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Light + Normal map glitch on all targets except flash #31

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modjke opened this issue Feb 3, 2015 · 4 comments
Open

Light + Normal map glitch on all targets except flash #31

modjke opened this issue Feb 3, 2015 · 4 comments

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@modjke
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modjke commented Feb 3, 2015

For any material with normal map and a lightpicker attached there is a glitch with lightning on OpenGL targets.
Demo here: http://barber-boar-68102.bitballoon.com/
Source: https://gist.github.com/modjke/b61d158152704ec22fc2

@modjke
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modjke commented Sep 2, 2015

This is somewhat resolved

@modjke modjke closed this as completed Sep 2, 2015
@Greg209
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Greg209 commented Sep 2, 2015

Using the latest OpenFL and latest Away3d (Git) I'm still seeing the normal map issue (was just looking at it a couple of days ago) - this is on HTML5, Neko & Mac (using next) and also Neko, Mac (using -Dv2).

Would you mind passing on some details why you thought it was 'somewhat resolved'. It might help figure out what the underlying problem is. Thanks

@Greg209 Greg209 reopened this Sep 2, 2015
@modjke
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modjke commented Sep 2, 2015

Well, i haven't revisited this for awhile. Kinda just waited for it to be resolved by someone else :)
And today i just updated openfl/lime to 3.3.2/2.6.1, pulled last version of away3d from git and recomiled it. It is no longer glitching (html5/neko/windows build).
Also i compiled it with -Dv2, it's all good.

Building on Windows 7 x64 with Haxe 3.2.0.

@Greg209
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Greg209 commented Sep 2, 2015

Hmm - I'm on a mac - wonder if that's different. I'll check on a PC when I can and try to confirm. Thanks for the update.

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