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FEATURE: [fixedpoint] implement different mul mode #1800

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@c9s c9s commented Oct 31, 2024

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@c9s c9s requested review from zenixls2 and narumiruna October 31, 2024 07:16
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Welcome back! @c9s, This pull request may get 268 BBG.

@c9s c9s requested review from kbearXD and gx578007 October 31, 2024 07:17
bigB := big.NewInt(int64(b))
result := new(big.Int).Mul(bigA, bigB)

// 恢復精度 (除以 10^8)
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Please comment in English if possible

@@ -227,11 +229,11 @@ func (v Value) IsZero() bool {
}

func Mul(x, y Value) Value {
return NewFromFloat(x.Float64() * y.Float64())
return mulOp(x, y)
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This might make the mul func slower since there's additional function call. Can you do some bench on the changes to convince people that this works better? Also it's rare that we need to multiply an integer.

result /= scaleFactor

return result
}
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func multiplyWithInt64(a, b Value) Value {
	highA := a / 10000
	lowA := a % 10000
	highB := b / 10000
	lowB := b % 10000

	highResult := highA * highB
	midResult1 := highA * lowB
	midResult2 := lowA * highB
	lowResult := lowA * lowB

	result := (midResult1 + midResult2) + lowResult/10000
	result /= 10000
	result += highResult

	return result
}

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4 participants