Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Feat/physics #164

Merged
merged 9 commits into from
Nov 18, 2024
Merged

Feat/physics #164

merged 9 commits into from
Nov 18, 2024

Conversation

piellardj
Copy link
Member

This PR changes the player physics so that:

it remains stable even under low FPS (the player no longer enters the ground)
it takes into account the voxels and not the heightmap, which means all objects are "hard" (trees for instance)

@piellardj piellardj requested a review from Sceat November 14, 2024 16:25
@piellardj piellardj self-assigned this Nov 14, 2024
Copy link

vercel bot commented Nov 14, 2024

The latest updates on your projects. Learn more about Vercel for Git ↗︎

Name Status Preview Updated (UTC)
aresrpg-dapp ✅ Ready (Inspect) Visit Preview Nov 18, 2024 7:15pm

@Sceat
Copy link
Member

Sceat commented Nov 17, 2024

Nice, characters movement are good! Only problem i'd see is some camera jitters

Screen.Recording.2024-11-18.at.02.36.04.mov

Sceat
Sceat previously approved these changes Nov 18, 2024
@Sceat
Copy link
Member

Sceat commented Nov 18, 2024

/merge

Copy link

Success! Fast forwarded master to feat/physics! git checkout master && git merge feat/physics --ff-only

@github-actions github-actions bot merged commit a19e38b into master Nov 18, 2024
1 check passed
@github-actions github-actions bot deleted the feat/physics branch November 18, 2024 19:17
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants