Workflow for textured LOD's #1330
Unanswered
trojanGoat
asked this question in
Q&A
Replies: 1 comment
-
I am not aware of a specific lod workflow. At the moment external programs are being used for that. (Blender, CryEngine, UnrealEngine, https://instalod.com/fsl/,....) |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Hey All,
Can anyone share a work flow they are using to generate different levels of detail and use the same textures? I know I can make separate nodes to remesh/resamble, but I haven't figured out how to keep the same uv's.
Thanks.
Beta Was this translation helpful? Give feedback.
All reactions