR)/assets/audio/samples/%.wav
$(SAMPLECONV) vadpcm $< $@
ifeq ($(AUDIO_BUILD_DEBUG),1)
@(cmp $(<D)/aifc/$(<F:.wav=.aifc) $@ && echo "$(<F) OK") || (mkdir -p NONMATCHINGS/$(<D) && cp $(<D)/aifc/$(<F:.wav=.aifc) NONMATCHINGS/$(<D)/$(<F:.wav=.aifc))
endif
# then assemble the samplebanks...
.PRECIOUS: $(BUILD_DIR)/assets/audio/samplebanks/%.xml
$(BUILD_DIR)/assets/audio/samplebanks/%.xml: assets/audio/samplebanks/%.xml
cat $< | $(BUILD_DIR_REPLACE) > $@
$(BUILD_DIR)/assets/audio/samplebanks/%.xml: $(EXTRACTED_DIR)/assets/audio/samplebanks/%.xml
cat $< | $(BUILD_DIR_REPLACE) > $@
.PRECIOUS: $(BUILD_DIR)/assets/audio/samplebanks/%.s
$(BUILD_DIR)/assets/audio/samplebanks/%.s: $(BUILD_DIR)/assets/audio/samplebanks/%.xml | $(AIFC_FILES)
$(SBC) $(SBCFLAGS) --makedepend $(@:.s=.d) $< $@
-include $(SAMPLEBANK_DEP_FILES)
$(BUILD_DIR)/assets/audio/samplebanks/%.o: $(BUILD_DIR)/assets/audio/samplebanks/%.s
$(AS) $(ASFLAGS) $< -o $@
ifeq ($(AUDIO_BUILD_DEBUG),1)
$(OBJCOPY) -O binary --only-section .rodata $@ $(@:.o=.bin)
@cmp $(@:.o=.bin) $(patsubst $(BUILD_DIR)/assets/audio/samplebanks/%,$(EXTRACTED_DIR)/baserom_audiotest/audiotable_files/%,$(@:.o=.bin)) && echo "$(<F) OK"
endif
# also assemble the soundfonts and generate the associated headers...
$(BUILD_DIR)/assets/audio/soundfonts/%.xml: assets/audio/soundfonts/%.xml
cat $< | $(BUILD_DIR_REPLACE) > $@
$(BUILD_DIR)/assets/audio/soundfonts/%.xml: $(EXTRACTED_DIR)/assets/audio/soundfonts/%.xml
cat $< | $(BUILD_DIR_REPLACE) > $@
.PRECIOUS: $(BUILD_DIR)/assets/audio/soundfonts/%.c $(BUILD_DIR)/assets/audio/soundfonts/%.h $(BUILD_DIR)/assets/audio/soundfonts/%.name
$(BUILD_DIR)/assets/audio/soundfonts/%.c $(BUILD_DIR)/assets/audio/soundfonts/%.h $(BUILD_DIR)/assets/audio/soundfonts/%.name: $(BUILD_DIR)/assets/audio/soundfonts/%.xml | $(SAMPLEBANK_BUILD_XMLS) $(AIFC_FILES)
# This rule can be triggered for either the .c or .h file, so $@ may refer to either the .c or .h file. A simple
# substitution $(@:.c=.h) will fail ~50% of the time with -j. Instead, don't assume anything about the suffix of $@.
$(SFC) $(SFCFLAGS) --makedepend $(basename $@).d $< $(basename $@).c $(basename $@).h $(basename $@).name
-include $(SOUNDFONT_DEP_FILES)
$(BUILD_DIR)/assets/audio/soundfonts/%.o: $(BUILD_DIR)/assets/audio/soundfonts/%.c $(BUILD_DIR)/assets/audio/soundfonts/%.name
# compile c to unlinked object
$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -I include/audio -o $(@:.o=.tmp) $<
# partial link
$(LD) -r -T linker_scripts/soundfont.ld $(@:.o=.tmp) -o $(@:.o=.tmp2)
# patch defined symbols to be ABS symbols so that they remain file-relative offsets forever
$(SFPATCH) $(@:.o=.tmp2) $(@:.o=.tmp2)
# write start and size symbols afterwards, filename != symbolic name so source symbolic name from the .name file written by sfc
$(OBJCOPY) --add-symbol $$(cat $(<:.c=.name))_Start=.rodata:0,global --redefine-sym __LEN__=$$(cat $(<:.c=.name))_Size $(@:.o=.tmp2) $@
# cleanup temp files
@$(RM) $(@:.o=.tmp) $(@:.o=.tmp2)
ifeq ($(AUDIO_BUILD_DEBUG),1)
$(LD) $(foreach f,$(SAMPLEBANK_O_FILES),-R $f) -T linker_scripts/soundfont.ld $@ -o $(@:.o=.elf)
$(OBJCOPY) -O binary -j.rodata $(@:.o=.elf) $(@:.o=.bin)
@(cmp $(@:.o=.bin) $(patsubst $(BUILD_DIR)/assets/audio/soundfonts/%,$(EXTRACTED_DIR)/baserom_audiotest/audiobank_files/%,$(@:.o=.bin)) && echo "$(<F) OK" || (mkdir -p NONMATCHINGS/soundfonts && cp $(@:.o=.bin) NONMATCHINGS/soundfonts/$(@F:.o=.bin)))
endif
# then assemble the sequences...
$(BUILD_DIR)/assets/audio/sequences/%.o: assets/audio/sequences/%.seq include/audio/aseq.h $(SEQUENCE_TABLE) | $(SOUNDFONT_HEADERS)
$(SEQ_CPP) $(SEQ_CPPFLAGS) $< -o $(@:.o=.s) -MMD -MT $@
$(AS) $(ASFLAGS) -I $(BUILD_DIR)/assets/audio/soundfonts -I include/audio -I $(dir $<) $(@:.o=.s) -o $@
$(BUILD_DIR)/assets/audio/sequences/%.o: $(EXTRACTED_DIR)/assets/audio/sequences/%.seq include/audio/aseq.h $(SEQUENCE_TABLE) | $(SOUNDFONT_HEADERS)
$(SEQ_CPP) $(SEQ_CPPFLAGS) $< -o $(@:.o=.s) -MMD -MT $@
$(AS) $(ASFLAGS) -I $(BUILD_DIR)/assets/audio/soundfonts -I include/audio -I $(dir $<) $(@:.o=.s) -o $@
ifeq ($(AUDIO_BUILD_DEBUG),1)
$(OBJCOPY) -O binary -j.data $@ $(@:.o=.aseq)
@(cmp $(@:.o=.aseq) $(patsubst $(BUILD_DIR)/assets/audio/sequences/%,$(EXTRACTED_DIR)/baserom_audiotest/audioseq_files/%,$(@:.o=.aseq)) && echo "$(<F) OK" || (mkdir -p NONMATCHINGS/sequences && cp $(@:.o=.aseq) NONMATCHINGS/sequences/$(@F:.o=.aseq)))
endif
-include $(SEQUENCE_DEP_FILES)
# put together the tables
$(BUILD_DIR)/assets/audio/samplebank_table.h: $(SAMPLEBANK_BUILD_XMLS)
$(ATBLGEN) --banks $@ $^
$(BUILD_DIR)/assets/audio/soundfont_table.h: $(SOUNDFONT_BUILD_XMLS) $(SAMPLEBANK_BUILD_XMLS)
$(ATBLGEN) --fonts $@ $(SOUNDFONT_BUILD_XMLS)
SEQ_ORDER_DEFS := -DDEFINE_SEQUENCE_PTR\(name,seqId,_2,_3,_4\)=*\(name,seqId\) \
-DDEFINE_SEQUENCE\(name,seqId,_2,_3,_4\)=\(name,seqId\)
$(BUILD_DIR)/assets/audio/sequence_order.in: $(SEQUENCE_TABLE)
$(CPP) $(CPPFLAGS) $< $(SEQ_ORDER_DEFS) -o $@
$(BUILD_DIR)/assets/audio/sequence_font_table.s: $(BUILD_DIR)/assets/audio/sequence_order.in $(SEQUENCE_O_FILES)
$(ATBLGEN) --sequences $@ $^
# build the tables into objects, move data -> rodata
$(BUILD_DIR)/src/audio/tables/samplebank_table.o: src/audio/tables/samplebank_table.c $(BUILD_DIR)/assets/audio/samplebank_table.h
$(BUILD_DIR)/src/audio/tables/soundfont_table.o: src/audio/tables/soundfont_table.c $(BUILD_DIR)/assets/audio/soundfont_table.h $(SOUNDFONT_HEADERS)
$(BUILD_DIR)/src/audio/tables/sequence_table.o: src/audio/tables/sequence_table.c $(SEQUENCE_TABLE)
$(BUILD_DIR)/src/audio/tables/sequence_table.o: CFLAGS += -I include/tables
$(BUILD_DIR)/src/audio/tables/%.o: src/audio/tables/%.c
ifneq ($(RUN_CC_CHECK),0)
$(CC_CHECK) $<
endif
$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $(@:.o=.tmp) $<
$(LD) -r -T linker_scripts/data_with_rodata.ld $(@:.o=.tmp) -o $@
@$(RM) $(@:.o=.tmp)
$(BUILD_DIR)/assets/audio/sequence_font_table.o: $(BUILD_DIR)/assets/audio/sequence_font_table.s
$(AS) $(ASFLAGS) $< -o $@
# Extra audiobank padding that doesn't belong to any soundfont file
$(BUILD_DIR)/assets/audio/audiobank_padding.o:
echo ".section .rodata; .fill 0x20" | $(AS) $(ASFLAGS) -o $@
-include $(DEP_FILES)
# Print target for debugging
print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true