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Describe the bug
Any rendering performed purely on the CPU, without RDP, displays in ares with severe flickering. This can be observed in libdragon-based homebrew rendering with the graphics module and also with libultra commercial games that draw on the CPU, like Namco Museum 64.
To Reproduce
Steps to reproduce the behavior:
Load an N64 ROM that draws using the CPU (for example, Namco Museum 64 or vtest from the libdragon examples).
Observe flickering.
Expected behavior
Stable and persistent image without flickering.
Videos
Vtest (libdragon):
n64_cpu_flicker.mp4
Namco Museum 64 (libultra):
n64_cpu_flicker2.mp4
The text was updated successfully, but these errors were encountered:
Describe the bug
Any rendering performed purely on the CPU, without RDP, displays in ares with severe flickering. This can be observed in libdragon-based homebrew rendering with the
graphics
module and also with libultra commercial games that draw on the CPU, like Namco Museum 64.To Reproduce
Steps to reproduce the behavior:
vtest
from the libdragon examples).Expected behavior
Stable and persistent image without flickering.
Videos
Vtest (libdragon):
n64_cpu_flicker.mp4
Namco Museum 64 (libultra):
n64_cpu_flicker2.mp4
The text was updated successfully, but these errors were encountered: