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Systers is an international community for all women involved in the technical aspects of computing. We welcome the participation of women technologists of all ages and at any stage of their studies or careers.
We engage our community by contributing to open source, collaborating with the global community, and learning/enhancing our coding skills. We are committed to providing a safe, positive online community for our many volunteers that offer their skills, time, and commitment to our projects.
In order to engage with the community, you can sign up on Systers Open Source Slack.
A primary goal of Systers is to be inclusive to the largest number of contributors, with the most varied and diverse backgrounds possible. As such, we are committed to providing a friendly, safe, and welcoming environment for all, regardless of gender, sexual orientation, ability, ethnicity, socioeconomic status, and religion (or lack thereof).
See the full Code of Conduct and the Reporting Guidelines.
PowerUp seeks to empower pre-adolescents to take charge of their reproductive health through a choose-your-own-adventure mobile game that teaches social emotional learning, conflict resolution, and health skills in a fun, interactive way.
Equip preadolescent girls with awareness and knowledge about issues concerning puberty and reproductive health Create a virtual environment by offering games and activities that would help visualize related concepts through self-directed interactions in a low-stress environment Support preadolescent girls in their development of self empowerment Advocate development of self esteem and critical thinking through a gaming platform
The game content is based on SEL Core Competencies (Self-awareness, Self- management, Social awareness, Relationship skills, Decision making).
Points will be awarded throughout the storyline and minigames to encourage right decisions. They are assigned based on users’ ability to think critically, demonstrate self-esteem, and understanding of reproductive health. Points can be further used for purchasing new clothes/accessories or advancing to new levels.
The Avatar,starting at age 13, would evolve to emulate corresponding storylines regarding puberty, aging, and self-esteem.
Superpowers associated with particular personality traits of the Avatar can be gained as and when new scenarios/challenges are presented before the Avatar. These superpowers would manifest in playful forms of positive attributes.
Spread throughout the game to tackle situations/topics in an indirect but playful manner. Giving a break from the main storyline, they would be associated with a timer and other features.
- Start Screen
- Clickable Map Screen
- Level-1 on communication & refusal skills
- Points awarded depending on the chosen line of communication
- Replay & Continue buttons with specific functionality
- Concluding remark for the Avatar on the Ending Screen
- Level-2: Sex-Scenario
- Database Schema Design
- SQLite database for storing the content and conversations