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SphereOpt.csproj
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SphereOpt.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<AssemblyName>SphereOpt</AssemblyName>
<Description>Optimize Dyson Sphere rendering</Description>
<Version>0.9.1</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<PlatformTarget>x64</PlatformTarget>
<EnableNETAnalyzers>True</EnableNETAnalyzers>
<AnalysisLevel>latest</AnalysisLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<DebugSymbols>true</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.0.8" PrivateAssets="all">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="BepInEx.Core" Version="5.4.17" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
<PackageReference Include="DysonSphereProgram.GameLibs" Version="0.10.30.22292-r.0" />
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Workspaces" Version="4.7.0" />
<PackageReference Include="Roslynator.Analyzers" Version="4.4.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="System.Numerics.Vectors" Version="4.5.0" />
<PackageReference Include="UnityEngine.Modules" Version="2018.4.12" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<None Remove="shaders\CGIncludes\DSPCommon.cginc" />
<None Remove="shaders\Dyson Shell Unlit Instanced.shader" />
<None Remove="shaders\Frame Inst REPLACE.shader" />
<None Remove="shaders\Frame LOD.compute" />
<None Remove="shaders\Node Inst REPLACE.shader" />
<None Remove="unity\**" />
</ItemGroup>
<ItemGroup>
<Compile Remove="unity\**" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Remove="unity\**" />
</ItemGroup>
</Project>