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Describe the bug
When starting in VR (facing the preset VR Ecosystem's 'Center') the VR controls relate all directions of movement to 'that' center direction, ex. VR Front Center facing 'north', means facing 'South' reverses all controls. Controls seem to be based on the VR Ecosystem's "Center Front", so any direction faced not 'Front' makes the controls wonky.
To Reproduce
Steps to reproduce the behavior:
Start App facing 'Front'.
Turn 90 Degrees or 180 degrees and expience VR Controller movement issues (D-Pad directions basically).
Have 'fun' figuring out why controls don't quite match up.
Expected behavior
For the VR Controls to be relative to the 'sphere' of the player, including whatever direction they are facing.
Desktop (please complete the following information):
OS: Windows 11
Version: DanceXR Itch.io (April 2024)
Additional context
None.
The text was updated successfully, but these errors were encountered:
Describe the bug
When starting in VR (facing the preset VR Ecosystem's 'Center') the VR controls relate all directions of movement to 'that' center direction, ex. VR Front Center facing 'north', means facing 'South' reverses all controls. Controls seem to be based on the VR Ecosystem's "Center Front", so any direction faced not 'Front' makes the controls wonky.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
For the VR Controls to be relative to the 'sphere' of the player, including whatever direction they are facing.
Desktop (please complete the following information):
Additional context
None.
The text was updated successfully, but these errors were encountered: