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I would expect to see issues along these lines if I was using material.alphaBlending = true, how the material alphaBlending set to false and is non transparent, any ideas what would be causing this? I guess it's possible it's an issue in the underlying OpenFL display3D classes
The text was updated successfully, but these errors were encountered:
I didn't get any closer to solving this issue, but I would guess there is an underlying away3d or OpenFL/WebGL property being incorrectly set. its most likely an something in openfl.display3d.Context3D as it works when targeting AIR/Flash
Hey
I'm seeing z-sorting issues in HTML5 with a prototype I'm putting together.
You can see what I'm talking about be checking out: http://peteshand.net/away-gl/z-sorting-issue/
I would expect to see issues along these lines if I was using material.alphaBlending = true, how the material alphaBlending set to false and is non transparent, any ideas what would be causing this? I guess it's possible it's an issue in the underlying OpenFL display3D classes
The text was updated successfully, but these errors were encountered: