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Awesome! Before Malt, I developed a (never released) addon for a very similar use case. Thank you for taking the time to write the tutorial. :) I haven't looked too much into Godot, but I think it should be possible, indeed, to use some preprocessor magic to write Godot-style shaders in Malt. |
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Hi! I wrote an article on how to achieve the same result between Malt and Godot when using advanced rendering pipelines.
This uses Malt's custom pipelines and OddLib for easier setup in Godot
Link to the article: https://panthavma.com/articles/godot-malt-pipeline-intro/
Link to the repo: https://github.com/panthavma/20220424-godot-malt-pipeline
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