Rumble/vibation for game controller? (+link to stream from Wizard Fu) #1241
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Hi, WizardFu did it years ago in is game Songbringer: here is one of his streams about it Anyway, thoughts on how to implement that in axmol? thanks |
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Replies: 3 comments 2 replies
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maybe use a gamepad interfacing library that works with xbox controllers like Xinput, I use it in my c++ project and it does need a wrapper. |
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can you provide some more info please? Specific library, any cpp tests, etc... |
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great, you saved me sometime there with that info. Thanks. (By the way, quick of topic: are there any plans for ps5 ports? I read in this forum that there is no plan for the Switch because of nintendo policy, but haven't ready anything related to ps5. ) |
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all of these platforms Nintendo switch and Playstation require an NDA which in no way allows this engine or any other to build and publish on these platforms since it's open source, if we somehow do get this NDA to work then a lot of programming has to be done for platform support and other stuff like rendering and input apis.