From 92211dcb1e6148e1fa4185fa0826eac88d64f37c Mon Sep 17 00:00:00 2001 From: apple1417 Date: Mon, 16 Dec 2024 17:19:14 +1300 Subject: [PATCH] update changelog --- changelog.md | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) diff --git a/changelog.md b/changelog.md index 6667548..8dd3de8 100644 --- a/changelog.md +++ b/changelog.md @@ -16,6 +16,29 @@ [427c8734](https://github.com/bl-sdk/unrealsdk/commit/427c8734) +- Fixed that `unrealsdk::commands::has_command` and `unrealsdk::commands::remove_command` were case + sensitive, while `unrealsdk::commands::add_command` and the callbacks were not. Commands should be + now be case insensitive everywhere. + + [b641706d](https://github.com/bl-sdk/unrealsdk/commit/b641706d) + +- Fixed that the executed command message of custom sdk commands would not appear in console if you + increased the minimum log level, and that they may have appeared out of order with respects to + native engine messages. + + [b652da13](https://github.com/bl-sdk/unrealsdk/commit/b652da13) + +- Added an additional console command hook in BL2, to cover commands not run directly via console. + + [1200fca4](https://github.com/bl-sdk/unrealsdk/commit/1200fca4) + +- Renamed the `unrealsdk.locking_process_event` (previously `UNREALSDK_LOCKING_PROCESS_EVENT`) + setting to `unrealsdk.locking_function_calls`, and expanded it's scope to cover all function + calls. This fixes a few more possibilities for lockups. + + [bebaeab4](https://github.com/bl-sdk/unrealsdk/commit/bebaeab4) + + ## v1.4.0 - Fixed that UE3 `WeakPointer`s would always return null, due to an incorrect offset in the `UObject` header layout.