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Godot uses SCsub files to build sub dependencies #43
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This would probably help with rebuilding from scratch using Oops
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Good idea, I'll try that! |
Godot uses in
In https://discord.com/channels/571796279483564041/571796280146133047/803911823106506763 I asked about our build results ... we need 4! *.dynlibs .... why can't we build all into one file? I'm a C++ noob/learned it in 1992 :-p |
I've played around with it a bit, and I'm not 100% sure whether we really want to use that kind of Still, |
Not sure how your testing goes right now. Is https://scons.org/doc/production/HTML/scons-user.html#chap-add-method |
If we align this with how Godot does adding Web, Android and iOS could be easier. What do you think? |
Any idea? |
In https://github.com/godotengine/godot/blob/master/SConstruct#L630 they use
could we use?
and would that make the build cleaner?
See also https://scons.org/doc/production/HTML/scons-user.html#chap-hierarchical
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