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westeros-render.h
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westeros-render.h
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/*
* If not stated otherwise in this file or this component's Licenses.txt file the
* following copyright and licenses apply:
*
* Copyright 2016 RDK Management
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _WESTEROS_RENDER_H
#define _WESTEROS_RENDER_H
#include <vector>
#include "wayland-client.h"
/*
* Westeros Renderer Interface
*
* This interface is used by the compositor to preform all necessary
* rendering activities required for compositing surfaces.
*
* Modules that implement this interface must supply an "renderer_init"
* entry point that populates the supplied WstRenderer structure.
*/
#define RENDERER_MODULE_INIT "renderer_init"
typedef enum _WstRenderer_format
{
WstRenderer_format_unknown,
WstRenderer_format_ARGB8888,
WstRenderer_format_BGRA8888,
WstRenderer_format_XRGB8888,
WstRenderer_format_BGRX8888,
WstRenderer_format_RGB565,
WstRenderer_format_ARGB4444
} WstRenderer_format;
typedef struct _WstRect
{
int x;
int y;
int width;
int height;
} WstRect;
typedef enum _WstHints
{
WstHints_none= 0,
WstHints_noRotation= (1<<0),
WstHints_holePunch= (1<<1),
WstHints_fboTarget= (1<<2),
WstHints_applyTransform= (1<<3),
WstHints_animating= (1<<4),
} WstHints;
typedef struct _WstRenderer WstRenderer;
typedef struct _WstRenderSurface WstRenderSurface;
typedef struct _WstNestedConnection WstNestedConnection;
typedef int (*WSTMethodRenderInit)( WstRenderer *renderer, int argc, char **argv);
typedef void (*WSTMethodRenderTerm)( WstRenderer *renderer );
typedef void (*WSTMethodUpdateScene)( WstRenderer *renderer );
typedef WstRenderSurface* (*WSTMethodSurfaceCreate)( WstRenderer *renderer );
typedef void (*WSTMethodSurfaceDestroy)( WstRenderer *renderer, WstRenderSurface *surf );
typedef void (*WSTMethodSurfaceCommit)( WstRenderer *renderer, WstRenderSurface *surface, struct wl_resource *resource );
typedef void (*WSTMethodSurfaceSetVisible)( WstRenderer *renderer, WstRenderSurface *surface, bool visible );
typedef bool (*WSTMethodSurfaceGetVisible)( WstRenderer *renderer, WstRenderSurface *surface, bool *visible );
typedef void (*WSTMethodSurfaceSetGeometry)( WstRenderer *renderer, WstRenderSurface *surface, int x, int y, int width, int height );
typedef void (*WSTMethodSurfaceGetGeometry)( WstRenderer *renderer, WstRenderSurface *surface, int *x, int *y, int *width, int *height );
typedef void (*WSTMethodSurfaceSetOpacity)( WstRenderer *renderer, WstRenderSurface *surface, float opacity );
typedef float (*WSTMethodSurfaceGetOpacity)( WstRenderer *renderer, WstRenderSurface *surface, float *opaticty );
typedef void (*WSTMethodSurfaceSetZOrder)( WstRenderer *renderer, WstRenderSurface *surface, float z );
typedef float (*WSTMethodSurfaceGetZOrder)( WstRenderer *renderer, WstRenderSurface *surface, float *z );
typedef void (*WSTMethodDelegateUpdateScene)( WstRenderer *renderer, std::vector<WstRect> &rects );
typedef void (*WSTMethodHolePunch)( WstRenderer *renderr, int x, int y, int width, int height );
typedef void (*WSTMethodResolutionChangeBegin)( WstRenderer *renderer );
typedef void (*WSTMethodResolutionChangeEnd)( WstRenderer *renderer );
typedef struct _WstRenderer
{
int outputWidth;
int outputHeight;
void *nativeWindow;
struct wl_display *display;
void *renderer;
WSTMethodRenderTerm renderTerm;
WSTMethodUpdateScene updateScene;
WSTMethodSurfaceCreate surfaceCreate;
WSTMethodSurfaceDestroy surfaceDestroy;
WSTMethodSurfaceCommit surfaceCommit;
WSTMethodSurfaceSetVisible surfaceSetVisible;
WSTMethodSurfaceGetVisible surfaceGetVisible;
WSTMethodSurfaceSetGeometry surfaceSetGeometry;
WSTMethodSurfaceGetGeometry surfaceGetGeometry;
WSTMethodSurfaceSetOpacity surfaceSetOpacity;
WSTMethodSurfaceGetOpacity surfaceGetOpacity;
WSTMethodSurfaceSetZOrder surfaceSetZOrder;
WSTMethodSurfaceGetZOrder surfaceGetZOrder;
WSTMethodDelegateUpdateScene delegateUpdateScene;
WSTMethodHolePunch holePunch;
WSTMethodResolutionChangeBegin resolutionChangeBegin;
WSTMethodResolutionChangeEnd resolutionChangeEnd;
// For nested composition
WstNestedConnection *nc;
struct wl_display *displayNested;
struct wl_surface *surfaceNested;
// For embedded composition
int outputX;
int outputY;
float *matrix;
float alpha;
bool fastHint;
int hints;
bool needHolePunch;
std::vector<WstRect> rects;
} WstRenderer;
WstRenderer* WstRendererCreate( const char *moduleName, int argc, char **argv,
struct wl_display *display, WstNestedConnection *nc );
void WstRendererDestroy( WstRenderer *renderer );
void WstRendererUpdateScene( WstRenderer *renderer );
WstRenderSurface* WstRendererSurfaceCreate( WstRenderer *renderer );
void WstRendererSurfaceDestroy( WstRenderer *renderer, WstRenderSurface *surface );
void WstRendererSurfaceCommit( WstRenderer *renderer, WstRenderSurface *surface, struct wl_resource *resource );
void WstRendererSurfaceSetVisible( WstRenderer *renderer, WstRenderSurface *surface, bool visible );
bool WstRendererSurfaceGetVisible( WstRenderer *renderer, WstRenderSurface *surface, bool *visible );
void WstRendererSurfaceSetGeometry( WstRenderer *renderer, WstRenderSurface *surface, int x, int y, int width, int height );
void WstRendererSurfaceGetGeometry( WstRenderer *renderer, WstRenderSurface *surface, int *x, int *y, int *width, int *height );
void WstRendererSurfaceSetOpacity( WstRenderer *renderer, WstRenderSurface *surface, float opacity );
float WstRendererSurfaceGetOpacity( WstRenderer *renderer, WstRenderSurface *surface, float *opacity );
void WstRendererSurfaceSetZOrder( WstRenderer *renderer, WstRenderSurface *surface, float z );
float WstRendererSurfaceGetZOrder( WstRenderer *renderer, WstRenderSurface *surface, float *z );
void WstRendererDelegateUpdateScene( WstRenderer *renderer, std::vector<WstRect> &rects );
void WstRendererResolutionChangeBegin( WstRenderer *renderer );
void WstRendererResolutionChangeEnd( WstRenderer *renderer );
#endif