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Trebuchet enhancements #32

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barrybecker4 opened this issue Apr 30, 2022 · 0 comments
Open

Trebuchet enhancements #32

barrybecker4 opened this issue Apr 30, 2022 · 0 comments

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@barrybecker4
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barrybecker4 commented Apr 30, 2022

Goal: optimize the structure in the simulation, the build physical lego trebuchet based on it.

  • draw the trebuchet offset from the bottom, not the top - so we can see the arc of the projectile better (done)
  • draw a trail for the arc of the projectile - to see it better (done)
  • separate model from renderers (done)
  • zoom out when firing so that the whole arc can be seen (done)
  • the projectile should land/stop when it hits the ground (done)
  • add dynamic options for things like numStepsPerFrame and all the sizes and ratios (things currently in options)
  • measure the distance that it traveled and display it. This will be used to measure the fitness when optimizing (done)
  • apply the optimize library to iteratively optimize a solution
  • print the optimized params
  • build Lego structure based on the result
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