From 8593a79aff0bb80844e6e495ed5875ec2c1209de Mon Sep 17 00:00:00 2001 From: Matt Hurd Date: Sun, 19 May 2019 15:59:52 -0500 Subject: [PATCH] Update README.md --- README.md | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index f2a5652a..5d5f1a3f 100644 --- a/README.md +++ b/README.md @@ -1,13 +1,14 @@ -# BL2 PythonSDK -A BL2 Plugin enabling using Python to write plugins that interact directly with BL2 objects +# UnrealEngine PythonSDK +An UnrealEngine Plugin enabling using Python to write plugins that interact directly with UE objects -Based off of Borderlands2SDK by McSimp, drmalc's bl2monitor, TheFeckless' UE3 SDK Generator, zeroKilo's ProxyDllMaker, Erik JS' ME1 ASI Loader, and more +## List of compatible games +* Borderlands 2 (1.8.7) +* Borderlands: The Pre-Sequel! ## Installation Begin by [downloading the latest version of `PythonSDK.zip` here](https://github.com/Matt-Hurd/BL2-SDK/releases). -Your game must be hexedited for mods to be able to make changes in game. If you have not done this previously, [Borderlands Community Mod Manager](https://github.com/BLCM/BLCMods/wiki/Borderlands-Community-Mod-Manager) will do it for you. For PythonSDK to be able to interact with the game, you must add a few things to the game's Win32 folder. If you already have PluginLoader installed, you are all set to go and may skip ahead to Step 6. @@ -28,7 +29,7 @@ For PythonSDK to be able to interact with the game, you must add a few things to `py ` runs arbitrary python code. `pyexec ` runs arbitrary python files from `binaries/Win32/Plugins/Python/`. -## Ingame Mod Manager +## Borderlands Ingame Mod Manager On the main menu, `Downloadable Content` is replace with `Mods` ![Mods](https://i.imgur.com/HOHcwYh.jpg)