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This is a side-effect of a deeper issue, see #1192
The emulator front-end is unable to get the state of a frame that has already occurred, so a screenshot is always of the frame 'after' you hit the button; when paused, no new frames are generated so the front-end doesn't get a chance to capture the display.
Describe the bug
Screenshots captured while emulation is paused don't get saved to disk until emulation is unpaused.
To Reproduce
Steps to reproduce the behavior:
Pause Emulation
action.Capture Screenshot
action.Pause Emulation
action again.Expected behavior
Screenshot should get saved immediately despite emulation being paused.
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