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Can't add package to XCode project #2083

Answered by smilediver
udirub asked this question in Q&A
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I think you're talking about the old way how Cocos worked, when it generated Xcode project from a template and it was up to you to maintain it. Later Cocos switched fully to CMake, and Axmol inherited this. Now you use CMake to generate projects when you need them to work on or build your game.

Unfortunately, there's no other way. If you will choose to bypass CMake, then you will not be able to update the engine anymore, and probably run into a lot of other issues too. Also it hardcodes full paths to files in the project, and you will not be able to work with this project on other machines or even other folders.

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Converted from issue

This discussion was converted from issue #2082 on August 11, 2024 14:35.