From f7efb64f86281cda00d470c009f2838d10095073 Mon Sep 17 00:00:00 2001 From: bpcreech <35012922+bpcreech@users.noreply.github.com> Date: Sun, 4 Feb 2024 19:31:06 -0500 Subject: [PATCH] tweak todos --- content/post/typescript-asteroids.md | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/content/post/typescript-asteroids.md b/content/post/typescript-asteroids.md index c515fe1..7b3c482 100644 --- a/content/post/typescript-asteroids.md +++ b/content/post/typescript-asteroids.md @@ -51,10 +51,11 @@ requires me first to do some code refactoring on the game. Notably, to do training I want to be able to programmatically: 1. Reset the game, -2. Single-step the game loop, -3. Seed the RNG, -4. Extract internal state for observation, and -5. Decouple UI from business logic, so we can run the game logic without a full +2. Seed the RNG, +3. Single-step the game loop, +4. Extract internal state for observation, +5. Provide precise control inputs, and +6. Decouple UI from business logic, so we can run the game logic without a full browser (for both simplicity and speed). I'm not a good enough JS programmer to safely refactor piles of raw JS, so ...