libjpeg "no platform load command found" warnings in xCode #1338
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Please note, current axmol not test on newer xcode version than 14.2, xcode_14.2 is recommended, please install it , refer to: https://global.simdsoft.com/notes/#install-xcode-manually |
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No build error, right? |
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Warning only, but probably something to improve eventually whenever someone gets around to it. Game projects could add a linker flag However, you would probably want to test the linking speed (time to link built target) to make sure you're not missing out on an improvement to build times or file size. The folks over at the Blender project have a CMAKE update that uses the Discussion: CMake Update: |
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Starting my first Axmol project. I'm working in xCode 15.0 on Mac 13.5.2.
Right off the bat I have the following 27 warnings all related to libjpeg.a. They are are all warnings in the app link phase (which means I have hunt through them to find an pertinent warning and errors related to my actual code.
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