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Is your feature request related to a problem? Please describe.
When using my own walk cycles it doesn't look as "natural" as those PRO Motion Override jet ski floor/ground moving effect.. Can a prop or "treadmill" effect be added that can have a walk/jog/run speed effect added?
Describe the solution you'd like
A feet step speed solver that guesses what a model's speed might be, no need to over complicate things if that is too difficult, at least add a way to handle feet to pavement motion and relate that to a non-constant treadmill (or moving floor) prop/effect -- mainly for Walk Cycles or a setting that can be changed per motion file.
Describe alternatives you've considered
N/A
Additional context
Not that important but would be cool!
ALSO, if this is possible can a generic shoe sound be added?
-Tennis Shoe
-Clogs (Generic Wooden Shoes)
-High Heels
-STOMPING (Big Hefty Monster)
-Bare Feet on a tiled floor (slightly "sticky")
-Bare Feet (Running, sorta a smacking skin on skin sound?)
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
When using my own walk cycles it doesn't look as "natural" as those PRO Motion Override jet ski floor/ground moving effect.. Can a prop or "treadmill" effect be added that can have a walk/jog/run speed effect added?
Describe the solution you'd like
A feet step speed solver that guesses what a model's speed might be, no need to over complicate things if that is too difficult, at least add a way to handle feet to pavement motion and relate that to a non-constant treadmill (or moving floor) prop/effect -- mainly for Walk Cycles or a setting that can be changed per motion file.
Describe alternatives you've considered
N/A
Additional context
Not that important but would be cool!
ALSO, if this is possible can a generic shoe sound be added?
-Tennis Shoe
-Clogs (Generic Wooden Shoes)
-High Heels
-STOMPING (Big Hefty Monster)
-Bare Feet on a tiled floor (slightly "sticky")
-Bare Feet (Running, sorta a smacking skin on skin sound?)
The text was updated successfully, but these errors were encountered: