如何处理渲染过程中的异常 #4244
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MrDuCongcong
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如何处理渲染过程中的异常
#4244
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我遇到过类似情况,我的解决方案是将画布上的edge清除,不过这比较极端,你可以通过遍历方式获取到正常的edge,然后清除异常的edge |
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如果说我又一条线,源节点或者目标节点不存在,此时就会抛出异常,我应该如何处理这类型的异常
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