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Block to Block

A sliding block puzzle game

http://bburky.com/blocktoblock/

Implementation

This version has been completely rewritten using the Phaser game framework.

The motion blur requires a WebGL renderer because it uses a shader internally. The game should be playable with a non WebGL canvas but will not have motion blur.

Multitouch input has not yet been reimplemented.

The old raw, no game engine, canvas, version is in the original branch of this repository and is also still online.