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for extra context, i'm trying to figure out how to recreate some basic shader stuff like in the normal render engines. the gradient node takes in just a float. But the mapping node outputs vec3, and i can't find a way to split vec3 into different channels |
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The |
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The
Math > Vector
nodes haveCombine
andSeparate
functions.Note that you can use the
Node Add > Search... (Malt)
operator for searching function names too, not just node names.