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VoiceWeaponComponent.cs
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VoiceWeaponComponent.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ThunderRoad;
using UnityEngine;
using System.Timers;
using System.Collections;
using System.IO;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
namespace WandSpellss
{
class VoiceWeaponComponent : MonoBehaviour
{
Stack<GameObject> stack = new Stack<GameObject>();
Item item;
Item current;
Material evanescoDissolve;
Item currentShooters;
//start up values
public float spellSpeed;
public bool magicEffect;
private float expelliarmusPower;
Dictionary<string, ItemData> spells = new Dictionary<string, ItemData>();
internal List<ItemData> spellsList = new List<ItemData>();
List<string> spellsListWithText = new List<string>();
AudioSource sourceCurrent;
private Timer aTimer;
List<GameObject> evanescoStore = new List<GameObject>();
AnimationClip animation1;
List<AnimationClip> animationClips = new List<AnimationClip>();
ItemData DarkMark;
internal List<Creature> hitByLevicorpus = new List<Creature>();
AnimationData animData;
//Spell Component References
Evanesco evanescoComp;
Ascendio ascendioComp;
Engorgio engorgioComp;
Accio accioComp;
WingardiumLeviosa wingardiumComp;
ArrestoMomentum arrestoComp;
GameObject recognizer;
string recognizedWord;
DictationWand dictWand;
private bool usedAscendio;
CreatureData patronus;
List<Horcrux> horcruxes = new List<Horcrux>();
Soul playerSoul;
bool canMakeHorcrux;
private bool usedArrestoMomento;
internal Item currentText;
Dictionary<string, Spell> spellDict = new Dictionary<string, Spell>();
void Start() {
//Horcrux info setup
playerSoul = Player.local.creature.gameObject.GetComponent<Soul>();
canMakeHorcrux = false;
//item initialization
item = GetComponent<Item>();
//voice recognizer setup
item.gameObject.AddComponent<KeyWordRecogWand>();
//item.gameObject.AddComponent<DictationWand>();
recognizer = item.gameObject;
recogWand = recognizer.GetComponent<KeyWordRecogWand>();
//dictWand = recognizer.GetComponent<DictationWand>();
//Spell data setup
spellsList.Add(Catalog.GetData<ItemData>("StupefyObject"));
spellsList.Add(Catalog.GetData<ItemData>("ExpelliarmusObject"));
spellsList.Add(Catalog.GetData<ItemData>("AvadaKedavraObject"));
spellsList.Add(Catalog.GetData<ItemData>("PetrificusTotalusObject"));
spellsList.Add(Catalog.GetData<ItemData>("LevicorpusObject"));
spellsList.Add(Catalog.GetData<ItemData>("LumosObject"));
spellsList.Add(Catalog.GetData<ItemData>("ProtegoObject"));
spellsList.Add(Catalog.GetData<ItemData>("SectumsempraObject"));
spellsList.Add(Catalog.GetData<ItemData>("MorsmordreObject"));
spellsList.Add(Catalog.GetData<ItemData>("TarantallegraObject"));
spellsList.Add(Catalog.GetData<ItemData>("MagicText"));
DarkMark = Catalog.GetData<ItemData>("TheDarkMark");
patronus = Catalog.GetData<CreatureData>("stagpatronus");
//All non projectile spell components
evanescoComp = item.gameObject.AddComponent<Evanesco>(); //evanesco
ascendioComp = item.gameObject.AddComponent<Ascendio>(); //ascendio
engorgioComp = item.gameObject.AddComponent<Engorgio>(); //engorgio
accioComp = item.gameObject.AddComponent<Accio>();//accio
wingardiumComp = item.gameObject.AddComponent<WingardiumLeviosa>(); // wingardium leviosa
arrestoComp = item.gameObject.AddComponent<ArrestoMomentum>();
accioComp.wand = item;
//animation data
animData = Catalog.GetData<AnimationData>("HPSDances");
//Evanesco Material Setup
var op = Addressables.LoadAssetAsync<Material>("apoz123Wand.SpellEffect.Evanesco.Mat");
//var op2 = Addressables.LoadAssetAsync<AnimationClip>("apoz123Wand.Dances.Animation1");
//op2.Completed += Op2_Completed;
op.Completed += Op_Completed1;
//On land event for ascendio
Player.local.locomotion.OnGroundEvent += Locomotion_OnGroundEvent;
}
private void Op2_Completed(AsyncOperationHandle<AnimationClip> obj)
{
if (obj.Status == AsyncOperationStatus.Succeeded) {
animation1 = obj.Result;
animationClips.Add(animation1);
}
}
private void Op_Completed1(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<Material> obj)
{
if (obj.Status == AsyncOperationStatus.Succeeded)
{
// Setting the material
evanescoDissolve = obj.Result;
}
}
void Update() {
if (recogWand != null)
{
if (item.mainHandler != null)
{
recogWand.isEnabled = true;
if (recogWand.hasRecognizedWord == true)
{
recogWand.hasRecognizedWord = false;
if (recogWand.knownCurrent != null)
{
//Debug.Log(recogWand.knownCurrent);
switch (recogWand.knownCurrent) {
case string stupefy when recogWand.knownCurrent.Contains("Stewpify"):
spellsList[0].SpawnAsync(projectile =>
{
// Configure projectile.
// Set the position and rotation of the projectile (the stupefy) the same as the flyDirRef position and rotation
projectile.transform.position = item.flyDirRef.position;
projectile.transform.rotation = item.flyDirRef.rotation;
// Same as usual
projectile.IgnoreRagdollCollision(Player.local.creature.ragdoll);
projectile.IgnoreObjectCollision(item);
projectile.Throw();
projectile.gameObject.AddComponent<Stupefy>();
projectile.rb.useGravity = false;
projectile.rb.drag = 0.0f;
currentShooters = projectile;
//Add the force in the direction of the flyDirRef (the blue axis in unity)
projectile.rb.AddForce(item.flyDirRef.transform.forward * spellSpeed, ForceMode.Impulse);
projectile.gameObject.AddComponent<SpellDespawn>();
foreach (AudioSource c in item.GetComponentsInChildren<AudioSource>())
{
switch (c.name)
{
case "StupefySound":
sourceCurrent = c;
break;
}
}
sourceCurrent.Play();
});
break;
case string expelliarmus when recogWand.knownCurrent.Contains("Expelliarmus"):
spellsList[1].SpawnAsync(projectile =>
{
projectile.transform.position = item.flyDirRef.position;
projectile.transform.rotation = item.flyDirRef.rotation;
// Same as usual
projectile.IgnoreRagdollCollision(Player.local.creature.ragdoll);
projectile.IgnoreObjectCollision(item);
projectile.Throw();
projectile.gameObject.AddComponent<Expelliarmus>();
projectile.gameObject.GetComponent<Expelliarmus>().power = expelliarmusPower;
projectile.rb.useGravity = false;
projectile.rb.drag = 0.0f;
currentShooters = projectile;
//Add the force in the direction of the flyDirRef (the blue axis in unity)
projectile.rb.AddForce(item.flyDirRef.transform.forward * spellSpeed, ForceMode.Impulse);
projectile.gameObject.AddComponent<SpellDespawn>();
foreach (AudioSource c in item.GetComponentsInChildren<AudioSource>())
{
switch (c.name)
{
case "ExpelliarmusSound":
sourceCurrent = c;
break;
}
}
sourceCurrent.Play();
});
break;
case string avadakedavra when recogWand.knownCurrent.Contains("Ahvahduhkuhdahvra"):
spellsList[2].SpawnAsync(projectile =>
{
projectile.transform.position = item.flyDirRef.position;
projectile.transform.rotation = item.flyDirRef.rotation;
// Same as usual
projectile.IgnoreRagdollCollision(Player.local.creature.ragdoll);
projectile.IgnoreObjectCollision(item);
projectile.Throw();
projectile.gameObject.AddComponent<AvadaKedavra>();
projectile.rb.useGravity = false;
projectile.rb.drag = 0.0f;
currentShooters = projectile;
//Add the force in the direction of the flyDirRef (the blue axis in unity)
projectile.rb.AddForce(item.flyDirRef.transform.forward * spellSpeed, ForceMode.Impulse);
projectile.gameObject.AddComponent<SpellDespawn>();
foreach (AudioSource c in item.GetComponentsInChildren<AudioSource>())
{
switch (c.name)
{
case "AvadaSound":
sourceCurrent = c;
break;
}
}
sourceCurrent.Play();
});
canMakeHorcrux = true;
SetTimer();
break;
case string petrificustotalus when recogWand.knownCurrent.Contains("PetrificusTotalus"):
spellsList[3].SpawnAsync(projectile =>
{
projectile.transform.position = item.flyDirRef.position;
projectile.transform.rotation = item.flyDirRef.rotation;
// Same as usual
projectile.IgnoreRagdollCollision(Player.local.creature.ragdoll);
projectile.IgnoreObjectCollision(item);
projectile.Throw();
projectile.gameObject.AddComponent<PetrificusTotalus>();
projectile.rb.useGravity = false;
projectile.rb.drag = 0.0f;
currentShooters = projectile;
//Add the force in the direction of the flyDirRef (the blue axis in unity)
projectile.rb.AddForce(item.flyDirRef.transform.forward * spellSpeed, ForceMode.Impulse);
projectile.gameObject.AddComponent<SpellDespawn>();
foreach (AudioSource c in item.GetComponentsInChildren<AudioSource>())
{
switch (c.name)
{
case "PetrificusTotallusSound":
sourceCurrent = c;
break;
}
}
sourceCurrent.Play();
});
break;
case string levicorpus when recogWand.knownCurrent.Contains("Levicorpus"):
spellsList[4].SpawnAsync(projectile =>
{
projectile.transform.position = item.flyDirRef.position;
projectile.transform.rotation = item.flyDirRef.rotation;
// Same as usual
projectile.IgnoreRagdollCollision(Player.local.creature.ragdoll);
projectile.IgnoreObjectCollision(item);
projectile.Throw();
projectile.gameObject.AddComponent<Levicorpus>();
projectile.gameObject.GetComponent<Levicorpus>().spawnerWeapon = item;
projectile.rb.useGravity = false;
projectile.rb.drag = 0.0f;
currentShooters = projectile;
//Add the force in the direction of the flyDirRef (the blue axis in unity)
projectile.rb.AddForce(item.flyDirRef.transform.forward * spellSpeed, ForceMode.Impulse);
projectile.gameObject.AddComponent<SpellDespawn>();
foreach (AudioSource c in item.GetComponentsInChildren<AudioSource>())
{
switch (c.name)
{
case "LevicorpusSound":
sourceCurrent = c;
break;
}
}
sourceCurrent.Play();
});
break;
case string tarantallegra when recogWand.knownCurrent.Contains("Tarantallegra"):
spellsList[9].SpawnAsync(projectile =>
{
projectile.transform.position = item.flyDirRef.position;
projectile.transform.rotation = item.flyDirRef.rotation;
// Same as usual
projectile.IgnoreRagdollCollision(Player.local.creature.ragdoll);
projectile.IgnoreObjectCollision(item);
projectile.Throw();
projectile.gameObject.AddComponent<Tarantallegra>();
projectile.gameObject.GetComponent<Tarantallegra>().animationData = animData;
projectile.rb.useGravity = false;
projectile.rb.drag = 0.0f;
currentShooters = projectile;
//Add the force in the direction of the flyDirRef (the blue axis in unity)
projectile.rb.AddForce(item.flyDirRef.transform.forward * spellSpeed, ForceMode.Impulse);
projectile.gameObject.AddComponent<SpellDespawn>();
foreach (AudioSource c in item.GetComponentsInChildren<AudioSource>())
{
switch (c.name)
{
case "LevicorpusSound":
sourceCurrent = c;
break;
}
}
sourceCurrent.Play();
});
break;
case string liberacorpus when recogWand.knownCurrent.Contains("Liberacorpus"):
if (hitByLevicorpus.Count > 0)
{
foreach (Creature creature in hitByLevicorpus)
{
Debug.Log(creature);
if (creature.footLeft.gameObject.GetComponent<SpringJoint>() != null && creature.footRight.gameObject.GetComponent<SpringJoint>() != null)
{
Debug.Log("Got past double foot check.");
Destroy(creature.footLeft.gameObject.GetComponent<SpringJoint>());
Destroy(creature.footRight.gameObject.GetComponent<SpringJoint>());
}
}
hitByLevicorpus.Clear();
hitByLevicorpus.TrimExcess();
}
break;
case string lumos when recogWand.knownCurrent.Contains("Lumos"):
if (current != null)
{
if (current.name.Contains("Lumos") == false)
{
spellsList[5].SpawnAsync(projectile =>
{
current = projectile;
sourceCurrent = projectile.gameObject.GetComponent<AudioSource>();
sourceCurrent.Play();
});
}
}
else
{
spellsList[5].SpawnAsync(projectile =>
{
current = projectile;
sourceCurrent = projectile.gameObject.GetComponent<AudioSource>();
sourceCurrent.Play();
});
}
break;
case string nox when recogWand.knownCurrent.Contains("Nox"):
if (current != null)
{
if (current.name.Contains("Lumos"))
{
foreach (AudioSource c in item.GetComponentsInChildren<AudioSource>())
{
switch (c.name)
{
case "NoxSound":
sourceCurrent = c;
break;
}
}
sourceCurrent.Play();
current.Despawn();
current = null;
}
}
break;
case string protego when recogWand.knownCurrent.Contains("Protego"):
spellsList[6].SpawnAsync(projectile =>
{
projectile.rb.useGravity = false;
projectile.rb.drag = 0.0f;
current = projectile;
foreach (AudioSource c in item.GetComponentsInChildren<AudioSource>())
{
switch (c.name)
{
case "ProtegoSound":
sourceCurrent = c;
break;
}
}
sourceCurrent.Play();
});
break;
case string evanesco when recogWand.knownCurrent.Contains("Evanesco"):
evanescoComp.evanescoDissolve = evanescoDissolve;
evanescoComp.CastRay();
break;
case string ascendio when recogWand.knownCurrent.Contains("Ascendio"):
ascendioComp.Ascend();
usedAscendio = true;
break;
case string arrestomomentum when recogWand.knownCurrent.Contains("Arresto Momentum"):
arrestoComp.StartArrestoMomentum();
usedArrestoMomento = true;
break;
case string vinceremortem when recogWand.knownCurrent.Contains("Vincere mortem"):
if (item.mainHandler.otherHand.grabbedHandle.item.gameObject.GetComponent<Horcrux>() == null && canMakeHorcrux == true)
{
if (item.mainHandler.otherHand != null)
{
item.mainHandler.otherHand.grabbedHandle.item.gameObject.AddComponent<Horcrux>();
horcruxes.Add(item.mainHandler.otherHand.grabbedHandle.item.gameObject.GetComponent<Horcrux>());
canMakeHorcrux = false;
}
}
break;
case string engorgio when recogWand.knownCurrent.Contains("Engorgio"):
engorgioComp.command = "Engorgio";
engorgioComp.CastRay();
break;
case string reducio when recogWand.knownCurrent.Contains("Reducio"):
engorgioComp.command = "Reducio";
engorgioComp.CastRay();
break;
case string accio when recogWand.knownCurrent.Contains("Ackio"):
accioComp.CastRay();
break;
case string wingardiumleviosa when recogWand.knownCurrent.Contains("Wingardium leviosa"):
wingardiumComp.CastRay();
break;
case string morsmordre when recogWand.knownCurrent.Contains("Morsmordre"):
spellsList[8].SpawnAsync(projectile =>
{
projectile.transform.position = item.flyDirRef.position;
projectile.transform.rotation = item.flyDirRef.rotation;
// Same as usual
projectile.IgnoreRagdollCollision(Player.local.creature.ragdoll);
projectile.IgnoreObjectCollision(item);
projectile.Throw();
projectile.gameObject.AddComponent<Morsmordre>();
projectile.gameObject.GetComponent<Morsmordre>().darkMark = DarkMark;
projectile.rb.useGravity = false;
projectile.rb.drag = 0.0f;
currentShooters = projectile;
//Add the force in the direction of the flyDirRef (the blue axis in unity)
projectile.rb.AddForce(item.flyDirRef.transform.forward * spellSpeed, ForceMode.Impulse);
projectile.gameObject.AddComponent<SpellDespawn>();
});
break;
case string sectumsmepra when recogWand.knownCurrent.Contains("Sectumsempra"):
spellsList[7].SpawnAsync(projectile =>
{
projectile.IgnoreRagdollCollision(Player.local.creature.ragdoll);
projectile.IgnoreObjectCollision(item);
projectile.Throw();
projectile.rb.useGravity = false;
Debug.Log(projectile);
projectile.rb.drag = 0.0f;
currentShooters = projectile;
//Add the force in the direction of the flyDirRef (the blue axis in unity)
projectile.rb.AddForce(item.flyDirRef.transform.forward * 100f, ForceMode.Impulse);
projectile.gameObject.AddComponent<SpellDespawn>();
foreach (AudioSource c in item.GetComponentsInChildren<AudioSource>())
{
switch (c.name)
{
case "SectumsempraSound":
sourceCurrent = c;
break;
}
}
sourceCurrent.Play();
});
break;
case string pronunciation when recogWand.knownCurrent.Contains("Pronunciation"):
spellsList[10].SpawnAsync(projectile =>
{
projectile.IgnoreRagdollCollision(Player.local.creature.ragdoll);
projectile.IgnoreObjectCollision(item);
projectile.rb.useGravity = false;
projectile.rb.drag = 0.0f;
currentShooters = projectile;
projectile.transform.position = item.flyDirRef.position + item.flyDirRef.forward * 4f;
projectile.transform.rotation = item.flyDirRef.rotation;
projectile.gameObject.AddComponent<MagicText>();
currentText = projectile;
});
break;
case string pronounced when recogWand.knownCurrent.Contains("Deletrius"):
currentText.Despawn();
break;
case string ExpectoPatronum when recogWand.knownCurrent.Contains("Expecto Patronum"):
patronus.SpawnAsync(item.flyDirRef.position, item.flyDirRef.rotation.y);
break;
default:
break;
}
}
}
if (current != null)
{
if (current.name.Contains("Lumos"))
{
current.transform.position = item.flyDirRef.transform.position;
current.transform.rotation = item.flyDirRef.transform.rotation;
}
else if (current.name.Contains("Quad"))
{
current.transform.position = item.flyDirRef.transform.position;
current.transform.rotation = item.flyDirRef.transform.rotation;
if (sourceCurrent != null)
{
if (!sourceCurrent.isPlaying)
{
current.Despawn();
current = null;
}
}
}
}
}
else {
recogWand.hasRecognizedWord = false;
recogWand.isEnabled = false;
}
}
}
private void Locomotion_OnGroundEvent(Vector3 groundPoint, Vector3 velocity, Collider groundCollider)
{
if (usedAscendio)
{
usedAscendio = false;
Player.fallDamage = true;
}
else if (usedArrestoMomento) {
usedArrestoMomento = false;
}
}
public void Setup(float importSpeed, bool importMagicEffect, float importExpelliarmusPower)
{
spellSpeed = importSpeed;
magicEffect = importMagicEffect;
expelliarmusPower = importExpelliarmusPower;
}
private void SetTimer()
{
// Create a timer with a two second interval.
aTimer = new System.Timers.Timer(30000);
// Hook up the Elapsed event for the timer.
aTimer.Elapsed += OnTimedEvent;
aTimer.AutoReset = false;
aTimer.Enabled = true;
}
private void OnTimedEvent(object sender, ElapsedEventArgs e)
{
canMakeHorcrux = false;
}
}
}