Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Working games/possible help? #44

Open
Adamer64 opened this issue Jun 26, 2014 · 6 comments
Open

Working games/possible help? #44

Adamer64 opened this issue Jun 26, 2014 · 6 comments
Labels

Comments

@Adamer64
Copy link

Hi,
I would like to ask if there is some way to help with game reports. I know that the project is in early stage, but I think it would be nice anyway. I'm gonna post my first report anyway, maybe you could tell me if it helps and if I should continue with it.

Thanks for your time and now the report.

42 All-Time Classics (Clubhouse Games in US)
Connects OK, matchmaking works only when both of you search for game at the same time. Game initialization takes more than 2 minutes, sometimes ends in 52200 error anyway. Actual gameplay is alright, no drops whatsoever. Game with friends doesn't work. Doesn't matter if you try to host or search for game, after just few seconds to minutes, it ends with either 52200 or 84020 error. I suspect the drawing chat to be the culprit, it's pretty much the only difference between worldwide and friends match.

Thanks one again for your time.

@polaris-
Copy link
Collaborator

The best thing that you (and anyone else really) can do short of debugging it yourself is to provide a packet capture file and a description of the problem and the process it took to generate the problem.

Here's a guide on how to use Wireshark to capture packets if you're using Desmume: http://save-nintendo-wifi.com/desmume.html
And you can also use an Android phone as a wireless point and capture packets that way if you are using a real DS: http://save-nintendo-wifi.com/android.html
It can also be done on your router but that is router-specific so I cannot help you there.

@SMTDDR
Copy link
Contributor

SMTDDR commented Jun 29, 2014

@Adamer64

If you're really adventurous and you have a Linux laptop... you can do it the way I do... http://smtddr.hatenablog.com/entry/2014/02/16/tvclb_part1

@mm201
Copy link

mm201 commented Jul 21, 2014

Most of the gamestats servers haven't been implemented. Nintendo's are still up for the time being and they work with altwfc if you add a hosts entry for them.

http://gbatemp.net/threads/save-nintendo-wifi-a-project-to-save-online-servers-for-ds-and-wii-games.362717/page-36#post-5051211

Nagato can probably provide a more complete listing of unimplemented gamestats servers.

@SMTDDR
Copy link
Contributor

SMTDDR commented Jul 21, 2014

@mm201

While it's true that the servers are technically still up(I can still read TvC's leaderboard), the process for writing to them has been removed. At least this is true for TvC. You use to send it your ProfileID in a get request and it'd reply you with a token/hash. That same process now returns 404.

@mm201
Copy link

mm201 commented Jul 22, 2014

Maybe some of them are down. I was successfully documenting the battle tower server in this way.

@ghost
Copy link

ghost commented Jul 22, 2014

well,Warioware DIY can connect to WFC,and i can see some options(friends-related options i dont tested)

@polaris- polaris- added the bug label Nov 7, 2014
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

4 participants