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A little better server compat #29
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I saw some insight on the problem. The mod stops listening on the socket channel one you switch servers from with in the server... Now just to make a way to get the mod to reset its socket :\ Here's the main page I'm looking at: [https://stackoverflow.com/questions/9695224/no-connection-could-be-made-because-the-target-machine-actively-refused-it-127-0] |
I got some more info. The debug says the mod loads the world then immediately unloads it... |
I don't understand. How does one switch servers within the server? |
xD Right you are. Here's how the network works. All the games are separate worlds with separate hosts. You log on to a hub that will redirect you to those games. You basically leave the hub and join the game server, loading another world. That's where the mod fails. |
Is the mod server or client side? |
Yes. The first thing I did was turn on Read-only Mode. |
Can you post a log? |
Hello, again! Sorry I was gone for a bit. I've found the mod doesn't play well with the Bungee Cord server plugin. Hope this helps! |
So I get the mod (very great :) ) and run it on a vanilla public server. The thing is. The server is a network. The mod only works once in the hub. As soon as you switch, POOF! It's gone... I tried restarting the sockets no luck. Can you make an easier way to restart the mod?
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