We will be swapping out the ObjC AppDelegate code with an Swift variant for SceneDelegate.
The Project name in this example is Example
, which you should replace with your own project name.
- Delete
main.m
- Delete
AppDelegate.h
andAppDelegate.mm
Create a new AppDelegate.swift
file, once prompted, click Create bridging headers for Swift.
Paste the following code to the AppDelegate.swift
, it includes Flipper code.
// ios/AppDelegate.swift
import UIKit
import CarPlay
import React
#if DEBUG
#if FB_SONARKIT_ENABLED
import FlipperKit
#endif
#endif
@main
class AppDelegate: UIResponder, UIApplicationDelegate, RCTBridgeDelegate {
var window: UIWindow?
var bridge: RCTBridge?;
var rootView: RCTRootView?;
static var shared: AppDelegate { return UIApplication.shared.delegate as! AppDelegate }
func sourceURL(for bridge: RCTBridge!) -> URL! {
#if DEBUG
return RCTBundleURLProvider.sharedSettings().jsBundleURL(forBundleRoot: "index");
#else
return Bundle.main.url(forResource:"main", withExtension:"jsbundle")
#endif
}
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
initializeFlipper(with: application)
self.bridge = RCTBridge.init(delegate: self, launchOptions: launchOptions)
self.rootView = RCTRootView.init(bridge: self.bridge!, moduleName: "Example", initialProperties: nil)
return true
}
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
if (connectingSceneSession.role == UISceneSession.Role.carTemplateApplication) {
let scene = UISceneConfiguration(name: "CarPlay", sessionRole: connectingSceneSession.role)
scene.delegateClass = CarSceneDelegate.self
return scene
} else {
let scene = UISceneConfiguration(name: "Phone", sessionRole: connectingSceneSession.role)
scene.delegateClass = PhoneSceneDelegate.self
return scene
}
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
}
private func initializeFlipper(with application: UIApplication) {
#if DEBUG
#if FB_SONARKIT_ENABLED
let client = FlipperClient.shared()
let layoutDescriptorMapper = SKDescriptorMapper(defaults: ())
client?.add(FlipperKitLayoutPlugin(rootNode: application, with: layoutDescriptorMapper!))
client?.add(FKUserDefaultsPlugin(suiteName: nil))
client?.add(FlipperKitReactPlugin())
client?.add(FlipperKitNetworkPlugin(networkAdapter: SKIOSNetworkAdapter()))
client?.start()
#endif
#endif
}
}
Paste the following to your bridging header file Example-Bridging-Header.h
:
// ios/Example-Bridging-Header.h
#import "RNCarPlay.h"
#ifdef DEBUG
#ifdef FB_SONARKIT_ENABLED
#import <FlipperKit/FlipperClient.h>
#import <FlipperKitLayoutPlugin/FlipperKitLayoutPlugin.h>
#import <FlipperKitUserDefaultsPlugin/FKUserDefaultsPlugin.h>
#import <FlipperKitNetworkPlugin/FlipperKitNetworkPlugin.h>
#import <SKIOSNetworkPlugin/SKIOSNetworkAdapter.h>
#import <FlipperKitReactPlugin/FlipperKitReactPlugin.h>
#endif
#endif
Go to XCode project, hit Build Settings
, search for Swift Compiler - Custom Flags
and then under Active Compilation Conditions
, add the following flags to Debug
only:
- DEBUG
- FB_SONARKIT_ENABLED
Add a new Swift file called PhoneScene.swift
:
// ios/PhoneScene.swift
import Foundation
import UIKit
import SwiftUI
class PhoneSceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
guard let appDelegate = (UIApplication.shared.delegate as? AppDelegate) else { return }
guard let windowScene = (scene as? UIWindowScene) else { return }
let rootViewController = UIViewController()
rootViewController.view = appDelegate.rootView;
let window = UIWindow(windowScene: windowScene)
window.rootViewController = rootViewController
self.window = window
window.makeKeyAndVisible()
}
}
Add a new Swift file called CarScene.swift
// ios/CarScene.swift
import Foundation
import CarPlay
class CarSceneDelegate: UIResponder, CPTemplateApplicationSceneDelegate {
func templateApplicationScene(_ templateApplicationScene: CPTemplateApplicationScene,
didConnect interfaceController: CPInterfaceController) {
RNCarPlay.connect(with: interfaceController, window: templateApplicationScene.carWindow);
}
func templateApplicationScene(_ templateApplicationScene: CPTemplateApplicationScene, didDisconnectInterfaceController interfaceController: CPInterfaceController) {
RNCarPlay.disconnect()
}
}
Add the following ApplicationScene manifest to your Info.plist
file.
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<true/>
<key>UISceneConfigurations</key>
<dict>
<key>CPTemplateApplicationSceneSessionRoleApplication</key>
<array>
<dict>
<key>UISceneClassName</key>
<string>CPTemplateApplicationScene</string>
<key>UISceneConfigurationName</key>
<string>CarPlay</string>
<key>UISceneDelegateClassName</key>
<string>$(PRODUCT_MODULE_NAME).CarSceneDelegate</string>
</dict>
</array>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UISceneClassName</key>
<string>UIWindowScene</string>
<key>UISceneConfigurationName</key>
<string>Phone</string>
<key>UISceneDelegateClassName</key>
<string>$(PRODUCT_MODULE_NAME).PhoneSceneDelegate</string>
</dict>
</array>
</dict>
</dict>