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Bank10_sprite_scripts.asm
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Bank10_sprite_scripts.asm
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.BASE $A000
_F{_SPRITE_SCRIPT_POINTER_TABLE_TWO
SPRITE_SCENE_POINTERS_SECOND_BANK:
.WORD EXLIMATION_POINT_SPRITE_SCRIPT ; 0x80 EXLIMATION POINT
.WORD KISS_CHEER_EYES_MOUTH_SPRITE_SCRIPT ; 0x81 CHEERLEADER EYES AND MOUTH (KISS)
.WORD BALL_BOUNCE_SPIKE_RUSH_TD_SPRITE_SCRIPT ; 0x82 BALL BOUNCE (SPIKE RUSHING TD)
.WORD PLAYER_ACROSS_SCREEN_CREDITS_SPRITE_SCRIPT ; 0x83 PLAYER MOVE ACROSS SCREEN (CREDITS)
.WORD GATORADE_SUPERBOWL_SPRITE_SCRIPT ; 0x84 GATORADE CONTAINER + LIQUID (CREDITS)
.WORD PLAYER_HAND_IN_AIR_CREDITS_SPRITE_SCRIPT ; 0x85 PLAYER HAND IN AIR (CREDITS)
.WORD BLIMP_MOTOR_SPRITE_SCRIPT ; 0x86 TINY BLIMP MOTOR
.WORD BALOONS_ONE_SPRITE_SCRIPT ; 0x87 BALLOONS
.WORD BALOONS_TWO_SPRITE_SCRIPT ; 0x88 BALLOONS
.WORD KISS_CHEER_HAIR_SPRITE_SCRIPT ; 0x89 CHEERLEADER HAIR (KISS)
.WORD BLANK_TILES_FOR_REF_FG_GOODL_SPRITE_SCRIPT ; 0x8A BLANK TILES (FG GOOD)
.WORD EMPTY_TWO_SPRITE_SCRIPT ; 0x8B *** EMPTY UNUSED
.WORD BALL_BOUNCE_IN_RT_UPRIGHT_P2_SPRITE_SCRIPT ; 0x8C BALL BOUNCING IN RIGHT UPRIGHT P1
.WORD BALL_BOUNCE_IN_LT_UPRIGHT_P2_SPRITE_SCRIPT ; 0x8D BALL BOUNCING IN LEFT UPRIGHT P1
.WORD BALL_BOUNCE_OUT_RT_UPRIGHT_P2_SPRITE_SCRIPT; 0x8E BALL BOUNCING OUT RIGHT UPRIGHT P1
.WORD BALL_BOUNCE_OUT_LT_UPRIGHT_P2_SPRITE_SCRIPT; 0x8F BALL BOUNCING OUT LEFT UPRIGHT P1
.WORD FLICKER_RIGHT_POST_P2_SPRITE_SCRIPT ; 0x90 FLICKERING FOR BALL HITTING RIGHT POST P2
.WORD FLICKER_LEFT_POST_P2_SPRITE_SCRIPT ; 0x91 FLICKERING FOR BALL HITTING LEFT POST P2
.WORD LEFT_POST_SCROLL_P2_SPRITE_SCRIPT ; 0x92 LEFT UPRIGHT P2 MOVING
.WORD RIGHT_POST_SCROLL_P2_SPRITE_SCRIPT ; 0x93 RIGHT UPRIGHT P2 MOVING
.WORD P1_BALL_THRU_UPRIGHT_BALL_SPRITE_SCRIPT ; 0x94 BALL GOAING THROUGH GOALPOSTS P1
.WORD BALL_BOUNCE_IN_LT_UPRIGHT_P1_SPRITE_SCRIPT ; 0x95 BALL BOUNCING IN LEFT UPRIGHT P1
.WORD BALL_BOUNCE_IN_RT_UPRIGHT_P1_SPRITE_SCRIPT ; 0x96 BALL BOUNCING IN RIGHT UPRIGHT P1
.WORD BALL_BOUNCE_OUT_LT_UPRIGHT_P1_SPRITE_SCRIPT; 0x97 BALL BOUNCING OUT LEFT UPRIGHT P1
.WORD BALL_BOUNCE_OUT_RT_UPRIGHT_P1_SPRITE_SCRIPT; 0x98 BALL BOUNCING OUT RIGHT UPRIGHT P1
.WORD FLICKER_LEFT_POST_P1_SPRITE_SCRIPT ; 0x99 FLICKERING FOR BALL HITTING LEFT POST P1
.WORD FLICKER_RIGHT_POST_P1_SPRITE_SCRIPT ; 0x9A FLICKERING FOR BALL HITTING RIGHT POST P1
.WORD QB_DROPBACK_INTRO_SPRITE_SCRIPT ; 0x9B QUARTERBACK DROPBACK INTRO
.WORD P2_FG_SHORT_SPRITE_SCRIPT ; 0x9C BALL FG IS SHORT P2
.WORD NFL_SHIELD_SCROLL_DOWN_SPRITE_SCRIPT ; 0x9D SCROLLING DOWN NFL SHILED
.WORD CHEER_EYES_WINK_SPRITE_SCRIPT ; 0x9E CHEERLEADER EYES
.WORD BARRY_SCROLL_INTRO_SPRITE_SCRIPT ; 0x9F BARRY FAST SCROLL LEFT TO RIGHT
.WORD REF_THIRD_DOWN_SPRITE_SCRIPT ; 0xA0 REF THIRD DOWN
.WORD REF_FOURTH_DOWN_SPRITE_SCRIPT ; 0xA1 REF FOURTH DOWN
.WORD P2_POINT_KICK_CHOICE_SPRITE_SCRIPT ; 0xA2 P2 POINTING AFTER KICKOFF CHOICE
.WORD P1_POINT_KICK_CHOICE_SPRITE_SCRIPT ; 0xA3 P1 POINTING AFTER KICKOFF CHOICE
.WORD REF_COIN_TOSS_P1_CHOICE_SPRITE_SCRIPT ; 0xA4 REFEREE COIN TOSS P1 WINS
.WORD REF_COIN_TOSS_P2_CHOICE_SPRITE_SCRIPT ; 0xA5 REFEREE COIN TOSS P2 WINS
.WORD P1_RUNNING_AND_REF_COIN_TOSS_SPR_SCRIPT ; 0xA6 P1 PLAYER RUNNING TOWARDS REF + COIN IN AIR
.WORD RIGHT_POST_SCROLL_P1_SPRITE_SCRIPT ; 0xA7 RIGHT UPRIGHT P1 MOVING
.WORD LEFT_POST_SCROLL_P1_SPRITE_SCRIPT ; 0xA8 LEFT UPRIGHT P1 MOVING
.WORD WAVE_ONE_HALFTIME_SPRITE_SCRIPT ; 0xA9 WAVE 1 (HALFTIME)
.WORD WAVE_TWO_HALFTIME_SPRITE_SCRIPT ; 0XAA WAVE 2 (HALFTIME)
.WORD P1_FG_SHORT_BALL_SPRITE_SCRIPT ; 0xAB P1 FG SHORT
.WORD P2_BALL_THRU_UPRIGHT_BALL_SPRITE_SCRIPT ; 0XAC BALL GOING THROUGH GOALPOSTS P2
.WORD LEADING_RUSHER_SIL_SPRITE_SCRIPT ; 0XAD LEADING RUSHERS SPRITE
.WORD FLASH_LIGHTS_CONF_CHAMP_SPRITE_SCRIPT ; 0XAE FLASH BULBS CONF CHAMPION
.WORD REF_FALSE_START_SPR_SCRIPT ; 0XAF FALSE START
.WORD REF_FG_GOOD_SPR_SCRIPT ; 0xB0 REF FG GOOD
.WORD START_OF_REF_DOWN_SIGNAL_SPR_SCRIPT_SUB ; 0xB1 REF START OF REF DOWN SIGNAL
.WORD P1_REF_FIRST_DOWN_SPR_SCRIPT ; 0xB2 REF P1 FIRST DOWN ARM POINTING FORWARD
.WORD REF_NO_GOOD_SIGNAL_SPR_SCRIPT ; 0xB3 REF NO GOOD SIGNAL (CORRSING ARMS)
.WORD REF_FIRST_DOWN_FINGERS_SPR_SCRIPT ; 0xB4 REF FIRST DOWN WITH FINGERS
.WORD REF_SECOND_DOWN_FINGERS_SPR_SCRIPT ; 0xB5 REF SECOND DOWN
.WORD COACH_ARM_SUPER_BOWL_SPR_SCRIPT ; 0xB6 COACH WITH ARM IN AIR (CREDITS)
.WORD COACH_MISC_SPRITES_SPR_SCRIPT ; 0xB7 EXTRA SPRITES COACH (CREDITS)
.WORD QB_FACE_SUPER_BOWL_SPR_SCRIPT ; 0xB8 PLAYER FACE INTERVIEW (CREDITS)
.WORD MICS_FROM_LEFT_SUPER_BOWL_SPR_SCRIPT ; 0xB9 MICS FROM LEFT (CREDITS)
.WORD MICS_FROM_RIGHT_SUPER_BOWL_SPR_SCRIPT ; 0XBA MICS FROM RIGHT (CREDITS)
.WORD LT_AFTER_SACK_INTRO_SPR_SCRIPT ; 0XBB FULL LT SPRITE AFTER SCAK
.WORD SCOREBOARD_WAVING_FLAGS_SPR_SCRIPT ; 0XBC 4 WAVING FLAGS
.WORD QB_PUMP_FIST_PASS_TD_SPR_SCRIPT ; 0XBD QB HANDS IN AIR PUMPS FIST (PASSING TD)
.WORD SCROLLING_STARS_ONE_SPR_SCRIPT ; 0XBE SCROLLING STARS 1 PLAYER NAMES (CREDITS)
.WORD SCROLLING_STARS_TWO_SPR_SCRIPT ; 0xBF SCROLLING STARS 2 PLAYER NAMES (CREDITS)
.WORD SCROLLING_STARS_THREE_SPR_SCRIPT ; 0xC0 SCROLLING STARS 3 PLAYER NAMES (CREDITS)
.WORD LT_WAVE_CREDITS_SPR_SCRIPT ; 0xC1 LT WAVE (CREDITS)
.WORD TECMO_BUNNY_SPR_SCRIPT ; 0xC2 TECMO BUNNY
.WORD STADIUM_STUFF_CONF_CHAMP_SPR_SCRIPT ; 0xC3 VARIOUS STADIUM OVERLAYS FOR CONF CHAMPION
.WORD BOMJACK_RUN_FROM_RIGHT_DANCE_SPR_SCRIPT ; 0xC4 BOMB JACK RUN FROM RIGHT
.WORD BOMJACK_RUN_FROM_LEFT_DANCE_SPR_SCRIPT ; 0xC5 BOMB JACK RUN FROM LEFT
.WORD BOMJACK_DROP_IN_FROM_SKY_SPR_SCRIPT ; 0xC6 BOMB JACK FROM TOP
.WORD BOMJACK_FROM_TOP_WAVE_SPR_SCRIPT ; 0xC7 BOMB JACK TOP WAVE
.WORD BOMJACK_FROM_RIGHT_WAVE_SPR_SCRIPT ; 0xC8 BOMB JACK FROM RIGHT WAVE
.WORD BOMJACK_FROM_LEFT_WAVE_SPR_SCRIPT ; 0xC9 BOMB JACK FROM LEFT WAVE
.WORD PLAYER_RUN_RETURN_INJURY_SPR_SCRIPT ; 0XCA FIELD PLAYER RUNNINGRETURN FROM INJURY
.WORD COIN_TOSS_P2_RUNNING_SPR_SCRIPT ; 0xCB COIN TOSS P2 PLAYER RUNNING + BOTH PLAYS STANDING STILL
.WORD UNUSED_COIN_TOSS_SPR_SCRIPT ; 0XCC UNUSED
.WORD NURSES_WAVING_SPR_SCRIPT ; 0XCD NURSES WAVING INJURYRETURN
.WORD REF_POINTS_P1_COIN_TOSS_SPR_SCRIPT ; 0XCE REF POINTS P1 SIDE
.WORD REF_POINTS_P2_COIN_TOSS_SPR_SCRIPT ; 0xCF REF POINTS P2 SIDE
.WORD QB_SACKED_BY_LT_SPR_SCRIPT ; 0xD0 QB GETTING SACKED BY LT SACK LEFT TO RIGHT
.WORD P1_BALL_WIDE_LEFT_SPR_SCRIPT ; 0xD1 P1 FG WIDE LEFT
.WORD P1_BALL_WIDE_RIGHT_SPR_SCRIPT ; 0xD2 P1 FG WIDE RIGHT
.WORD P2_BALL_WIDE_RIGHT_SPR_SCRIPT ; 0xD3 P2 FG WIDE RIGHT
.WORD P2_BALL_WIDE_LEFT_SPR_SCRIPT ; 0xD4 P2 FG WIDE LEFT
.WORD P2_REF_FIRST_DOWN_SPR_SCRIPT ; 0xD5 REF P2 FIRST DOWN ARM POINTING FORWARD
_F}_SPRITE_SCRIPT_POINTER_TABLE_TWO
_F{_EXLIMATION_POINT_SPRITE_SCRIPT
EXLIMATION_POINT_SPRITE_SCRIPT: ; 0X80 EXLIMATION POINT
.DB $F6 , $18 , $19 , $1A , $1B ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $3D ; SET SPRITE PALLETE INDEX TO: 61
.DB $F8 , $30 , $48 ; SET SPRITE STARTING LOCATION= Y: 96 , X: 144
DO_TILE_DATA[ADDR] EXLIMATION_PT_SPR_TILE_DATA
JUMP_SPRITE_SCRIPT[ADDR] SET_SCROLL_TO_ZERO_AND_LOOP_SPR_BANK_2_SCRIPT
_F}_EXLIMATION_POINT_SPRITE_SCRIPT
_F{_KISS_CHEER_EYES_MOUTH_SPRITE_SCRIPT
KISS_CHEER_EYES_MOUTH_SPRITE_SCRIPT: ; 0X81 CHEERLEADER EYES AND MOUTH( KISS)
.DB $F6 , $00 , $00 , $00 , $67 ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $33 ; SET SPRITE PALLETE INDEX TO: 51
.DB $F8 , $18 , $9C ; SET SPRITE STARTING LOCATION= Y: 48 , X: 208 OFFSCREEN
.DB $FD ; START SCROLLING AND FLIP SCROLL DIRECTION
DO_TILE_DATA[ADDR] KISS_CHEER_EYES_MOUTH_SPR_TILE_DATA
.DB $1E ; SCROLL OR WAIT FOR: 60 FRAMES
DO_TILE_DATA[ADDR] KISS_CHEER_EYES_MOUTH_BLINK_SPR_TILE_DATA
.DB $02 ; SCROLL OR WAIT FOR: 4 FRAMES
DO_TILE_DATA[ADDR] KISS_CHEER_EYES_MOUTH_SPR_TILE_DATA
.DB $23 ; SCROLL OR WAIT FOR: 70 FRAMES
DO_TILE_DATA[ADDR] KISS_CHEER_EYES_MOUTH_KISS_SPR_TILE_DATA:
JUMP_SPRITE_SCRIPT[ADDR] SET_SCROLL_TO_ZERO_AND_LOOP_SPR_BANK_2_SCRIPT
_F}_KISS_CHEER_EYES_MOUTH_SPRITE_SCRIPT
_F{_BALL_BOUNCE_SPIKE_RUSH_TD_SPRITE_SCRIPT
BALL_BOUNCE_SPIKE_RUSH_TD_SPRITE_SCRIPT: ; 0X82 BALL BOUNCE (SPIKE RUSHING TD)
.DB $F6 , $4D , $00 , $00 , $00 ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $00 ; SET SPRITE PALLETE INDEX TO: 0
.DB $F8 , $0E , $22 ; SET SPRITE STARTING LOCATION= Y: 28 , X: 68
.DB $FB , $70 , $50 , $70 , $70 ; SET SCROLL SPEED Y PIXELS/FRM: 5 , X PIXELS/FRM: 7 , Y SPEED INC/FRM: 112 , XSPEED INC/FRM: 70
DO_TILE_DATA[ADDR] BIG_BALL_SPIKE_FORTY_FIVE_SPR_TILE_DATA
.DB $04 ; SCROLL OR WAIT FOR: 8 FRAMES
.DB $FB , $00 , $00 , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 0 , X PIXELS/FRM: 0 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
DO_TILE_DATA[ADDR] BIG_BALL_SPIKE_ZERO_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
.DB $FB , $90 , $70 , $00 , $35 ; SET SCROLL SPEED Y PIXELS/FRM: 9 , X PIXELS/FRM: 7 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 35
DO_TILE_DATA[ADDR] BIG_BALL_SPIKE_FORTY_FIVE_TWO_SPR_TILE_DATA
.DB $03 ; SCROLL OR WAIT FOR: 6 FRAMES
DO_TILE_DATA[ADDR] BIG_BALL_SPIKE_NINETY_SPR_TILE_DATA
.DB $03 ; SCROLL OR WAIT FOR: 6 FRAMES
DO_TILE_DATA[ADDR] BIG_BALL_SPIKE_FORTY_FIVE_SPR_TILE_DATA
.DB $03 ; SCROLL OR WAIT FOR: 6 FRAMES
DO_TILE_DATA[ADDR] BIG_BALL_SPIKE_FORTY_FIVE_TWO_SPR_TILE_DATA
.DB $03 ; SCROLL OR WAIT FOR: 6 FRAMES
.DB $FF ; END
_F}_BALL_BOUNCE_SPIKE_RUSH_TD_SPRITE_SCRIPT
_F{_PLAYER_ACROSS_SCREEN_CREDITS_SPRITE_SCRIPT
PLAYER_ACROSS_SCREEN_CREDITS_SPRITE_SCRIPT: ; 0X83 PLAYER TACKLING RB (CREDITS)
.DB $F6 , $32 , $00 , $00 , $00 ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $52 ; SET SPRITE PALLETE INDEX TO: 82
.DB $F8 , $2E , $2E ; SET SPRITE STARTING LOCATION= Y: 92 , X: 92
DO_TILE_DATA[ADDR] DEFENDER_TRYING_TACKLE_BARRY_SPR_TILE_DATA
.DB $FB , $00 , $7F , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 0 , X PIXELS/FRM: 8 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $0F ; SCROLL OR WAIT FOR: 30 FRAMES
.DB $F6 , $28 , $00 , $00 , $00 ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $37 ; SET SPRITE PALLETE INDEX TO: 55
.DB $F8 , $2C , $8E ; SET SPRITE STARTING LOCATION= Y: 88 , X: 168 OFFSCREEN
DO_TILE_DATA[ADDR] BARRY_ACROSS_SCREEN_SPR_TILE_DATA
.DB $FB , $00 , $81 , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 0 , X PIXELS/FRM: 8 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $0A ; SCROLL OR WAIT FOR: 20 FRAMES
JUMP_SPRITE_SCRIPT[ADDR] SET_SCROLL_TO_ZERO_AND_LOOP_SPR_BANK_2_SCRIPT
_F}_PLAYER_ACROSS_SCREEN_CREDITS_SPRITE_SCRIPT
_F{_GATORADE_SUPERBOWL_SPRITE_SCRIPT
GATORADE_SUPERBOWL_SPRITE_SCRIPT: ; 0X84 GATORADE CONTAINER
.DB $F6 , $57 , $00 , $00 , $00 ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $40 ; SET SPRITE PALLETE INDEX TO: 64
.DB $F8 , $20 , $40 ; SET SPRITE STARTING LOCATION= Y: 64 , X: 128
.DB $FB , $00 , $00 , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 0 , X PIXELS/FRM: 0 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
DO_TILE_DATA[ADDR] GATORADE_ONE_SPR_TILE_DATA
.DB $16 ; SCROLL OR WAIT FOR: 44 FRAMES
DO_TILE_DATA[ADDR] GATORADE_TWO_SPR_TILE_DATA ; SET SPRITE DATA ADDR = AD2E = GATORADE CONTAINER AFTER DUMP TILES
JUMP_SPRITE_SCRIPT[ADDR] SET_SCROLL_TO_ZERO_AND_LOOP_SPR_BANK_2_SCRIPT
_F}_GATORADE_SUPERBOWL_SPRITE_SCRIPT
_F{_PLAYER_HAND_IN_AIR_CREDITS_SPRITE_SCRIPT
PLAYER_HAND_IN_AIR_CREDITS_SPRITE_SCRIPT: ; 0X85 PLAYER HAND IN AIR CREDITS
.DB $F6 , $00 , $55 , $6F , $7F ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $41 ; SET SPRITE PALLETE INDEX TO: 65
.DB $F8 , $2C , $26 ; SET SPRITE STARTING LOCATION= Y: 88 , X: 76
DO_TILE_DATA[ADDR] PLAYER_ARM_BENT_CREDITS_SPR_TILE_DATA
.DB $FB , $00 , $20 , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 0 , X PIXELS/FRM: 0 , Y SPEED INC/FRM: 20 , XSPEED INC/FRM:: 0
.DB $0F ; SCROLL OR WAIT FOR: 30 FRAMES
DO_TILE_DATA[ADDR] PLAYER_ARM_IN_AIR_CREDITS_SPR_TILE_DATA
JUMP_SPRITE_SCRIPT[ADDR] SET_SCROLL_TO_ZERO_AND_LOOP_SPR_BANK_2_SCRIPT
_F}_PLAYER_HAND_IN_AIR_CREDITS_SPRITE_SCRIPT
_F{_BLIMP_MOTOR_SPRITE_SCRIPT
BLIMP_MOTOR_SPRITE_SCRIPT: ; 0X86 TINY BLIMP MOTOR
.DB $F6 , $00 , $00 , $00 , $67 ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $3D ; SET SPRITE PALLETE INDEX TO: 61
.DB $F8 , $2C , $50 ; SET SPRITE STARTING LOCATION= Y: 88 , X: 160
.DB $FB , $00 , $FC , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 0 , X PIXELS/FRM: 0 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
LOOP_START[]
DO_TILE_DATA[ADDR] BLIMP_MOTOR_ONE_SPR_TILE_DATA
.DB $02 ; SCROLL OR WAIT FOR: 4 FRAMES
DO_TILE_DATA[ADDR] BLIMP_MOTOR_TWO_SPR_TILE_DATA
.DB $02 ; SCROLL OR WAIT FOR: 4 FRAMES
LOOP_END[]
_F}_BLIMP_MOTOR_SPRITE_SCRIPT
_F{_BALOONS_SPRITE_SCRIPTS
BALOONS_ONE_SPRITE_SCRIPT: ; 0X87 BALOONS 1
.DB $F6 , $00 , $00 , $00 , $67 ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $3D ; SET SPRITE PALLETE INDEX TO: 61
.DB $F8 , $3E , $36 ; SET SPRITE STARTING LOCATION= Y: 124 , X: 108
DO_TILE_DATA[ADDR] BALLOON_ONE_SPR_TILE_DATA
.DB $FB , $F8 , $04 , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 15 , X PIXELS/FRM: 0 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
JUMP_SPRITE_SCRIPT[ADDR] BANK_10_ENDLESS_LOOP
BALOONS_TWO_SPRITE_SCRIPT: ; 0X88 BALOONS 2
.DB $F6 , $00 , $00 , $00 , $67 ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $3D ; SET SPRITE PALLETE INDEX TO: 61
.DB $F8 , $3E , $36 ; SET SPRITE STARTING LOCATION= Y: 124 , X: 108
DO_TILE_DATA[ADDR] BALLOON_TWO_SPR_TILE_DATA
.DB $FB , $FC , $02 , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 15 , X PIXELS/FRM: 0 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
JUMP_SPRITE_SCRIPT[ADDR] BANK_10_ENDLESS_LOOP
_F}_BALOONS_SPRITE_SCRIPTS
_F{_KISS_CHEER_HAIR_SPRITE_SCRIPT
KISS_CHEER_HAIR_SPRITE_SCRIPT: ; 0X89 CHEERLEADER HAIR (KISS)
.DB $F6 , $00 , $00 , $00 , $67 ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $33 ; SET SPRITE PALLETE INDEX TO: 51
.DB $F8 , $3C , $98 ; SET SPRITE STARTING LOCATION= Y: 120 , X: 136 OFFSCREEN
DO_TILE_DATA[ADDR] CHEER_TORSO_BRA_SPR_TILE_DATA
JUMP_SPRITE_SCRIPT[ADDR] FLIP_SCROLL_DIRECTION_AND_DO_ENDLESS_LOOP_SCRIPT
_F}_KISS_CHEER_HAIR_SPRITE_SCRIPT
_F{_BLANK_TILES_FOR_REF_FG_GOOD_SPRITE_SCRIPT
BLANK_TILES_FOR_REF_FG_GOODL_SPRITE_SCRIPT: ; 0X8A BLANK TILES (FG GOOD)
.DB $F6 , $5C , $5D , $10 , $00 ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $43 ; SET SPRITE PALLETE INDEX TO: 67
.DB $F8 , $44 , $00 ; SET SPRITE STARTING LOCATION= Y: 136 , X: 0
DO_TILE_DATA[ADDR] BLANK_TILES_FOR_FG_GOOD_SPR_TILE_DATA ; SET SPRITE DATA ADDR = B94A= BLANK TILES FOR FG GOOD
JUMP_SPRITE_SCRIPT[ADDR] SET_SCROLL_TO_ZERO_AND_LOOP_SPR_BANK_2_SCRIPT
_F}_BLANK_TILES_FOR_REF_FG_GOOD_SPRITE_SCRIPT
A1A9:
.DB $FF ; END *** unused
EMPTY_TWO_SPRITE_SCRIPT: ; 0X8B *** UNUSED
.DB $FF ; END
_F{_FG_BOUNCE_IN_OUT_SPRITE_SCRIPTS
BALL_BOUNCE_IN_RT_UPRIGHT_P2_SPRITE_SCRIPT: ; 0X8C BALL BOUNCING IN P1 RIGHT UPRIGHT
.DB $F6 , $00 , $00 , $36 , $37 ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $35 ; SET SPRITE PALLETE INDEX TO: 53
.DB $F8 , $1E , $5E ; SET SPRITE STARTING LOCATION= Y: 60 , X: 188
.DB $FB , $FC , $E2 , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 15 , X PIXELS/FRM: 14 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:00
DO_SUBROUTINE[ADDR] BALL_SPIN_TWOARDS_GOAL_POST_SPR_SCRIPT_SUB
DO_SUBROUTINE[ADDR] BALL_HIT_GOAL_POST_SPR_SCRIPT_SUB
.DB $FB , $14 , $E0 , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 1 , X PIXELS/FRM: 14 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:00
JUMP_SPRITE_SCRIPT[ADDR] BALL_SPIN_AFTER_HIT_POST_GOING_IN_SPR_SCRIPT
BALL_SPIN_TWOARDS_GOAL_POST_SPR_SCRIPT_SUB: ; *** COULD COMBINE INTO ONE SUBROUTINE SPINNING BALL GOING TOWARDS GOALPOST
.DB $E7 ; SET NUMBER OF TIMES TO LOOP = 7
DO_TILE_DATA[ADDR] OVERHEAD_FG_BALL_SPIN_ONE_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
DO_TILE_DATA[ADDR] OVERHEAD_FG_BALL_SPIN_TWO_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
DO_TILE_DATA[ADDR] OVERHEAD_FG_BALL_SPIN_THREE_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
.DB $F7 ; TIMES TO LOOP--
RETURN_FROM_SCRIPT_SUBROUTINE[] ; RETURN
BALL_HIT_GOAL_POST_SPR_SCRIPT_SUB: ; BALL HITTING GOALPOST STOP BALL SCROLL
.DB $FB , $00 , $00 , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 0 , X PIXELS/FRM: 0 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
DO_TILE_DATA[ADDR] BALL_HIT_GOAL_POST_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
RETURN_FROM_SCRIPT_SUBROUTINE[] ; RETURN
BALL_SPIN_AFTER_HIT_POST_GOING_IN_SPR_SCRIPT: ; SPINNING BALL AFTER HITTING GOALPOST AND GOES IN
.DB $E4 ; SET NUMBER OF TIMES TO LOOP = 4
DO_TILE_DATA[ADDR] OVERHEAD_FG_BALL_SPIN_ONE_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
DO_TILE_DATA[ADDR] OVERHEAD_FG_BALL_SPIN_TWO_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
DO_TILE_DATA[ADDR] OVERHEAD_FG_BALL_SPIN_THREE_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
.DB $F7 ; TIMES TO LOOP--
.DB $FF ; END
BALL_SPIN_AFTER_HIT_POST_GOING_OUT_SPR_SCRIPT: ; SPINNING BALL AFTER HITTING GOALPOST AND GOES OUT
.DB $E6 ; SET NUMBER OF TIMES TO LOOP = 6
DO_TILE_DATA[ADDR] OVERHEAD_FG_BALL_SPIN_ONE_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
DO_TILE_DATA[ADDR] OVERHEAD_FG_BALL_SPIN_TWO_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
DO_TILE_DATA[ADDR] OVERHEAD_FG_BALL_SPIN_THREE_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
.DB $F7 ; TIMES TO LOOP--
.DB $FF ; END
BALL_BOUNCE_IN_LT_UPRIGHT_P2_SPRITE_SCRIPT: ; 0X8D BALL BOUNCING IN P1 LEFT UPRIGHT
.DB $F6 , $00 , $00 , $36 , $37 ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $35 ; SET SPRITE PALLETE INDEX TO: 53
.DB $F8 , $2E , $5E ; SET SPRITE STARTING LOCATION= Y: 92 , X: 188
.DB $FB , $04 , $E2 , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 0 , X PIXELS/FRM: 14 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 14
DO_SUBROUTINE[ADDR] BALL_SPIN_TWOARDS_GOAL_POST_SPR_SCRIPT_SUB
DO_SUBROUTINE[ADDR] BALL_HIT_GOAL_POST_SPR_SCRIPT_SUB
.DB $FB , $EC , $E0 , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 14 , X PIXELS/FRM: 14 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 14
JUMP_SPRITE_SCRIPT[ADDR] BALL_SPIN_AFTER_HIT_POST_GOING_IN_SPR_SCRIPT
BALL_BOUNCE_OUT_RT_UPRIGHT_P2_SPRITE_SCRIPT : ; 0X8E BALL BOUNCING OUT P2 RIGHT UPRIGHT
.DB $F6 , $00 , $00 , $36 , $37 ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $35 ; SET SPRITE PALLETE INDEX TO: 53
.DB $F8 , $1E , $5E ; SET SPRITE STARTING LOCATION= Y: 60 , X: 188
.DB $FB , $FC , $E2 , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 15 , X PIXELS/FRM: 14 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 14
DO_SUBROUTINE[ADDR] BALL_SPIN_TWOARDS_GOAL_POST_SPR_SCRIPT_SUB
DO_SUBROUTINE[ADDR] BALL_HIT_GOAL_POST_SPR_SCRIPT_SUB
.DB $FB , $20 , $10 , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 2 , X PIXELS/FRM: 1 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 1
JUMP_SPRITE_SCRIPT[ADDR] BALL_SPIN_AFTER_HIT_POST_GOING_OUT_SPR_SCRIPT
BALL_BOUNCE_OUT_LT_UPRIGHT_P2_SPRITE_SCRIPT : ; 0X8F BALL BOUNCING OUT P2 LEFT UPRIGHT
.DB $F6 , $00 , $00 , $36 , $37 ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $35 ; SET SPRITE PALLETE INDEX TO: 53
.DB $F8 , $2E , $5E ; SET SPRITE STARTING LOCATION= Y: 92 , X: 188
.DB $FB , $04 , $E2 , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 0 , X PIXELS/FRM: 14 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 14
DO_SUBROUTINE[ADDR] BALL_SPIN_TWOARDS_GOAL_POST_SPR_SCRIPT_SUB
DO_SUBROUTINE[ADDR] BALL_HIT_GOAL_POST_SPR_SCRIPT_SUB
.DB $FB , $E0 , $10 , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 14 , X PIXELS/FRM: 1 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 1
JUMP_SPRITE_SCRIPT[ADDR] BALL_SPIN_AFTER_HIT_POST_GOING_OUT_SPR_SCRIPT
FLICKER_RIGHT_POST_P2_SPRITE_SCRIPT: ; 0X90 FLICKERING FOR BALL HITTING P2 RIGHT POST
.DB $F6 , $00 , $00 , $36 , $37 ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $35 ; SET SPRITE PALLETE INDEX TO: 53
.DB $F8 , $18 , $34 ; SET SPRITE STARTING LOCATION= Y: 48 , X: 104
DO_SUBROUTINE[ADDR] BALL_HITS_TOP_POST_SPR_SCRIPT_SUB
LOOP_START[] ; BALL HITS TOP POST FLICKERING LOOP
.DB $F8 , $18 , $B4 ; SET SPRITE STARTING LOCATION= Y: 48 , X: 208 OFFSCREEN
.DB $FB , $00 , $00 , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 0 , X PIXELS/FRM: 0 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
.DB $F8 , $18 , $34 ; SET SPRITE STARTING LOCATION= Y: 48 , X: 104
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
LOOP_END[]
BALL_HITS_TOP_POST_SPR_SCRIPT_SUB: ; BALL HITS POST TOP
.DB $15 ; SCROLL OR WAIT FOR: 42 FRAMES
DO_TILE_DATA[ADDR] TOP_POST_SPR_TILE_DATA
.DB $FB , $00 , $00 , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 0 , X PIXELS/FRM: 0 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $02 ; SCROLL OR WAIT FOR: 4 FRAMES
RETURN_FROM_SCRIPT_SUBROUTINE[] ; RETURN
FLICKER_LEFT_POST_P2_SPRITE_SCRIPT: ; 0X91 FLICKERING FOR BALL HITTING P2 LEFT POST
.DB $F6 , $00 , $00 , $36 , $37 ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $35 ; SET SPRITE PALLETE INDEX TO: 53
.DB $F8 , $34 , $34 ; SET SPRITE STARTING LOCATION= Y: 104 , X: 104
DO_SUBROUTINE[ADDR] BALL_HITS_BOT_POST_SPR_SCRIPT_SUB
LOOP_START[] ; BALL HITS BOT POST FLICKERING LOOP
.DB $F8 , $34 , $B4 ; SET SPRITE STARTING LOCATION= Y: 104 , X: 152 OFFSCREEN
.DB $FB , $00 , $00 , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 0 , X PIXELS/FRM: 0 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
.DB $F8 , $34 , $34 ; SET SPRITE STARTING LOCATION= Y: 104 , X: 104
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
LOOP_END[]
BALL_HITS_BOT_POST_SPR_SCRIPT_SUB: ; BALL HITS POST BOT
.DB $15 ; SCROLL OR WAIT FOR: 42 FRAMES
DO_TILE_DATA[ADDR] BOT_POST_SPR_TILE_DATA ; SET SPRITE DATA ADDR = AC03 = BALL/POST FLICKER TILE BOT
.DB $FB , $00 , $00 , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 0 , X PIXELS/FRM: 0 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $02 ; SCROLL OR WAIT FOR: 4 FRAMES
RETURN_FROM_SCRIPT_SUBROUTINE[] ; RETURN
LEFT_POST_SCROLL_P2_SPRITE_SCRIPT: ; 0X92 P2 LEFT UPRIGHT MOVING
.DB $F6 , $3C , $3D , $00 , $00 ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $01 ; SET SPRITE PALLETE INDEX TO: 1
.DB $F8 , $2C , $0E ; SET SPRITE STARTING LOCATION= Y: 88 , X: 28
.DB $F9 ; TURN MIRRORING ON TO FLIP IMAGE
.DB $FB , $00 , $14 , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 0 , X PIXELS/FRM: 1 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 1
JUMP_SPRITE_SCRIPT[ADDR] BOTTOM_UPRIGHT_LOOP_SPR_SCRIPT
RIGHT_POST_SCROLL_P2_SPRITE_SCRIPT: ; 0X93 P2 RIGHT UPRIGHT MOVING
.DB $F6 , $3C , $3D , $00 , $00 ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $01 ; SET SPRITE PALLETE INDEX TO: 1
.DB $F8 , $2C , $12 ; SET SPRITE STARTING LOCATION= Y: 88 , X: 36
.DB $F9 ; TURN MIRRORING ON TO FLIP IMAGE
.DB $FB , $00 , $14 , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 0 , X PIXELS/FRM: 1 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 1
JUMP_SPRITE_SCRIPT[ADDR] TOP_UPRIGHT_LOOP_SPR_SCRIPT
P1_BALL_THRU_UPRIGHT_BALL_SPRITE_SCRIPT : ; 0X94 BALL GOING THROUGH GOAL POSTS P1
.DB $F6 , $3C , $3D , $00 , $00 ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $01 ; SET SPRITE PALLETE INDEX TO: 1
.DB $F8 , $26 , $FE ; SET SPRITE STARTING LOCATION= Y: 76 , X: 180 OFFSCREEN
.DB $FB , $F0 , $30 , $F8 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 15 , X PIXELS/FRM: 3 , Y SPEED INC/FRM: 248 , XSPEED INC/FRM:: 3
BALL_THRU_UPRIGHT_ANIMATION_LOOP_SPR_SCRIPT:
LOOP_START[]
DO_TILE_DATA[ADDR] BALL_THRU_UPRIGHT_NINETY_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
DO_TILE_DATA[ADDR] BALL_THRU_UPRIGHT_FORTY_FIVE_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
DO_TILE_DATA[ADDR] BALL_THRU_UPRIGHT_ZERO_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
.DB $F9 ; TURN MIRRORING ON TO FLIP IMAGE
DO_TILE_DATA[ADDR] BALL_THRU_UPRIGHT_FORTY_FIVE_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
.DB $FA ; SAVE CUTSCENE SIDE IN SPR RAM
LOOP_END[]
BALL_BOUNCE_IN_LT_UPRIGHT_P1_SPRITE_SCRIPT: ; 0X95 BALL HITS P1 LEFT UPRIGHT AND GOES IN
.DB $F6 , $00 , $00 , $36 , $37 ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $35 ; SET SPRITE PALLETE INDEX TO: 53
.DB $F8 , $1E , $1E ; SET SPRITE STARTING LOCATION= Y: 60 , X: 60
.DB $FB , $FC , $1E , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 15 , X PIXELS/FRM: 1 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 1
.DB $F9 ; TURN MIRRORING ON TO FLIP IMAGE
DO_SUBROUTINE[ADDR] BALL_SPIN_TWOARDS_GOAL_POST_SPR_SCRIPT_SUB
DO_SUBROUTINE[ADDR] BALL_HIT_GOAL_POST_SPR_SCRIPT_SUB
.DB $FB , $14 , $20 , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 1 , X PIXELS/FRM: 2 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 2
JUMP_SPRITE_SCRIPT[ADDR] BALL_SPIN_AFTER_HIT_POST_GOING_IN_SPR_SCRIPT
BALL_BOUNCE_IN_RT_UPRIGHT_P1_SPRITE_SCRIPT: ; 0X96 BALL HITS P2 LEFT UPRIGHT AND GOES IN
.DB $F6 , $00 , $00 , $36 , $37 ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $35 ; SET SPRITE PALLETE INDEX TO: 53
.DB $F8 , $2E , $1E ; SET SPRITE STARTING LOCATION= Y: 92 , X: 60
.DB $FB , $04 , $1E , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 0 , X PIXELS/FRM: 1 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 1
.DB $F9 ; TURN MIRRORING ON TO FLIP IMAGE
DO_SUBROUTINE[ADDR] BALL_SPIN_TWOARDS_GOAL_POST_SPR_SCRIPT_SUB
DO_SUBROUTINE[ADDR] BALL_HIT_GOAL_POST_SPR_SCRIPT_SUB
.DB $FB , $EC , $20 , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 14 , X PIXELS/FRM: 2 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 2
JUMP_SPRITE_SCRIPT[ADDR] BALL_SPIN_AFTER_HIT_POST_GOING_IN_SPR_SCRIPT
BALL_BOUNCE_OUT_LT_UPRIGHT_P1_SPRITE_SCRIPT: ; 0X97 BALL HITS P1 LEFT UPRIGHT AND GOES OUT
.DB $F6 , $00 , $00 , $36 , $37 ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $35 ; SET SPRITE PALLETE INDEX TO: 53
.DB $F8 , $1E , $1E ; SET SPRITE STARTING LOCATION= Y: 60 , X: 60
.DB $FB , $FC , $1E , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 15 , X PIXELS/FRM: 1 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 1
.DB $F9 ; TURN MIRRORING ON TO FLIP IMAGE
DO_SUBROUTINE[ADDR] BALL_SPIN_TWOARDS_GOAL_POST_SPR_SCRIPT_SUB
DO_SUBROUTINE[ADDR] BALL_HIT_GOAL_POST_SPR_SCRIPT_SUB
.DB $FB , $20 , $F0 , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 2 , X PIXELS/FRM: 15 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 15
JUMP_SPRITE_SCRIPT[ADDR] BALL_SPIN_AFTER_HIT_POST_GOING_OUT_SPR_SCRIPT
BALL_BOUNCE_OUT_RT_UPRIGHT_P1_SPRITE_SCRIPT: ; 0X98 BALL HITS P1 RIGHT UPRIGHT AND GOES OUT
.DB $F6 , $00 , $00 , $36 , $37 ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $35 ; SET SPRITE PALLETE INDEX TO: 53
.DB $F8 , $2E , $1E ; SET SPRITE STARTING LOCATION= Y: 92 , X: 60
.DB $FB , $04 , $1E , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 0 , X PIXELS/FRM: 1 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 1
.DB $F9 ; TURN MIRRORING ON TO FLIP IMAGE
DO_SUBROUTINE[ADDR] BALL_SPIN_TWOARDS_GOAL_POST_SPR_SCRIPT_SUB
DO_SUBROUTINE[ADDR] BALL_HIT_GOAL_POST_SPR_SCRIPT_SUB
.DB $FB , $E0 , $F0 , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 14 , X PIXELS/FRM: 15 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 15
JUMP_SPRITE_SCRIPT[ADDR] BALL_SPIN_AFTER_HIT_POST_GOING_OUT_SPR_SCRIPT
FLICKER_LEFT_POST_P1_SPRITE_SCRIPT: ; 0X99 FLICKERING FOR BALL HITTING P1 LEFT POST
.DB $F6 , $00 , $00 , $36 , $37 ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $35 ; SET SPRITE PALLETE INDEX TO: 53
.DB $F8 , $18 , $48 ; SET SPRITE STARTING LOCATION= Y: 48 , X: 144
.DB $F9 ; TURN MIRRORING ON TO FLIP IMAGE
DO_SUBROUTINE[ADDR] BALL_HITS_TOP_POST_SPR_SCRIPT_SUB
LOOP_START[]
.DB $F8 , $18 , $C8 ; SET SPRITE STARTING LOCATION= Y: 48 , X: 208 OFFSCREEN
.DB $FB , $00 , $00 , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 0 , X PIXELS/FRM: 0 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
.DB $F8 , $18 , $48 ; SET SPRITE STARTING LOCATION= Y: 48 , X: 144
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
LOOP_END[]
FLICKER_RIGHT_POST_P1_SPRITE_SCRIPT: ; 0X9A FLICKERING FOR BALL HITTING P1 RIGHT POST
.DB $F6 , $00 , $00 , $36 , $37 ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $35 ; SET SPRITE PALLETE INDEX TO: 53
.DB $F8 , $34 , $48 ; SET SPRITE STARTING LOCATION= Y: 104 , X: 144
.DB $F9 ; TURN MIRRORING ON TO FLIP IMAGE
DO_SUBROUTINE[ADDR] BALL_HITS_BOT_POST_SPR_SCRIPT_SUB
LOOP_START[]
.DB $F8 , $34 , $C8 ; SET SPRITE STARTING LOCATION= Y: 104 , X: 152 OFFSCREEN
.DB $FB , $00 , $00 , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 0 , X PIXELS/FRM: 0 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
.DB $F8 , $34 , $48 ; SET SPRITE STARTING LOCATION= Y: 104 , X: 144
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
LOOP_END[]
_F}_FG_BOUNCE_IN_OUT_SPRITE_SCRIPTS
_F{_QB_DROPBACK_INTRO_SPRITE_SCRIPT
QB_DROPBACK_INTRO_SPRITE_SCRIPT: ; 0X9B QUARTERBACK DROPBACK (INTRO)
.DB $F6 , $42 , $00 , $00 , $00 ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $1F ; SET SPRITE PALLETE INDEX TO: 31
.DB $F8 , $30 , $46 ; SET SPRITE STARTING LOCATION= Y: 96 , X: 140
DO_TILE_DATA[ADDR] QB_DROPBACK_SPR_TILE_DATA
.DB $FB , $00 , $F0 , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 0 , X PIXELS/FRM: 15 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 15
.DB $14 ; SCROLL OR WAIT FOR: 40 FRAMES
JUMP_SPRITE_SCRIPT[ADDR] SET_SCROLL_TO_ZERO_AND_LOOP_SPR_BANK_2_SCRIPT
_F}_QB_DROPBACK_INTRO_SPRITE_SCRIPT
_F{_P2_FG_SHORT_SPRITE_SCRIPT
P2_FG_SHORT_SPRITE_SCRIPT: ; 0X9C P2 FG BALL IS SHORT *** could move data near p1
.DB $F6 , $3C , $3D , $00 , $00 ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $01 ; SET SPRITE PALLETE INDEX TO: 1
.DB $F8 , $26 , $76 ; SET SPRITE STARTING LOCATION= Y: 76 , X: 236
.DB $FB , $F0 , $E0 , $F0 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 15 , X PIXELS/FRM: 14 , Y SPEED INC/FRM: 240 , XSPEED INC/FRM:: 14
JUMP_SPRITE_SCRIPT[ADDR] FG_SHORT_LOOP_SPR_SCRIPT
_F}_P2_FG_SHORT_SPRITE_SCRIPT
_F{_NFL_SHIELD_SCROLL_DOWN_SPRITE_SCRIPT
NFL_SHIELD_SCROLL_DOWN_SPRITE_SCRIPT: ; 0X9D NFL SHIELD SCROLLING DOWN
.DB $F6 , $18 , $19 , $0F , $1D ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $35 ; SET SPRITE PALLETE INDEX TO: 53
.DB $F8 , $44 , $3F ; SET SPRITE STARTING LOCATION= Y: 136 , X: 126
.DB $F3 ; SET SPRITE PRIORITY = BEHIND BACKGROUND
DO_TILE_DATA[ADDR] NFL_SHIELD_SPR_TILE_DATA
.DB $FB , $08 , $00 , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 0 , X PIXELS/FRM: 0 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $1E ; SCROLL OR WAIT FOR: 60 FRAMES
JUMP_SPRITE_SCRIPT[ADDR] SET_SCROLL_TO_ZERO_AND_LOOP_SPR_BANK_2_SCRIPT
_F}_NFL_SHIELD_SCROLL_DOWN_SPRITE_SCRIPT
_F{_CHEER_EYES_WINK_SPRITE_SCRIPT
CHEER_EYES_WINK_SPRITE_SCRIPT: ; 0X9E CHEERLEADER EYES
.DB $F6 , $31 , $00 , $66 , $67 ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $3B ; SET SPRITE PALLETE INDEX TO: 59
.DB $F8 , $40 , $3C ; SET SPRITE STARTING LOCATION= Y: 128 , X: 120
.DB $F1 , $01 , $80 ; SET SPRITE TOPOFFSCREEN THRESHOLDTO: 128
.DB $29 ; SCROLL OR WAIT FOR: 82 FRAMES
DO_TILE_DATA[ADDR] CHEER_WINK_EYE_OPEN_SPR_TILE_DATA
.DB $FD ; START SCROLLING AND FLIP SCROLL DIRECTION
.DB $20 ; SCROLL OR WAIT FOR: 64 FRAMES
DO_TILE_DATA[ADDR] CHEER_WINK_ONE_SPR_TILE_DATA
.DB $02 ; SCROLL OR WAIT FOR: 4 FRAMES
DO_TILE_DATA[ADDR] CHEER_WINK_TWO_SPR_TILE_DATA
.DB $02 ; SCROLL OR WAIT FOR: 4 FRAMES
JUMP_SPRITE_SCRIPT[ADDR] SET_SCROLL_TO_ZERO_AND_LOOP_SPR_BANK_2_SCRIPT
_F}_CHEER_EYES_WINK_SPRITE_SCRIPT
_F{_BARRY_SCROLL_INTRO_SPRITE_SCRIPT
BARRY_SCROLL_INTRO_SPRITE_SCRIPT: ; 0X9F BARRY FAST SCROLL LEFT TO RIGHT
.DB $F6 , $28 , $00 , $00 , $00 ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $F8 , $26 , $FE ; SET SPRITE STARTING LOCATION= Y: 76 , X: 180 OFFSCREEN
.DB $FB , $00 , $60 , $00 , $60 ; SET SCROLL SPEED Y PIXELS/FRM: 0 , X PIXELS/FRM: 6 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 6
.DB $F9 ; TURN MIRRORING ON TO FLIP IMAGE
DO_TILE_DATA[ADDR] BARRY_ACROSS_SCREEN_SPR_TILE_DATA
DO_SUBROUTINE[ADDR] BARRY_PAL_ONE_FOR_TWO_FRAMES_SPR_SCRIPT_SUB
.DB $F8 , $26 , $0E ; SET SPRITE STARTING LOCATION= Y: 76 , X: 28
DO_SUBROUTINE[ADDR] BARRY_PAL_ONE_FOR_TWO_FRAMES_SPR_SCRIPT_SUB
.DB $F8 , $26 , $FE ; SET SPRITE STARTING LOCATION= Y: 76 , X: 180 OFFSCREEN
DO_SUBROUTINE[ADDR] BARRY_PAL_TWO_FOR_TWO_FRAMES_SPR_SCRIPT_SUB
.DB $F8 , $26 , $1E ; SET SPRITE STARTING LOCATION= Y: 76 , X: 60
DO_SUBROUTINE[ADDR] BARRY_PAL_ONE_FOR_TWO_FRAMES_SPR_SCRIPT_SUB
.DB $F8 , $26 , $0E ; SET SPRITE STARTING LOCATION= Y: 76 , X: 28
DO_SUBROUTINE[ADDR] BARRY_PAL_TWO_FOR_TWO_FRAMES_SPR_SCRIPT_SUB
.DB $F8 , $26 , $FE ; SET SPRITE STARTING LOCATION= Y: 76 , X: 180 OFFSCREEN
DO_SUBROUTINE[ADDR] BARRY_PAL_THREE_FOR_TWO_FRAMES_SPR_SCRIPT_SUB
.DB $F8 , $26 , $2E ; SET SPRITE STARTING LOCATION= Y: 76 , X: 92
DO_SUBROUTINE[ADDR] BARRY_PAL_ONE_FOR_TWO_FRAMES_SPR_SCRIPT_SUB
.DB $F8 , $26 , $1E ; SET SPRITE STARTING LOCATION= Y: 76 , X: 60
DO_SUBROUTINE[ADDR] BARRY_PAL_TWO_FOR_TWO_FRAMES_SPR_SCRIPT_SUB
.DB $F8 , $26 , $0E ; SET SPRITE STARTING LOCATION= Y: 76 , X: 28
DO_SUBROUTINE[ADDR] BARRY_PAL_THREE_FOR_TWO_FRAMES_SPR_SCRIPT_SUB
.DB $F8 , $26 , $FE ; SET SPRITE STARTING LOCATION= Y: 76 , X: 180 OFFSCREEN
DO_SUBROUTINE[ADDR] BARRY_PAL_FOUR_FOR_TWO_FRAMES_SPR_SCRIPT_SUB
.DB $F8 , $26 , $3E ; SET SPRITE STARTING LOCATION= Y: 76 , X: 124
DO_SUBROUTINE[ADDR] BARRY_PAL_ONE_FOR_TWO_FRAMES_SPR_SCRIPT_SUB
.DB $F8 , $26 , $2E ; SET SPRITE STARTING LOCATION= Y: 76 , X: 92
DO_SUBROUTINE[ADDR] BARRY_PAL_TWO_FOR_TWO_FRAMES_SPR_SCRIPT_SUB
.DB $F8 , $26 , $1E ; SET SPRITE STARTING LOCATION= Y: 76 , X: 60
DO_SUBROUTINE[ADDR] BARRY_PAL_THREE_FOR_TWO_FRAMES_SPR_SCRIPT_SUB
.DB $F8 , $26 , $0E ; SET SPRITE STARTING LOCATION= Y: 76 , X: 28
DO_SUBROUTINE[ADDR] BARRY_PAL_FOUR_FOR_TWO_FRAMES_SPR_SCRIPT_SUB
.DB $F8 , $26 , $4E ; SET SPRITE STARTING LOCATION= Y: 76 , X: 156
DO_SUBROUTINE[ADDR] BARRY_PAL_ONE_FOR_TWO_FRAMES_SPR_SCRIPT_SUB
.DB $F8 , $26 , $3E ; SET SPRITE STARTING LOCATION= Y: 76 , X: 124
DO_SUBROUTINE[ADDR] BARRY_PAL_TWO_FOR_TWO_FRAMES_SPR_SCRIPT_SUB
.DB $F8 , $26 , $2E ; SET SPRITE STARTING LOCATION= Y: 76 , X: 92
DO_SUBROUTINE[ADDR] BARRY_PAL_THREE_FOR_TWO_FRAMES_SPR_SCRIPT_SUB
.DB $F8 , $26 , $1E ; SET SPRITE STARTING LOCATION= Y: 76 , X: 60
DO_SUBROUTINE[ADDR] BARRY_PAL_FOUR_FOR_TWO_FRAMES_SPR_SCRIPT_SUB
.DB $F8 , $26 , $5E ; SET SPRITE STARTING LOCATION= Y: 76 , X: 188
DO_SUBROUTINE[ADDR] BARRY_PAL_ONE_FOR_TWO_FRAMES_SPR_SCRIPT_SUB
.DB $F8 , $26 , $4E ; SET SPRITE STARTING LOCATION= Y: 76 , X: 156
DO_SUBROUTINE[ADDR] BARRY_PAL_TWO_FOR_TWO_FRAMES_SPR_SCRIPT_SUB
.DB $F8 , $26 , $3E ; SET SPRITE STARTING LOCATION= Y: 76 , X: 124
DO_SUBROUTINE[ADDR] BARRY_PAL_THREE_FOR_TWO_FRAMES_SPR_SCRIPT_SUB
.DB $F8 , $26 , $2E ; SET SPRITE STARTING LOCATION= Y: 76 , X: 92
DO_SUBROUTINE[ADDR] BARRY_PAL_FOUR_FOR_TWO_FRAMES_SPR_SCRIPT_SUB
.DB $F8 , $26 , $6E ; SET SPRITE STARTING LOCATION= Y: 76 , X: 220
DO_SUBROUTINE[ADDR] BARRY_PAL_ONE_FOR_TWO_FRAMES_SPR_SCRIPT_SUB
.DB $F8 , $26 , $5E ; SET SPRITE STARTING LOCATION= Y: 76 , X: 188
DO_SUBROUTINE[ADDR] BARRY_PAL_TWO_FOR_TWO_FRAMES_SPR_SCRIPT_SUB
.DB $F8 , $26 , $4E ; SET SPRITE STARTING LOCATION= Y: 76 , X: 156
DO_SUBROUTINE[ADDR] BARRY_PAL_THREE_FOR_TWO_FRAMES_SPR_SCRIPT_SUB
.DB $F8 , $26 , $3E ; SET SPRITE STARTING LOCATION= Y: 76 , X: 124
DO_SUBROUTINE[ADDR] BARRY_PAL_FOUR_FOR_TWO_FRAMES_SPR_SCRIPT_SUB
.DB $F8 , $26 , $7E ; SET SPRITE STARTING LOCATION= Y: 76 , X: 252
DO_SUBROUTINE[ADDR] BARRY_PAL_THREE_FOR_TWO_FRAMES_SPR_SCRIPT_SUB
.DB $F8 , $26 , $6E ; SET SPRITE STARTING LOCATION= Y: 76 , X: 220
DO_SUBROUTINE[ADDR] BARRY_PAL_FOUR_FOR_TWO_FRAMES_SPR_SCRIPT_SUB
.DB $F8 , $26 , $8E ; SET SPRITE STARTING LOCATION= Y: 76 , X: 180 OFFSCREEN
DO_SUBROUTINE[ADDR] BARRY_PAL_FOUR_FOR_TWO_FRAMES_SPR_SCRIPT_SUB
.DB $FF ; END
BARRY_PAL_ONE_FOR_TWO_FRAMES_SPR_SCRIPT_SUB: ; BARRY PALLETE (1) FOR 2 FRAMES
.DB $F0 , $37 ; SET SPRITE PALLETE INDEX TO 55 AND FULLY FADED IN
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
RETURN_FROM_SCRIPT_SUBROUTINE[] ; RETURN
BARRY_PAL_TWO_FOR_TWO_FRAMES_SPR_SCRIPT_SUB: ; BARRY PALLETE (2) FOR 2 FRAMES
.DB $F0 , $38 ; SET SPRITE PALLETE INDEX TO 56 AND FULLY FADED IN
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
RETURN_FROM_SCRIPT_SUBROUTINE[] ; RETURN
BARRY_PAL_THREE_FOR_TWO_FRAMES_SPR_SCRIPT_SUB: ; BARRY PALLETE (3) FOR 2 FRAMES
.DB $F0 , $39 ; SET SPRITE PALLETE INDEX TO 57 AND FULLY FADED IN
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
RETURN_FROM_SCRIPT_SUBROUTINE[] ; RETURN
BARRY_PAL_FOUR_FOR_TWO_FRAMES_SPR_SCRIPT_SUB: ; BARRY PALLETE (4) FOR 2 FRAMES
.DB $F0 , $3A ; SET SPRITE PALLETE INDEX TO 58 AND FULLY FADED IN
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
RETURN_FROM_SCRIPT_SUBROUTINE[] ; RETURN
_F}_BARRY_SCROLL_INTRO_SPRITE_SCRIPT
_F{_REF_THIRD_AND_FOURTH_DOWN_SPRITE_SCRIPTS
REF_THIRD_DOWN_SPRITE_SCRIPT: ; 0XA0 REF THIRD DOWN *** could move with other ref scripts
DO_SUBROUTINE[ADDR] START_OF_REF_DOWN_SIGNAL_SPR_SCRIPT_SUB
DO_TILE_DATA[ADDR] REF_THIRD_DOWN_SPR_TILE_DATA ; SET SPRITE DATA ADDR = B31F
JUMP_SPRITE_SCRIPT[ADDR] SET_SCROLL_TO_ZERO_AND_LOOP_SPR_BANK_2_SCRIPT
INIT_LARGE_REF_PAL_AND_LOC_SPR_SCRIPT_SUB:
.DB $F6 , $5C , $5D , $00 , $00 ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $43 ; SET SPRITE PALLETE INDEX TO: 67
.DB $F8 , $34 , $40 ; SET SPRITE STARTING LOCATION= Y: 104 , X: 128
RETURN_FROM_SCRIPT_SUBROUTINE[] ; RETURN
REF_FOURTH_DOWN_SPRITE_SCRIPT : ; 0XA1 REF 4TH DOWN
DO_SUBROUTINE[ADDR] START_OF_REF_DOWN_SIGNAL_SPR_SCRIPT_SUB
DO_TILE_DATA[ADDR] REF_FOURTH_DOWN_SPR_TILE_DATA
JUMP_SPRITE_SCRIPT[ADDR] SET_SCROLL_TO_ZERO_AND_LOOP_SPR_BANK_2_SCRIPT
_F}_REF_THIRD_AND_FOURTH_DOWN_SPRITE_SCRIPTS
_F{_POINT_KICK_CHOICE_SPRITE_SCRIPTS
P2_POINT_KICK_CHOICE_SPRITE_SCRIPT: ; 0XA2 P1 WITH P2 POINTING AFTER KICKOFF CHOICE
.DB $F8 , $2F , $48 ; SET SPRITE STARTING LOCATION= Y: 94 , X: 144
DO_TILE_DATA[ADDR] P2_POINTING_KICK_CHOICE_SPR_TILE_DATA
JUMP_SPRITE_SCRIPT[ADDR] SET_SCROLL_TO_ZERO_AND_LOOP_SPR_BANK_2_SCRIPT
P1_POINT_KICK_CHOICE_SPRITE_SCRIPT: ; 0XA3 P1 POINTING WITH P2 AFTER KICKOFF CHOICE
.DB $F8 , $2F , $48 ; SET SPRITE STARTING LOCATION= Y: 94 , X: 144
DO_TILE_DATA[ADDR] P1_POINTING_KICK_CHOICE_SPR_TILE_DATA
JUMP_SPRITE_SCRIPT[ADDR] SET_SCROLL_TO_ZERO_AND_LOOP_SPR_BANK_2_SCRIPT
_F}_POINT_KICK_CHOICE_SPRITE_SCRIPTS
_F{_COIN_TOSS_SPRITE_SCRIPTS
REF_COIN_TOSS_P1_CHOICE_SPRITE_SCRIPT: ; 0xA4 REFEREE COIN TOSS P1 WINS
DO_SUBROUTINE[ADDR] INIT_REF_COIN_TOSS_SPR_SCRIPT_SUB
DO_SUBROUTINE[ADDR] REF_FLIPS_COIN_SPR_SCRIPT_SUB
DO_TILE_DATA[ADDR] REF_POINTS_P1_COIN_TOSS_SPR_TILE_DATA
JUMP_SPRITE_SCRIPT[ADDR] BANK_10_ENDLESS_LOOP
INIT_REF_COIN_TOSS_SPR_SCRIPT_SUB: ; INTIALIZE REF SPRITE
.DB $F6 , $00 , $55 , $00 , $33 ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $42 ; SET SPRITE PALLETE INDEX TO: 66
.DB $F8 , $29 , $3D ; SET SPRITE STARTING LOCATION= Y: 82 , X: 122
.DB $FB , $00 , $00 , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 0 , X PIXELS/FRM: 0 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
RETURN_FROM_SCRIPT_SUBROUTINE[] ; RETURN
REF_FLIPS_COIN_SPR_SCRIPT_SUB : ; REF ANIMATION FOR COIN TOSS
DO_TILE_DATA[ADDR] REF_LOOKING_FORWARD_COIN_TOSS_SPR_TILE_DATA ;
.DB $5A ; SCROLL OR WAIT FOR: 180 FRAMES
DO_TILE_DATA[ADDR] REF_FLIP_COIN_SPR_TILE_DATA
.DB $0F ; SCROLL OR WAIT FOR: 30 FRAMES
DO_TILE_DATA[ADDR] REF_LOOKING_FORWARD_COIN_TOSS_SPR_TILE_DATA
.DB $0A ; SCROLL OR WAIT FOR: 20 FRAMES
DO_TILE_DATA[ADDR] REF_LOOKING_UP_COIN_TOSS_SPR_TILE_DATA
.DB $1E ; SCROLL OR WAIT FOR: 60 FRAMES
DO_TILE_DATA[ADDR] REF_LOOKING_FORWARD_COIN_TOSS_SPR_TILE_DATA
.DB $0A ; SCROLL OR WAIT FOR: 20 FRAMES
DO_TILE_DATA[ADDR] REF_LOOKING_DOWN_COIN_TOSS_SPR_TILE_DATA
.DB $14 ; SCROLL OR WAIT FOR: 40 FRAMES
DO_TILE_DATA[ADDR] REF_PICK_UP_COIN_SPR_TILE_DATA
.DB $14 ; SCROLL OR WAIT FOR: 40 FRAMES
DO_TILE_DATA[ADDR] REF_LOOKING_FORWARD_COIN_TOSS_SPR_TILE_DATA
.DB $26 ; SCROLL OR WAIT FOR: 76 FRAMES
RETURN_FROM_SCRIPT_SUBROUTINE[] ; RETURN
REF_COIN_TOSS_P2_CHOICE_SPRITE_SCRIPT: ; 0xA5 REFEREE COIN TOSS P2 WINS
DO_SUBROUTINE[ADDR] INIT_REF_COIN_TOSS_SPR_SCRIPT_SUB
DO_SUBROUTINE[ADDR] REF_FLIPS_COIN_SPR_SCRIPT_SUB
DO_TILE_DATA[ADDR] REF_POINTS_P2_COIN_TOSS_SPR_TILE_DATA
JUMP_SPRITE_SCRIPT[ADDR] BANK_10_ENDLESS_LOOP
P1_RUNNING_AND_REF_COIN_TOSS_SPR_SCRIPT: ; 0XA6 P1 PLAYER RUNNING TOWARD REF + COIN IN AIR
.DB $F6 , $00 , $55 , $00 , $33 ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $42 ; SET SPRITE PALLETE INDEX TO: 66
.DB $F8 , $2F , $F8 ; SET SPRITE STARTING LOCATION= Y: 94 , X: 162 OFFSCREEN
DO_TILE_DATA[ADDR] P1_RUNNING_COIN_TOSS_SPR_TILE_DATA
.DB $FB , $00 , $10 , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 0 , X PIXELS/FRM: 1 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $E5 ; SET NUMBER OF TIMES TO LOOP = 5
DO_SUBROUTINE[ADDR] SMALL_PLAYER_RUNNING_SPR_SCRIPT_SUB
.DB $F7 ; TIMES TO LOOP--
.DB $F8 , $2B , $3C ; SET SPRITE STARTING LOCATION= Y: 86 , X: 120
DO_TILE_DATA[ADDR] COIN_FACING_DOWN_SPR_TILE_DATA
.DB $FB , $00 , $00 , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 0 , X PIXELS/FRM: 0 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $2D ; SCROLL OR WAIT FOR: 90 FRAMES
.DB $FB , $E0 , $00 , $F0 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 14 , X PIXELS/FRM: 0 , Y SPEED INC/FRM: 240 , XSPEED INC/FRM:: 0
.DB $04 ; SCROLL OR WAIT FOR: 8 FRAMES
DO_TILE_DATA[ADDR] COIN_SPIN_ONE_SPR_TILE_DATA
.DB $05 ; SCROLL OR WAIT FOR: 10 FRAMES
DO_TILE_DATA[ADDR] COIN_SPIN_TWO_SPR_TILE_DATA
.DB $05 ; SCROLL OR WAIT FOR: 10 FRAMES
DO_TILE_DATA[ADDR] COIN_FACING_UP_SPR_TILE_DATA
.DB $06 ; SCROLL OR WAIT FOR: 12 FRAMES
DO_TILE_DATA[ADDR] COIN_SPIN_TWO_SPR_TILE_DATA
.DB $05 ; SCROLL OR WAIT FOR: 10 FRAMES
DO_TILE_DATA[ADDR] COIN_SPIN_ONE_SPR_TILE_DATA
.DB $05 ; SCROLL OR WAIT FOR: 10 FRAMES
DO_TILE_DATA[ADDR] COIN_FACING_DOWN_SPR_TILE_DATA
.DB $04 ; SCROLL OR WAIT FOR: 8 FRAMES
.DB $FB , $00 , $00 , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 0 , X PIXELS/FRM: 0 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $32 ; SCROLL OR WAIT FOR: 100 FRAMES
.DB $FF ; END
_F}_COIN_TOSS_SPRITE_SCRIPTS
_F{_SCROLL_UPRIGHT_SPRITE_SCRIPTS
RIGHT_POST_SCROLL_P1_SPRITE_SCRIPT: ; 0XA7 P1 RIGHT UPRIGHT MOVING
.DB $F6 , $3C , $3D , $00 , $00 ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $01 ; SET SPRITE PALLETE INDEX TO: 1
.DB $F8 , $2C , $66 ; SET SPRITE STARTING LOCATION= Y: 88 , X: 204
.DB $FB , $00 , $EC , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 0 , X PIXELS/FRM: 14 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
BOTTOM_UPRIGHT_LOOP_SPR_SCRIPT:
LOOP_START[]
DO_TILE_DATA[ADDR] UNEEDED_JUMP_TO_BOTTOM_UPRIGHT_SPR_TILE_DATA ; *** DOES A JUMP TO JUMP
.DB $2D ; SCROLL OR WAIT FOR: 90 FRAMES
LOOP_END[]
LEFT_POST_SCROLL_P1_SPRITE_SCRIPT: ; 0XA8 P1 LEFT UPRIGHT MOVING
.DB $F6 , $3C , $3D , $00 , $00 ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $01 ; SET SPRITE PALLETE INDEX TO: 1
.DB $F8 , $2C , $62 ; SET SPRITE STARTING LOCATION= Y: 88 , X: 196
.DB $FB , $00 , $EC , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 0 , X PIXELS/FRM: 14 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
TOP_UPRIGHT_LOOP_SPR_SCRIPT: ; P1 LEFT UPRIGHT LOOP
LOOP_START[]
DO_TILE_DATA[ADDR] TOP_UPRIGHT_SPR_TILE_DATA
.DB $2D ; SCROLL OR WAIT FOR: 90 FRAMES
LOOP_END[]
_F}_SCROLL_UPRIGHT_SPRITE_SCRIPTS
_F{_WAVE_HALFTIME_SPR_SCRIPTS
WAVE_ONE_HALFTIME_SPRITE_SCRIPT: ; 0XA9 WAVE 1 HALFTIME
.DB $F6 , $31 , $00 , $66 , $67 ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $36 ; SET SPRITE PALLETE INDEX TO: 54
.DB $F8 , $38 , $06 ; SET SPRITE STARTING LOCATION= Y: 112 , X: 12
.DB $F1 , $01 , $80 ; SET SPRITE TOPOFFSCREEN THRESHOLDTO: 128
.DB $FB , $00 , $F8 , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 0 , X PIXELS/FRM: 15 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
DO_SUBROUTINE[ADDR] WAVE_ANIMATION_SPR_SCRIPT_SUB ;*** COULD COMBINE INTO ONE SUBROUTINE
DO_SUBROUTINE[ADDR] SET_WAVE_OFFSCREEN_SPR_SCRIPT_SUB
.DB $F8 , $38 , $2E ; SET SPRITE STARTING LOCATION= Y: 112 , X: 92
DO_SUBROUTINE[ADDR] WAVE_ANIMATION_SPR_SCRIPT_SUB ;*** COULD COMBINE INTO ONE SUBROUTINE
DO_SUBROUTINE[ADDR] SET_WAVE_OFFSCREEN_SPR_SCRIPT_SUB
.DB $F8 , $38 , $56 ; SET SPRITE STARTING LOCATION= Y: 112 , X: 172
DO_SUBROUTINE[ADDR] WAVE_ANIMATION_SPR_SCRIPT_SUB
.DB $FF ; END
WAVE_ANIMATION_SPR_SCRIPT_SUB: ; WAVE ANIMATION
DO_TILE_DATA[ADDR] HALFTIME_WAVE_ONE_SPR_TILE_DATA
.DB $05 ; SCROLL OR WAIT FOR: 10 FRAMES
DO_TILE_DATA[ADDR] HALFTIME_WAVE_TWO_SPR_TILE_DATA
.DB $05 ; SCROLL OR WAIT FOR: 10 FRAMES
DO_TILE_DATA[ADDR] HALFTIME_WAVE_THREE_SPR_TILE_DATA
.DB $05 ; SCROLL OR WAIT FOR: 10 FRAMES
DO_TILE_DATA[ADDR] HALFTIME_WAVE_FOUR_SPR_TILE_DATA
.DB $05 ; SCROLL OR WAIT FOR: 10 FRAMES
DO_TILE_DATA[ADDR] HALFTIME_WAVE_FIVE_SPR_TILE_DATA
.DB $05 ; SCROLL OR WAIT FOR: 10 FRAMES
DO_TILE_DATA[ADDR] HALFTIME_WAVE_SIX_SPR_TILE_DATA
.DB $05 ; SCROLL OR WAIT FOR: 10 FRAMES
DO_TILE_DATA[ADDR] HALFTIME_WAVE_SEVEN_SPR_TILE_DATA
.DB $05 ; SCROLL OR WAIT FOR: 10 FRAMES
DO_TILE_DATA[ADDR] HALFTIME_WAVE_EIGHT_SPR_TILE_DATA
.DB $05 ; SCROLL OR WAIT FOR: 10 FRAMES
RETURN_FROM_SCRIPT_SUBROUTINE[] ; RETURN
SET_WAVE_OFFSCREEN_SPR_SCRIPT_SUB:
.DB $F8 , $38 , $BE ; SET SPRITE STARTING LOCATION= Y: 112 , X: 144 OFFSCREEN
.DB $0A ; SCROLL OR WAIT FOR: 20 FRAMES
RETURN_FROM_SCRIPT_SUBROUTINE[] ; RETURN
WAVE_TWO_HALFTIME_SPRITE_SCRIPT: ; 0XAA WAVE 2 HALFTIME
.DB $F6 , $31 , $00 , $66 , $67 ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $36 ; SET SPRITE PALLETE INDEX TO: 54
.DB $19 ; SCROLL OR WAIT FOR: 50 FRAMES
.DB $F8 , $38 , $1A ; SET SPRITE STARTING LOCATION= Y: 112 , X: 52
.DB $F1 , $01 , $80 ; SET SPRITE TOPOFFSCREEN THRESHOLDTO: 128
.DB $FB , $00 , $F8 , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 0 , X PIXELS/FRM: 15 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
DO_SUBROUTINE[ADDR] WAVE_ANIMATION_SPR_SCRIPT_SUB ;*** COULD COMBINE INTO ONE SUBROUTINE
DO_SUBROUTINE[ADDR] SET_WAVE_OFFSCREEN_SPR_SCRIPT_SUB
.DB $F8 , $38 , $42 ; SET SPRITE STARTING LOCATION= Y: 112 , X: 132
DO_SUBROUTINE[ADDR] WAVE_ANIMATION_SPR_SCRIPT_SUB ; *** COULD COMBINE INTO ONE SUBROUTINE
DO_SUBROUTINE[ADDR] SET_WAVE_OFFSCREEN_SPR_SCRIPT_SUB
.DB $F8 , $38 , $6A ; SET SPRITE STARTING LOCATION= Y: 112 , X: 212
DO_SUBROUTINE[ADDR] WAVE_ANIMATION_SPR_SCRIPT_SUB
.DB $FF ; END
_F}_WAVE_HALFTIME_SPR_SCRIPTS
_F{_P1_FG_SHORT_BALL_SPRITE_SCRIPT
P1_FG_SHORT_BALL_SPRITE_SCRIPT: ; 0XAB P1 FG SHORT
.DB $F6 , $3C , $3D , $00 , $00 ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $01 ; SET SPRITE PALLETE INDEX TO: 1
.DB $F8 , $26 , $FE ; SET SPRITE STARTING LOCATION= Y: 76 , X: 180 OFFSCREEN
.DB $FB , $F0 , $20 , $F0 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 15 , X PIXELS/FRM: 2 , Y SPEED INC/FRM: 240 , XSPEED INC/FRM:: 0
FG_SHORT_LOOP_SPR_SCRIPT:
.DB $E7 ; SET NUMBER OF TIMES TO LOOP = 7
DO_TILE_DATA[ADDR] BALL_THRU_UPRIGHT_NINETY_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
DO_TILE_DATA[ADDR] BALL_THRU_UPRIGHT_FORTY_FIVE_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
DO_TILE_DATA[ADDR] BALL_THRU_UPRIGHT_ZERO_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
.DB $F9 ; TURN MIRRORING ON TO FLIP IMAGE
DO_TILE_DATA[ADDR] BALL_THRU_UPRIGHT_FORTY_FIVE_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
.DB $FA ; SAVE CUTSCENE SIDE IN SPR RAM
.DB $F7 ; TIMES TO LOOP--
.DB $FF ; END
_F}_P1_FG_SHORT_BALL_SPRITE_SCRIPT
_F{_P2_BALL_THRU_UPRIGHT_BALL_SPRITE_SCRIPT
P2_BALL_THRU_UPRIGHT_BALL_SPRITE_SCRIPT: ; 0XAC P2 BALL GOING THRU GOALPOSTS
.DB $F6 , $3C , $3D , $00 , $00 ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $01 ; SET SPRITE PALLETE INDEX TO: 1
.DB $F8 , $26 , $76 ; SET SPRITE STARTING LOCATION= Y: 76 , X: 236
.DB $FB , $F0 , $D0 , $F8 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 15 , X PIXELS/FRM: 13 , Y SPEED INC/FRM: 248 , XSPEED INC/FRM:: 0
.DB $F9 ; TURN MIRRORING ON TO FLIP IMAGE
JUMP_SPRITE_SCRIPT[ADDR] BALL_THRU_UPRIGHT_ANIMATION_LOOP_SPR_SCRIPT
_F}_P2_BALL_THRU_UPRIGHT_BALL_SPRITE_SCRIPT
_F{_LEADING_RUSHER_SIL_SPRITE_SCRIPT
LEADING_RUSHER_SIL_SPRITE_SCRIPT: ; 0XAD LEADING RUSHERS PLAYER SILOUHETTE
.DB $F6 , $28 , $00 , $00 , $00 ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $27 ; SET SPRITE PALLETE INDEX TO: 39
.DB $F8 , $40 , $97 ; SET SPRITE STARTING LOCATION= Y: 128 , X: 128 OFFSCREEN
.DB $F3 ; SET SPRITE PRIORITY = BEHIND BACKGROUND
DO_TILE_DATA[ADDR] LEADING_RUSHER_SI_SPR_TILE_DATA
.DB $FB , $00 , $90 , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 0 , X PIXELS/FRM: 9 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
.DB $0D ; SCROLL OR WAIT FOR: 26 FRAMES
JUMP_SPRITE_SCRIPT[ADDR] SET_SCROLL_TO_ZERO_AND_LOOP_SPR_BANK_2_SCRIPT
_F}_LEADING_RUSHER_SIL_SPRITE_SCRIPT
_F{_FLASH_LIGHTS_CONF_CHAMP_SPRITE_SCRIPT
FLASH_LIGHTS_CONF_CHAMP_SPRITE_SCRIPT: ; 0XAE FLASH BULBS CONFERENCE CHAMP
.DB $F6 , $50 , $00 , $00 , $4F ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $31 ; SET SPRITE PALLETE INDEX TO: 49
LOOP_START[]
.DB $F8 , $27 , $38 ; SET SPRITE STARTING LOCATION= Y: 78 , X: 112
.DB $FB , $00 , $00 , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 0 , X PIXELS/FRM: 0 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
DO_TILE_DATA[ADDR] CONF_CHAMP_BULBS_SPR_TILE_DATA
DO_SUBROUTINE[ADDR] MOVE_LIGHT_OFFSCREEN_SPR_SCRIPT_SUB
.DB $F8 , $2E , $5E ; SET SPRITE STARTING LOCATION= Y: 92 , X: 188
DO_SUBROUTINE[ADDR] MOVE_LIGHT_OFFSCREEN_DUPE_SPR_SCRIPT_SUB
.DB $F8 , $0B , $6E ; SET SPRITE STARTING LOCATION= Y: 22 , X: 220
DO_SUBROUTINE[ADDR] MOVE_LIGHT_OFFSCREEN_SPR_SCRIPT_SUB
.DB $F8 , $31 , $17 ; SET SPRITE STARTING LOCATION= Y: 98 , X: 46
DO_SUBROUTINE[ADDR] MOVE_LIGHT_OFFSCREEN_DUPE_SPR_SCRIPT_SUB
.DB $F8 , $0B , $3E ; SET SPRITE STARTING LOCATION= Y: 22 , X: 124
DO_SUBROUTINE[ADDR] MOVE_LIGHT_OFFSCREEN_SPR_SCRIPT_SUB
.DB $F8 , $2E , $46 ; SET SPRITE STARTING LOCATION= Y: 92 , X: 140
DO_SUBROUTINE[ADDR] MOVE_LIGHT_OFFSCREEN_DUPE_SPR_SCRIPT_SUB
.DB $F8 , $27 , $16 ; SET SPRITE STARTING LOCATION= Y: 78 , X: 44
DO_SUBROUTINE[ADDR] MOVE_LIGHT_OFFSCREEN_SPR_SCRIPT_SUB
.DB $F8 , $1E , $60 ; SET SPRITE STARTING LOCATION= Y: 60 , X: 192
DO_SUBROUTINE[ADDR] MOVE_LIGHT_OFFSCREEN_DUPE_SPR_SCRIPT_SUB
.DB $F8 , $0B , $6A ; SET SPRITE STARTING LOCATION= Y: 22 , X: 212
DO_SUBROUTINE[ADDR] MOVE_LIGHT_OFFSCREEN_SPR_SCRIPT_SUB
.DB $F8 , $26 , $17 ; SET SPRITE STARTING LOCATION= Y: 76 , X: 46
DO_SUBROUTINE[ADDR] MOVE_LIGHT_OFFSCREEN_DUPE_SPR_SCRIPT_SUB
.DB $F8 , $0B , $26 ; SET SPRITE STARTING LOCATION= Y: 22 , X: 76
DO_SUBROUTINE[ADDR] MOVE_LIGHT_OFFSCREEN_SPR_SCRIPT_SUB
.DB $F8 , $1E , $46 ; SET SPRITE STARTING LOCATION= Y: 60 , X: 140
DO_SUBROUTINE[ADDR] MOVE_LIGHT_OFFSCREEN_DUPE_SPR_SCRIPT_SUB
LOOP_END[]
MOVE_LIGHT_OFFSCREEN_SPR_SCRIPT_SUB: ; WAIT 2 FRAMES THEN MOVE OFFSCREEN
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
.DB $F8 , $2E , $BE ; SET SPRITE STARTING LOCATION= Y: 92 , X: 164 OFFSCREEN
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
RETURN_FROM_SCRIPT_SUBROUTINE[] ; RETURN
MOVE_LIGHT_OFFSCREEN_DUPE_SPR_SCRIPT_SUB: ; ***UNEEDED SAME ROUTINE
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
.DB $F8 , $2E , $BE ; SET SPRITE STARTING LOCATION= Y: 92 , X: 164 OFFSCREEN
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
RETURN_FROM_SCRIPT_SUBROUTINE[] ; RETURN
_F}_FLASH_LIGHTS_CONF_CHAMP_SPRITE_SCRIPT
_F{_REF_FALSE_START_SPR_SCRIPT
REF_FALSE_START_SPR_SCRIPT: ; 0XAF REF FALSE START *** NOT IMPLEMENTED
DO_SUBROUTINE[ADDR] INIT_LARGE_REF_PAL_AND_LOC_SPR_SCRIPT_SUB
.DB $FB , $00 , $00 , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 0 , X PIXELS/FRM: 0 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
DO_TILE_DATA[ADDR] REF_FALSE_START_SPR_TILE_DATA
; FALSE START SIGNAL LOOP
.DB $E4 ; SET NUMBER OF TIMES TO LOOP = 4
.DB $F8 , $34 , $40 ; SET SPRITE STARTING LOCATION= Y: 104 , X: 128
.DB $04 ; SCROLL OR WAIT FOR: 8 FRAMES
.DB $F9 ; TURN MIRRORING ON TO FLIP IMAGE
.DB $F8 , $34 , $3C ; SET SPRITE STARTING LOCATION= Y: 104 , X: 120
.DB $04 ; SCROLL OR WAIT FOR: 8 FRAMES
.DB $FA ; SAVE CUTSCENE SIDE IN SPR RAM
.DB $F7 ; TIMES TO LOOP-
.DB $F8 , $34 , $40 ; SET SPRITE STARTING LOCATION= Y: 104 , X: 128
DO_TILE_DATA[ADDR] REF_ONE_ARM_NINETY_ONE_ARM_SIDE_SPR_DATA
JUMP_SPRITE_SCRIPT[ADDR] SET_SCROLL_TO_ZERO_AND_LOOP_SPR_BANK_2_SCRIPT
_F}_REF_FALSE_START_SPR_SCRIPT
_F{_REF_FG_GOOD_SPR_SCRIPT
REF_FG_GOOD_SPR_SCRIPT: ; 0XB0 REF FG GOOD
.DB $F6 , $5C , $5D , $10 , $00 ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $43 ; SET SPRITE PALLETE INDEX TO: 67
.DB $F8 , $38 , $40 ; SET SPRITE STARTING LOCATION= Y: 112 , X: 128
.DB $FB , $F8 , $00 , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 15 , X PIXELS/FRM: 0 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
DO_TILE_DATA[ADDR] REF_ARMS_DOWN_SPR_TILE_DATA
.DB $05 ; SCROLL OR WAIT FOR: 10 FRAMES
DO_TILE_DATA[ADDR] REF_HANDS_ON_HIPS_SPR_TILE_DATA
.DB $02 ; SCROLL OR WAIT FOR: 4 FRAMES
DO_TILE_DATA[ADDR] REF_ARMS_FG_GOOD_SPR_TILE_DATA
JUMP_SPRITE_SCRIPT[ADDR] SET_SCROLL_TO_ZERO_AND_LOOP_SPR_BANK_2_SCRIPT
_F}_REF_FG_GOOD_SPR_SCRIPT
_F{_START_OF_REF_DOWN_SIGNAL_SPRITE_SCRIPT
START_OF_REF_DOWN_SIGNAL_SPR_SCRIPT_SUB: ; 0XB1 START OF REF DOWN SIGNAL
.DB $F6 , $5C , $5D , $00 , $00 ; SET SPRITE CHR BANKS (CHR 1000 , CHR 1400 , CHR 1800 , CHR , 1C00
.DB $FC , $43 ; SET SPRITE PALLETE INDEX TO: 67
.DB $F8 , $34 , $40 ; SET SPRITE STARTING LOCATION= Y: 104 , X: 128
.DB $FB , $00 , $00 , $00 , $00 ; SET SCROLL SPEED Y PIXELS/FRM: 0 , X PIXELS/FRM: 0 , Y SPEED INC/FRM: 0 , XSPEED INC/FRM:: 0
DO_TILE_DATA[ADDR] REF_ARMS_DOWN_SPR_TILE_DATA
.DB $01 ; SCROLL OR WAIT FOR: 2 FRAMES
DO_TILE_DATA[ADDR] REF_ONE_ARM_NINETY_ONE_ARM_SIDE_SPR_DATA