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Light.md

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<MapboxGL.Light />

Light represents the light source for extruded geometries

props

Prop Type Default Required Description
style custom none false Customizable style attributes

styles

Name Type Requires Disabled By Description
anchor enum none none Whether extruded geometries are lit relative to the map or viewport.
position array none none Position of the light source relative to lit (extruded) geometries, in [r radial coordinate, a azimuthal angle, p polar angle] where r indicates the distance from the center of the base of an object to its light, a indicates the position of the light relative to 0° (0° when light.anchor is set to viewport corresponds to the top of the viewport, or 0° when light.anchor is set to map corresponds to due north, and degrees proceed clockwise), and p indicates the height of the light (from 0°, directly above, to 180°, directly below).
color color none none Color tint for lighting extruded geometries.
intensity number none none Intensity of lighting (on a scale from 0 to 1). Higher numbers will present as more extreme contrast.