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SConstruct
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SConstruct
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#!python
import os
import subprocess
import sys
from shutil import copyfile
opts = Variables([], ARGUMENTS)
# Gets the standard flags CC, CCX, etc.
try:
env = DefaultEnvironment(tools=['default', 'compilation_db'])
except:
print("Compilation Database creation is not supported. Please consider upgrading to SCons 4.x.x!")
env = DefaultEnvironment()
# Local dependency paths, adapt them to your setup
godot_headers_path = "godot-cpp/gdextension/"
cpp_bindings_path = "godot-cpp/"
cpp_library = "libgodot-cpp"
rte_cpp_path = "src/raster-tile-extractor/"
rte_libpath = "src/raster-tile-extractor/build/"
rte_library = "libRasterTileExtractor"
vector_cpp_path = "src/vector-extractor/"
vector_libpath = "src/vector-extractor/build/"
vector_library = "libVectorExtractor"
demo_path = "demo/addons/geodot/"
# Try to detect the host platform automatically.
# This is used if no `platform` argument is passed
if sys.platform.startswith('linux'):
host_platform = 'linux'
elif sys.platform == 'darwin':
host_platform = 'macos'
elif sys.platform == 'win32' or sys.platform == 'msys':
host_platform = 'windows'
else:
host_platform = "Unknown platform: " + sys.platform
# Define our options
opts.Add(EnumVariable('target', "Compilation target",
'debug', ['d', 'debug', 'r', 'release']))
opts.Add(EnumVariable('platform', 'Compilation platform', host_platform,
allowed_values=('linux', 'macos', 'windows'), ignorecase=2))
opts.Add(EnumVariable('arch', 'Compilation architecture (for Apple Silicon)', 'x86_64', ['x86_64', 'arm64']))
opts.Add(BoolVariable('use_llvm', "Use the LLVM / Clang compiler", 'no'))
opts.Add(BoolVariable('compiledb',
"Build a Compilation Database, e.g. for live error reporting in VSCodium", 'no'))
opts.Add(PathVariable('target_path',
'The path where the lib is installed.', demo_path))
opts.Add(PathVariable('target_name', 'The library name.',
'libgeodot', PathVariable.PathAccept))
opts.Add(PathVariable('osgeo_path',
"(Windows only) path to OSGeo installation", "", PathVariable.PathAccept))
# only support 64 at this time..
bits = 64
# Updates the environment with the option variables.
opts.Update(env)
# Process some arguments
if env['use_llvm']:
env['CC'] = 'clang'
env['CXX'] = 'clang++'
if env['compiledb']:
env.CompilationDatabase()
if env['platform'] == '':
print("No valid target platform selected.")
quit()
# Build the extractor libraries
subprocess.call(
"cd " + rte_cpp_path + " && scons platform=" +
env['platform'] + " osgeo_path=" + env['osgeo_path'],
shell=True)
subprocess.call(
"cd " + vector_cpp_path + " && scons platform=" +
env['platform'] + " osgeo_path=" + env['osgeo_path'],
shell=True)
# For reference:
# - CCFLAGS are compilation flags shared between C and C++
# - CFLAGS are for C-specific compilation flags
# - CXXFLAGS are for C++-specific compilation flags
# - CPPFLAGS are for pre-processor flags
# - CPPDEFINES are for pre-processor defines
# - LINKFLAGS are for linking flags
env.Append(CXXFLAGS=['-std=c++17'])
if env["target"] == "debug":
env.Append(CPPDEFINES=["DEBUG_ENABLED", "DEBUG_METHODS_ENABLED"])
# Check our platform specifics
if env['platform'] == "macos":
env['target_path'] += 'macos/'
cpp_library += '.macos'
gdal_lib_name = 'gdal'
env.Append(LINKFLAGS=['-arch', env['arch']])
if env['target'] in ('debug', 'd'):
env.Append(CCFLAGS=['-g', '-O2'])
else:
env.Append(CCFLAGS=['-g', '-O3'])
env.Append(LIBS=['libgdal.dylib'])
env.Append(LIBPATH=[os.path.join(env['osgeo_path'], "lib")])
env.Append(CPPPATH=[os.path.join(env['osgeo_path'], "include")])
elif env['platform'] in ('x11', 'linux'):
env['target_path'] += 'x11/'
cpp_library += '.linux'
gdal_lib_name = 'gdal'
env.Append(LINKFLAGS=[
'-Wl,--disable-new-dtags,-rpath,\'$$ORIGIN\''
])
if env['target'] in ('debug', 'd'):
env.Append(CCFLAGS=['-fPIC', '-g3', '-Og'])
else:
env.Append(CCFLAGS=['-fPIC', '-g', '-O3'])
# Arch needs different includes!
import distro
if distro.like() == "arch" or distro.id() == "arch":
env.Append(CPPDEFINES=["_ARCH"])
elif env['platform'] == "windows":
env['target_path'] += 'win64/'
env['target_name'] += ".dll"
env.Append(LINKFLAGS=['-static-libgcc', '-static-libstdc++', '-static'])
cpp_library += '.windows'
gdal_lib_name = 'gdal.dll'
# Set the compiler to MinGW (is this command valid on native Windows too?)
env.Replace(CXX=['x86_64-w64-mingw32-g++'])
env.Append(CCFLAGS=['-fPIC', '-g'])
gdal_include_path = os.path.join(env['osgeo_path'], "include")
env.Append(CPPPATH=[gdal_include_path])
if env['target'] in ('debug', 'd'):
cpp_library += '.template_debug'
else:
cpp_library += '.release'
if env['platform'] == "macos":
if env['arch'] == "x86_64":
cpp_library += ".universal"
else:
cpp_library += ".arm64"
else:
cpp_library += '.x86_' + str(bits)
# make sure our binding library is properly includes
env.Append(CPPPATH=['.', godot_headers_path, cpp_bindings_path + 'include/',
cpp_bindings_path + 'gen/include/', rte_cpp_path, vector_cpp_path])
env.Append(LIBPATH=[cpp_bindings_path + 'bin/', rte_libpath,
vector_libpath, os.path.join(env['osgeo_path'], "lib")])
env.Append(LIBS=[cpp_library, rte_library, vector_library, gdal_lib_name])
# tweak this if you want to use different folders, or more folders, to store your source code in.
env.Append(CPPPATH=['src/'])
env.Append(CPPPATH=['src/global/'])
sources = Glob('src/*.cpp')
library = env.SharedLibrary(
target=env['target_path'] + env['target_name'], source=sources)
# Generates help for the -h scons option.
Help(opts.GenerateHelpText(env))