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Makefile
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Makefile
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# input
# NOTE: we may use gifdec in the future to support animations
# for now we use SDL2_image GIF support only
CONF ?= RELEASE # make CONF=DEBUG for debug, CONF=DIST for .zip
SRC_DIR = src
LIB_DIR = lib
SRC = $(wildcard $(SRC_DIR)/*.cpp) \
$(wildcard $(SRC_DIR)/uilib/*.cpp) \
$(wildcard $(SRC_DIR)/ui/*.cpp) \
$(wildcard $(SRC_DIR)/core/*.cpp) \
$(wildcard $(SRC_DIR)/luasandbox/*.cpp) \
$(wildcard $(SRC_DIR)/usb2snes/*.cpp) \
$(wildcard $(SRC_DIR)/uat/*.cpp) \
$(wildcard $(SRC_DIR)/ap/*.cpp) \
$(wildcard $(SRC_DIR)/luaconnector/*.cpp) \
$(wildcard $(SRC_DIR)/http/*.cpp) \
$(wildcard $(SRC_DIR)/packmanager/*.cpp)
#lib/gifdec/gifdec.c
HDR = $(wildcard $(SRC_DIR)/*.h) \
$(wildcard $(SRC_DIR)/uilib/*.h) \
$(wildcard $(SRC_DIR)/ui/*.h) \
$(wildcard $(SRC_DIR)/core/*.h) \
$(wildcard $(SRC_DIR)/luasandbox/*.h) \
$(wildcard $(SRC_DIR)/usb2snes/*.h) \
$(wildcard $(SRC_DIR)/uat/*.h) \
$(wildcard $(SRC_DIR)/ap/*.h) \
$(wildcard $(SRC_DIR)/luaconnector/*.h) \
$(wildcard $(SRC_DIR)/http/*.h) \
$(wildcard $(SRC_DIR)/packmanager/*.h) \
$(wildcard $(LIB_DIR)/tinyfiledialogs/*)
INCLUDE_DIRS = -Ilib -Ilib/lua -Ilib/asio/include -DASIO_STANDALONE -Ilib/miniz -Ilib/json/include -Ilib/valijson/include -Ilib/tinyfiledialogs -Ilib/wswrap/include #-Ilib/gifdec
WIN32_INCLUDE_DIRS = -Iwin32-lib/i686/include
WIN32_LIB_DIRS = -L./win32-lib/i686/bin -L./win32-lib/i686/lib
WIN64_INCLUDE_DIRS = -Iwin32-lib/x86_64/include
WIN64_LIB_DIRS = -L./win32-lib/x86_64/bin -L./win32-lib/x86_64/lib
SSL_LIBS = -lssl -lcrypto
NIX_LIBS = -lSDL2_ttf -lSDL2_image $(SSL_LIBS)
WIN32_LIBS = -lmingw32 -lSDL2main -lSDL2 -mwindows -lSDL2_image -lSDL2_ttf $(SSL_LIBS) -lm -lz -lwsock32 -lws2_32 -ldinput8 -ldxguid -ldxerr8 -luser32 -lusp10 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lversion -lhid -lsetupapi -lfreetype -lbz2 -lpng -luuid -lrpcrt4 -lcrypt32 -lssp -lcrypt32 -static-libgcc
WIN64_LIBS = -lmingw32 -lSDL2main -lSDL2 -mwindows -Wl,--no-undefined -Wl,--dynamicbase -Wl,--nxcompat -lSDL2_image -lSDL2_ttf $(SSL_LIBS) -lm -lz -lwsock32 -lws2_32 -ldinput8 -ldxguid -ldxerr8 -luser32 -lusp10 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lversion -lhid -lsetupapi -lfreetype -lbz2 -lpng -luuid -lrpcrt4 -lcrypt32 -lssp -lcrypt32 -static-libgcc -Wl,--high-entropy-va
# extract version
VERSION_MAJOR := $(shell grep '.define APP_VERSION_MAJOR' $(SRC_DIR)/version.h | rev | cut -d' ' -f 1 | rev )
VERSION_MINOR := $(shell grep '.define APP_VERSION_MINOR' $(SRC_DIR)/version.h | rev | cut -d' ' -f 1 | rev )
VERSION_REVISION := $(shell grep '.define APP_VERSION_REVISION' $(SRC_DIR)/version.h | rev | cut -d' ' -f 1 | rev )
VERSION := $(VERSION_MAJOR).$(VERSION_MINOR).$(VERSION_REVISION)
VS := $(subst .,-,$(VERSION))
$(info Version $(VERSION))
# detect OS and compiler
ifeq ($(OS),Windows_NT)
IS_WIN = yes
ifeq ($(PROCESSOR_ARCHITEW6432),AMD64)
IS_WIN64 = yes
else ifeq ($(PROCESSOR_ARCHITECTURE),AMD64)
IS_WIN64 = yes
else
IS_WIN32 = yes
endif
else
ifeq ($(shell uname -s),Darwin)
IS_OSX = yes
IS_LLVM = yes
else
IS_LINUX = yes
endif
endif
ifneq '' '$(findstring clang,$(CC))'
IS_LLVM = yes
endif
# output
ARCH = $(shell uname -m | tr -s ' ' '-' | tr A-Z a-z)
UNAME = $(shell uname -sm | tr -s ' ' '-' | tr A-Z a-z )
DIST_DIR ?= dist
BUILD_DIR ?= build
EXE_NAME = poptracker
NIX_BUILD_DIR = $(BUILD_DIR)/$(UNAME)
WIN32_BUILD_DIR = $(BUILD_DIR)/win32
WIN64_BUILD_DIR = $(BUILD_DIR)/win64
WASM_BUILD_DIR = $(BUILD_DIR)/wasm
WIN32_EXE = $(WIN32_BUILD_DIR)/$(EXE_NAME).exe
WIN64_EXE = $(WIN64_BUILD_DIR)/$(EXE_NAME).exe
NIX_EXE = $(NIX_BUILD_DIR)/$(EXE_NAME)
HTML = $(WASM_BUILD_DIR)/$(EXE_NAME).html
# dist/zip
ifeq ($(CONF), DIST)
ifdef IS_OSX
OSX_APP := $(NIX_BUILD_DIR)/poptracker.app
OSX_ZIP := $(DIST_DIR)/poptracker_$(VS)_macos.zip
else ifdef IS_LINUX
DISTRO = $(shell lsb_release -si | tr -s ' ' '-' | tr A-Z a-z )
DISTRO_VERSION = $(shell lsb_release -sr | tr -s '.' '-' | tr A-z a-z )
NIX_XZ := $(DIST_DIR)/poptracker_$(VS)_$(DISTRO)-$(DISTRO_VERSION)-$(ARCH).tar.xz
endif
WIN32_ZIP := $(DIST_DIR)/poptracker_$(VS)_win32.zip
WIN64_ZIP := $(DIST_DIR)/poptracker_$(VS)_win64.zip
endif
# fragments
NIX_OBJ := $(patsubst %.cpp, $(NIX_BUILD_DIR)/%.o, $(SRC))
NIX_OBJ_DIRS := $(sort $(dir $(NIX_OBJ)))
WIN32_OBJ := $(patsubst %.cpp, $(WIN32_BUILD_DIR)/%.o, $(SRC))
WIN32_OBJ_DIRS := $(sort $(dir $(WIN32_OBJ)))
WIN64_OBJ := $(patsubst %.cpp, $(WIN64_BUILD_DIR)/%.o, $(SRC))
WIN64_OBJ_DIRS := $(sort $(dir $(WIN64_OBJ)))
# tools
CC = gcc # TODO: use ?=
CPP = g++ # TODO: use ?=
AR = ar # TODO: use ?=
# cross tools
EMCC ?= emcc
EMPP ?= em++
EMAR ?= emar
WIN32CC = i686-w64-mingw32-gcc
WIN32CPP = i686-w64-mingw32-g++
WIN32AR = i686-w64-mingw32-ar
WIN32STRIP = i686-w64-mingw32-strip
WIN32WINDRES = i686-w64-mingw32-windres
WIN64CC = x86_64-w64-mingw32-gcc
WIN64CPP = x86_64-w64-mingw32-g++
WIN64AR = x86_64-w64-mingw32-ar
WIN64STRIP = x86_64-w64-mingw32-strip
WIN64WINDRES = x86_64-w64-mingw32-windres
# tool config
#TODO: -fsanitize=address -fno-omit-frame-pointer ?
C_FLAGS = -Wall -std=c99 -D_REENTRANT
LUA_C_FLAGS = -Wall -D_REENTRANT # we actually use C++ for lua now
ifeq ($(CONF), DEBUG) # DEBUG
C_FLAGS += -Og -g -fno-omit-frame-pointer -fstack-protector-all -fno-common -ftrapv
LUA_C_FLAGS += -Og -g -fno-omit-frame-pointer -fstack-protector-all -fno-common -DLUA_USE_APICHECK -DLUAI_ASSERT -ftrapv
ifdef IS_LLVM # DEBUG with LLVM
CPP_FLAGS = -Wall -Wnon-virtual-dtor -Wno-unused-function -Wno-deprecated-declarations -fstack-protector-all -g -Og -ffunction-sections -fdata-sections -pthread -fno-omit-frame-pointer
LD_FLAGS = -Wl,-dead_strip -fstack-protector-all -pthread -fno-omit-frame-pointer
else # DEBUG with GCC
CPP_FLAGS = -Wall -Wnon-virtual-dtor -Wno-unused-function -Wno-deprecated-declarations -fstack-protector-all -g -Og -ffunction-sections -fdata-sections -pthread -fno-omit-frame-pointer
LD_FLAGS = -Wl,--gc-sections -fstack-protector-all -pthread -fno-omit-frame-pointer
endif
else
C_FLAGS += -O2 -fno-stack-protector -fno-common
LUA_CFALGS += -O2 -fno-stack-protector -fno-common
ifdef IS_LLVM # RELEASE or DIST with LLVM
CPP_FLAGS = -Wno-deprecated-declarations -O2 -ffunction-sections -fdata-sections -DNDEBUG -flto -pthread -g
LD_FLAGS = -Wl,-dead_strip -O2 -flto
else # RELEASE or DIST with GCC
CPP_FLAGS = -Wno-deprecated-declarations -O2 -s -ffunction-sections -fdata-sections -DNDEBUG -flto=8 -pthread
LD_FLAGS = -Wl,--gc-sections -O2 -s -flto=8 -pthread
endif
endif
CPP_FLAGS += -DLUA_CPP
# os-specific tool config
WIN32_CPP_FLAGS = $(CPP_FLAGS)
WIN64_CPP_FLAGS = $(CPP_FLAGS)
NIX_CPP_FLAGS = $(CPP_FLAGS)
WIN32_LD_FLAGS = $(LD_FLAGS)
WIN64_LD_FLAGS = $(LD_FLAGS)
NIX_LD_FLAGS = $(LD_FLAGS)
NIX_C_FLAGS = $(C_FLAGS) -DLUA_USE_READLINE -DLUA_USE_LINUX
NIX_LUA_C_FLAGS = $(LUA_C_FLAGS) -DLUA_USE_READLINE -DLUA_USE_LINUX
ifdef IS_OSX
BREW_PREFIX := $(shell brew --prefix)
DEPLOYMENT_TARGET=10.12
NIX_CPP_FLAGS += -mmacosx-version-min=$(DEPLOYMENT_TARGET) -I$(BREW_PREFIX)/opt/[email protected]/include
NIX_LD_FLAGS += -mmacosx-version-min=$(DEPLOYMENT_TARGET) -L$(BREW_PREFIX)/opt/[email protected]/lib
NIX_C_FLAGS += -mmacosx-version-min=$(DEPLOYMENT_TARGET) -I$(BREW_PREFIX)/opt/[email protected]/include
NIX_LUA_C_FLAGS += -mmacosx-version-min=$(DEPLOYMENT_TARGET) -I$(BREW_PREFIX)/opt/[email protected]/include
endif
ifeq ($(CONF), DEBUG) # DEBUG
WINDRES_FLAGS =
else
WINDRES_FLAGS = -DNDEBUG
endif
# default target: "native"
ifdef IS_WIN32
EXE = $(WIN32_EXE)
WIN32CC = $(CC)
WIN32CPP = $(CPP)
WIN32AR = $(AR)
WIN32STRIP = strip
WIN32WINDRES = windres
# MSYS' SDL_* configure is a bloat and links full static
WIN32_LIBS += `pkg-config --libs SDL2_image libpng libjpeg libwebp SDL2_ttf freetype2 harfbuzz` -ldwrite -ltiff -lLerc -lbrotlidec -lbrotlicommon -lfreetype -lgraphite2 -llzma -lz -lwebp -lzstd -ldeflate -ljbig -ljpeg -lrpcrt4 -ljxl -lhwy -lsharpyuv -lavif -lyuv -ldav1d -lrav1e -lSvtAv1Dec -lSvtAv1Enc -laom -lntdll -lwebpdemux
ifeq ($(CONF), DIST)
native: $(WIN32_ZIP)
else
native: $(WIN32_EXE)
endif
else ifdef IS_WIN64
EXE = $(WIN64_EXE)
WIN64CC = $(CC)
WIN64CPP = $(CPP)
WIN64AR = $(AR)
WIN64STRIP = strip
WIN64WINDRES = windres
# MSYS' SDL_* configure is a bloat and links full static
WIN64_LIBS += `pkg-config --libs SDL2_image libpng libjpeg libwebp SDL2_ttf freetype2 harfbuzz` -ldwrite -ltiff -lLerc -lbrotlidec -lbrotlicommon -lfreetype -lgraphite2 -llzma -lz -lwebp -lzstd -ldeflate -ljbig -ljpeg -lrpcrt4 -ljxl -lhwy -lsharpyuv -lavif -lyuv -ldav1d -lrav1e -lSvtAv1Dec -lSvtAv1Enc -laom -lntdll -lwebpdemux
ifeq ($(CONF), DIST)
native: $(WIN64_ZIP)
else
native: $(WIN64_EXE)
endif
else ifdef IS_OSX
EXE = $(NIX_EXE)
ifeq ($(CONF), DIST) # TODO dmg?
native: $(OSX_APP) $(OSX_ZIP) test_osx_app
else
native: $(NIX_EXE)
endif
else
WIN32_LIBS += -lbrotlidec-static -lbrotlicommon-static # brotli is a mess
WIN64_LIBS += -lbrotlidec-static -lbrotlicommon-static
EXE = $(NIX_EXE)
ifeq ($(CONF), DIST) # TODO deb?
native: $(NIX_XZ)
else
native: $(NIX_EXE)
endif
endif
.PHONY: all native cross wasm clean test_osx_app
all: native cross wasm
wasm: $(HTML)
ifeq ($(CONF), DIST)
cross: $(WIN32_ZIP) $(WIN64_ZIP)
else
cross: $(WIN32_EXE) $(WIN64_EXE)
endif
# Project Targets
$(HTML): $(SRC) $(WASM_BUILD_DIR)/liblua.a $(HDR) | $(WASM_BUILD_DIR)
# TODO: add preloads as dependencies
# -s ASSERTIONS=1
# -fexceptions is required for fixing up jsonc->json
$(EMPP) $(SRC) $(WASM_BUILD_DIR)/liblua.a -std=c++17 -fexceptions $(INCLUDE_DIRS) -Os -s USE_SDL=2 -s USE_SDL_IMAGE=2 -s USE_SDL_TTF=2 -s SDL2_IMAGE_FORMATS='["png","gif"]' -s ALLOW_MEMORY_GROWTH=1 --preload-file assets --preload-file packs -o $@
$(NIX_EXE): $(NIX_OBJ) $(NIX_BUILD_DIR)/liblua.a $(HDR) | $(NIX_BUILD_DIR)
$(CPP) -std=c++1z $(NIX_OBJ) $(NIX_BUILD_DIR)/liblua.a -ldl $(NIX_LD_FLAGS) `sdl2-config --libs` $(NIX_LIBS) -o $@
$(WIN32_EXE): $(WIN32_OBJ) $(WIN32_BUILD_DIR)/app.res $(WIN32_BUILD_DIR)/liblua.a $(HDR) | $(WIN32_BUILD_DIR)
# FIXME: static 32bit exe does not work for some reason
$(WIN32CPP) -o $@ -std=c++17 -static -Wl,-Bstatic $(WIN32_OBJ) $(WIN32_BUILD_DIR)/app.res $(WIN32_BUILD_DIR)/liblua.a $(WIN32_LIB_DIRS) $(WIN32_LD_FLAGS) $(WIN32_LIBS)
ifneq ($(CONF), DEBUG)
$(WIN32STRIP) $@
endif
$(WIN64_EXE): $(WIN64_OBJ) $(WIN64_BUILD_DIR)/app.res $(WIN64_BUILD_DIR)/liblua.a $(HDR) | $(WIN64_BUILD_DIR)
$(WIN64CPP) -o $@ -std=c++17 -static -Wl,-Bstatic $(WIN64_OBJ) $(WIN64_BUILD_DIR)/app.res $(WIN64_BUILD_DIR)/liblua.a $(WIN64_LIB_DIRS) $(WIN64_LD_FLAGS) $(WIN64_LIBS)
ifneq ($(CONF), DEBUG)
$(WIN64STRIP) $@
endif
$(WIN32_ZIP): $(WIN32_EXE) | $(DIST_DIR)
$(WIN64_ZIP): $(WIN64_EXE) | $(DIST_DIR)
$(WIN32_ZIP) $(WIN64_ZIP):
$(eval TGT = $(shell echo "$@" | rev | cut -d'_' -f 1 | rev | cut -d'.' -f 1))
$(eval TMP_DIR = $(DIST_DIR)/.tmp-$(TGT))
rm -rf $(TMP_DIR)
mkdir -p $(TMP_DIR)/poptracker/packs
cp -r api $(TMP_DIR)/poptracker/
cp -r assets $(TMP_DIR)/poptracker/
cp LICENSE README.md CHANGELOG.md CREDITS.md $(TMP_DIR)/poptracker/
cp $(dir $<)*.exe $(TMP_DIR)/poptracker/
cp $(dir $<)*.dll $(TMP_DIR)/poptracker/ || true
rm -f $@
(cd $(TMP_DIR) && \
if [ -x "`which 7z`" ]; then 7z a -mx=9 ../$(notdir $@) poptracker ; \
else zip -9 -r ../$(notdir $@) poptracker ; fi && \
if [ -x "`which advzip`" ]; then advzip --recompress -4 ../$(notdir $@) ; fi \
)
rm -rf $(TMP_DIR)
$(OSX_APP): $(NIX_EXE)
./macosx/bundle_macosx_app.sh --version=$(VERSION) --deployment-target=$(DEPLOYMENT_TARGET) "$(NIX_EXE)"
test_osx_app: $(OSX_APP)
# test that the app bundle is correctly build
cd ./$(OSX_APP)/Contents/MacOS; ./poptracker --version
$(OSX_ZIP): $(OSX_APP) | $(DIST_DIR)
rm -f $@
(cd $(dir $<) && \
if [ -x "`which 7z`" ]; then 7z a -mx=9 ../../dist/$(notdir $@) $(notdir $<) -x!.DS_Store; \
else zip -9 -r ../../dist/$(notdir $@) $(notdir $<) -x "*.DS_Store" ; fi && \
if [ -x "`which advzip`" ]; then advzip --recompress -4 ../$(notdir $@) ; fi \
)
$(NIX_XZ): $(NIX_EXE) | $(DIST_DIR)
$(eval TMP_DIR = $(DIST_DIR)/.tmp-nix)
rm -rf $(TMP_DIR)
mkdir -p $(TMP_DIR)/poptracker/packs
cp -r api $(TMP_DIR)/poptracker/
cp -r assets $(TMP_DIR)/poptracker/
cp LICENSE README.md CHANGELOG.md CREDITS.md $(TMP_DIR)/poptracker/
cp $(NIX_EXE) $(TMP_DIR)/poptracker/
rm -f $@
(cd $(TMP_DIR) && \
tar -cJf ../$(notdir $@) poptracker \
)
rm -rf $(TMP_DIR)
# Targets' dependencies
$(WASM_BUILD_DIR)/liblua.a: lib/lua/makefile lib/lua/luaconf.h | $(WASM_BUILD_DIR)
mkdir -p $(WASM_BUILD_DIR)/lib
cp -R lib/lua $(WASM_BUILD_DIR)/lib/
(cd $(WASM_BUILD_DIR)/lib/lua && make -f makefile a CC=$(EMPP) AR="$(EMAR) rc" CFLAGS="$(LUA_C_FLAGS)" MYCFLAGS="" MYLIBS="")
mv $(WASM_BUILD_DIR)/lib/lua/$(notdir $@) $@
rm -rf $(WASM_BUILD_DIR)/lib/lua
$(NIX_BUILD_DIR)/liblua.a: lib/lua/makefile lib/lua/luaconf.h | $(NIX_BUILD_DIR)
mkdir -p $(NIX_BUILD_DIR)/lib
cp -R lib/lua $(NIX_BUILD_DIR)/lib/
(cd $(NIX_BUILD_DIR)/lib/lua && make -f makefile a CC=$(CPP) AR="$(AR) rc" CFLAGS="$(NIX_LUA_C_FLAGS)" MYCFLAGS="" MYLIBS="")
mv $(NIX_BUILD_DIR)/lib/lua/$(notdir $@) $@
rm -rf $(NIX_BUILD_DIR)/lib/lua
$(WIN32_BUILD_DIR)/liblua.a: lib/lua/makefile lib/lua/luaconf.h | $(WIN32_BUILD_DIR)
mkdir -p $(WIN32_BUILD_DIR)/lib
cp -R lib/lua $(WIN32_BUILD_DIR)/lib/
(cd $(WIN32_BUILD_DIR)/lib/lua && make -f makefile a CC=$(WIN32CPP) AR="$(WIN32AR) rc" CFLAGS="$(LUA_C_FLAGS)" MYCFLAGS="" MYLIBS="")
mv $(WIN32_BUILD_DIR)/lib/lua/$(notdir $@) $@
rm -rf $(WIN32_BUILD_DIR)/lib/lua
$(WIN64_BUILD_DIR)/liblua.a: lib/lua/makefile lib/lua/luaconf.h | $(WIN64_BUILD_DIR)
mkdir -p $(WIN64_BUILD_DIR)/lib
cp -R lib/lua $(WIN64_BUILD_DIR)/lib/
(cd $(WIN64_BUILD_DIR)/lib/lua && make -f makefile a CC=$(WIN64CPP) AR="$(WIN64AR) rc" CFLAGS="$(LUA_C_FLAGS)" MYCFLAGS="" MYLIBS="")
mv $(WIN64_BUILD_DIR)/lib/lua/$(notdir $@) $@
rm -rf $(WIN64_BUILD_DIR)/lib/lua
$(WIN32_BUILD_DIR)/app.res: $(SRC_DIR)/app.rc $(SRC_DIR)/version.h assets/icon.ico | $(WIN32_BUILD_DIR)
$(WIN32WINDRES) $(WINDRES_FLAGS) $< -O coff $@
$(WIN64_BUILD_DIR)/app.res: $(SRC_DIR)/app.rc $(SRC_DIR)/version.h assets/icon.ico | $(WIN64_BUILD_DIR)
$(WIN64WINDRES) $(WINDRES_FLAGS) $< -O coff $@
# Build dirs
$(BUILD_DIR):
mkdir -p $@
$(NIX_BUILD_DIR):
mkdir -p $@
$(WASM_BUILD_DIR):
mkdir -p $@
$(WIN32_BUILD_DIR):
mkdir -p $@
$(WIN64_BUILD_DIR):
mkdir -p $@
# Dist dir
$(DIST_DIR):
mkdir -p $@
# Fragments
$(NIX_OBJ_DIRS): | $(NIX_BUILD_DIR)
mkdir -p $@
$(NIX_BUILD_DIR)/%.o: %.c* $(HDR) | $(NIX_OBJ_DIRS)
$(CPP) -std=c++1z $(INCLUDE_DIRS) $(NIX_CPP_FLAGS) `sdl2-config --cflags` -c $< -o $@
$(WIN32_OBJ_DIRS): | $(WIN32_BUILD_DIR)
mkdir -p $@
$(WIN32_BUILD_DIR)/%.o: %.c* $(HDR) | $(WIN32_OBJ_DIRS)
$(WIN32CPP) -std=c++17 $(INCLUDE_DIRS) $(WIN32_INCLUDE_DIRS) $(WIN32_CPP_FLAGS) -D_REENTRANT -c $< -o $@
$(WIN64_OBJ_DIRS): | $(WIN64_BUILD_DIR)
mkdir -p $@
$(WIN64_BUILD_DIR)/%.o: %.c* $(HDR) | $(WIN64_OBJ_DIRS)
$(WIN64CPP) -std=c++17 $(INCLUDE_DIRS) $(WIN64_INCLUDE_DIRS) $(WIN64_CPP_FLAGS) -D_REENTRANT -c $< -o $@
# Avoid detection/auto-cleanup of intermediates
.OBJ_DIRS: $(NIX_OBJ_DIRS) $(WIN32_OBJ_DIRS) $(WIN64_OBJ_DIRS)
test: $(EXE)
# TODO: implement and run actual tests
@echo "Testing $(EXE)"
@du -h $(EXE) | cut -f -1
@timeout 5 $(EXE) --version
@timeout 9 $(EXE) --list-packs
clean:
(cd lib/lua && make -f makefile clean)
rm -rf $(WASM_BUILD_DIR)/$(EXE_NAME){,.exe,.html,.js,.wasm,.data} $(WASM_BUILD_DIR)/*.a $(WASM_BUILD_DIR)/$(SRC_DIR) $(WASM_BUILD_DIR)/$(LIB_DIR)
rm -rf $(WIN32_EXE) $(WIN32_BUILD_DIR)/*.a $(WIN32_BUILD_DIR)/$(SRC_DIR) $(WIN32_BUILD_DIR)/$(LIB_DIR)
rm -rf $(WIN64_EXE) $(WIN64_BUILD_DIR)/*.a $(WIN64_BUILD_DIR)/$(SRC_DIR) $(WIN64_BUILD_DIR)/$(LIB_DIR)
rm -rf $(NIX_EXE) $(NIX_BUILD_DIR)/*.a $(NIX_BUILD_DIR)/$(SRC_DIR) $(NIX_BUILD_DIR)/$(LIB_DIR)
[ -d $(NIX_BUILD_DIR) ] && [ -z "${ls -A $(NIX_BUILD_DIR)}" ] && rmdir $(NIX_BUILD_DIR) || true
[ -d $(WASM_BUILD_DIR) ] && [ -z "${ls -A $(WASM_BUILD_DIR)}" ] && rmdir $(WASM_BUILD_DIR) || true
[ -d $(WIN32_BUILD_DIR) ] && [ -z "${ls -A $(WIN32_BUILD_DIR)}" ] && rmdir $(WIN32_BUILD_DIR) || true
[ -d $(WIN64_BUILD_DIR) ] && [ -z "${ls -A $(WIN64_BUILD_DIR)}" ] && rmdir $(WIN64_BUILD_DIR) || true
[ -d $(BUILD_DIR) ] && [ -z "${ls -A $(BUILD_DIR)}" ] && rmdir $(BUILD_DIR) || true
ifdef IS_OSX
./macosx/bundle_macosx_app.sh --clear-thirdparty-dirs
endif