MeshInstancerFromTexture - Add UV TexCoordinates port #197
Unanswered
franckaubry
asked this question in
Feature Requests
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
The MeshInstancer op has a UV coordinate port so that one f.ex. can use a sprite sheet to create a random cloud of textures.
Please add a similar utility/port to the MeshInstancerFromTexture op.
Beta Was this translation helpful? Give feedback.
All reactions