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Malt generates a unique Object ID for every object, which it uses to delineate between separate objects when generating line art. You can replace the Object ID by using the "Pack ID" and "PRE PASS PIXEL SHADER Output" nodes. These two spheres are separate objects with the same material. We can replace the Object ID and Malt will treat them as if they are one object instead. |
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would it be possible to do something simalir with two different materials say if you have two objects with different texture images |
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ok so i know how to add outlines to the malt nodes but what im having a hard time figuring out is say my characters face is a separate model and material than the body so how would i make it so when you give them a outline it doesn't just put a line inbetween the face and neck.
I would love to know how to add do line detection so they could be outlined like if they where one model. could you please have a image of the node setup please and thank you for reading
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