From 2c080cc0b3dc49df2dadbb3a535d015c412d0b55 Mon Sep 17 00:00:00 2001 From: Mark McKay Date: Sun, 14 Apr 2024 08:41:25 -0400 Subject: [PATCH] Adding new test level 5. --- godot/test_level5.tscn | 5867 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 5867 insertions(+) create mode 100644 godot/test_level5.tscn diff --git a/godot/test_level5.tscn b/godot/test_level5.tscn new file mode 100644 index 0000000..10e13f7 --- /dev/null +++ b/godot/test_level5.tscn @@ -0,0 +1,5867 @@ +[gd_scene load_steps=187 format=3 uid="uid://dry7akxbm6q2c"] + +[ext_resource type="Script" path="res://addons/cyclops_level_builder/nodes/cyclops_block.gd" id="1_ny18x"] +[ext_resource type="PackedScene" uid="uid://c804hmr0770v5" path="res://scenes/characters/player_first_person.tscn" id="1_q8oa1"] +[ext_resource type="Script" path="res://addons/cyclops_level_builder/resources/convex_block_data.gd" id="2_8tl54"] +[ext_resource type="PackedScene" uid="uid://bdu3fyn51c0nk" path="res://art/character/person.glb" id="2_k3m3v"] +[ext_resource type="Material" uid="uid://bnqngqr4i8mgw" path="res://materials/tiles/groundcover_green.tres" id="5_rkmv8"] +[ext_resource type="Material" uid="uid://dviqx4kua5npt" path="res://materials/tiles/block_brown.tres" id="6_32uqo"] +[ext_resource type="Material" uid="uid://dih3hj3x762bq" path="res://materials/tiles/dirt.tres" id="7_1f8vv"] +[ext_resource type="Material" uid="uid://bc2ssvx57158d" path="res://materials/tiles/bricks_grey.tres" id="8_1by13"] +[ext_resource type="Material" uid="uid://dfx4iag5gulgd" path="res://materials/tiles/bricks_diag.tres" id="9_4g5kd"] +[ext_resource type="Material" uid="uid://copmx7i8fa6gd" path="res://materials/tiles/water.tres" id="10_inad6"] +[ext_resource type="Material" uid="uid://bf8d1hb4xidtm" path="res://materials/tiles/dirt_grass_overhang.tres" id="11_pkxin"] +[ext_resource type="Material" uid="uid://ddc1413cyjasx" path="res://materials/tiles/brick_yellow.tres" id="12_p3xns"] + +[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_pxqax"] + +[sub_resource type="Sky" id="Sky_iulrs"] +sky_material = SubResource("ProceduralSkyMaterial_pxqax") + +[sub_resource type="Environment" id="Environment_0dti1"] +background_mode = 2 +background_color = Color(0.282353, 0.282353, 0.282353, 1) +sky = SubResource("Sky_iulrs") + +[sub_resource type="Resource" id="Resource_w1jh1"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 0, 3.75, 0, 0.25, 3.75, 3.25, 0.25, 3.75, 3.25, 0, 3.75, 3.25, 0.25, -1.5, 3.25, 0, -1.5, 0, 0.25, -1.5, 0, 0, -1.5) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 1, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 3, 2, 4, 6, 4, 1, 6, 7, 0, 5, 7, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 4, 1, 3, 1, 2, 2, 4, 2, 5, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 5, 3, 2, 6, 4, 2, 1, 7, 0, 3, 5, 7, 5, 4, 6, 7, 6, 1, 0) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_x6du3"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 2, 0, 0, 2, 0.5, 0, 0, 0.5, 0, 0, 0, 0.5, 2, 0, 0.5, 2, 0.5, 0.5, 0, 0.5, 0.5, 0, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 7, 6, 6, 5, 5, 4, 4, 7, 0, 4, 5, 1, 6, 2, 7, 3) +edge_face_indices = PackedInt32Array(0, 2, 0, 3, 0, 4, 0, 5, 1, 4, 1, 3, 1, 2, 1, 5, 2, 5, 2, 3, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 7, 6, 5, 4, 1, 0, 4, 5, 2, 1, 5, 6, 3, 2, 6, 7, 0, 3, 7, 4) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_m1ckb"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 0, 9.25, 0, 1.5, 9.25, 0.25, 1.5, 9.25, 0.25, 0, 9.25, 0.25, 1.5, 0, 0, 1.5, 0, 0.25, 0, 0, 0, 0, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, -2, 0), Transform2D(1, 0, 0, 1, -2, 0.75), Transform2D(1, 0, 0, 1, 0.75, 0), Transform2D(1, 0, 0, 1, 0.75, 0), Transform2D(1, 0, 0, 1, -2, 0), Transform2D(1, 0, 0, 1, -2, 0.75)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(1, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 2, 1, 5, 5, 4, 6, 3, 4, 6, 7, 5, 0, 7, 7, 6) +edge_face_indices = PackedInt32Array(0, 3, 0, 1, 0, 2, 0, 5, 1, 2, 1, 3, 1, 4, 2, 5, 2, 4, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 7, 5, 1, 0, 7, 6, 4, 5, 7, 0, 3, 6) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_uh8fq"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(-2.5, 2, 0.25, -2.5, 0, 0.25, -2.5, 0, 0, -2.5, 2, 0, 2, 0, 0, 2, 2, 0, 2, 0, 0.25, 2, 2, 0.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(1, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 3, 2, 4, 6, 4, 1, 6, 7, 0, 5, 7, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 4, 1, 3, 1, 2, 2, 4, 2, 5, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 5, 3, 2, 6, 4, 2, 1, 7, 0, 3, 5, 7, 5, 4, 6, 7, 6, 1, 0) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_lknmg"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 2, 0, 0, 2, 0.25, 0, 0, 0.25, 0, 0, 0, 2, 2, 0, 2, 2, 0.25, 2, 0, 0.25, 2, 0, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, -2, -0.5), Transform2D(1, 0, 0, 1, -2, -0.5), Transform2D(1, 0, 0, 1, -2, -2), Transform2D(1, 0, 0, 1, -2, -0.5), Transform2D(1, 0, 0, 1, -2, -2), Transform2D(1, 0, 0, 1, -2, -0.5)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 7, 6, 6, 5, 5, 4, 4, 7, 0, 4, 5, 1, 6, 2, 7, 3) +edge_face_indices = PackedInt32Array(0, 2, 0, 3, 0, 4, 0, 5, 1, 4, 1, 3, 1, 2, 1, 5, 2, 5, 2, 3, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 7, 6, 5, 4, 1, 0, 4, 5, 2, 1, 5, 6, 3, 2, 6, 7, 0, 3, 7, 4) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_deov3"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 0, 0.5, 0.5, 0, 0.5, 0.5, 0, 0, 0, 0, 0, 0, 2, 0, 0.5, 2, 0, 0.5, 2, 0.5, 0, 2, 0.5) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_wnoai"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 2, 0, 0, 2, 0.5, 0, 0, 0.5, 0, 0, 0, 0.5, 2, 0, 0.5, 2, 0.5, 0.5, 0, 0.5, 0.5, 0, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, -1.5, -0.5), Transform2D(1, 0, 0, 1, -1.5, -0.5), Transform2D(1, 0, 0, 1, -1.5, -0.5), Transform2D(1, 0, 0, 1, -1.5, -0.5), Transform2D(1, 0, 0, 1, -1.5, -0.5), Transform2D(1, 0, 0, 1, -1.5, -0.5)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(1, 1, 1, 1, 1, 1) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 7, 6, 6, 5, 5, 4, 4, 7, 0, 4, 5, 1, 6, 2, 7, 3) +edge_face_indices = PackedInt32Array(0, 2, 0, 3, 0, 4, 0, 5, 1, 4, 1, 3, 1, 2, 1, 5, 2, 5, 2, 3, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 7, 6, 5, 4, 1, 0, 4, 5, 2, 1, 5, 6, 3, 2, 6, 7, 0, 3, 7, 4) +active_vertex = -1 +active_edge = -1 +active_face = 0 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_advan"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(1, 2, 0, 1, 2, 0.25, 1, 0, 0.25, 1, 0, 0, 2, 2, 0.25, 2, 2, 0, 2, 0, 0, 2, 0, 0.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, -1.75, -0.5), Transform2D(1, 0, 0, 1, -0.75, -1.75), Transform2D(1, 0, 0, 1, -0.75, -0.5), Transform2D(1, 0, 0, 1, -0.75, -0.5), Transform2D(1, 0, 0, 1, -0.75, -1.75), Transform2D(1, 0, 0, 1, -1.75, -0.5)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(1, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 1, 0, 5, 5, 4, 6, 5, 3, 6, 4, 7, 7, 2, 7, 6) +edge_face_indices = PackedInt32Array(0, 1, 0, 3, 0, 4, 0, 2, 1, 3, 1, 2, 1, 5, 2, 5, 2, 4, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 1, 0, 5, 6, 5, 0, 3, 4, 7, 2, 1, 6, 3, 2, 7, 4, 5, 6, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_ebjej"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0.25, 2, -1.25, 0, 2, -1.25, 0, 0, -1.25, 0.25, 0, -1.25, 0, 0, 2.25, 0, 2, 2.25, 0.25, 0, 2.25, 0.25, 2, 2.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(1, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 2, 1, 5, 5, 4, 6, 3, 4, 6, 7, 5, 0, 7, 6, 7) +edge_face_indices = PackedInt32Array(0, 3, 0, 1, 0, 2, 0, 4, 1, 2, 1, 3, 1, 5, 2, 4, 2, 5, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 7, 5, 1, 0, 6, 7, 0, 3, 6, 4, 5, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_rprio"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 0, 0, 0, 0.25, 0, 0, 0.25, 0.5, 0, 0, 0.5, 9.25, 0.25, 0.5, 9.25, 0.25, 0, 9.25, 0, 0.5, 9.25, 0, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 1, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 2, 1, 5, 5, 4, 6, 3, 4, 6, 7, 5, 0, 7, 7, 6) +edge_face_indices = PackedInt32Array(0, 3, 0, 1, 0, 2, 0, 5, 1, 2, 1, 3, 1, 4, 2, 5, 2, 4, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 7, 5, 1, 0, 7, 6, 4, 5, 7, 0, 3, 6) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_n6wpi"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 2, 0, 0, -0.25, 0, 0, -0.25, -0.5, 0, 2, -0.5, 0.25, 2, -0.5, 0.25, -0.25, -0.5, 0.25, -0.25, 0, 0.25, 2, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 1) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_8qprg"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0.5, -0.25, 0, 0, -0.25, 0, 0, -0.25, 0.5, 0.5, -0.25, 0.5, 0, 2, 0.5, 0, 2, 0, 0.5, 2, 0.5, 0.5, 2, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, -1, -0.5), Transform2D(1, 0, 0, 1, -1, -0.5), Transform2D(1, 0, 0, 1, -1, -0.5), Transform2D(1, 0, 0, 1, -1, -0.5), Transform2D(1, 0, 0, 1, -1, -0.5), Transform2D(1, 0, 0, 1, -1, -0.5)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(1, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 2, 1, 5, 5, 4, 6, 3, 4, 6, 7, 5, 0, 7, 7, 6) +edge_face_indices = PackedInt32Array(0, 3, 0, 1, 0, 2, 0, 5, 1, 2, 1, 3, 1, 4, 2, 5, 2, 4, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 7, 5, 1, 0, 7, 6, 4, 5, 7, 0, 3, 6) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_xwvui"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(-5.25, 0, 2.5, -5.25, 0.25, 2.5, 0.75, 0.25, 2.5, 0.75, 0, 2.5, 0.75, 0.25, -3.5, -5.25, 0.25, -3.5, 0.75, 0, -3.5, -5.25, 0, -3.5) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 1, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 1, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 2, 1, 5, 5, 4, 6, 3, 4, 6, 7, 5, 0, 7, 7, 6) +edge_face_indices = PackedInt32Array(0, 3, 0, 1, 0, 2, 0, 5, 1, 2, 1, 3, 1, 4, 2, 5, 2, 4, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 7, 5, 1, 0, 7, 6, 4, 5, 7, 0, 3, 6) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_ktu2t"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0.25, 0, 7.75, 0.25, 0, -1.5, 0, 0, -1.5, 0, 0, 7.75, 0, 0.75, 7.75, 0, 0.75, -1.5, 0.25, 0.75, -1.5, 0.25, 0.75, 7.75) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 1, 0, 0, 2, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 2.25, -0.25), Transform2D(1, 0, 0, 1, 0.125, -0.25), Transform2D(1, 0, 0, 1, 2.25, -1.75), Transform2D(1, 0, 0, 1, 2.25, -1.75), Transform2D(1, 0, 0, 1, 2.25, -0.25), Transform2D(1, 0, 0, 1, -0.25, -1.75)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 1, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_uoyen"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0.25, 0.75, -1.5, 0, 0.75, -1.5, 0, 0, -1.5, 0.25, 0, -1.5, 0.25, 0, 1.5, 3.27836e-08, 0, 1.5, 0.25, 0.75, 1.5, 3.27836e-08, 0.75, 1.5) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 2, 1) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 3, -1.75), Transform2D(1, 0, 0, 1, 3, 3.25), Transform2D(1, 0, 0, 1, 3.25, -1.75), Transform2D(1, 0, 0, 1, 3, -1.75), Transform2D(1, 0, 0, 1, 3, 3.25), Transform2D(1, 0, 0, 1, 3.625, -0.25)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 1, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 4, 6, 6, 0, 7, 6, 5, 7, 7, 1) +edge_face_indices = PackedInt32Array(0, 4, 0, 5, 0, 1, 0, 2, 1, 2, 1, 5, 1, 3, 2, 3, 2, 4, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 0, 3, 4, 6, 7, 6, 4, 5, 7, 1, 0, 6, 7, 5, 2, 1) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_wuoi6"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(3.27836e-08, 1.5, 3, 0, 1.5, 0, 0.25, 1.5, 0, 0.25, 1.5, 3, 0.25, 0, 3, 0.25, 0, 0, 0, 0, 0, 3.27836e-08, 0, 3) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, -2, 4.25), Transform2D(1, 0, 0, 1, 4.25, 0), Transform2D(1, 0, 0, 1, -2, 0), Transform2D(1, 0, 0, 1, -2, 0), Transform2D(1, 0, 0, 1, -2, 4.25), Transform2D(1, 0, 0, 1, 4.25, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 1, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_vb6ou"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 0.25, 0, 0, 0.25, 1.75, 0, 0, 1.75, 0, 0, 0, 3.25, 0.25, 0, 3.25, 0.25, 1.75, 3.25, 0, 1.75, 3.25, 0, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 7, 6, 6, 5, 5, 4, 4, 7, 0, 4, 5, 1, 6, 2, 7, 3) +edge_face_indices = PackedInt32Array(0, 2, 0, 3, 0, 4, 0, 5, 1, 4, 1, 3, 1, 2, 1, 5, 2, 5, 2, 3, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 7, 6, 5, 4, 1, 0, 4, 5, 2, 1, 5, 6, 3, 2, 6, 7, 0, 3, 7, 4) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_xgegd"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0.25, 0, -6.25, 0.25, 0.75, -6.25, 0, 0.75, -6.25, 0, 0, -6.25, 0, 0, 7.75, 0, 0.75, 7.75, 0.25, 0.75, 7.75, 0.25, 0, 7.75) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 1, 2, 0, 0, 1) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 2.25, -1.75), Transform2D(1, 0, 0, 1, 0.125, -0.25), Transform2D(1, 0, 0, 1, 2.25, -0.25), Transform2D(1, 0, 0, 1, 2.25, -0.25), Transform2D(1, 0, 0, 1, 2.25, -1.75), Transform2D(1, 0, 0, 1, -0.25, -1.25)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(1, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_e531m"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0.25, -0.5, -4.75, 0.25, 1.5, -4.75, 0, 1.5, -4.75, 0, -0.5, -4.75, 0, -0.5, 9.25, 0, 1.5, 9.25, 0.25, 1.5, 9.25, 0.25, -0.5, 9.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, -2, 0), Transform2D(1, 0, 0, 1, 0.75, 0), Transform2D(1, 0, 0, 1, -2, 0.75), Transform2D(1, 0, 0, 1, -2, 0.75), Transform2D(1, 0, 0, 1, -2, 0), Transform2D(1, 0, 0, 1, 0.75, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(1, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_lkbfv"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(5.46392e-08, 0, -2.75, 0.25, 0, -2.75, 0.25, 0.75, -2.75, 5.46392e-08, 0.75, -2.75, 0, 0.75, 2.25, 0.25, 0.75, 2.25, 0.25, 0, 2.25, 0, 0, 2.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 2, 0, 0, 0, 1) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 3, -1.75), Transform2D(1, 0, 0, 1, 3, 3.25), Transform2D(1, 0, 0, 1, 3.25, -1.75), Transform2D(1, 0, 0, 1, 3, -1.75), Transform2D(1, 0, 0, 1, 3, 3.25), Transform2D(1, 0, 0, 1, 3.625, -0.25)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(1, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 6, 7, 7, 4, 0, 7) +edge_face_indices = PackedInt32Array(0, 4, 0, 2, 0, 1, 0, 5, 1, 5, 1, 2, 1, 3, 2, 3, 2, 4, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 6, 7, 4, 5, 0, 7, 6, 1, 0, 3, 4, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_i6abf"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0.25, 1.5, -1.25, 5.46392e-08, 1.5, -1.25, 5.46392e-08, -0.25, -1.25, 0.25, -0.25, -1.25, 0.25, -0.25, 3.75, 0, -0.25, 3.75, 0.25, 1.5, 3.75, 0, 1.5, 3.75) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, -2, 0), Transform2D(1, 0, 0, 1, -2, 4.25), Transform2D(1, 0, 0, 1, 4.25, 0), Transform2D(1, 0, 0, 1, -2, 0), Transform2D(1, 0, 0, 1, -2, 4.25), Transform2D(1, 0, 0, 1, 4.25, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(1, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 4, 6, 6, 0, 7, 6, 5, 7, 7, 1) +edge_face_indices = PackedInt32Array(0, 4, 0, 5, 0, 1, 0, 2, 1, 2, 1, 5, 1, 3, 2, 3, 2, 4, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 0, 3, 4, 6, 7, 6, 4, 5, 0, 6, 7, 1, 7, 5, 2, 1) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_j44yc"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 2, 0, 0, 2, 0.5, 0, 0, 0.5, 0, 0, 0, 0.5, 2, 0, 0.5, 2, 0.5, 0.5, 0, 0.5, 0.5, 0, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 7, 6, 6, 5, 5, 4, 4, 7, 0, 4, 5, 1, 6, 2, 7, 3) +edge_face_indices = PackedInt32Array(0, 2, 0, 3, 0, 4, 0, 5, 1, 4, 1, 3, 1, 2, 1, 5, 2, 5, 2, 3, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 7, 6, 5, 4, 1, 0, 4, 5, 2, 1, 5, 6, 3, 2, 6, 7, 0, 3, 7, 4) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_axpyr"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(-3.5, 0.25, 3.75, -3.5, 0.25, -8.25, 6, 0.25, -8.25, 6, 0.25, 3.75, 6, 0, 3.75, 6, 0, -8.25, -3.5, 0, -8.25, -3.5, 0, 3.75) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +face_vertex_normal = PackedVector3Array(0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_5t0jw"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(3.25, 0, 0, 3.25, 0.25, 0, 2, 0.25, 0, 2, 0, 0, 2, 0, 2, 2, 0.25, 2, 3.25, 0.25, 2, 3.25, 0, 2) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 1) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_3f524"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(-8.75, 1.25, 0, -8.75, 1.25, 0.25, -8.75, 1, 0.25, -8.75, 1, 0, 0.5, 1, 0.25, 0.5, 1.25, 0.25, 0.5, 1, 0, 0.5, 1.25, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 1, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 2, 1, 5, 5, 4, 6, 3, 4, 6, 7, 5, 0, 7, 7, 6) +edge_face_indices = PackedInt32Array(0, 3, 0, 1, 0, 2, 0, 5, 1, 2, 1, 3, 1, 4, 2, 5, 2, 4, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 7, 5, 1, 0, 7, 6, 4, 5, 7, 0, 3, 6) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_3fu0s"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(-8.75, 1, 0.25, -8.75, 0, 0.25, -8.75, 0, 0, -8.75, 1, 0, 0.5, 0, 0, 0.5, 0, 0.25, 0.5, 1, 0, 0.5, 1, 0.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 1) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 1) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 2, 1, 5, 5, 4, 6, 3, 4, 6, 7, 5, 0, 7, 7, 6) +edge_face_indices = PackedInt32Array(0, 3, 0, 1, 0, 2, 0, 5, 1, 2, 1, 3, 1, 4, 2, 5, 2, 4, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 7, 5, 1, 0, 7, 6, 4, 5, 7, 0, 3, 6) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_fmcdl"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(-2, 0, 0, 4.75, 0, 0, 4.75, 0, -0.5, -2, 0, -0.5, -2, 1, -0.5, -2, 1, 0, 4.75, 1, 0, 4.75, 1, -0.5) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 1) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 1, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 5, 0, 3, 6, 1, 0, 5, 7, 2, 1, 6, 4, 3, 2, 7, 4, 7, 6, 5) +face_vertex_normal = PackedVector3Array(0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 0, 3, 4, 6, 1, 5, 6, 7, 2, 6, 7, 7, 4) +edge_face_indices = PackedInt32Array(0, 2, 0, 3, 0, 4, 0, 1, 1, 5, 1, 2, 1, 4, 2, 3, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 5, 0, 3, 6, 1, 0, 5, 7, 2, 1, 6, 4, 3, 2, 7, 4, 7, 6, 5) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_ipwex"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(-2, 0, 0, -2, 0.75, 0, 4.75, 0.75, 0, 4.75, 0, 0, 4.75, 0.75, -0.5, 4.75, 0, -0.5, -2, 0, -0.5, -2, 0.75, -0.5) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 1, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 1, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 5, 3, 2, 6, 0, 3, 5, 7, 4, 2, 1, 7, 1, 0, 6, 7, 6, 5, 4) +face_vertex_normal = PackedVector3Array(0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 3, 2, 4, 6, 0, 5, 6, 7, 4, 1, 7, 6, 7) +edge_face_indices = PackedInt32Array(0, 4, 0, 3, 0, 1, 0, 2, 1, 5, 1, 2, 1, 3, 2, 4, 2, 5, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 5, 3, 2, 6, 0, 3, 5, 7, 4, 2, 1, 7, 1, 0, 6, 7, 6, 5, 4) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_5lhsd"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(4.75, 0.5, 0, 4.75, 0.5, -0.5, 4.75, 0, -0.5, 4.75, 0, 0, -2, 0, -0.5, -2, 0.5, -0.5, -2, 0, 0, -2, 0.5, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 1, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(1, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 7, 5, 1, 0, 7, 6, 4, 5, 7, 0, 3, 6) +face_vertex_normal = PackedVector3Array(1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 2, 1, 5, 5, 4, 6, 3, 4, 6, 7, 5, 0, 7, 7, 6) +edge_face_indices = PackedInt32Array(0, 3, 0, 1, 0, 2, 0, 5, 1, 2, 1, 3, 1, 4, 2, 5, 2, 4, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 7, 5, 1, 0, 7, 6, 4, 5, 7, 0, 3, 6) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_v7hur"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(-2, 0, 0, -2, 0.25, 0, 4.75, 0.25, 0, 4.75, 0, 0, 4.75, 0.25, -0.5, 4.75, 0, -0.5, -2, 0, -0.5, -2, 0.25, -0.5) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 1, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 1, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 5, 3, 2, 6, 0, 3, 5, 7, 4, 2, 1, 7, 1, 0, 6, 7, 6, 5, 4) +face_vertex_normal = PackedVector3Array(0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 3, 2, 4, 6, 0, 5, 6, 7, 4, 1, 7, 6, 7) +edge_face_indices = PackedInt32Array(0, 4, 0, 3, 0, 1, 0, 2, 1, 5, 1, 2, 1, 3, 2, 4, 2, 5, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 5, 3, 2, 6, 0, 3, 5, 7, 4, 2, 1, 7, 1, 0, 6, 7, 6, 5, 4) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_ue0uy"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 0, -8.75, 0, 0, -7.25, 0.25, 0, -7.25, 0.25, 0, -8.75, 0.25, 3.25, -7.25, 0.25, 3.25, -8.75, 0, 3.25, -7.25, 0, 3.25, -8.75) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 3, 2, 4, 6, 4, 1, 6, 7, 0, 5, 7, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 4, 1, 3, 1, 2, 2, 4, 2, 5, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 5, 3, 2, 6, 4, 2, 1, 7, 0, 3, 5, 7, 5, 4, 6, 7, 6, 1, 0) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_d1717"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(-2.75, 0, -3.25, 0.25, 0, -6, -1.09278e-07, 0, -6, -3, 0, -3.25, -3, 5.25, -3.25, -1.09278e-07, 5.25, -6, 0.25, 5.25, -6, -2.75, 5.25, -3.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_0iahw"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(-0.25, -1.75, 0.5, -0.25, -1.75, -5.75, -0.25, 1.5, -5.75, -0.25, 1.5, 0.5, 0, -1.75, -5.75, 0, -1.75, 0.5, 0, 1.5, 0.5, 0, 1.5, -5.75) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 1, 0, 5, 5, 4, 6, 5, 3, 6, 7, 2, 4, 7, 6, 7) +edge_face_indices = PackedInt32Array(0, 1, 0, 3, 0, 5, 0, 2, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 1, 0, 5, 6, 5, 0, 3, 7, 2, 1, 4, 6, 7, 4, 5, 6, 3, 2, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_k1h4k"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(-0.25, -0.75, 3, -0.25, 0.5, 3, 0, 0.5, 3, 0, -0.75, 3, 0, 0.5, -3.25, -0.25, 0.5, -3.25, 0, -0.75, -3.25, -0.25, -0.75, -3.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 1, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 2, 1, 5, 5, 4, 6, 3, 4, 6, 7, 5, 0, 7, 7, 6) +edge_face_indices = PackedInt32Array(0, 3, 0, 1, 0, 2, 0, 5, 1, 2, 1, 3, 1, 4, 2, 5, 2, 4, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 7, 5, 1, 0, 7, 6, 4, 5, 7, 0, 3, 6) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_ue4dp"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 1, 2.25, 0, -1, 2.25, -0.25, -1, 2.25, -0.25, 1, 2.25, -0.25, -1, -2.5, 0, -1, -2.5, -0.25, 1, -2.5, 0, 1, -2.5) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 1, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 2, 1, 5, 5, 4, 6, 3, 4, 6, 7, 5, 0, 7, 7, 6) +edge_face_indices = PackedInt32Array(0, 3, 0, 1, 0, 2, 0, 5, 1, 2, 1, 3, 1, 4, 2, 5, 2, 4, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 7, 5, 1, 0, 7, 6, 4, 5, 7, 0, 3, 6) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_10lmo"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(1.75, 0, 1.75, 1.75, 0, 0, 0, 0, 0, 0, 0, 1.75, 0, 1, 1.75, 0, 1, 0, 1.75, 1, 0, 1.75, 1, 1.75) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 1) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_ip6vr"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(1.25, 0, 1, 1.25, 0, -0.25, 0, 0, -0.25, 0, 0, 1, 0, 3.25, 1, 0, 3.25, -0.25, 1.25, 3.25, -0.25, 1.25, 3.25, 1) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 1, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_umbpm"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(1.75, 0, 1.75, 1.75, 0, 0, 0, 0, 0, 0, 0, 1.75, 0, 1, 1.75, 0, 1, 0, 1.75, 1, 0, 1.75, 1, 1.75) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 1) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_ypayr"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(2, 0.25, 4.25, 2, 0.25, -1.5, 7, 0.25, -1.5, 7, 0.25, 4.25, 7, 0, 4.25, 7, 0, -1.5, 2, 0, -1.5, 2, 0, 4.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_pbl1y"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(-0.25, 2.25, 0.25, -0.25, -1, 0.25, -0.25, -1, -2.5, -0.25, 2.25, -2.5, 0, 2.25, -2.5, 0, -1, -2.5, 0, -1, 0.25, 0, 2.25, 0.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 1) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_yvysr"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(-0.25, 0.5, -3.25, 0, 0.5, -3.25, 0, 0.5, -1.75, -0.25, 0.5, -1.75, 0, -0.75, -1.75, -0.25, -0.75, -1.75, -0.25, -0.75, -3.25, 0, -0.75, -3.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 1, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 3, 2, 4, 6, 0, 5, 6, 7, 4, 1, 7, 6, 7) +edge_face_indices = PackedInt32Array(0, 4, 0, 3, 0, 1, 0, 2, 1, 5, 1, 2, 1, 3, 2, 4, 2, 5, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 5, 3, 2, 6, 0, 3, 5, 7, 4, 2, 1, 7, 1, 0, 6, 7, 6, 5, 4) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_lwgho"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 1.5, -0.75, -0.25, 1.5, -0.75, -0.25, -1.75, -0.75, 0, -1.75, -0.75, -0.25, -1.75, 0.5, 0, -1.75, 0.5, 0, 1.5, 0.5, -0.25, 1.5, 0.5) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 3, 2, 4, 6, 0, 5, 6, 7, 4, 1, 7, 6, 7) +edge_face_indices = PackedInt32Array(0, 4, 0, 3, 0, 1, 0, 2, 1, 5, 1, 2, 1, 3, 2, 4, 2, 5, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 5, 3, 2, 6, 0, 3, 5, 7, 4, 2, 1, 7, 1, 0, 6, 7, 6, 5, 4) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_0e1mw"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 2.25, 0.25, 0, 2.25, -5.5, 0, -1, -5.5, 0, -1, 0.25, -0.25, -1, 0.25, -0.25, -1, -5.5, -0.25, 2.25, -5.5, -0.25, 2.25, 0.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 1, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_mr18w"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(-0.25, -1, -0.5, -0.25, -1, -5.5, -0.25, 2.25, -5.5, -0.25, 2.25, -0.5, 3.27835e-08, 2.25, -0.5, 0, 2.25, -5.5, 0, -1, -5.5, 3.27835e-08, -1, -0.5) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 1, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_3as7x"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(-0.25, -1, -0.5, -0.25, -1, -5.5, -0.25, 2.25, -5.5, -0.25, 2.25, -0.5, 3.27835e-08, 2.25, -0.5, 0, 2.25, -5.5, 0, -1, -5.5, 3.27835e-08, -1, -0.5) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 1, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_86vwi"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(1, 2, 0.25, 0, 2, 0.25, 0, 2, 0, 1, 2, 0, 0, 0, 0, 0, 0, 0.25, 1, 0, 0, 1, 0, 0.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(1, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 2, 1, 5, 5, 4, 6, 3, 4, 6, 7, 5, 0, 7, 7, 6) +edge_face_indices = PackedInt32Array(0, 3, 0, 1, 0, 2, 0, 5, 1, 2, 1, 3, 1, 4, 2, 5, 2, 4, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 7, 5, 1, 0, 7, 6, 4, 5, 7, 0, 3, 6) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_06qkb"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(1, 2, 0.25, 0, 2, 0.25, 0, 2, 0, 1, 2, 0, 0, 0, 0, 0, 0, 0.25, 1, 0, 0, 1, 0, 0.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(1, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 2, 1, 5, 5, 4, 6, 3, 4, 6, 7, 5, 0, 7, 7, 6) +edge_face_indices = PackedInt32Array(0, 3, 0, 1, 0, 2, 0, 5, 1, 2, 1, 3, 1, 4, 2, 5, 2, 4, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 7, 5, 1, 0, 7, 6, 4, 5, 7, 0, 3, 6) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_ua4ko"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 0.25, 0, 0, 0.25, 2, 0, 0, 2, 0, 0, 0, 1, 0.25, 0, 1, 0.25, 2, 1, 0, 2, 1, 0, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 7, 6, 6, 5, 5, 4, 4, 7, 0, 4, 5, 1, 6, 2, 7, 3) +edge_face_indices = PackedInt32Array(0, 2, 0, 3, 0, 4, 0, 5, 1, 4, 1, 3, 1, 2, 1, 5, 2, 5, 2, 3, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 7, 6, 5, 4, 1, 0, 4, 5, 2, 1, 5, 6, 3, 2, 6, 7, 0, 3, 7, 4) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_j6mjo"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(6.75, 0, 0.25, 8.5, 0, 0.25, 8.5, 0, 0, 6.75, 0, 0, 8.5, 2, 0, 8.5, 2, 0.25, 6.75, 2, 0, 6.75, 2, 0.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, -1, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, -7.75, -1.75), Transform2D(1, 0, 0, 1, -1.75, -0.5), Transform2D(1, 0, 0, 1, -7.75, -0.5), Transform2D(1, 0, 0, 1, -7.75, -0.5), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, -7.75, -1.75)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 1, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 7, 5, 1, 0, 6, 7, 0, 3, 6, 4, 5, 7) +face_vertex_normal = PackedVector3Array(0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 2, 1, 5, 5, 4, 6, 3, 4, 6, 7, 5, 0, 7, 6, 7) +edge_face_indices = PackedInt32Array(0, 3, 0, 1, 0, 2, 0, 4, 1, 2, 1, 3, 1, 5, 2, 4, 2, 5, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 7, 5, 1, 0, 6, 7, 0, 3, 6, 4, 5, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_htepy"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(-2, -2.25, -0.5, -2, -2.25, -0.75, -2, 2, -0.75, -2, 2, -0.5, -1, 2, -3.86287e-08, -1, 2, 0.25, -1, -2.25, 0.25, -1, -2.25, -3.86287e-08) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 1, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, -1.75, -0.5), Transform2D(1, 0, 0, 1, -0.75, -1.75), Transform2D(1, 0, 0, 1, -0.75, -0.5), Transform2D(1, 0, 0, 1, -0.75, -1.75), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, -0.75, -0.5)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(1, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 3, 2, 4, 6, 0, 5, 6, 7, 1, 6, 7, 4, 7) +edge_face_indices = PackedInt32Array(0, 3, 0, 5, 0, 1, 0, 2, 1, 4, 1, 2, 1, 5, 2, 3, 2, 4, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 5, 3, 2, 6, 0, 3, 5, 7, 1, 0, 6, 7, 6, 5, 4, 1, 7, 4, 2) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_n8mbk"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(-2.25, 0, -4.37114e-08, 13.75, 0, 2.29485e-07, 13.75, 2, 2.29485e-07, -2.25, 2, -4.37114e-08, 13.75, 2, 0.25, 13.75, 0, 0.25, -2.25, 0, 0.25, -2.25, 2, 0.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, -0.75, -0.5), Transform2D(1, 0, 0, 1, -1.75, -0.5), Transform2D(1, 0, 0, 1, -0.75, -1.75), Transform2D(1, 0, 0, 1, -0.75, -1.75), Transform2D(1, 0, 0, 1, -0.75, -0.5), Transform2D(1, 0, 0, 1, -1.75, -0.5)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 2, 1, 5, 5, 4, 0, 6, 6, 5, 7, 3, 4, 7, 6, 7) +edge_face_indices = PackedInt32Array(0, 2, 0, 1, 0, 3, 0, 5, 1, 3, 1, 2, 1, 4, 2, 5, 2, 4, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 0, 6, 5, 1, 7, 3, 2, 4, 7, 4, 5, 6, 7, 6, 0, 3) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_gl6xo"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(-0.5, -2.25, 0.75, -0.5, -2.25, 1, 0.25, -2.25, 0.25, 0.25, -2.25, 0, -0.5, 2, 1, -0.5, 2, 0.75, 0.25, 2, 0, 0.25, 2, 0.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 1, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, -0.75, -1.75), Transform2D(1, 0, 0, 1, -1.75, -0.5), Transform2D(1, 0, 0, 1, -0.75, -0.5), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, -0.75, -0.5), Transform2D(1, 0, 0, 1, -0.75, -1.75)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(1, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 1, 0, 5, 5, 4, 6, 5, 3, 6, 7, 6, 2, 7, 4, 7) +edge_face_indices = PackedInt32Array(0, 1, 0, 4, 0, 3, 0, 2, 1, 4, 1, 2, 1, 5, 2, 5, 2, 3, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 1, 0, 5, 6, 5, 0, 3, 7, 6, 3, 2, 7, 2, 1, 4, 7, 4, 5, 6) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_grae7"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(13.75, 0, 2.29485e-07, 1.25, 0, 5.9722e-08, 1.25, 0, 0.25, 13.75, 0, 0.25, 13.75, 2, 0.25, 1.25, 2, 0.25, 1.25, 2, 5.9722e-08, 13.75, 2, 2.29485e-07) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 1, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, -0.75, -1.75), Transform2D(1, 0, 0, 1, -0.75, -0.5), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, -1.75, -0.5), Transform2D(1, 0, 0, 1, -0.75, -1.75), Transform2D(1, 0, 0, 1, -0.75, -0.5)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_4nnf0"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0.25, 3.5, 1, 0.25, 3, 0.5, 0, 3, 0.5, 0, 3.5, 1, 0, 4.25, 0.5, 0.25, 4.25, 0.5, 0, 4.25, 1, 0.25, 4.25, 1) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 2, 1, 5, 5, 4, 6, 3, 4, 6, 7, 5, 0, 7, 7, 6) +edge_face_indices = PackedInt32Array(0, 3, 0, 1, 0, 2, 0, 5, 1, 2, 1, 3, 1, 4, 2, 5, 2, 4, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 7, 5, 1, 0, 7, 6, 4, 5, 7, 0, 3, 6) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_prnxu"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(-2, 2, -0.5, -2, 2, -0.75, -0.5, 2, 0.75, -0.75, 2, 0.75, -0.5, -2.25, 0.75, -2, -2.25, -0.75, -2, -2.25, -0.5, -0.75, -2.25, 0.75) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, -0.75, -1.75), Transform2D(1, 0, 0, 1, -0.75, -0.5), Transform2D(1, 0, 0, 1, -1.75, -0.5), Transform2D(1, 0, 0, 1, -0.75, -0.5), Transform2D(1, 0, 0, 1, -0.75, -1.75), Transform2D(1, 0, 0, 1, -0.75, -0.5)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 2, 1, 5, 5, 4, 0, 6, 6, 5, 7, 3, 4, 7, 6, 7) +edge_face_indices = PackedInt32Array(0, 2, 0, 1, 0, 3, 0, 5, 1, 3, 1, 2, 1, 4, 2, 5, 2, 4, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 0, 6, 5, 1, 7, 3, 2, 4, 7, 4, 5, 6, 7, 6, 0, 3) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_5iiym"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(-6, 0, 5.25, -5.25, 0, 5.25, -5.25, 0, 0, -6, 0, 0.75, -5.25, 0.25, 5.25, -6, 0.25, 5.25, -6, 0.25, 0.75, -5.25, 0.25, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 1, 1, 1, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 1, 1, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 1, 0, 5, 5, 4, 6, 5, 3, 6, 7, 6, 2, 7, 4, 7) +edge_face_indices = PackedInt32Array(0, 1, 0, 4, 0, 3, 0, 2, 1, 4, 1, 2, 1, 5, 2, 5, 2, 3, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 1, 0, 5, 6, 5, 0, 3, 7, 6, 3, 2, 4, 7, 2, 1, 4, 5, 6, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_j1ljg"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(-6, 0, 0.75, -6, 0.25, 0.75, -7, 0.25, 0.75, -7, 0, 0.75, -7, 0.25, 5.25, -7, 0, 5.25, -6, 0.25, 5.25, -6, 0, 5.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 1, 0, 0, 0, 1) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 1, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 3, 2, 4, 6, 4, 1, 6, 7, 0, 5, 7, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 4, 1, 3, 1, 2, 2, 4, 2, 5, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 5, 3, 2, 6, 4, 2, 1, 7, 0, 3, 5, 7, 5, 4, 6, 7, 6, 1, 0) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_84ihd"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(-7, 0.25, 4.25, -8.25, 0.25, 4.25, -8.25, 0, 4.25, -7, 0, 4.25, -7.5, 0.25, 5.25, -7, 0.25, 5.25, -7, 0, 5.25, -7.5, 0, 5.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(1, 0, 1, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, -1, -0.25), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, -0.25, 0), Transform2D(1, 0, 0, 1, -1, -0.25), Transform2D(1, 0, 0, 1, -1, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 1, 0, 5, 5, 4, 6, 5, 3, 6, 4, 7, 7, 2, 7, 6) +edge_face_indices = PackedInt32Array(0, 1, 0, 3, 0, 4, 0, 2, 1, 3, 1, 2, 1, 5, 2, 5, 2, 4, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 1, 0, 5, 6, 5, 0, 3, 4, 7, 2, 1, 6, 3, 2, 7, 4, 5, 6, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_3u4yx"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 4, 0, 0, 4, 0.25, 0, 0, 0.25, 0, 0, 0, 1, 4, 0, 1, 4, 0.25, 1, 0, 0.25, 1, 0, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 7, 6, 6, 5, 5, 4, 4, 7, 0, 4, 5, 1, 6, 2, 7, 3) +edge_face_indices = PackedInt32Array(0, 2, 0, 3, 0, 4, 0, 5, 1, 4, 1, 3, 1, 2, 1, 5, 2, 5, 2, 3, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 7, 6, 5, 4, 1, 0, 4, 5, 2, 1, 5, 6, 3, 2, 6, 7, 0, 3, 7, 4) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_obbnw"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0.5, 0, 1.75, 0.5, 0.25, 1.75, -0.8125, 0.25, 1.5, -0.8125, 0, 1.5, -0.75, 0.25, 3.5, 0.5, 0.25, 4.75, -0.75, 0, 3.5, 0.5, 0, 4.75) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(1, 0, 0, 1, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 2, 1, 5, 5, 4, 4, 6, 6, 3, 7, 5, 0, 7, 6, 7) +edge_face_indices = PackedInt32Array(0, 3, 0, 1, 0, 2, 0, 4, 1, 2, 1, 3, 1, 5, 2, 5, 2, 4, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 4, 6, 3, 2, 7, 5, 1, 0, 7, 0, 3, 6, 7, 6, 4, 5) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_1lf6r"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(9.25, 0, 0.5, 9.25, 0, 4, 9.25, 0.25, 4, 9.25, 0.25, 0.5, 2.25, 0.25, 4, 2.25, 0.25, 0.5, 2.25, 0, 4, 2.25, 0, 0.5) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 1, 1, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 3, 2, 4, 6, 4, 1, 6, 7, 0, 5, 7, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 4, 1, 3, 1, 2, 2, 4, 2, 5, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 5, 3, 2, 6, 4, 2, 1, 7, 0, 3, 5, 7, 5, 4, 6, 7, 6, 1, 0) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_kay76"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(1.5, 0.25, 0.5, 1.5, 0.25, 5, 1.5, 0, 5, 1.5, 0, 0.5, 2.25, 0, 0.5, 2.25, 0.25, 0.5, 2.25, 0.25, 4, 2.25, 0, 4) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(1, 1, 0, 0, 1, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 0, 3, 4, 6, 1, 5, 6, 7, 4, 2, 7, 7, 6) +edge_face_indices = PackedInt32Array(0, 2, 0, 5, 0, 3, 0, 1, 1, 4, 1, 2, 1, 3, 2, 5, 2, 4, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 5, 0, 3, 6, 1, 0, 5, 7, 4, 3, 2, 7, 6, 5, 4, 7, 2, 1, 6) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_8t1o0"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0.5, 0, 0.5, 1.5, 0, 0.5, 1.5, 0.25, 0.5, 0.5, 0.25, 0.5, 0.5, 0.25, 5, 1.5, 0.25, 5, 1.5, 0, 5, 0.5, 0, 5) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 1) +face_material_indices = PackedInt32Array(1, 0, 1, 1, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_d1ftj"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0.5, 0.25, 1.75, -0.8125, 0.25, 1.5, -2.30396e-08, 0.25, 0.5, 0.5, 0.25, 0.5, 0.5, 0, 1.75, -0.8125, 0, 1.5, 0.5, 0, 0.5, -2.30396e-08, 0, 0.5) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 1, 1, 0, 1, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 0, 4, 4, 5, 5, 1, 6, 4, 3, 6, 7, 5, 6, 7, 2, 7) +edge_face_indices = PackedInt32Array(0, 1, 0, 5, 0, 4, 0, 2, 1, 2, 1, 3, 1, 5, 2, 3, 2, 4, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 0, 4, 5, 1, 6, 4, 0, 3, 7, 5, 4, 6, 7, 6, 3, 2, 5, 7, 2, 1) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_dxsmf"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(1.75, 0, 1.75, 1.75, 0, 0, 0, 0, 0, 0, 0, 1.75, 0, 1, 1.75, 0, 1, 0, 1.75, 1, 0, 1.75, 1, 1.75) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 1) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_ojuwk"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(1.25, 0, 1, 1.25, 0, -0.25, 0, 0, -0.25, 0, 0, 1, 0, 3.25, 1, 0, 3.25, -0.25, 1.25, 3.25, -0.25, 1.25, 3.25, 1) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 1, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_d0wjg"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(1.75, 0, 1.75, 1.75, 0, 0, 0, 0, 0, 0, 0, 1.75, 0, 1, 1.75, 0, 1, 0, 1.75, 1, 0, 1.75, 1, 1.75) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 1) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_c3i3v"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(-7.5, 0, 0.25, -7.5, 0.25, 0.25, -8, 0.25, 2, -8, 0, 2, -7, 0, 0.749999, -7, 0, 2.25, -7, 0.25, 0.749999, -7, 0.25, 2.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 1, 1, 1) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, -0.25, 0), Transform2D(1, 0, 0, 1, -1, -0.25), Transform2D(1, 0, 0, 1, -1, -0.25), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 0, 3, 5, 5, 4, 6, 7, 7, 2, 1, 6, 7, 5, 4, 6) +edge_face_indices = PackedInt32Array(0, 4, 0, 2, 0, 3, 0, 1, 1, 4, 1, 3, 1, 5, 2, 5, 2, 3, 2, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 0, 3, 5, 6, 7, 2, 1, 7, 5, 3, 2, 6, 1, 0, 4, 6, 4, 5, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_15hu7"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(-8, 0.25, 2, -8.25, 0.25, 4.25, -8.25, 0, 4.25, -8, 0, 2, -7, 0, 2.25, -7, 0, 4.25, -7, 0.25, 4.25, -7, 0.25, 2.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 1, 1, 0, 1) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 6, 7, 7, 4, 0, 7) +edge_face_indices = PackedInt32Array(0, 4, 0, 2, 0, 1, 0, 5, 1, 5, 1, 2, 1, 3, 2, 3, 2, 4, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 6, 7, 4, 5, 6, 1, 0, 7, 0, 3, 4, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_le8ff"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 1.25, 0, 0, 0, 0, 0.25, 0, 0, 0.25, 1.25, 0, 0.25, 1.25, 2, 0.25, 0, 2, 0, 0, 2, 0, 1.25, 2) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 1, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_528tg"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 1.25, 1.5, 0, 1.25, 2, 0.25, 1.25, 2, 0.25, 1.25, 1.5, 0.25, 4.25, 2, 0, 4.25, 2, 0.25, 4.25, 1.5, 0, 4.25, 1.5) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(1, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 2, 1, 5, 5, 4, 4, 6, 6, 3, 7, 0, 6, 7, 7, 5) +edge_face_indices = PackedInt32Array(0, 4, 0, 1, 0, 2, 0, 3, 1, 2, 1, 4, 1, 5, 2, 5, 2, 3, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 4, 6, 3, 2, 7, 0, 3, 6, 7, 5, 1, 0, 7, 6, 4, 5) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_dug5a"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0.25, 1.25, 0, 0, 1.25, 0, 0, 1.25, 0.5, 0.25, 1.25, 0.5, 0, 4.25, 0.5, 0, 4.25, 0, 0.25, 4.25, 0.5, 0.25, 4.25, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(1, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 2, 1, 5, 5, 4, 4, 6, 6, 3, 7, 0, 6, 7, 7, 5) +edge_face_indices = PackedInt32Array(0, 4, 0, 1, 0, 2, 0, 3, 1, 2, 1, 4, 1, 5, 2, 5, 2, 3, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 4, 6, 3, 2, 7, 0, 3, 6, 7, 5, 1, 0, 7, 6, 4, 5) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_327h3"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 3.5, 1, 0, 3, 1.5, 0.25, 3, 1.5, 0.25, 3.5, 1, 0.25, 4.25, 1, 0.25, 4.25, 1.5, 0, 4.25, 1.5, 0, 4.25, 1) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_arfc6"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(-2.75, 5.25, 1, -3, 5.25, 1, -3, 0, 1, -2.75, 0, 1, 0, 5.25, 3.5, 0.25, 5.25, 3.5, 0.25, 0, 3.5, 0, 0, 3.5) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 1, 0, 5, 5, 4, 6, 5, 3, 6, 7, 6, 2, 7, 4, 7) +edge_face_indices = PackedInt32Array(0, 1, 0, 4, 0, 3, 0, 2, 1, 4, 1, 2, 1, 5, 2, 5, 2, 3, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 1, 0, 5, 6, 5, 0, 3, 7, 6, 3, 2, 7, 2, 1, 4, 7, 4, 5, 6) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_05lo7"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(-7.76449e-08, 1.5, -3.25, -7.76449e-08, 0, -3.25, 1, 0, -3.25, 1, 1.5, -3.25, 1, 0, 1, 1, 1.5, 1, -2.87574e-08, 0, 1, -2.87574e-08, 1.5, 1) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 1, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 1, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 5, 3, 2, 6, 4, 2, 1, 7, 0, 3, 5, 7, 5, 4, 6, 7, 6, 1, 0) +face_vertex_normal = PackedVector3Array(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, -1, 0, 1.15029e-08, -1, 0, 1.15029e-08, -1, 0, 1.15029e-08, -1, 0, 1.15029e-08) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 3, 2, 4, 6, 4, 1, 6, 7, 0, 5, 7, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 4, 1, 3, 1, 2, 2, 4, 2, 5, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 5, 3, 2, 6, 4, 2, 1, 7, 0, 3, 5, 7, 5, 4, 6, 7, 6, 1, 0) +active_vertex = -1 +active_edge = -1 +active_face = 4 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_aat7s"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(-6, 0, -2.5, -8.5, 0, 0.25, 0.75, 0, 0.25, -1.75, 0, -2.5, -8.5, 0.25, 0.25, -6, 0.25, -2.5, -1.75, 0.25, -2.5, 0.75, 0.25, 0.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 1) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 1, 0, 5, 6, 5, 0, 3, 4, 7, 2, 1, 6, 3, 2, 7, 6, 7, 4, 5) +face_vertex_normal = PackedVector3Array(0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, -0.73994, 0, -0.672673, -0.73994, 0, -0.672673, -0.73994, 0, -0.672673, -0.73994, 0, -0.672673, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0.73994, 0, -0.672673, 0.73994, 0, -0.672673, 0.73994, 0, -0.672673, 0.73994, 0, -0.672673, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 1, 0, 5, 5, 4, 6, 5, 3, 6, 4, 7, 7, 2, 7, 6) +edge_face_indices = PackedInt32Array(0, 1, 0, 3, 0, 4, 0, 2, 1, 3, 1, 2, 1, 5, 2, 5, 2, 4, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 1, 0, 5, 6, 5, 0, 3, 4, 7, 2, 1, 6, 3, 2, 7, 6, 7, 4, 5) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_kthfd"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 0.5, 0, 0, 0.5, 3, 0, 0, 3, 0, 0, 0, 4.5, 0.5, 0, 4.5, 0.5, 3, 4.5, 0, 3, 4.5, 0, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 7, 6, 5, 4, 1, 0, 4, 5, 2, 1, 5, 6, 3, 2, 6, 7, 0, 3, 7, 4) +face_vertex_normal = PackedVector3Array(-1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 7, 6, 6, 5, 5, 4, 4, 7, 0, 4, 5, 1, 6, 2, 7, 3) +edge_face_indices = PackedInt32Array(0, 2, 0, 3, 0, 4, 0, 5, 1, 4, 1, 3, 1, 2, 1, 5, 2, 5, 2, 3, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 7, 6, 5, 4, 1, 0, 4, 5, 2, 1, 5, 6, 3, 2, 6, 7, 0, 3, 7, 4) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_327w1"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0.25, 0, 3.5, 0, 0, 3.5, 0, 3.25, 3.5, 0.25, 3.25, 3.5, 0, 3.25, -4.25, 0, 0, -4.25, 0.25, 3.25, -4.25, 0.25, 0, -4.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 2, 1, 5, 5, 4, 6, 3, 4, 6, 7, 5, 0, 7, 6, 7) +edge_face_indices = PackedInt32Array(0, 3, 0, 1, 0, 2, 0, 4, 1, 2, 1, 3, 1, 5, 2, 4, 2, 5, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 7, 5, 1, 0, 6, 7, 0, 3, 6, 4, 5, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_7173j"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(-0.25, 0, 0, -0.25, 3.25, 0, -0.25, 3.25, 0.25, -0.25, 0, 0.25, 4.25, 3.25, 0.25, 4.25, 3.25, 0, 4.25, 0, 0.25, 4.25, 0, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(1, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 2, 1, 5, 5, 4, 6, 3, 4, 6, 7, 5, 0, 7, 6, 7) +edge_face_indices = PackedInt32Array(0, 3, 0, 1, 0, 2, 0, 4, 1, 2, 1, 3, 1, 5, 2, 4, 2, 5, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 7, 5, 1, 0, 6, 7, 0, 3, 6, 4, 5, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_mvqwu"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 3.25, 0, 0, 3.25, 0.25, 0, 0, 0.25, 0, 0, 0, 4.5, 3.25, 0, 4.5, 3.25, 0.25, 4.5, 0, 0.25, 4.5, 0, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 7, 6, 6, 5, 5, 4, 4, 7, 0, 4, 5, 1, 6, 2, 7, 3) +edge_face_indices = PackedInt32Array(0, 2, 0, 3, 0, 4, 0, 5, 1, 4, 1, 3, 1, 2, 1, 5, 2, 5, 2, 3, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 7, 6, 5, 4, 1, 0, 4, 5, 2, 1, 5, 6, 3, 2, 6, 7, 0, 3, 7, 4) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_e0gql"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(-8.75, 0, 2.5, -8.75, 0, -5, -8.75, 0.25, -5, -8.75, 0.25, 2.5, 1.5, 0.25, 2.5, 1.5, 0.25, -5, 1.5, 0, -5, 1.5, 0, 2.5) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(1, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_6fr3g"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(-2.75, 0, 0, -2.75, 4.5, 0, -2.75, 4.5, 0.25, -2.75, 0, 0.25, 7.5, 0, 0.25, 7.5, 4.5, 0.25, 7.5, 4.5, 0, 7.5, 0, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(1, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_ceuwf"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(-2.75, 0, 0, -2.75, 4.5, 0, -2.75, 4.5, 0.25, -2.75, 0, 0.25, 7.25, 0, 0.25, 7.25, 4.5, 0.25, 7.25, 4.5, 0, 7.25, 0, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_wf18u"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0.25, 4.5, 3, 0, 4.5, 3, 0, 4.5, 0, 0.25, 4.5, 0, 0, 0, 0, 0, 0, 3, 0.25, 0, 0, 0.25, 0, 3) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(1, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 2, 1, 5, 5, 4, 6, 3, 4, 6, 7, 5, 0, 7, 7, 6) +edge_face_indices = PackedInt32Array(0, 3, 0, 1, 0, 2, 0, 5, 1, 2, 1, 3, 1, 4, 2, 5, 2, 4, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 7, 5, 1, 0, 7, 6, 4, 5, 7, 0, 3, 6) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_shjcu"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 0, 1.25, 0, 0, 0, 0, 4.5, 0, 0, 4.5, 1.25, 0.25, 4.5, 0, 0.25, 4.5, 1.25, 0.25, 0, 1.25, 0.25, 0, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 1, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 3, 2, 4, 6, 0, 5, 6, 7, 4, 1, 7, 6, 7) +edge_face_indices = PackedInt32Array(0, 4, 0, 3, 0, 1, 0, 2, 1, 5, 1, 2, 1, 3, 2, 4, 2, 5, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 5, 3, 2, 6, 0, 3, 5, 7, 4, 2, 1, 7, 1, 0, 6, 7, 6, 5, 4) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_1idos"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 2.25, 0, 0, 2.25, 0.5, 0, 0, 0.5, 0, 0, 0, 0.5, 2.25, 0, 0.5, 2.25, 0.5, 0.5, 0, 0.5, 0.5, 0, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 7, 6, 6, 5, 5, 4, 4, 7, 0, 4, 5, 1, 6, 2, 7, 3) +edge_face_indices = PackedInt32Array(0, 2, 0, 3, 0, 4, 0, 5, 1, 4, 1, 3, 1, 2, 1, 5, 2, 5, 2, 3, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 7, 6, 5, 4, 1, 0, 4, 5, 2, 1, 5, 6, 3, 2, 6, 7, 0, 3, 7, 4) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_tvj2r"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 2.25, 0, 0, 2.25, 0.5, 0, 0, 0.5, 0, 0, 0, 0.5, 2.25, 0, 0.5, 2.25, 0.5, 0.5, 0, 0.5, 0.5, 0, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 7, 6, 6, 5, 5, 4, 4, 7, 0, 4, 5, 1, 6, 2, 7, 3) +edge_face_indices = PackedInt32Array(0, 2, 0, 3, 0, 4, 0, 5, 1, 4, 1, 3, 1, 2, 1, 5, 2, 5, 2, 3, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 7, 6, 5, 4, 1, 0, 4, 5, 2, 1, 5, 6, 3, 2, 6, 7, 0, 3, 7, 4) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_yknr3"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 2.25, 0, 0, 2.25, 0.5, 0, 0, 0.5, 0, 0, 0, 0.5, 2.25, 0, 0.5, 2.25, 0.5, 0.5, 0, 0.5, 0.5, 0, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 7, 6, 6, 5, 5, 4, 4, 7, 0, 4, 5, 1, 6, 2, 7, 3) +edge_face_indices = PackedInt32Array(0, 2, 0, 3, 0, 4, 0, 5, 1, 4, 1, 3, 1, 2, 1, 5, 2, 5, 2, 3, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 7, 6, 5, 4, 1, 0, 4, 5, 2, 1, 5, 6, 3, 2, 6, 7, 0, 3, 7, 4) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_nreje"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0.5, 0, 0, 0.5, 0, -2.25, 0, 0, -2.25, 0, 0, 0, 0.5, 1.75, 0, 0.5, 1.75, -2.25, 0, 1.75, -2.25, 0, 1.75, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 1, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 7, 6, 6, 5, 5, 4, 4, 7, 0, 4, 5, 1, 6, 2, 7, 3) +edge_face_indices = PackedInt32Array(0, 2, 0, 3, 0, 4, 0, 5, 1, 4, 1, 3, 1, 2, 1, 5, 2, 5, 2, 3, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 7, 6, 5, 4, 1, 0, 4, 5, 2, 1, 5, 6, 3, 2, 6, 7, 0, 3, 7, 4) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_et8da"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0.5, 0, 0, 0.5, 0, -2.25, 0, 0, -2.25, 0, 0, 0, 0.5, 1.5, 0, 0.5, 1.5, -2.25, 0, 1.5, -2.25, 0, 1.5, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 1, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 7, 6, 6, 5, 5, 4, 4, 7, 0, 4, 5, 1, 6, 2, 7, 3) +edge_face_indices = PackedInt32Array(0, 2, 0, 3, 0, 4, 0, 5, 1, 4, 1, 3, 1, 2, 1, 5, 2, 5, 2, 3, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 7, 6, 5, 4, 1, 0, 4, 5, 2, 1, 5, 6, 3, 2, 6, 7, 0, 3, 7, 4) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_oew07"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0.5, 0, 0, 0.5, 0, -2.25, 0, 0, -2.25, 0, 0, 0, 0.5, 1.25, 0, 0.5, 1.25, -2.25, 0, 1.25, -2.25, 0, 1.25, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 1, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 7, 6, 6, 5, 5, 4, 4, 7, 0, 4, 5, 1, 6, 2, 7, 3) +edge_face_indices = PackedInt32Array(0, 2, 0, 3, 0, 4, 0, 5, 1, 4, 1, 3, 1, 2, 1, 5, 2, 5, 2, 3, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 7, 6, 5, 4, 1, 0, 4, 5, 2, 1, 5, 6, 3, 2, 6, 7, 0, 3, 7, 4) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_lmnwc"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0.5, 0, 0, 0.5, 0, -2.25, 0, 0, -2.25, 0, 0, 0, 0.5, 1, 0, 0.5, 1, -2.25, 0, 1, -2.25, 0, 1, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 1, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 7, 6, 6, 5, 5, 4, 4, 7, 0, 4, 5, 1, 6, 2, 7, 3) +edge_face_indices = PackedInt32Array(0, 2, 0, 3, 0, 4, 0, 5, 1, 4, 1, 3, 1, 2, 1, 5, 2, 5, 2, 3, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 7, 6, 5, 4, 1, 0, 4, 5, 2, 1, 5, 6, 3, 2, 6, 7, 0, 3, 7, 4) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_h3mdq"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0.5, 0, 0, 0.5, 0, -2.25, 0, 0, -2.25, 0, 0, 0, 0.5, 0.75, 0, 0.5, 0.75, -2.25, 0, 0.75, -2.25, 0, 0.75, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 1, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 7, 6, 6, 5, 5, 4, 4, 7, 0, 4, 5, 1, 6, 2, 7, 3) +edge_face_indices = PackedInt32Array(0, 2, 0, 3, 0, 4, 0, 5, 1, 4, 1, 3, 1, 2, 1, 5, 2, 5, 2, 3, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 7, 6, 5, 4, 1, 0, 4, 5, 2, 1, 5, 6, 3, 2, 6, 7, 0, 3, 7, 4) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_7df2m"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0.5, 0, 0, 0.5, 0, -2.25, 0, 0, -2.25, 0, 0, 0, 0.5, 0.5, 0, 0.5, 0.5, -2.25, 0, 0.5, -2.25, 0, 0.5, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 1, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 7, 6, 6, 5, 5, 4, 4, 7, 0, 4, 5, 1, 6, 2, 7, 3) +edge_face_indices = PackedInt32Array(0, 2, 0, 3, 0, 4, 0, 5, 1, 4, 1, 3, 1, 2, 1, 5, 2, 5, 2, 3, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 7, 6, 5, 4, 1, 0, 4, 5, 2, 1, 5, 6, 3, 2, 6, 7, 0, 3, 7, 4) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_jrmp2"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 0.25, -2.25, 0, 0.25, 0, 0, 0, 0, 0, 0, -2.25, 0.5, 0, -2.25, 0.5, 0, 0, 0.5, 0.25, 0, 0.5, 0.25, -2.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 1) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_05hhd"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 4.5, 0, 0, 4.5, 7.25, 0, 0, 7.25, 0, 0, 0, 0.25, 0, 0, 0.25, 0, 7.25, 0.25, 4.5, 7.25, 0.25, 4.5, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 1) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_l4fhu"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(2, 0.25, 0, -1, 0.25, 0, -1, 0, 0, 2, 0, 0, -1, 0, 7.25, -1, 0.25, 7.25, 2, 0, 7.25, 2, 0.25, 7.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 1) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 2, 1, 5, 5, 4, 6, 3, 4, 6, 7, 5, 0, 7, 6, 7) +edge_face_indices = PackedInt32Array(0, 3, 0, 1, 0, 2, 0, 4, 1, 2, 1, 3, 1, 5, 2, 4, 2, 5, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 7, 5, 1, 0, 6, 7, 0, 3, 6, 4, 5, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_sbcgc"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 2, -2.25, 0, 2, 0, 0, 0, 0, 0, 0, -2.25, 0.5, 0, -2.25, 0.5, 0, 0, 0.5, 2, 0, 0.5, 2, -2.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 1, 1) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_mf4ls"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 1.25, 0, 0, 1.25, 3, 0, 0, 3, 0, 0, 0, 0.25, 0, 0, 0.25, 0, 3, 0.25, 1.25, 3, 0.25, 1.25, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 1) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_ub5i5"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(2.25, 0, 0, 2.25, 0.25, 0, 2, 0.25, 0, 2, 0, 0, 2, 0.25, 7.25, 2.25, 0.25, 7.25, 2, 0, 7.25, 2.25, 0, 7.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 1, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 2, 1, 5, 5, 4, 6, 3, 4, 6, 7, 5, 0, 7, 7, 6) +edge_face_indices = PackedInt32Array(0, 3, 0, 1, 0, 2, 0, 5, 1, 2, 1, 3, 1, 4, 2, 5, 2, 4, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 7, 5, 1, 0, 7, 6, 4, 5, 7, 0, 3, 6) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_2n0n0"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 0, -9.75, 0, 0.25, -9.75, -5.25, 0.25, -9.75, -5.25, 0, -9.75, -5.25, 0, -3.5, -5.25, 0.25, -3.5, 0, 0.25, -3.5, 0, 0, -3.5) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 1, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0.25), Transform2D(1, 0, 0, 1, 0, 0.25), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0.25)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 1) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_gv5g6"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(2, 0, 5.25, 2, 0.25, 5.25, 2, 0.25, 0, 2, 0, 0, -5.25, 0.25, 0, -5.25, 0, 0, -5.25, 0.25, 5.25, -5.25, 0, 5.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 1, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 5, 3, 2, 6, 4, 2, 1, 7, 0, 3, 5, 7, 5, 4, 6, 7, 6, 1, 0) +face_vertex_normal = PackedVector3Array(1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 3, 2, 4, 6, 4, 1, 6, 7, 0, 5, 7, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 4, 1, 3, 1, 2, 2, 4, 2, 5, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 5, 3, 2, 6, 4, 2, 1, 7, 0, 3, 5, 7, 5, 4, 6, 7, 6, 1, 0) +active_vertex = -1 +active_edge = -1 +active_face = 2 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_d4q7s"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(12.75, 0, 0, -5.5, 0, 0, -5.5, 0, 2.25, 12.75, 0, 2.25, -5.5, 0.25, 0, 12.75, 0.25, 0, 12.75, 0.25, 2.25, -5.5, 0.25, 2.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 1, 0, 5, 5, 4, 6, 5, 3, 6, 7, 2, 4, 7, 6, 7) +edge_face_indices = PackedInt32Array(0, 1, 0, 3, 0, 5, 0, 2, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 1, 0, 5, 6, 5, 0, 3, 7, 2, 1, 4, 6, 7, 4, 5, 6, 3, 2, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_fijbs"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0.250001, 0, -14.25, 0.250001, 1.5, -14.25, 6.22887e-07, 1.5, -14.25, 6.22887e-07, 0, -14.25, 0, 1.5, 3.75, 0, 0, 3.75, 0.25, 1.5, 3.75, 0.25, 0, 3.75) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 1, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 3, 2, 4, 6, 4, 1, 6, 7, 0, 5, 7, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 4, 1, 3, 1, 2, 2, 4, 2, 5, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 5, 3, 2, 6, 4, 2, 1, 7, 0, 3, 5, 7, 5, 4, 6, 7, 6, 1, 0) +active_vertex = -1 +active_edge = -1 +active_face = 1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_h6put"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(6.22887e-07, 0.75, -15.75, 0, 0.75, 2.25, 0, 0, 2.25, 6.22887e-07, 0, -15.75, 0.25, 0.75, 2.25, 0.250001, 0.75, -15.75, 0.250001, 0, -15.75, 0.25, 0, 2.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(2, 1, 0, 0, 0, 2) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(1, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 1, 0, 5, 5, 4, 6, 5, 3, 6, 4, 7, 7, 2, 7, 6) +edge_face_indices = PackedInt32Array(0, 1, 0, 3, 0, 4, 0, 2, 1, 3, 1, 2, 1, 5, 2, 5, 2, 4, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 1, 0, 5, 6, 5, 0, 3, 4, 7, 2, 1, 6, 3, 2, 7, 4, 5, 6, 7) +active_vertex = -1 +active_edge = -1 +active_face = 0 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_ptk2q"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(1.25, 2, 0, 1.25, 2, 0.25, 1.25, 0, 0.25, 1.25, 0, 0, 4.25, 0, 0.25, 4.25, 0, 0, 4.25, 2, 0.25, 4.25, 2, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(1, 0, 0, 0, -1, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, -7.75, -1.75), Transform2D(1, 0, 0, 1, -7.75, -0.5), Transform2D(1, 0, 0, 1, -7.75, -0.5), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, -7.75, -1.75)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 1, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 5, 3, 2, 6, 4, 2, 1, 7, 0, 3, 5, 7, 5, 4, 6, 7, 6, 1, 0) +face_vertex_normal = PackedVector3Array(-1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 3, 2, 4, 6, 4, 1, 6, 7, 0, 5, 7, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 4, 1, 3, 1, 2, 2, 4, 2, 5, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 5, 3, 2, 6, 4, 2, 1, 7, 0, 3, 5, 7, 5, 4, 6, 7, 6, 1, 0) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_y7ql2"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(4.25, 2, 0.25, 4.25, 0, 0.25, 4.25, 0, 0, 4.25, 2, 0, 6.75, 0, 0, 6.75, 0, 0.25, 6.75, 2, 0, 6.75, 2, 0.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(-1, 0, 0, 0, -1, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, -7.75, -0.5), Transform2D(1, 0, 0, 1, -7.75, -0.5), Transform2D(1, 0, 0, 1, -7.75, -0.5), Transform2D(1, 0, 0, 1, -7.75, -0.5), Transform2D(1, 0, 0, 1, -7.75, -0.5), Transform2D(1, 0, 0, 1, -7.75, -0.5)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 1, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 7, 5, 1, 0, 7, 6, 4, 5, 7, 0, 3, 6) +face_vertex_normal = PackedVector3Array(-1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 2, 1, 5, 5, 4, 6, 3, 4, 6, 7, 5, 0, 7, 7, 6) +edge_face_indices = PackedInt32Array(0, 3, 0, 1, 0, 2, 0, 5, 1, 2, 1, 3, 1, 4, 2, 5, 2, 4, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 7, 5, 1, 0, 7, 6, 4, 5, 7, 0, 3, 6) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_k1m7j"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0.25, 5.25, -2.25, -6.6142e-08, 5.25, -2.25, -7.76449e-08, 5.25, -3.25, 0.25, 5.25, -3.25, -7.76449e-08, 1.5, -3.25, 0.25, 1.5, -3.25, -6.6142e-08, 1.5, -2.25, 0.25, 1.5, -2.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, -1, 0, 0, 0, -1) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 1, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 5, 3, 2, 4, 2, 1, 6, 7, 6, 1, 0, 7, 0, 3, 5, 7, 5, 4, 6) +face_vertex_normal = PackedVector3Array(0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, -1, 0, 1.15029e-08, -1, 0, 1.15029e-08, -1, 0, 1.15029e-08, -1, 0, 1.15029e-08, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 3, 2, 4, 1, 6, 6, 4, 7, 6, 0, 7, 5, 7) +edge_face_indices = PackedInt32Array(0, 3, 0, 2, 0, 1, 0, 4, 1, 5, 1, 4, 1, 2, 2, 3, 2, 5, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 5, 3, 2, 4, 2, 1, 6, 7, 6, 1, 0, 7, 0, 3, 5, 7, 5, 4, 6) +active_vertex = -1 +active_edge = -1 +active_face = 3 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_s4550"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0.25, 5.25, 1, -2.87574e-08, 5.25, 1, -4.02603e-08, 5.25, 0, 0.25, 5.25, 0, -4.02603e-08, 1.5, 0, -2.87574e-08, 1.5, 1, 0.25, 1.5, 0, 0.25, 1.5, 1) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, -1, -1, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 1, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 7, 5, 1, 0, 7, 6, 4, 5, 7, 0, 3, 6) +face_vertex_normal = PackedVector3Array(0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, -1, 0, 1.15029e-08, -1, 0, 1.15029e-08, -1, 0, 1.15029e-08, -1, 0, 1.15029e-08, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 2, 1, 5, 5, 4, 6, 3, 4, 6, 7, 5, 0, 7, 7, 6) +edge_face_indices = PackedInt32Array(0, 3, 0, 1, 0, 2, 0, 5, 1, 2, 1, 3, 1, 4, 2, 5, 2, 4, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 7, 5, 1, 0, 7, 6, 4, 5, 7, 0, 3, 6) +active_vertex = -1 +active_edge = -1 +active_face = 2 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_j6b30"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(-6.6142e-08, 5.25, -2.25, -6.6142e-08, 3.75, -2.25, 0.25, 3.75, -2.25, 0.25, 5.25, -2.25, 0.25, 3.75, 0, 0.25, 5.25, 0, -4.02603e-08, 3.75, 0, -4.02603e-08, 5.25, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(-1, 0, -1, 0, -1, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 1, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 5, 3, 2, 6, 4, 2, 1, 7, 0, 3, 5, 7, 5, 4, 6, 7, 6, 1, 0) +face_vertex_normal = PackedVector3Array(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, -1, 0, 1.15029e-08, -1, 0, 1.15029e-08, -1, 0, 1.15029e-08, -1, 0, 1.15029e-08) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 3, 2, 4, 6, 4, 1, 6, 7, 0, 5, 7, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 4, 1, 3, 1, 2, 2, 4, 2, 5, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 5, 3, 2, 6, 4, 2, 1, 7, 0, 3, 5, 7, 5, 4, 6, 7, 6, 1, 0) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_iqntg"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 0, -0.25, 0, 0.25, -0.25, 0, 0.25, 1.25, 0, 0, 1.25, 2.25, 0, 1.25, 2.25, 0.25, 1.25, 2.25, 0.25, -0.25, 2.25, 0, -0.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(-1, -1, 0, -1, -1, -1) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 1, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +face_vertex_normal = PackedVector3Array(-1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +active_vertex = -1 +active_edge = -1 +active_face = 2 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_ceeyf"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0.25, 0, -0.75, 0, 0, -0.75, 0, 0, 0.75, 0.25, 0, 0.75, 0.25, 2.5, 0.75, 0, 2.5, 0.75, 0, 2.5, -0.75, 0.25, 2.5, -0.75) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 1) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +face_vertex_normal = PackedVector3Array(0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_ti456"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0.25, -2, 0, 0, -2, 0, 0, -2, 1.5, 0.25, -2, 1.5, 0, 0.5, 1.5, 0, 0.5, 0, 0.25, 0.5, 1.5, 0.25, 0.5, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(1, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 7, 5, 1, 0, 7, 6, 4, 5, 7, 0, 3, 6) +face_vertex_normal = PackedVector3Array(0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 2, 1, 5, 5, 4, 6, 3, 4, 6, 7, 5, 0, 7, 7, 6) +edge_face_indices = PackedInt32Array(0, 3, 0, 1, 0, 2, 0, 5, 1, 2, 1, 3, 1, 4, 2, 5, 2, 4, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 7, 5, 1, 0, 7, 6, 4, 5, 7, 0, 3, 6) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_eohsa"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(3.5, -2.5, 0, -1.25, -2.5, 0, -1.25, -2.5, 2, 3.5, -2.5, 2, 3.5, 0.25, 2, -1.25, 0.25, 2, -1.25, 0.25, 0, 3.5, 0.25, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 1, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0.5), Transform2D(1, 0, 0, 1, 0, 0.5), Transform2D(1, 0, 0, 1, 0, 0.5), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0.5)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +face_vertex_normal = PackedVector3Array(0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_1plnc"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(1.5, 0.25, 0, 0, 0.25, 0, 0, -2.5, 0, 1.5, -2.5, 0, 0, -2.5, 2, 1.5, -2.5, 3.5, 0, 0.25, 2, 1.5, 0.25, 3.5) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 1) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0.5), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0.5), Transform2D(1, 0, 0, 1, 0, 0.5), Transform2D(1, 0, 0, 1, 0, 0.5), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 1) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 5, 3, 2, 6, 4, 2, 1, 0, 3, 5, 7, 6, 7, 5, 4, 6, 1, 0, 7) +face_vertex_normal = PackedVector3Array(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -0.707107, 0, 0.707107, -0.707107, 0, 0.707107, -0.707107, 0, 0.707107, -0.707107, 0, 0.707107, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 3, 2, 4, 6, 4, 1, 6, 5, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 4, 1, 3, 1, 2, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 5, 3, 2, 6, 4, 2, 1, 0, 3, 5, 7, 6, 7, 5, 4, 6, 1, 0, 7) +active_vertex = -1 +active_edge = -1 +active_face = 5 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_frra2"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, -2.5, -1.5, 1.5, -2.5, -1.5, 1.5, 0.25, -1.5, 0, 0.25, -1.5, 0, 0.25, 3.5, 1.5, 0.25, 3.5, 1.5, -2.5, 3.5, 0, -2.5, 3.5) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 1, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0.5), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0.5), Transform2D(1, 0, 0, 1, 0, 0.5), Transform2D(1, 0, 0, 1, 0, 0.5), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 1, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +face_vertex_normal = PackedVector3Array(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +active_vertex = -1 +active_edge = -1 +active_face = 1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_buo1k"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(1.5, -2.5, 2, 1.5, -2.5, 0, 0, -2.5, -1.5, 0, -2.5, 3.5, 0, 0.25, 3.5, 0, 0.25, -1.5, 1.5, 0.25, 0, 1.5, 0.25, 2) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(-1, -1, -1, -1, -1, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0.5), Transform2D(1, 0, 0, 1, 0, 0.5), Transform2D(1, 0, 0, 1, 0, 0.5), Transform2D(1, 0, 0, 1, 0, 0.5), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 1) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 4, 7, 0, 3, 6, 1, 0, 7, 6, 7, 4, 5) +face_vertex_normal = PackedVector3Array(0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0.707107, 0, -0.707107, 0.707107, 0, -0.707107, 0.707107, 0, -0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 0.707107, 0.707107, 0, 0.707107, 0.707107, 0, 0.707107, 0.707107, 0, 0.707107, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 7, 6) +edge_face_indices = PackedInt32Array(0, 4, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 5, 2, 5, 2, 4, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 4, 7, 0, 3, 6, 1, 0, 7, 6, 7, 4, 5) +active_vertex = -1 +active_edge = -1 +active_face = 5 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_l7i2k"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(-4.75, 3.25, 0, -4.75, -2.75, 0, 1.25, -2.75, 0, 1.25, 3.25, 0, 1.25, 3.25, 0.25, 1.25, -2.75, 0.25, -4.75, -2.75, 0.25, -4.75, 3.25, 0.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 1) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +face_vertex_normal = PackedVector3Array(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_lq4o7"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, -3, -12.25, 0.25, -3, -12.25, 0.25, 3.25, -12.25, 0, 3.25, -12.25, 0, 3.25, 0, 0.25, 3.25, 0, 0.25, -3, 0, 0, -3, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 2.5, 0), Transform2D(1, 0, 0, 1, 2.5, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 2.5, 0), Transform2D(1, 0, 0, 1, 2.5, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(1, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +face_vertex_normal = PackedVector3Array(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_ixwgh"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(-2.5, 0, -10.25, 10.5, 0, -10.25, 10.5, 0.25, -10.25, -2.5, 0.25, -10.25, -2.5, 0.25, 2, 10.5, 0.25, 2, 10.5, 0, 2, -2.5, 0, 2) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 2), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 2), Transform2D(1, 0, 0, 1, 0, 2), Transform2D(1, 0, 0, 1, 0, 2), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(1, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +face_vertex_normal = PackedVector3Array(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_0w8kr"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(1, 3.25, 0.25, 0, 3.25, 0.25, 0, 3.25, 0, 1, 3.25, 0, 0, 0, 0, 0, 0, 0.25, 1, 0, 0, 1, 0, 0.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 7, 5, 1, 0, 7, 6, 4, 5, 7, 0, 3, 6) +face_vertex_normal = PackedVector3Array(0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 2, 1, 5, 5, 4, 6, 3, 4, 6, 7, 5, 0, 7, 7, 6) +edge_face_indices = PackedInt32Array(0, 3, 0, 1, 0, 2, 0, 5, 1, 2, 1, 3, 1, 4, 2, 5, 2, 4, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 7, 5, 1, 0, 7, 6, 4, 5, 7, 0, 3, 6) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_0g6lq"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 3.5, 0, 0, -2.5, 0, 1.5, -2.5, 0, 1.5, 3.5, 0, 1.5, 3.5, 0.25, 1.5, -2.5, 0.25, 0, -2.5, 0.25, 0, 3.5, 0.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 1, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +face_vertex_normal = PackedVector3Array(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_23031"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(1.5, 0, 1.75, 1.5, 3.25, 1.75, 1.5, 3.25, 1.5, 1.5, 0, 1.5, 0, 3.25, 0, 0, 3.25, 0.25, 0, 0, 0, 0, 0, 0.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 1, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 6, 4, 5, 7, 0, 3, 6, 7, 1, 0, 7, 5) +face_vertex_normal = PackedVector3Array(1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0.707107, 0, -0.707107, 0.707107, 0, -0.707107, 0.707107, 0, -0.707107, 0.707107, 0, -0.707107, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, -0.707107, 0, 0.707107, -0.707107, 0, 0.707107, -0.707107, 0, 0.707107, -0.707107, 0, 0.707107) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 2, 1, 5, 5, 4, 6, 3, 4, 6, 5, 7, 7, 6, 7, 0) +edge_face_indices = PackedInt32Array(0, 5, 0, 1, 0, 2, 0, 4, 1, 2, 1, 5, 1, 3, 2, 4, 2, 3, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 6, 4, 5, 7, 0, 3, 6, 7, 1, 0, 7, 5) +active_vertex = -1 +active_edge = -1 +active_face = 4 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_m70x5"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(1.5, 3.5, -1.5, 1.5, -2.5, -1.5, 1.75, -2.5, -1.5, 1.75, 3.5, -1.5, 0, 3.5, 0.25, 0, -2.5, 0.25, 0, -2.5, 0, 0, 3.5, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 1, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +face_vertex_normal = PackedVector3Array(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0.707107, 0, 0.707107, 0.707107, 0, 0.707107, 0.707107, 0, 0.707107, 0.707107, 0, 0.707107, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -0.707107, 0, -0.707107, -0.707107, 0, -0.707107, -0.707107, 0, -0.707107, -0.707107, 0, -0.707107) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_j05jd"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0.25, -2.5, 0, 0, -2.5, 0, 0, -2.5, 2, 0.25, -2.5, 2, 0.25, 3.5, 2, 0, 3.5, 2, 0, 3.5, 0, 0.25, 3.5, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(1, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +face_vertex_normal = PackedVector3Array(0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_a4kox"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0.25, -2.25, 0.75, -1.25, -2.25, -0.75, -1.5, -2.25, -0.75, 0, -2.25, 0.75, 0, 3.75, 0.75, -1.5, 3.75, -0.75, -1.25, 3.75, -0.75, 0.25, 3.75, 0.75) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(1, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +face_vertex_normal = PackedVector3Array(0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, -0.707107, 0, 0.707107, -0.707107, 0, 0.707107, -0.707107, 0, 0.707107, -0.707107, 0, 0.707107, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0.707107, 0, -0.707107, 0.707107, 0, -0.707107, 0.707107, 0, -0.707107, 0.707107, 0, -0.707107) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_3kwtc"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0.25, -2.25, 1, 0.25, -2.25, -7.75, 0, -2.25, -7.75, 0, -2.25, 1, 0, 3.75, 1, 0, 3.75, -7.75, 0.25, 3.75, -7.75, 0.25, 3.75, 1) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 1, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +face_vertex_normal = PackedVector3Array(0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_k2tos"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(7, -2, 0.25, 7, -2, 0, 7, 4.25, 0, 7, 4.25, 0.25, 10.75, -2, 0, 10.75, -2, 0.25, 10.75, 4.25, 0.25, 10.75, 4.25, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 3.5), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 3.5), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 3.5, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 1, 0, 5, 6, 5, 0, 3, 7, 6, 3, 2, 7, 2, 1, 4, 7, 4, 5, 6) +face_vertex_normal = PackedVector3Array(-1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 1, 0, 5, 5, 4, 6, 5, 3, 6, 7, 6, 2, 7, 4, 7) +edge_face_indices = PackedInt32Array(0, 1, 0, 4, 0, 3, 0, 2, 1, 4, 1, 2, 1, 5, 2, 5, 2, 3, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 1, 0, 5, 6, 5, 0, 3, 7, 6, 3, 2, 7, 2, 1, 4, 7, 4, 5, 6) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_lnrdi"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(-2.5, 0, 2, -2.5, 0, 0, -2.5, 0.25, 0, -2.5, 0.25, 2, 10.25, 0.25, 0, 10.25, 0, 0, 10.25, 0.25, 2, 10.25, 0, 2) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, -1) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 3.5, 1.5), Transform2D(1, 0, 0, 1, 0, 1.5), Transform2D(1, 0, 0, 1, 0, 3.5), Transform2D(1, 0, 0, 1, 0, 3.5), Transform2D(1, 0, 0, 1, 3.5, 1.5), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(1, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 7, 5, 1, 0, 7, 6, 4, 5, 7, 0, 3, 6) +face_vertex_normal = PackedVector3Array(-1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 2, 1, 5, 5, 4, 6, 3, 4, 6, 7, 5, 0, 7, 7, 6) +edge_face_indices = PackedInt32Array(0, 3, 0, 1, 0, 2, 0, 5, 1, 2, 1, 3, 1, 4, 2, 5, 2, 4, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 7, 5, 1, 0, 7, 6, 4, 5, 7, 0, 3, 6) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_abjqm"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 0, 0.5, 0, 0, 0, 0, 3.75, 0, 0, 3.75, 0.5, 0.5, 3.75, 0, 0.5, 3.75, 0.5, 0.5, 0, 0.5, 0.5, 0, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 3.5, 1.5), Transform2D(1, 0, 0, 1, 2.5, 3.5), Transform2D(1, 0, 0, 1, 2.5, 1.5), Transform2D(1, 0, 0, 1, 2.5, 1.5), Transform2D(1, 0, 0, 1, 2.5, 3.5), Transform2D(1, 0, 0, 1, 3.5, 1.5)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 1, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 5, 3, 2, 6, 0, 3, 5, 7, 4, 2, 1, 7, 1, 0, 6, 7, 6, 5, 4) +face_vertex_normal = PackedVector3Array(-1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 3, 2, 4, 6, 0, 5, 6, 7, 4, 1, 7, 6, 7) +edge_face_indices = PackedInt32Array(0, 4, 0, 3, 0, 1, 0, 2, 1, 5, 1, 2, 1, 3, 2, 4, 2, 5, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 5, 3, 2, 6, 0, 3, 5, 7, 4, 2, 1, 7, 1, 0, 6, 7, 6, 5, 4) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_p71co"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 0, 0.5, 0, 0, 0, 0, 3.75, 0, 0, 3.75, 0.5, 0.5, 3.75, 0, 0.5, 3.75, 0.5, 0.5, 0, 0.5, 0.5, 0, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 3.75, 1.5), Transform2D(1, 0, 0, 1, 2.5, 3.75), Transform2D(1, 0, 0, 1, 2.5, 1.5), Transform2D(1, 0, 0, 1, 2.5, 1.5), Transform2D(1, 0, 0, 1, 2.5, 3.75), Transform2D(1, 0, 0, 1, 3.75, 1.5)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 1, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 5, 3, 2, 6, 0, 3, 5, 7, 4, 2, 1, 7, 1, 0, 6, 7, 6, 5, 4) +face_vertex_normal = PackedVector3Array(-1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 3, 2, 4, 6, 0, 5, 6, 7, 4, 1, 7, 6, 7) +edge_face_indices = PackedInt32Array(0, 4, 0, 3, 0, 1, 0, 2, 1, 5, 1, 2, 1, 3, 2, 4, 2, 5, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 5, 3, 2, 6, 0, 3, 5, 7, 4, 2, 1, 7, 1, 0, 6, 7, 6, 5, 4) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_7wbun"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 0, 0.5, 0, 0, 0, 0, 3.75, 0, 0, 3.75, 0.5, 0.5, 3.75, 0, 0.5, 3.75, 0.5, 0.5, 0, 0.5, 0.5, 0, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 3.75, 1.5), Transform2D(1, 0, 0, 1, -0.5, 3.75), Transform2D(1, 0, 0, 1, -0.5, 1.5), Transform2D(1, 0, 0, 1, -0.5, 1.5), Transform2D(1, 0, 0, 1, -0.5, 3.75), Transform2D(1, 0, 0, 1, 3.75, 1.5)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 1, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 5, 3, 2, 6, 0, 3, 5, 7, 4, 2, 1, 7, 1, 0, 6, 7, 6, 5, 4) +face_vertex_normal = PackedVector3Array(-1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 3, 2, 4, 6, 0, 5, 6, 7, 4, 1, 7, 6, 7) +edge_face_indices = PackedInt32Array(0, 4, 0, 3, 0, 1, 0, 2, 1, 5, 1, 2, 1, 3, 2, 4, 2, 5, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 5, 3, 2, 6, 0, 3, 5, 7, 4, 2, 1, 7, 1, 0, 6, 7, 6, 5, 4) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_735wj"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 0, 0.5, 0, 0, 0, 0, 3.75, 0, 0, 3.75, 0.5, 0.5, 3.75, 0, 0.5, 3.75, 0.5, 0.5, 0, 0.5, 0.5, 0, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 3.5, 1.5), Transform2D(1, 0, 0, 1, 0, 3.5), Transform2D(1, 0, 0, 1, 0, 1.5), Transform2D(1, 0, 0, 1, 0, 1.5), Transform2D(1, 0, 0, 1, 0, 3.5), Transform2D(1, 0, 0, 1, 3.5, 1.5)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 1, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 5, 3, 2, 6, 0, 3, 5, 7, 4, 2, 1, 7, 1, 0, 6, 7, 6, 5, 4) +face_vertex_normal = PackedVector3Array(-1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 3, 2, 4, 6, 0, 5, 6, 7, 4, 1, 7, 6, 7) +edge_face_indices = PackedInt32Array(0, 4, 0, 3, 0, 1, 0, 2, 1, 5, 1, 2, 1, 3, 2, 4, 2, 5, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 5, 3, 2, 6, 0, 3, 5, 7, 4, 2, 1, 7, 1, 0, 6, 7, 6, 5, 4) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_580c6"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(3, 1.5, 0, 0, 1.5, 0, 0, 0, 0, 3, 0, 0, 3, 0, 0.5, 0, 0, 0.5, 0, 1.5, 0.5, 3, 1.5, 0.5) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 1.25, 2), Transform2D(1, 0, 0, 1, 1.25, 3), Transform2D(1, 0, 0, 1, 3, 2), Transform2D(1, 0, 0, 1, 3, 2), Transform2D(1, 0, 0, 1, 1.25, 2), Transform2D(1, 0, 0, 1, 1.25, 3)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 1) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +face_vertex_normal = PackedVector3Array(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_unolj"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(3, 1.25, 0, 0, 1.25, 0, 0, 0, 0, 3, 0, 0, 3, 0, 0.5, 0, 0, 0.5, 0, 1.25, 0.5, 3, 1.25, 0.5) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 1.25, 2), Transform2D(1, 0, 0, 1, 1.25, 3), Transform2D(1, 0, 0, 1, 3, 2), Transform2D(1, 0, 0, 1, 3, 2), Transform2D(1, 0, 0, 1, 1.25, 2), Transform2D(1, 0, 0, 1, 1.25, 3)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 1) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +face_vertex_normal = PackedVector3Array(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_fhj0t"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(3, 1, 0, 0, 1, 0, 0, 0, 0, 3, 0, 0, 3, 0, 0.5, 0, 0, 0.5, 0, 1, 0.5, 3, 1, 0.5) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 1.25, 2), Transform2D(1, 0, 0, 1, 1.25, 3), Transform2D(1, 0, 0, 1, 3, 2), Transform2D(1, 0, 0, 1, 3, 2), Transform2D(1, 0, 0, 1, 1.25, 2), Transform2D(1, 0, 0, 1, 1.25, 3)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 1) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +face_vertex_normal = PackedVector3Array(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_p7e2u"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(3, 0.75, 0, 0, 0.75, 0, 0, 0, 0, 3, 0, 0, 3, 0, 0.5, 0, 0, 0.5, 0, 0.75, 0.5, 3, 0.75, 0.5) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 1.25, 2), Transform2D(1, 0, 0, 1, 1.25, 3), Transform2D(1, 0, 0, 1, 3, 2), Transform2D(1, 0, 0, 1, 3, 2), Transform2D(1, 0, 0, 1, 1.25, 2), Transform2D(1, 0, 0, 1, 1.25, 3)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 1) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +face_vertex_normal = PackedVector3Array(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_jwdfd"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 0.25, 0, 0, 0.25, 0.5, 0, 0, 0.5, 0, 0, 0, 3, 0, 0, 3, 0, 0.5, 3, 0.25, 0.5, 3, 0.25, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 3, 2), Transform2D(1, 0, 0, 1, 1.25, 3), Transform2D(1, 0, 0, 1, 1.25, 2), Transform2D(1, 0, 0, 1, 1.25, 2), Transform2D(1, 0, 0, 1, 3, 2), Transform2D(1, 0, 0, 1, 1.25, 3)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 1) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +face_vertex_normal = PackedVector3Array(-1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_xxlr7"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0.5, 0, 0, 0, 3, 0, 0, 3, 0, 0.5, 3, 0.5, 0.5, 3, 0.5, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 3, 2), Transform2D(1, 0, 0, 1, 1.25, 3), Transform2D(1, 0, 0, 1, 1.25, 2), Transform2D(1, 0, 0, 1, 1.25, 2), Transform2D(1, 0, 0, 1, 3, 2), Transform2D(1, 0, 0, 1, 1.25, 3)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 1) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +face_vertex_normal = PackedVector3Array(-1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_ghqjh"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, -2, 0, -0.5, -2, 0, -0.5, -2, 2, 0, -2, 2, -0.5, 0.5, 2, -0.5, 0.5, 0, 0, 0.5, 2, 0, 0.5, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(1, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 7, 5, 1, 0, 7, 6, 4, 5, 7, 0, 3, 6) +face_vertex_normal = PackedVector3Array(0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 2, 1, 5, 5, 4, 6, 3, 4, 6, 7, 5, 0, 7, 7, 6) +edge_face_indices = PackedInt32Array(0, 3, 0, 1, 0, 2, 0, 5, 1, 2, 1, 3, 1, 4, 2, 5, 2, 4, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 7, 5, 1, 0, 7, 6, 4, 5, 7, 0, 3, 6) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_nxlvd"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, -2, 0, -0.5, -2, 0, -0.5, -2, 2, 0, -2, 2, -0.5, 0.25, 2, -0.5, 0.25, 0, 0, 0.25, 2, 0, 0.25, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(1, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 7, 5, 1, 0, 7, 6, 4, 5, 7, 0, 3, 6) +face_vertex_normal = PackedVector3Array(0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 2, 1, 5, 5, 4, 6, 3, 4, 6, 7, 5, 0, 7, 7, 6) +edge_face_indices = PackedInt32Array(0, 3, 0, 1, 0, 2, 0, 5, 1, 2, 1, 3, 1, 4, 2, 5, 2, 4, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 7, 5, 1, 0, 7, 6, 4, 5, 7, 0, 3, 6) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_cqwdq"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 0.25, 0, 0, 0.25, 1.5, 0, 0, 1.5, 0, 0, 0, 2.75, 0.25, 0, 2.75, 0.25, 1.5, 2.75, 0, 1.5, 2.75, 0, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 7, 6, 5, 4, 1, 0, 4, 5, 2, 1, 5, 6, 3, 2, 6, 7, 0, 3, 7, 4) +face_vertex_normal = PackedVector3Array(-1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 7, 6, 6, 5, 5, 4, 4, 7, 0, 4, 5, 1, 6, 2, 7, 3) +edge_face_indices = PackedInt32Array(0, 2, 0, 3, 0, 4, 0, 5, 1, 4, 1, 3, 1, 2, 1, 5, 2, 5, 2, 3, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 7, 6, 5, 4, 1, 0, 4, 5, 2, 1, 5, 6, 3, 2, 6, 7, 0, 3, 7, 4) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_u2c2x"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 0, 0.5, 2.25, 0, 0.5, 2.25, 0, 0, 0, 0, 0, 0, 1.5, 0.5, 2.25, 1.5, 0.5, 2.25, 1.5, 0, 0, 1.5, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, -0.25, 0.25), Transform2D(1, 0, 0, 1, -0.25, 0.25), Transform2D(1, 0, 0, 1, -0.25, 0), Transform2D(1, 0, 0, 1, 0.25, 0), Transform2D(1, 0, 0, 1, -0.25, 0), Transform2D(1, 0, 0, 1, 0.25, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 7, 6, 5, 4, 1, 0, 4, 5, 2, 1, 5, 6, 3, 2, 6, 7, 0, 3, 7, 4) +face_vertex_normal = PackedVector3Array(0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 7, 6, 6, 5, 5, 4, 4, 7, 0, 4, 5, 1, 6, 2, 7, 3) +edge_face_indices = PackedInt32Array(0, 2, 0, 3, 0, 4, 0, 5, 1, 4, 1, 3, 1, 2, 1, 5, 2, 5, 2, 3, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 7, 6, 5, 4, 1, 0, 4, 5, 2, 1, 5, 6, 3, 2, 6, 7, 0, 3, 7, 4) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_2x2uc"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 0, 0.5, 2.25, 0, 0.5, 2.25, 0, 0, 0, 0, 0, 0, 1.25, 0.5, 2.25, 1.25, 0.5, 2.25, 1.25, 0, 0, 1.25, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, -0.25, 0.25), Transform2D(1, 0, 0, 1, -0.25, 0.25), Transform2D(1, 0, 0, 1, -0.25, 0), Transform2D(1, 0, 0, 1, 0.25, 0), Transform2D(1, 0, 0, 1, -0.25, 0), Transform2D(1, 0, 0, 1, 0.25, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 7, 6, 5, 4, 1, 0, 4, 5, 2, 1, 5, 6, 3, 2, 6, 7, 0, 3, 7, 4) +face_vertex_normal = PackedVector3Array(0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 7, 6, 6, 5, 5, 4, 4, 7, 0, 4, 5, 1, 6, 2, 7, 3) +edge_face_indices = PackedInt32Array(0, 2, 0, 3, 0, 4, 0, 5, 1, 4, 1, 3, 1, 2, 1, 5, 2, 5, 2, 3, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 7, 6, 5, 4, 1, 0, 4, 5, 2, 1, 5, 6, 3, 2, 6, 7, 0, 3, 7, 4) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_6dqy5"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 0, 0.5, 2.25, 0, 0.5, 2.25, 0, 0, 0, 0, 0, 0, 1, 0.5, 2.25, 1, 0.5, 2.25, 1, 0, 0, 1, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, -0.25, 0.25), Transform2D(1, 0, 0, 1, -0.25, 0.25), Transform2D(1, 0, 0, 1, -0.25, 0), Transform2D(1, 0, 0, 1, 0.25, 0), Transform2D(1, 0, 0, 1, -0.25, 0), Transform2D(1, 0, 0, 1, 0.25, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 7, 6, 5, 4, 1, 0, 4, 5, 2, 1, 5, 6, 3, 2, 6, 7, 0, 3, 7, 4) +face_vertex_normal = PackedVector3Array(0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 7, 6, 6, 5, 5, 4, 4, 7, 0, 4, 5, 1, 6, 2, 7, 3) +edge_face_indices = PackedInt32Array(0, 2, 0, 3, 0, 4, 0, 5, 1, 4, 1, 3, 1, 2, 1, 5, 2, 5, 2, 3, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 7, 6, 5, 4, 1, 0, 4, 5, 2, 1, 5, 6, 3, 2, 6, 7, 0, 3, 7, 4) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_40vnh"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 0, 0.5, 2.25, 0, 0.5, 2.25, 0, 0, 0, 0, 0, 0, 0.75, 0.5, 2.25, 0.75, 0.5, 2.25, 0.75, 0, 0, 0.75, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, -0.25, 0.25), Transform2D(1, 0, 0, 1, -0.25, 0.25), Transform2D(1, 0, 0, 1, -0.25, 0), Transform2D(1, 0, 0, 1, 0.25, 0), Transform2D(1, 0, 0, 1, -0.25, 0), Transform2D(1, 0, 0, 1, 0.25, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 7, 6, 5, 4, 1, 0, 4, 5, 2, 1, 5, 6, 3, 2, 6, 7, 0, 3, 7, 4) +face_vertex_normal = PackedVector3Array(0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 7, 6, 6, 5, 5, 4, 4, 7, 0, 4, 5, 1, 6, 2, 7, 3) +edge_face_indices = PackedInt32Array(0, 2, 0, 3, 0, 4, 0, 5, 1, 4, 1, 3, 1, 2, 1, 5, 2, 5, 2, 3, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 7, 6, 5, 4, 1, 0, 4, 5, 2, 1, 5, 6, 3, 2, 6, 7, 0, 3, 7, 4) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_dojlf"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(2.25, 0.5, 0, 0, 0.5, 0, 0, 0, 0, 2.25, 0, 0, 2.25, 0, 0.5, 0, 0, 0.5, 0, 0.5, 0.5, 2.25, 0.5, 0.5) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, -0.25, 0), Transform2D(1, 0, 0, 1, -0.25, 0.25), Transform2D(1, 0, 0, 1, 0.25, 0), Transform2D(1, 0, 0, 1, 0.25, 0), Transform2D(1, 0, 0, 1, -0.25, 0), Transform2D(1, 0, 0, 1, -0.25, 0.25)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +face_vertex_normal = PackedVector3Array(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_oa0sq"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(2.25, 0.25, 0, 0, 0.25, 0, 0, 0, 0, 2.25, 0, 0, 2.25, 0, 0.5, 0, 0, 0.5, 0, 0.25, 0.5, 2.25, 0.25, 0.5) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, -0.25, 0), Transform2D(1, 0, 0, 1, -0.25, 0.25), Transform2D(1, 0, 0, 1, 0.25, 0), Transform2D(1, 0, 0, 1, 0.25, 0), Transform2D(1, 0, 0, 1, -0.25, 0), Transform2D(1, 0, 0, 1, -0.25, 0.25)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +face_vertex_normal = PackedVector3Array(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_rjox1"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 0, 0, -0.5, 0, 0, -0.5, 0, 2, 0, 0, 2, 0, 2, 2, -0.5, 2, 2, -0.5, 2, 0, 0, 2, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, -0.25, 0), Transform2D(1, 0, 0, 1, -0.25, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, -0.25, 0), Transform2D(1, 0, 0, 1, -0.25, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +face_vertex_normal = PackedVector3Array(0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_82x6f"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(-0.5, 1.75, 0, -0.5, 1.75, 2, -0.5, 0, 2, -0.5, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1.75, 2, 0, 1.75, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, -0.25, 0), Transform2D(1, 0, 0, 1, -0.25, 0), Transform2D(1, 0, 0, 1, -0.25, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, -0.25, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +face_vertex_normal = PackedVector3Array(-1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_8o6d1"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(-0.5, 1.5, 0, -0.5, 1.5, 2, -0.5, 0, 2, -0.5, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1.5, 2, 0, 1.5, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, -0.25, 0), Transform2D(1, 0, 0, 1, -0.25, 0), Transform2D(1, 0, 0, 1, -0.25, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, -0.25, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +face_vertex_normal = PackedVector3Array(-1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_3lark"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(-0.5, 1.25, 0, -0.5, 1.25, 2, -0.5, 0, 2, -0.5, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1.25, 2, 0, 1.25, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, -0.25, 0), Transform2D(1, 0, 0, 1, -0.25, 0), Transform2D(1, 0, 0, 1, -0.25, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, -0.25, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +face_vertex_normal = PackedVector3Array(-1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_kk4b4"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(-2, 0, 0, -2, 0, 2, 0, 0, 2, 0, 0, 0, 0, 1, 0, 0, 1, 2, -2, 1, 2, -2, 1, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, -0.25, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, -0.25, 0), Transform2D(1, 0, 0, 1, -0.25, 0), Transform2D(1, 0, 0, 1, -0.25, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 1) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +face_vertex_normal = PackedVector3Array(0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_uud16"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 0, -0.5, -2, 0, -0.5, -2, 0, 0, 0, 0, 0, 0, 0.75, -0.5, -2, 0.75, -0.5, -2, 0.75, 0, 0, 0.75, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 7, 6, 5, 4, 1, 0, 4, 5, 2, 1, 5, 6, 3, 2, 6, 7, 0, 3, 7, 4) +face_vertex_normal = PackedVector3Array(0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 7, 6, 6, 5, 5, 4, 4, 7, 0, 4, 5, 1, 6, 2, 7, 3) +edge_face_indices = PackedInt32Array(0, 2, 0, 3, 0, 4, 0, 5, 1, 4, 1, 3, 1, 2, 1, 5, 2, 5, 2, 3, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 7, 6, 5, 4, 1, 0, 4, 5, 2, 1, 5, 6, 3, 2, 6, 7, 0, 3, 7, 4) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_34ekv"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 0, -0.5, -2, 0, -0.5, -2, 0, 0, 0, 0, 0, 0, 0.5, -0.5, -2, 0.5, -0.5, -2, 0.5, 0, 0, 0.5, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 7, 6, 5, 4, 1, 0, 4, 5, 2, 1, 5, 6, 3, 2, 6, 7, 0, 3, 7, 4) +face_vertex_normal = PackedVector3Array(0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 7, 6, 6, 5, 5, 4, 4, 7, 0, 4, 5, 1, 6, 2, 7, 3) +edge_face_indices = PackedInt32Array(0, 2, 0, 3, 0, 4, 0, 5, 1, 4, 1, 3, 1, 2, 1, 5, 2, 5, 2, 3, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 7, 6, 5, 4, 1, 0, 4, 5, 2, 1, 5, 6, 3, 2, 6, 7, 0, 3, 7, 4) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_si233"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 0, -0.5, -2, 0, -0.5, -2, 0, 0, 0, 0, 0, 0, 0.25, -0.5, -2, 0.25, -0.5, -2, 0.25, 0, 0, 0.25, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 7, 6, 5, 4, 1, 0, 4, 5, 2, 1, 5, 6, 3, 2, 6, 7, 0, 3, 7, 4) +face_vertex_normal = PackedVector3Array(0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 7, 6, 6, 5, 5, 4, 4, 7, 0, 4, 5, 1, 6, 2, 7, 3) +edge_face_indices = PackedInt32Array(0, 2, 0, 3, 0, 4, 0, 5, 1, 4, 1, 3, 1, 2, 1, 5, 2, 5, 2, 3, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 7, 6, 5, 4, 1, 0, 4, 5, 2, 1, 5, 6, 3, 2, 6, 7, 0, 3, 7, 4) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_v0yir"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 2, 0, 0, 2, 0.5, 0, 0, 0.5, 0, 0, 0, 3, 0, 0, 3, 0, 0.5, 3, 2, 0.5, 3, 2, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 3, 2), Transform2D(1, 0, 0, 1, 1.25, 3), Transform2D(1, 0, 0, 1, 1.25, 2), Transform2D(1, 0, 0, 1, 1.25, 2), Transform2D(1, 0, 0, 1, 3, 2), Transform2D(1, 0, 0, 1, 1.25, 3)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +face_vertex_normal = PackedVector3Array(-1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_ddsy1"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 1.75, 0, 0, 1.75, 0.5, 0, 0, 0.5, 0, 0, 0, 3, 0, 0, 3, 0, 0.5, 3, 1.75, 0.5, 3, 1.75, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 3, 2), Transform2D(1, 0, 0, 1, 1.25, 3), Transform2D(1, 0, 0, 1, 1.25, 2), Transform2D(1, 0, 0, 1, 1.25, 2), Transform2D(1, 0, 0, 1, 3, 2), Transform2D(1, 0, 0, 1, 1.25, 3)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +face_vertex_normal = PackedVector3Array(-1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_ihlyo"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(1.25, -2, 0.25, 1.25, -2, 0, -2.25, -2, 0, -2.25, -2, 0.25, -2.25, 4.25, 0.25, -2.25, 4.25, 0, 1.25, 4.25, 0, 1.25, 4.25, 0.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 3.5), Transform2D(1, 0, 0, 1, 3.5, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 3.5), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 1) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +face_vertex_normal = PackedVector3Array(0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_lcunb"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(5.5, 1.5, 0.25, 6, 1.5, 0.25, 6, 1.5, 0, 5.5, 1.5, 0, 6, 4.25, 0, 6, 4.25, 0.25, 5.5, 4.25, 0, 5.5, 4.25, 0.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 1.25, 0), Transform2D(1, 0, 0, 1, 0.25, 0), Transform2D(1, 0, 0, 1, 0.25, 0), Transform2D(1, 0, 0, 1, 0.25, 4.75), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 1) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 7, 5, 1, 0, 7, 6, 4, 5, 7, 0, 3, 6) +face_vertex_normal = PackedVector3Array(0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 2, 1, 5, 5, 4, 6, 3, 4, 6, 7, 5, 0, 7, 7, 6) +edge_face_indices = PackedInt32Array(0, 3, 0, 1, 0, 2, 0, 5, 1, 2, 1, 3, 1, 4, 2, 5, 2, 4, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 7, 5, 1, 0, 7, 6, 4, 5, 7, 0, 3, 6) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_duqj3"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(4, 4.25, -1, 4, 4.25, -1.25, 4, -2, -1.25, 4, -2, -1, 2.75, 4.25, 0, 2.75, 4.25, 0.25, 2.75, -2, 0.25, 2.75, -2, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 4, 0), Transform2D(1, 0, 0, 1, 0, 7.5), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 7.5), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 4, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(1, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 1, 0, 5, 6, 5, 0, 3, 7, 6, 3, 2, 4, 7, 2, 1, 4, 5, 6, 7) +face_vertex_normal = PackedVector3Array(1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0.707107, 0, 0.707107, 0.707107, 0, 0.707107, 0.707107, 0, 0.707107, 0.707107, 0, 0.707107, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, -0.707107, 0, -0.707107, -0.707107, 0, -0.707107, -0.707107, 0, -0.707107, -0.707107, 0, -0.707107, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 1, 0, 5, 5, 4, 6, 5, 3, 6, 7, 6, 2, 7, 4, 7) +edge_face_indices = PackedInt32Array(0, 1, 0, 4, 0, 3, 0, 2, 1, 4, 1, 2, 1, 5, 2, 5, 2, 3, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 1, 0, 5, 6, 5, 0, 3, 7, 6, 3, 2, 4, 7, 2, 1, 4, 5, 6, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_jy606"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(3, 4.25, -1, 3, 4.25, -1.25, 3, -2, -1.25, 3, -2, -1, 4.25, 4.25, 0, 4.25, 4.25, 0.25, 4.25, -2, 0.25, 4.25, -2, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 4.25, 0), Transform2D(1, 0, 0, 1, -0.75, 7.75), Transform2D(1, 0, 0, 1, -0.75, 0), Transform2D(1, 0, 0, 1, -0.75, 7.75), Transform2D(1, 0, 0, 1, -0.75, 0), Transform2D(1, 0, 0, 1, 4.25, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(1, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 1, 0, 5, 6, 5, 0, 3, 7, 6, 3, 2, 4, 7, 2, 1, 4, 5, 6, 7) +face_vertex_normal = PackedVector3Array(-1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, -0.707107, 0, 0.707107, -0.707107, 0, 0.707107, -0.707107, 0, 0.707107, -0.707107, 0, 0.707107, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0.707107, 0, -0.707107, 0.707107, 0, -0.707107, 0.707107, 0, -0.707107, 0.707107, 0, -0.707107, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 1, 0, 5, 5, 4, 6, 5, 3, 6, 7, 6, 2, 7, 4, 7) +edge_face_indices = PackedInt32Array(0, 1, 0, 4, 0, 3, 0, 2, 1, 4, 1, 2, 1, 5, 2, 5, 2, 3, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(3, 2, 1, 0, 5, 0, 1, 4, 3, 0, 5, 6, 2, 3, 6, 7, 1, 2, 7, 4, 7, 6, 5, 4) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_eqqkq"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(5.5, 0, 1, -0.25, 0, 1, -0.25, 0.25, 1, 5.5, 0.25, 1, 4.25, 0.25, -0.25, 1, 0.25, -0.25, 1, 0, -0.25, 4.25, 0, -0.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, -1, -2.5), Transform2D(1, 0, 0, 1, -1, -0.25), Transform2D(1, 0, 0, 1, -1, -2.5), Transform2D(1, 0, 0, 1, -1, -2.5), Transform2D(1, 0, 0, 1, -1, -0.25), Transform2D(1, 0, 0, 1, -1, -2.5)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 1, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 4, 7, 0, 3, 6, 1, 0, 7, 6, 7, 4, 5) +face_vertex_normal = PackedVector3Array(0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, -0.707107, 0, -0.707107, -0.707107, 0, -0.707107, -0.707107, 0, -0.707107, -0.707107, 0, -0.707107, 0.707107, 0, -0.707107, 0.707107, 0, -0.707107, 0.707107, 0, -0.707107, 0.707107, 0, -0.707107, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 7, 6) +edge_face_indices = PackedInt32Array(0, 4, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 5, 2, 5, 2, 4, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 4, 7, 0, 3, 6, 1, 0, 7, 6, 7, 4, 5) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_rxofk"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(5.5, 0, 1, -0.25, 0, 1, -0.25, 0.25, 1, 5.5, 0.25, 1, 4.25, 0.25, -0.25, 1, 0.25, -0.25, 1, 0, -0.25, 4.25, 0, -0.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, -0.75, -0.25), Transform2D(1, 0, 0, 1, -0.75, 0.75), Transform2D(1, 0, 0, 1, -0.75, -0.25), Transform2D(1, 0, 0, 1, -0.75, -0.25), Transform2D(1, 0, 0, 1, -0.75, 0.75), Transform2D(1, 0, 0, 1, -0.75, -0.25)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 1, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 4, 7, 0, 3, 6, 1, 0, 7, 6, 7, 4, 5) +face_vertex_normal = PackedVector3Array(0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, -0.707107, 0, -0.707107, -0.707107, 0, -0.707107, -0.707107, 0, -0.707107, -0.707107, 0, -0.707107, 0.707107, 0, -0.707107, 0.707107, 0, -0.707107, 0.707107, 0, -0.707107, 0.707107, 0, -0.707107, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 7, 6) +edge_face_indices = PackedInt32Array(0, 4, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 5, 2, 5, 2, 4, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 4, 7, 0, 3, 6, 1, 0, 7, 6, 7, 4, 5) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_vjmi8"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(2.75, -2, 0, 2.75, -2, 0.25, 6, -2, 0.25, 6, -2, 0, 6, 1.5, 0.25, 6, 1.5, 0, 2.75, 1.5, 0.25, 2.75, 1.5, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0.25, 4.75), Transform2D(1, 0, 0, 1, 1.25, 0), Transform2D(1, 0, 0, 1, 0.25, 0), Transform2D(1, 0, 0, 1, 0.25, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 1.25, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 1) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 5, 3, 2, 6, 4, 2, 1, 7, 0, 3, 5, 7, 5, 4, 6, 7, 6, 1, 0) +face_vertex_normal = PackedVector3Array(0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 3, 2, 4, 6, 4, 1, 6, 7, 0, 5, 7, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 4, 1, 3, 1, 2, 2, 4, 2, 5, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 5, 3, 2, 6, 4, 2, 1, 7, 0, 3, 5, 7, 5, 4, 6, 7, 6, 1, 0) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_kiytn"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(3.25, 1.5, 0, 2.75, 1.5, 0, 2.75, 1.5, 0.25, 3.25, 1.5, 0.25, 2.75, 4.25, 0.25, 2.75, 4.25, 0, 3.25, 4.25, 0.25, 3.25, 4.25, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 1.25, 0), Transform2D(1, 0, 0, 1, 0.25, 0), Transform2D(1, 0, 0, 1, 0.25, 0), Transform2D(1, 0, 0, 1, 0.25, 4.75), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 1, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 7, 5, 1, 0, 7, 6, 4, 5, 7, 0, 3, 6) +face_vertex_normal = PackedVector3Array(0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 2, 1, 5, 5, 4, 6, 3, 4, 6, 7, 5, 0, 7, 7, 6) +edge_face_indices = PackedInt32Array(0, 3, 0, 1, 0, 2, 0, 5, 1, 2, 1, 3, 1, 4, 2, 5, 2, 4, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 7, 5, 1, 0, 7, 6, 4, 5, 7, 0, 3, 6) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_ik5xv"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(5.5, 4.25, 0, 5.5, 3.5, 0, 5.5, 3.5, 0.25, 5.5, 4.25, 0.25, 3.25, 3.5, 0.25, 3.25, 4.25, 0.25, 3.25, 3.5, 0, 3.25, 4.25, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0.25, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0.25, 4.75), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0.25, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 1, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 5, 3, 2, 6, 4, 2, 1, 7, 0, 3, 5, 7, 5, 4, 6, 7, 6, 1, 0) +face_vertex_normal = PackedVector3Array(1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 3, 2, 4, 6, 4, 1, 6, 7, 0, 5, 7, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 4, 1, 3, 1, 2, 2, 4, 2, 5, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 5, 3, 2, 6, 4, 2, 1, 7, 0, 3, 5, 7, 5, 4, 6, 7, 6, 1, 0) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_1j86l"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(-2.5, 0.25, 2.25, -2.5, 0, 2.25, -2.5, 0, 2, -2.5, 0.25, 2, 10.25, 0, 2, 10.25, 0, 2.25, 10.25, 0.25, 2, 10.25, 0.25, 2.25) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 3.5, 1.5), Transform2D(1, 0, 0, 1, 0, 3.5), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 1.5), Transform2D(1, 0, 0, 1, 0, 3.5), Transform2D(1, 0, 0, 1, 3.5, 1.5)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(1, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 7, 5, 1, 0, 6, 7, 0, 3, 6, 4, 5, 7) +face_vertex_normal = PackedVector3Array(-1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 2, 1, 5, 5, 4, 6, 3, 4, 6, 7, 5, 0, 7, 6, 7) +edge_face_indices = PackedInt32Array(0, 3, 0, 1, 0, 2, 0, 4, 1, 2, 1, 3, 1, 5, 2, 4, 2, 5, 3, 5, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 2, 1, 5, 6, 3, 2, 4, 7, 5, 1, 0, 6, 7, 0, 3, 6, 4, 5, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_r0vcq"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 0.25, 0, 0, 0.25, 0.25, 0, 0, 0.25, 0, 0, 0, 2.25, 0.25, 0, 2.25, 0.25, 0.25, 2.25, 0, 0.25, 2.25, 0, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 0, 0) +face_vertex_face_index = PackedInt32Array(0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5) +face_vertex_vertex_index = PackedInt32Array(0, 1, 2, 3, 7, 6, 5, 4, 1, 0, 4, 5, 2, 1, 5, 6, 3, 2, 6, 7, 0, 3, 7, 4) +face_vertex_normal = PackedVector3Array(-1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1) +face_vertex_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 7, 6, 6, 5, 5, 4, 4, 7, 0, 4, 5, 1, 6, 2, 7, 3) +edge_face_indices = PackedInt32Array(0, 2, 0, 3, 0, 4, 0, 5, 1, 4, 1, 3, 1, 2, 1, 5, 2, 5, 2, 3, 3, 4, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 7, 6, 5, 4, 1, 0, 4, 5, 2, 1, 5, 6, 3, 2, 6, 7, 0, 3, 7, 4) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_0bm0a"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(10.25, 0, 0, 0, 0, 0, 0, 0, 7.75, 10.25, 0, 7.75, 10.25, 0.25, 7.75, 0, 0.25, 7.75, 0, 0.25, 0, 10.25, 0.25, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 1, 0, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 0, 7, 6, 1) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[sub_resource type="Resource" id="Resource_iwv3h"] +script = ExtResource("2_8tl54") +selected = false +active = false +collsion = true +physics_layer = 0 +physics_mask = 0 +vertex_points = PackedVector3Array(0, 0, 0, 0, 0.25, 0, 0, 0.25, 3.5, 0, 0, 3.5, 4.5, 0, 3.5, 4.5, 0.25, 3.5, 4.5, 0.25, 0, 4.5, 0, 0) +vertex_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0) +edge_selected = PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +face_material_indices = PackedInt32Array(0, 0, 0, 0, 0, 0) +face_uv_transform = Array[Transform2D]([Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0), Transform2D(1, 0, 0, 1, 0, 0)]) +face_visible = PackedByteArray(1, 1, 1, 1, 1, 1) +face_color = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) +face_selected = PackedByteArray(0, 0, 0, 0, 1, 0) +face_vertex_face_index = PackedInt32Array() +face_vertex_vertex_index = PackedInt32Array() +face_vertex_normal = PackedVector3Array() +face_vertex_color = PackedColorArray() +edge_vertex_indices = PackedInt32Array(0, 1, 1, 2, 2, 3, 3, 0, 4, 3, 2, 5, 5, 4, 6, 5, 1, 6, 4, 7, 7, 0, 6, 7) +edge_face_indices = PackedInt32Array(0, 5, 0, 2, 0, 1, 0, 3, 1, 3, 1, 2, 1, 4, 2, 4, 2, 5, 3, 4, 3, 5, 4, 5) +face_vertex_count = PackedInt32Array(4, 4, 4, 4, 4, 4) +face_vertex_indices = PackedInt32Array(0, 1, 2, 3, 4, 3, 2, 5, 6, 5, 2, 1, 0, 3, 4, 7, 6, 7, 4, 5, 6, 1, 0, 7) +active_vertex = -1 +active_edge = -1 +active_face = -1 +active_face_vertex = 0 + +[node name="Node3D" type="Node3D"] + +[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 0.078807, 0.99689, 0, -0.99689, 0.078807, 0, 0, 0) + +[node name="WorldEnvironment" type="WorldEnvironment" parent="."] +environment = SubResource("Environment_0dti1") + +[node name="PlayerFirstPerson" parent="." instance=ExtResource("1_q8oa1")] +transform = Transform3D(-0.690175, 0, 0.723642, 0, 1, 0, -0.723642, 0, -0.690175, -5.49366, 0.260458, -2.58642) + +[node name="Camera3D" type="Camera3D" parent="PlayerFirstPerson"] +transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1.50602, 0) + +[node name="person" parent="." instance=ExtResource("2_k3m3v")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0.261639, -5) + +[node name="cyclops_blocks" type="Node3D" parent="."] + +[node name="Block_2" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.25, 0, -5) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_w1jh1") +materials = Array[Material]([ExtResource("5_rkmv8")]) + +[node name="Block_3" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0.25, -6.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_x6du3") +materials = Array[Material]([ExtResource("6_32uqo")]) + +[node name="Block_4" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.25, 0.25, -8.5) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_m1ckb") +materials = Array[Material]([ExtResource("7_1f8vv")]) + +[node name="Block_5" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.25, 0.25, -6.5) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_uh8fq") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_6" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.25, 0.25, -6.5) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_lknmg") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_7" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.25, 0.25, -6.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_deov3") +materials = Array[Material]([ExtResource("6_32uqo")]) + +[node name="Block_8" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.5, 0.25, -6.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_wnoai") +materials = Array[Material]([ExtResource("6_32uqo")]) + +[node name="Block_9" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 0.25, -6.5) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_advan") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_10" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0.25, -8.75) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_ebjej") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_11" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.25, 0, -10.5) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_rprio") +materials = Array[Material]([ExtResource("9_4g5kd"), ExtResource("8_1by13")]) + +[node name="Block_12" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.5, 0.25, -10) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_n6wpi") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_13" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.5, -0.75, -14.75) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_8qprg") +materials = Array[Material]([ExtResource("6_32uqo")]) + +[node name="Block_14" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.5, -0.25, -3.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_xwvui") +materials = Array[Material]([ExtResource("10_inad6"), ExtResource("8_1by13")]) + +[node name="Block_15" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.25, 1.75, -7) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_ktu2t") +materials = Array[Material]([ExtResource("7_1f8vv"), ExtResource("11_pkxin"), ExtResource("5_rkmv8")]) + +[node name="Block_16" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 4.75, 1.75, -8.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_uoyen") +materials = Array[Material]([ExtResource("7_1f8vv"), ExtResource("11_pkxin"), ExtResource("5_rkmv8")]) + +[node name="Block_17" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 3.25, 0.25, -8.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_wuoi6") +materials = Array[Material]([ExtResource("7_1f8vv")]) + +[node name="Block_18" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.25, 0, -8.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_vb6ou") +materials = Array[Material]([ExtResource("5_rkmv8")]) + +[node name="Block_21" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11.75, 1.75, -6.75) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_xgegd") +materials = Array[Material]([ExtResource("7_1f8vv"), ExtResource("11_pkxin"), ExtResource("5_rkmv8")]) + +[node name="Block_22" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11.75, 0.25, -8.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_e531m") +materials = Array[Material]([ExtResource("7_1f8vv")]) + +[node name="Block_23" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -8.75, 1.75, -12.75) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_lkbfv") +materials = Array[Material]([ExtResource("7_1f8vv"), ExtResource("11_pkxin"), ExtResource("5_rkmv8")]) + +[node name="Block_24" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -10.25, 0.25, -12.75) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_i6abf") +materials = Array[Material]([ExtResource("7_1f8vv")]) + +[node name="Block_25" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.75, 0.25, -6.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_j44yc") +materials = Array[Material]([ExtResource("6_32uqo")]) + +[node name="Block_26" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, -1.25, -14.5) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_axpyr") +materials = Array[Material]([ExtResource("9_4g5kd")]) + +[node name="Block_27" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, -1.25, -16.5) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_5t0jw") +materials = Array[Material]([ExtResource("9_4g5kd")]) + +[node name="Block_28" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.5, -1, -10.75) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_3f524") +materials = Array[Material]([ExtResource("6_32uqo")]) + +[node name="Block_32" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.5, -1, -10.75) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_3fu0s") +materials = Array[Material]([ExtResource("8_1by13"), ExtResource("6_32uqo")]) + +[node name="Block_33" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.25, -1, -10.75) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_fmcdl") +materials = Array[Material]([ExtResource("8_1by13"), ExtResource("6_32uqo")]) + +[node name="Block_34" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.25, -1, -11.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_ipwex") +materials = Array[Material]([ExtResource("8_1by13"), ExtResource("6_32uqo")]) + +[node name="Block_35" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.25, -1, -11.75) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_5lhsd") +materials = Array[Material]([ExtResource("8_1by13"), ExtResource("6_32uqo")]) + +[node name="Block_36" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.25, -1, -12.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_v7hur") +materials = Array[Material]([ExtResource("8_1by13"), ExtResource("6_32uqo")]) + +[node name="Block_37" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.5, -1, -14) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_ue0uy") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_39" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -2.75, -1, -22.75) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_d1717") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_41" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.25, 0.75, -16.75) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_0iahw") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_42" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.25, 1.75, -13) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_k1h4k") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_43" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.25, 0, -12.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_ue4dp") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_38" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.25, -1, -17.5) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_10lmo") +materials = Array[Material]([ExtResource("6_32uqo")]) + +[node name="Block_40" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6, 0, -17) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_ip6vr") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_44" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.25, 3.25, -17.5) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_umbpm") +materials = Array[Material]([ExtResource("6_32uqo")]) + +[node name="Block_45" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.25, -1.25, -16.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_ypayr") +materials = Array[Material]([ExtResource("9_4g5kd")]) + +[node name="Block_46" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.5, 0, -12.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_pbl1y") +materials = Array[Material]([ExtResource("12_p3xns")]) + +[node name="Block_47" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.5, 1.75, -13) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_yvysr") +materials = Array[Material]([ExtResource("12_p3xns")]) + +[node name="Block_48" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.5, 0.75, -16.75) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_lwgho") +materials = Array[Material]([ExtResource("12_p3xns")]) + +[node name="Block_49" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.25, 0, -12.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_0e1mw") +materials = Array[Material]([ExtResource("12_p3xns")]) + +[node name="Block_50" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 9.75, 0, -12) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_mr18w") +materials = Array[Material]([ExtResource("12_p3xns")]) + +[node name="Block_51" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 9.75, 0, -17.75) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_3as7x") +materials = Array[Material]([ExtResource("12_p3xns")]) + +[node name="Block_52" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.25, -1, -14.75) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_86vwi") +materials = Array[Material]([ExtResource("12_p3xns")]) + +[node name="Block_53" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.25, -1, -16.5) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_06qkb") +materials = Array[Material]([ExtResource("12_p3xns")]) + +[node name="Block_54" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.25, 1, -16.5) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_ua4ko") +materials = Array[Material]([ExtResource("12_p3xns")]) + +[node name="Block_55" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.25, 2.25, -6.5) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_j6mjo") +materials = Array[Material]([ExtResource("8_1by13"), ExtResource("12_p3xns")]) + +[node name="Block_57" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -6.5, 2.25, -11) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_htepy") +materials = Array[Material]([ExtResource("8_1by13"), ExtResource("12_p3xns")]) + +[node name="Block_58" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 3, 2.25, -8.75) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_n8mbk") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_59" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.25, 2.25, -6.5) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_gl6xo") +materials = Array[Material]([ExtResource("8_1by13"), ExtResource("12_p3xns")]) + +[node name="Block_60" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -6.5, 2.25, -8.75) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_grae7") +materials = Array[Material]([ExtResource("8_1by13"), ExtResource("12_p3xns")]) + +[node name="Block_61" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.25, 0, -9) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_4nnf0") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_63" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -7.75, 2.25, -6.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_prnxu") +materials = Array[Material]([ExtResource("8_1by13"), ExtResource("12_p3xns")]) + +[node name="Block_64" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.25, 0, -6.5) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_5iiym") +materials = Array[Material]([ExtResource("7_1f8vv"), ExtResource("8_1by13")]) + +[node name="Block_65" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.25, 0, -6.5) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_j1ljg") +materials = Array[Material]([ExtResource("7_1f8vv"), ExtResource("8_1by13")]) + +[node name="Block_66" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.25, 0, -6.5) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_84ihd") +materials = Array[Material]([ExtResource("7_1f8vv"), ExtResource("8_1by13")]) + +[node name="Block_62" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.75, 0.25, -5.75) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_3u4yx") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_67" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.25, 0, -10.5) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_obbnw") +materials = Array[Material]([ExtResource("9_4g5kd"), ExtResource("8_1by13")]) + +[node name="Block_68" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.25, 0, -10.5) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_1lf6r") +materials = Array[Material]([ExtResource("9_4g5kd"), ExtResource("8_1by13")]) + +[node name="Block_69" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.25, 0, -10.5) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_kay76") +materials = Array[Material]([ExtResource("9_4g5kd"), ExtResource("8_1by13")]) + +[node name="Block_70" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.25, 0, -10.5) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_8t1o0") +materials = Array[Material]([ExtResource("9_4g5kd"), ExtResource("8_1by13")]) + +[node name="Block_71" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.25, 0, -10.5) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_d1ftj") +materials = Array[Material]([ExtResource("9_4g5kd"), ExtResource("8_1by13")]) + +[node name="Block_72" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.25, 3.25, -20.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_dxsmf") +materials = Array[Material]([ExtResource("6_32uqo")]) + +[node name="Block_73" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.5, 0, -19.75) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_ojuwk") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_74" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.25, -1, -20.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_d0wjg") +materials = Array[Material]([ExtResource("6_32uqo")]) + +[node name="Block_75" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.25, 0, -6.5) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_c3i3v") +materials = Array[Material]([ExtResource("7_1f8vv"), ExtResource("8_1by13")]) + +[node name="Block_76" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.25, 0, -6.5) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_15hu7") +materials = Array[Material]([ExtResource("7_1f8vv"), ExtResource("8_1by13")]) + +[node name="Block_77" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.25, 0, -9) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_le8ff") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_78" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.25, 0, -9) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_528tg") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_79" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.25, 0, -9) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_dug5a") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_80" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.25, 0, -9) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_327h3") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_56" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -2.75, -1, -22.75) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_arfc6") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_81" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -2.75, -1, -25.75) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_05lo7") +materials = Array[Material]([ExtResource("8_1by13"), ExtResource("9_4g5kd")]) + +[node name="Block_83" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.25, -1.25, -23) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_aat7s") +materials = Array[Material]([ExtResource("9_4g5kd")]) + +[node name="Block_29" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11, -1.5, -21.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_kthfd") +materials = Array[Material]([ExtResource("9_4g5kd")]) + +[node name="Block_31" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.5, -1, -14) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_327w1") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_30" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.75, -1, -18.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_7173j") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_82" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11, -1, -21.5) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_mvqwu") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_84" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12.5, -1.25, -19.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_e0gql") +materials = Array[Material]([ExtResource("6_32uqo")]) + +[node name="Block_85" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -18.5, -1, -17) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_6fr3g") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_86" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -18.5, -1, -24.5) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_ceuwf") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_87" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11.25, -1, -24.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_wf18u") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_88" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11.25, -1, -18.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_shjcu") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_90" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -18.75, 1.25, -18.5) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_1idos") +materials = Array[Material]([ExtResource("12_p3xns")]) + +[node name="Block_91" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -18.75, 1.25, -20.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_tvj2r") +materials = Array[Material]([ExtResource("12_p3xns")]) + +[node name="Block_92" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -18.75, 1.25, -22.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_yknr3") +materials = Array[Material]([ExtResource("12_p3xns")]) + +[node name="Block_93" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -17.5, -1, -22) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_nreje") +materials = Array[Material]([ExtResource("8_1by13"), ExtResource("6_32uqo")]) + +[node name="Block_94" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -17, -1, -22) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_et8da") +materials = Array[Material]([ExtResource("8_1by13"), ExtResource("6_32uqo")]) + +[node name="Block_95" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16.5, -1, -22) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_oew07") +materials = Array[Material]([ExtResource("8_1by13"), ExtResource("6_32uqo")]) + +[node name="Block_96" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, -1, -22) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_lmnwc") +materials = Array[Material]([ExtResource("8_1by13"), ExtResource("6_32uqo")]) + +[node name="Block_97" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15.5, -1, -22) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_h3mdq") +materials = Array[Material]([ExtResource("8_1by13"), ExtResource("6_32uqo")]) + +[node name="Block_98" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15, -1, -22) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_7df2m") +materials = Array[Material]([ExtResource("8_1by13"), ExtResource("6_32uqo")]) + +[node name="Block_99" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -14.5, -1, -22) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_jrmp2") +materials = Array[Material]([ExtResource("8_1by13"), ExtResource("6_32uqo")]) + +[node name="Block_100" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21.5, -1, -24.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_05hhd") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_101" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -20.25, 1, -24.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_l4fhu") +materials = Array[Material]([ExtResource("9_4g5kd")]) + +[node name="Block_102" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -18, -1, -22) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_sbcgc") +materials = Array[Material]([ExtResource("8_1by13"), ExtResource("6_32uqo")]) + +[node name="Block_104" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11.25, 2.25, -21.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_mf4ls") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_89" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -20.25, 1, -24.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_ub5i5") +materials = Array[Material]([ExtResource("6_32uqo")]) + +[node name="Block_103" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.5, -0.25, -3.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_2n0n0") +materials = Array[Material]([ExtResource("10_inad6"), ExtResource("8_1by13")]) + +[node name="Block_1" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.25, 0, -6.5) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_gv5g6") +materials = Array[Material]([ExtResource("7_1f8vv")]) + +[node name="Block_0" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.25, 0, -1.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_d4q7s") +materials = Array[Material]([ExtResource("5_rkmv8")]) + +[node name="Block_20" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 2.75, 0.25, 1) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_fijbs") +materials = Array[Material]([ExtResource("7_1f8vv")]) + +[node name="Block_19" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 4.25, 1.75, 1) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_h6put") +materials = Array[Material]([ExtResource("7_1f8vv"), ExtResource("5_rkmv8"), ExtResource("11_pkxin")]) + +[node name="Block_106" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, -1, 4) +script = ExtResource("1_ny18x") + +[node name="Block_107" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -14, -1, 3) +script = ExtResource("1_ny18x") + +[node name="Block_105" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.25, 2.25, -6.5) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_ptk2q") +materials = Array[Material]([ExtResource("8_1by13"), ExtResource("12_p3xns")]) + +[node name="Block_108" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.25, 2.25, -6.5) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_y7ql2") +materials = Array[Material]([ExtResource("8_1by13"), ExtResource("12_p3xns")]) + +[node name="Block_109" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -2.75, -1, -25.75) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_k1m7j") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_110" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -2.75, -1, -25.75) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_s4550") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_111" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -2.75, -1, -25.75) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_j6b30") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_112" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.75, 0.25, -27) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_iqntg") +materials = Array[Material]([ExtResource("9_4g5kd")]) + +[node name="Block_113" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0.5, -26.5) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_ceeyf") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_114" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 2.5, -27.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_ti456") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_115" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.75, 0.25, -29.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_eohsa") +materials = Array[Material]([ExtResource("6_32uqo"), ExtResource("9_4g5kd")]) + +[node name="Block_116" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.75, 0.25, -29.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_1plnc") +materials = Array[Material]([ExtResource("6_32uqo"), ExtResource("9_4g5kd")]) + +[node name="Block_117" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.25, 0.25, -29.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_frra2") +materials = Array[Material]([ExtResource("6_32uqo"), ExtResource("9_4g5kd")]) + +[node name="Block_118" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.75, 0.25, -29.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_buo1k") +materials = Array[Material]([ExtResource("9_4g5kd")]) + +[node name="Block_119" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.25, 0.5, -27.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_l7i2k") +materials = Array[Material]([ExtResource("6_32uqo")]) + +[node name="Block_120" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.25, 0.5, -27.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_lq4o7") +materials = Array[Material]([ExtResource("6_32uqo")]) + +[node name="Block_121" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.5, -2.5, -29.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_ixwgh") +materials = Array[Material]([ExtResource("9_4g5kd")]) + +[node name="Block_122" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.25, 0.5, -27.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_0w8kr") +materials = Array[Material]([ExtResource("6_32uqo")]) + +[node name="Block_123" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.25, 0.25, -25.75) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_0g6lq") +materials = Array[Material]([ExtResource("6_32uqo")]) + +[node name="Block_124" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.75, 0.5, -27.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_23031") +materials = Array[Material]([ExtResource("6_32uqo")]) + +[node name="Block_125" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.75, 0.25, -25.75) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_m70x5") +materials = Array[Material]([ExtResource("6_32uqo")]) + +[node name="Block_126" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.25, 0.25, -29.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_j05jd") +materials = Array[Material]([ExtResource("6_32uqo")]) + +[node name="Block_127" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.25, 0, -30) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_a4kox") +materials = Array[Material]([ExtResource("6_32uqo")]) + +[node name="Block_128" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.75, 0, -31.75) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_3kwtc") +materials = Array[Material]([ExtResource("6_32uqo")]) + +[node name="Block_129" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.75, -0.5, -39.75) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_k2tos") +materials = Array[Material]([ExtResource("6_32uqo")]) + +[node name="Block_130" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.5, -0.25, -39.5) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_lnrdi") +materials = Array[Material]([ExtResource("9_4g5kd")]) + +[node name="Block_131" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8, 0, -38) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_abjqm") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_132" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.5, 0, -38) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_p71co") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_133" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.25, 0, -38) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_7wbun") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_134" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.5, 0, -38) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_735wj") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_135" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, -2.25, -36.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_580c6") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_136" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, -2.25, -35.75) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_unolj") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_137" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, -2.25, -35.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_fhj0t") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_138" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, -2.25, -34.75) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_p7e2u") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_139" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, -2.25, -33.75) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_jwdfd") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_140" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, -2.25, -34.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_xxlr7") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_141" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, -0.25, -29.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_ghqjh") +materials = Array[Material]([ExtResource("6_32uqo")]) + +[node name="Block_142" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.5, -0.25, -29.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_nxlvd") +materials = Array[Material]([ExtResource("6_32uqo")]) + +[node name="Block_143" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 3, -27.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_cqwdq") +materials = Array[Material]([ExtResource("6_32uqo")]) + +[node name="Block_144" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.75, -1, -24.75) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_u2c2x") +materials = Array[Material]([ExtResource("12_p3xns")]) + +[node name="Block_145" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.75, -1, -24.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_2x2uc") +materials = Array[Material]([ExtResource("12_p3xns")]) + +[node name="Block_146" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.75, -1, -23.75) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_6dqy5") +materials = Array[Material]([ExtResource("12_p3xns")]) + +[node name="Block_147" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.75, -1, -23.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_40vnh") +materials = Array[Material]([ExtResource("12_p3xns")]) + +[node name="Block_148" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.75, -1, -22.75) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_dojlf") +materials = Array[Material]([ExtResource("12_p3xns")]) + +[node name="Block_149" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.75, -1, -22.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_oa0sq") +materials = Array[Material]([ExtResource("12_p3xns")]) + +[node name="Block_150" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, -2.25, -29.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_rjox1") +materials = Array[Material]([ExtResource("6_32uqo")]) + +[node name="Block_151" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.5, -2.25, -29.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_82x6f") +materials = Array[Material]([ExtResource("6_32uqo")]) + +[node name="Block_152" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6, -2.25, -29.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_8o6d1") +materials = Array[Material]([ExtResource("6_32uqo")]) + +[node name="Block_153" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.5, -2.25, -29.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_3lark") +materials = Array[Material]([ExtResource("6_32uqo")]) + +[node name="Block_154" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7, -2.25, -29.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_kk4b4") +materials = Array[Material]([ExtResource("6_32uqo")]) + +[node name="Block_155" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7, -2.25, -29.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_uud16") +materials = Array[Material]([ExtResource("6_32uqo")]) + +[node name="Block_156" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7, -2.25, -29.75) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_34ekv") +materials = Array[Material]([ExtResource("6_32uqo")]) + +[node name="Block_157" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7, -2.25, -30.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_si233") +materials = Array[Material]([ExtResource("6_32uqo")]) + +[node name="Block_158" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, -2.25, -37.25) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_v0yir") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_159" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, -2.25, -36.75) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_ddsy1") +materials = Array[Material]([ExtResource("8_1by13")]) + +[node name="Block_160" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.75, -0.5, -39.75) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_ihlyo") +materials = Array[Material]([ExtResource("6_32uqo")]) + +[node name="Block_161" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7, -0.5, -41) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_lcunb") +materials = Array[Material]([ExtResource("6_32uqo")]) + +[node name="Block_162" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.25, -0.5, -39.75) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_duqj3") +materials = Array[Material]([ExtResource("6_32uqo")]) + +[node name="Block_163" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, -0.5, -39.75) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_jy606") +materials = Array[Material]([ExtResource("6_32uqo")]) + +[node name="Block_165" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.25, -0.25, -40.5) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_eqqkq") +materials = Array[Material]([ExtResource("9_4g5kd")]) + +[node name="Block_167" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.25, -2.5, -40.5) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_rxofk") +materials = Array[Material]([ExtResource("9_4g5kd")]) + +[node name="Block_164" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7, -0.5, -41) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_vjmi8") +materials = Array[Material]([ExtResource("6_32uqo")]) + +[node name="Block_166" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7, -0.5, -41) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_kiytn") +materials = Array[Material]([ExtResource("6_32uqo")]) + +[node name="Block_169" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7, -0.5, -41) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_ik5xv") +materials = Array[Material]([ExtResource("6_32uqo")]) + +[node name="Block_168" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.5, -0.25, -39.5) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_1j86l") +materials = Array[Material]([ExtResource("12_p3xns")]) + +[node name="Block_170" type="Node3D" parent="cyclops_blocks"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.75, 0.75, -40.75) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_r0vcq") +materials = Array[Material]([ExtResource("12_p3xns")]) + +[node name="ceiling" type="Node3D" parent="."] + +[node name="Block_103" type="Node3D" parent="ceiling"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21.25, 3.5, -24.5) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_0bm0a") +materials = Array[Material]([ExtResource("9_4g5kd")]) + +[node name="Block_105" type="Node3D" parent="ceiling"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11, 2.25, -21.5) +script = ExtResource("1_ny18x") +block_data = SubResource("Resource_iwv3h") +materials = Array[Material]([ExtResource("9_4g5kd")])