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Use face's normal for adjusting movement gizmo rotation in face mode. #168

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darkhog opened this issue May 1, 2024 · 1 comment
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@darkhog
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darkhog commented May 1, 2024

So it will be easier to move faces along their normal vector without distorting the entire mode. Related, if block has been rotated, add an ability to use a local pivot instead of aligning gizmos to the world.

@darkhog
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darkhog commented May 1, 2024

Okay, I now realize that I wasn't all that clear in the OP, however it's late, I'm tired, and due to me not being a native speaker, my English suffers because of my tiredness, lol. Anyway, thought to add a picture. Basically I want to move the face outlined in green along its normal vector (the blue line), with the movement and rotation gizmo being aligned to it:

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