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build.zig
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build.zig
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const std = @import("std");
const Sdk = @import("lib/SDL.zig/Sdk.zig");
pub fn build(b: *std.build.Builder) void {
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{});
// Standard optimization options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
// set a preferred release mode, allowing the user to decide how to optimize.
const optimize = b.standardOptimizeOption(.{});
const zigboy = b.addExecutable(.{
.name = "zigboy",
.root_source_file = .{ .path = "src/main.zig" },
.target = target,
.optimize = optimize,
});
const sdk = Sdk.init(b, null); // SDL2 Init
sdk.link(zigboy, .dynamic);
// Add "sdl2" package that exposes the SDL2 api (like SDL_Init or SDL_CreateWindow)
zigboy.addModule("sdl2", sdk.getNativeModule());
b.installArtifact(zigboy);
const run_exe = b.addRunArtifact(zigboy);
const run_step = b.step("run", "Run the application");
run_step.dependOn(&run_exe.step);
}