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Basic_LoadDAE example crashes on neco and android targets #91

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PByH opened this issue Jan 13, 2017 · 0 comments
Open

Basic_LoadDAE example crashes on neco and android targets #91

PByH opened this issue Jan 13, 2017 · 0 comments

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@PByH
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PByH commented Jan 13, 2017

Hello,
I've just started with openfl, so may be I'm wrong.
I have the latest version of away3d for openfl with openfl v 3.5.3, lime v 2.8.3.
I've tried to launch Basic_LoadDAE example on flash, html5 and it works fine (except a lag when horse appears)
But when I tried to launch an android app (sdk-version="19") it crashed on my device (lg l90, 1 gb RAM) and I have no idea how to understand why. The second strange thing is that .apk file size is about 35 mb, and installed app size is about 135 mb! Is it ok? For example swf file of the same app is about 800 kb.

Then I've tried to launch neco target, and it starts, but crashes in a few seconds (at the moment when horse should appear).
Here is a crash log of neco target:
crashlog

here is my project.xml:
project.txt

May be I did something wrong?
Thank you for attention!

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