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The reason it's not part of the current FP11 build is due to the fact that the FP11 codebase makes use of Stage3D (and hence the GPU) to perform the rendering and the technology is significantly different and a lot lower-level than the FP10 code. As such, implementation of a TextField is extremely difficult requiring triangulation of font data which wasn't needed in FP10.
Text is something that may come along at some point but there is no timeframe as yet.
Seems this isn't available in the OpenFL port - is there any other way to create dynamic text fields/labels in this port?
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