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How to Setup Ant Media Server Clustering on Azure
In this guide, I will explain how to setup Ant Media Server Clustering on Azure. When your load is high, one server instance is not enough for you and you can handle that load with a clustering solution.
For streaming applications, you will need a clustering solution when you have high numbers of publishers and viewers. Especially when you require ultra-low latency and adaptive bitrate because they need more processing power. Ultra-low latency is achieved by WebRTC and it is a CPU intensive protocol. Adaptive bitrating is downgrading video quality in bad networks if needed. It is also CPU intensive because there is video conversion. Luckily, Ant Media Server Enterprise Edition supports clustering, so that you can handle the high load in your streaming applications.
Requirements: To set up media server, Having an Azure account and a ready AntMedia Server Image are needed.
The architecture of the cluster setup could be found here. Introduction to clustering with AntMedia Server could be found here.
- Introduction
- Quick Start
- Installation
- Publishing Live Streams
- Playing Live Streams
- Conference Call
- Peer to Peer Call
- Adaptive Bitrate(Multi-Bitrate) Streaming
- Data Channel
- Video on Demand Streaming
- Simulcasting to Social Media Channels
- Clustering & Scaling
- Monitor Ant Media Servers with Apache Kafka and Grafana
- WebRTC SDKs
- Security
- Integration with your Project
- Advanced
- WebRTC Load Testing
- TURN Servers
- AWS Wavelength Deployment
- Multi-Tenancy Support
- Monitor Ant Media Server with Datadog
- Clustering in Alibaba
- Playlist
- Kubernetes
- Time based One Time Password
- Kubernetes Autoscaling
- Kubernetes Ingress
- How to Install Ant Media Server on EKS
- Release Tests
- Spaceport Volumetric Video
- WebRTC Viewers Info
- Webhook Authentication for Publishing Streams
- Recording Streams
- How to Update Ant Media Server with Cloudformation
- How to Install Ant Media Server on GKE
- Ant Media Server on Docker Swarm
- Developer Quick Start
- Recording HLS, MP4 and how to recover
- Re-streaming update
- Git Branching
- UML Diagrams