From c15b4e50f281a9fe2d0f1fc727148acdcd86dad4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Junnos=20=EF=A3=BF?= Date: Wed, 8 Nov 2023 18:08:33 +0900 Subject: [PATCH] =?UTF-8?q?:sparkles:=20iOS=20=ED=94=84=EB=A1=9C=EC=A0=9D?= =?UTF-8?q?=ED=8A=B8=20=EC=83=9D=EC=84=B1?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../MaybeGamsung.xcodeproj/project.pbxproj | 376 ++++++++++++++++++ .../contents.xcworkspacedata | 7 + .../xcshareddata/IDEWorkspaceChecks.plist | 8 + .../UserInterfaceState.xcuserstate | Bin 0 -> 11065 bytes .../xcschemes/xcschememanagement.plist | 14 + .../MaybeGamsung/AppDelegate.swift | 36 ++ .../AccentColor.colorset/Contents.json | 11 + .../AppIcon.appiconset/Contents.json | 13 + .../Assets.xcassets/Contents.json | 6 + .../Base.lproj/LaunchScreen.storyboard | 25 ++ .../MaybeGamsung/Base.lproj/Main.storyboard | 24 ++ iOS/MaybeGamsung/MaybeGamsung/Info.plist | 25 ++ .../MaybeGamsung/SceneDelegate.swift | 52 +++ 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customization after application launch. + return true + } + + // MARK: UISceneSession Lifecycle + + func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration { + // Called when a new scene session is being created. + // Use this method to select a configuration to create the new scene with. + return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role) + } + + func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set) { + // Called when the user discards a scene session. + // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions. + // Use this method to release any resources that were specific to the discarded scenes, as they will not return. + } + + +} + diff --git a/iOS/MaybeGamsung/MaybeGamsung/Assets.xcassets/AccentColor.colorset/Contents.json b/iOS/MaybeGamsung/MaybeGamsung/Assets.xcassets/AccentColor.colorset/Contents.json new file mode 100644 index 0000000..eb87897 --- /dev/null +++ b/iOS/MaybeGamsung/MaybeGamsung/Assets.xcassets/AccentColor.colorset/Contents.json @@ -0,0 +1,11 @@ +{ + "colors" : [ + { + "idiom" : "universal" + } + ], + "info" : { + "author" : "xcode", + "version" : 1 + } +} diff --git a/iOS/MaybeGamsung/MaybeGamsung/Assets.xcassets/AppIcon.appiconset/Contents.json b/iOS/MaybeGamsung/MaybeGamsung/Assets.xcassets/AppIcon.appiconset/Contents.json new file mode 100644 index 0000000..13613e3 --- /dev/null +++ b/iOS/MaybeGamsung/MaybeGamsung/Assets.xcassets/AppIcon.appiconset/Contents.json @@ -0,0 +1,13 @@ +{ + "images" : [ + { + "idiom" : "universal", + "platform" : "ios", + "size" : "1024x1024" + } + ], + "info" : { + "author" : "xcode", + "version" : 1 + } +} diff --git a/iOS/MaybeGamsung/MaybeGamsung/Assets.xcassets/Contents.json b/iOS/MaybeGamsung/MaybeGamsung/Assets.xcassets/Contents.json new file mode 100644 index 0000000..73c0059 --- /dev/null +++ b/iOS/MaybeGamsung/MaybeGamsung/Assets.xcassets/Contents.json @@ -0,0 +1,6 @@ +{ + "info" : { + "author" : "xcode", + "version" : 1 + } +} diff --git a/iOS/MaybeGamsung/MaybeGamsung/Base.lproj/LaunchScreen.storyboard b/iOS/MaybeGamsung/MaybeGamsung/Base.lproj/LaunchScreen.storyboard new file mode 100644 index 0000000..865e932 --- /dev/null +++ b/iOS/MaybeGamsung/MaybeGamsung/Base.lproj/LaunchScreen.storyboard @@ -0,0 +1,25 @@ + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/iOS/MaybeGamsung/MaybeGamsung/Base.lproj/Main.storyboard b/iOS/MaybeGamsung/MaybeGamsung/Base.lproj/Main.storyboard new file mode 100644 index 0000000..25a7638 --- /dev/null +++ b/iOS/MaybeGamsung/MaybeGamsung/Base.lproj/Main.storyboard @@ -0,0 +1,24 @@ + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/iOS/MaybeGamsung/MaybeGamsung/Info.plist b/iOS/MaybeGamsung/MaybeGamsung/Info.plist new file mode 100644 index 0000000..dd3c9af --- /dev/null +++ b/iOS/MaybeGamsung/MaybeGamsung/Info.plist @@ -0,0 +1,25 @@ + + + + + UIApplicationSceneManifest + + UIApplicationSupportsMultipleScenes + + UISceneConfigurations + + UIWindowSceneSessionRoleApplication + + + UISceneConfigurationName + Default Configuration + UISceneDelegateClassName + $(PRODUCT_MODULE_NAME).SceneDelegate + UISceneStoryboardFile + Main + + + + + + diff --git a/iOS/MaybeGamsung/MaybeGamsung/SceneDelegate.swift b/iOS/MaybeGamsung/MaybeGamsung/SceneDelegate.swift new file mode 100644 index 0000000..0003219 --- /dev/null +++ b/iOS/MaybeGamsung/MaybeGamsung/SceneDelegate.swift @@ -0,0 +1,52 @@ +// +// SceneDelegate.swift +// MaybeGamsung +// +// Created by 이창준 on 11/8/23. +// + +import UIKit + +class SceneDelegate: UIResponder, UIWindowSceneDelegate { + + var window: UIWindow? + + + func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { + // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. + // If using a storyboard, the `window` property will automatically be initialized and attached to the scene. + // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). + guard let _ = (scene as? UIWindowScene) else { return } + } + + func sceneDidDisconnect(_ scene: UIScene) { + // Called as the scene is being released by the system. + // This occurs shortly after the scene enters the background, or when its session is discarded. + // Release any resources associated with this scene that can be re-created the next time the scene connects. + // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead). + } + + func sceneDidBecomeActive(_ scene: UIScene) { + // Called when the scene has moved from an inactive state to an active state. + // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. + } + + func sceneWillResignActive(_ scene: UIScene) { + // Called when the scene will move from an active state to an inactive state. + // This may occur due to temporary interruptions (ex. an incoming phone call). + } + + func sceneWillEnterForeground(_ scene: UIScene) { + // Called as the scene transitions from the background to the foreground. + // Use this method to undo the changes made on entering the background. + } + + func sceneDidEnterBackground(_ scene: UIScene) { + // Called as the scene transitions from the foreground to the background. + // Use this method to save data, release shared resources, and store enough scene-specific state information + // to restore the scene back to its current state. + } + + +} + diff --git a/iOS/MaybeGamsung/MaybeGamsung/ViewController.swift b/iOS/MaybeGamsung/MaybeGamsung/ViewController.swift new file mode 100644 index 0000000..8fc5dae --- /dev/null +++ b/iOS/MaybeGamsung/MaybeGamsung/ViewController.swift @@ -0,0 +1,19 @@ +// +// ViewController.swift +// MaybeGamsung +// +// Created by 이창준 on 11/8/23. +// + +import UIKit + +class ViewController: UIViewController { + + override func viewDidLoad() { + super.viewDidLoad() + // Do any additional setup after loading the view. + } + + +} +