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Add Geodot to Godot's Asset Library #36
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Since we have build artifacts for Linux now (#41), I wonder if it'd make sense to upload these to a separate repository and use that for the asset library? https://github.com/cpina/github-action-push-to-another-repository |
I think it's enough to have the correct structure in this repo.
Each release is a developer decision/testing/tagging which is still manual for the AssetLib is it? (my2cents) |
With this setup we can add test scenes into the root and maybe use Godot testing with https://github.com/bitwes/Gut ? |
Comment move to Mac specific #51 (comment) |
Instructions are available here: https://docs.godotengine.org/en/latest/community/asset_library/submitting_to_assetlib.html
A
.gitattributes
file withexport-ignore
attributes like in https://github.com/aaronfranke/godot-measuring-tape/blob/master/.gitattributes should be added to ignore all the source files, as they are not relevant for using the pre-built addon.We'll probably want to restructure the demo Godot project folders so that they are in the root directory. Maybe we should move the
SConstruct
script and thegodot-cpp
link into thesrc
folder to keep all building-related stuff in there.To do
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