forked from raysan5/raylib
-
Notifications
You must be signed in to change notification settings - Fork 0
/
CHANGELOG
1888 lines (1835 loc) · 112 KB
/
CHANGELOG
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
changelog
---------
Current Release: raylib 4.5.0 (18 March 2023)
-------------------------------------------------------------------------
Release: raylib 4.5 (18 March 2023)
-------------------------------------------------------------------------
KEY CHANGES:
- ADDED: Improved ANGLE support on Desktop platforms
- ADDED: rcamera module, simpler and more extendable
- ADDED: Support for M3D models and M3D/GLTF animations
- ADDED: Support QOA audio format (import/export)
- ADDED: rl_gputex module for compressed textures loading
- REDESIGNED: rlgl module for automatic render-batch limits checking
- REDESIGNED: rshapes module to minimize the rlgl dependency
Detailed changes:
[core] ADDED: RAYLIB_VERSION_* values to raylib.h (#2856) by @RobLoach
[core] ADDED: Basic gamepad support for Android (#2709) by @deniska
[core] ADDED: Support CAPS/NUM lock keys registering if locked
[core] ADDED: _GNU_SOURCE define on Linux (#2729)
[core] ADDED: SetWindowIcons() to set multiple icon image sizes
[core] `WARNING`: RENAMED: Exported raylib version symbol to raylib_version #2671
[core] REMOVED: Touch points on touch up events on Android (#2711) by @deniska
[core] REVIEWED: Window position setup on InitWindow() (#2732) by @RandomErrorMessage
[core] REVIEWED: Touchscreen input related functions on Android (#2702) by @deniska
[core] REVIEWED: Viewport scaling on Android after context rebind (#2703) by @deniska
[core] REVIEWED: ScanDirectoryFilesRecursively() (#2704)
[core] REVIEWED: Gamepad mappings with latest gamecontrollerdb (#2725)
[core] REVIEWED: Monitor order check on app initialization
[core] REVIEWED: Application monitor when opening (#2728, #2731) by @RandomErrorMessage
[core] REVIEWED: Gestures module to use GetTime() if available (#2733) by @RobLoach
[core] REVIEWED: Resolve GLFW3 some symbols re-definition of windows.h in glfw3native (#2643) by @daipom
[core] REVIEWED: OpenURL(), string buffer too short sometimes
[core] REVIEWED: GetRandomValue() range limit warning (#2800) by @Pere001
[core] REVIEWED: UnloadDirectoryFiles()
[core] REVIEWED: GetKeyPressed(), out of range issue (#2814) by @daipom
[core] REVIEWED: GetTime(), renamed variable 'time' to 'nanoSeconds' (#2816) by @jtainer
[core] REVIEWED: LoadShaderFromMemory(), issue with shader linkage
[core] REVIEWED: Avoid possible gamepad index as -1 (#2839)
[core] REVIEWED: SetShaderValue*(), avoid setup uniforms for invalid locations
[core] REVIEWED: GetClipboardText() on PLATFORM_WEB, permissions issues
[core] REVIEWED: Initial window position for display-sized fullscreen (#2742) by @daipom
[core] REVIEWED: Sticky touches input (#2857) by @ImazighenGhost
[core] REVIEWED: Enable GetWindowHandle() on macOS (#2915) by @Not-Nik
[core] REVIEWED: Window position always inits centered in current monitor
[core] REVIEWED: IsWindowFocused() to consider Android App state (#2935)
[core] REVIEWED: GetMonitorWidth() and GetMonitorHeight() (#2934)
[core] REVIEWED: GetWindowHandle() to return Linux window (#2938)
[core] REVIEWED: WindowDropCallback(), additional security check (#2943)
[core] REVIEWED: Security checks for emscripten_run_script() (#2954)
[utils] REVIEWED: TraceLog() message size limit overflow
[rcamera] REDESIGNED: New implementation from scratch (#2563) by @Crydsch
[rcamera] REVIEWED: Make orbital camera work as expected (#2926) by @JeffM2501
[rcamera] REVIEWED: Multiple reviews on the new implementation
[rcamera] ADDED: UpdateCameraPro(), supporting custom user inputs
[rlgl] ADDED: OpenGL ES 2.0 support on PLATFORM_DESKTOP (#2840) by @wtnbgo
[rlgl] ADDED: Separate blending modes for color and alpha, BLEND_CUSTOM_SEPARATE (#2741)
[rlgl] ADDED: rlSetBlendFactorsSeparate and custom blend mode modification checks (#2741) by @pure01fx
[rlgl] ADDED: RL_TEXTURE_MIPMAP_BIAS_RATIO support to `rlTextureParameters()` for OpenGL 3.3 #2674
[rlgl] ADDED: rlCubemapParameters() (#2862) by @GithubPrankster
[rlgl] ADDED: rlSetCullFace() (#2797) by @jtainer
[rlgl] REMOVED: Mipmaps software generation for OpenGL 1.1
[rlgl] REVIEWED: Check for extensions before enabling them (#2706) by @Not-Nik
[rlgl] REVIEWED: SSBO usage to avoid long long data types
[rlgl] REVIEWED: Enable DXT compression on __APPLE__ targets (#2694) by @Not-Nik
[rlgl] REVIEWED: enums exposed and description comments
[rlgl] REVIEWED: rlBindImageTexture(), correct data types (#2808) by @planetis-m
[rlgl] REVIEWED: rlMultMatrixf(), use const pointer (#2807) by @planetis-m
[rlgl] REVIEWED: Expose OpenGL blending mode factors and functions/equations
[rlgl] REVIEWED: rLoadTextureDepth(), issue with depth textures on WebGL (#2824)
[rlgl] REVIEWED: rlUnloadFramebuffer() (#2937)
[raymath] ADDED: Vector2LineAngle() (#2887)
[raymath] REVIEWED: Vector2Angle() (#2829, #2832) by @AlxHnr, @planetis-m
[shapes] ADDED: CheckCollisionPointPoly() (#2685) by @acejacek
[shapes] REVIEWED: DrawPixel*(), use RL_QUADS/RL_TRIANGLES (#2750) by @hatkidchan
[shapes] REVIEWED: DrawLineBezier*(), fix bezier line breaking (#2735, #2767) by @nobytesgiven
[textures] ADDED: ColorBrightness()
[textures] ADDED: ColorTint()
[textures] ADDED: ColorContrast()
[textures] ADDED: Support for PNM images (.ppm, .pgm)
[textures] ADDED: GenImagePerlinNoise()
[textures] ADDED: GenImageText(), generate grayscale image from text byte data
[textures] ADDED: ImageDrawCircleLines(), ImageDrawCircleLinesV() (#2713) by @RobLoach
[textures] ADDED: ImageBlurGaussian() (#2770) by @nobytesgiven
[textures] REVIEWED: Image fileformat support: PIC, PNM
[textures] REVIEWED: ImageTextEx() and ImageDrawTextEx() scaling (#2756) by @hatkidchan
[textures] `WARNING`: REMOVED: DrawTextureQuad()
[textures] `WARNING`: REMOVED: DrawTexturePoly(), function moved to example: `textures_polygon`
[textures] `WARNING`: REMOVED: DrawTextureTiled(),function implementation moved to the textures_tiled.c
[text] ADDED: GetCodepointPrevious()
[text] ADDED: UnloadUTF8(), aligned with LoadUTF8()
[text] `WARNING`: RENAMED: TextCodepointsToUTF8() to LoadUTF8()
[text] `WARNING`: RENAMED: GetCodepoint() -> GetCodepointNext()
[text] REDESIGNED: GetCodepointNext()
[text] REVIEWED: MeasureTextEx(), avoid crash on bad data
[text] REVIEWED: UnloadFontData(), avoid crash on invalid font data
[models] ADDED: Support M3D model file format (meshes and materials) (#2648) by @bztsrc
[models] ADDED: Support for M3D animations (#2648) by @bztsrc
[models] ADDED: GLTF animation support (#2844) by @charles-l
[models] ADDED: DrawCapsule() and DrawCapsuleWires() (#2761) by @IanBand
[models] ADDED: LoadMaterials(), MTL files loading, same code as OBJ loader (#2872) by @JeffM2501
[models] `WARNING`: REMOVED: UnloadModelKeepMeshes()
[models] `WARNING`: REMOVED: DrawCubeTexture(), DrawCubeTextureRec(), functions moved to new example: `models_draw_cube_texture`
[models] REVIEWED: DrawMesh(), using SHADER_LOC_COLOR_SPECULAR as a material map (#2908) by @haved
[models] REVIEWED: LoadM3D() vertex color support (#2878) by @GithubPrankster, @bztsrc
[models] REVIEWED: GenMeshHeightmap() (#2716)
[models] REVIEWED: LoadIQM() (#2676)
[models] REVIEWED: Simplify .vox signature check (#2752) by @CrezyDud
[models] REVIEWED: LoadIQM(), support bone names loading if available (#2882) by @PencilAmazing
[models] REVIEWED: GenMeshTangents(), avoid crash on missing texcoords data (#2927)
[audio] ADDED: Full support for QOA audio file format
[audio] ADDED: Mixed audio processor (#2929) by @hatkidchan
[audio] ADDED: IsWaveReady()`, IsSoundReady(), IsMusicReady() (#2892) by @RobLoach
[audio] `WARNING`: REMOVED: Multichannel audio API: PlaySoundMulti(), StopSoundMulti()
[audio] REVIEWED: Clear PCM buffer state when closing audio device (#2736) by @veins1
[audio] REVIEWED: Android backend selected (#2118, #2875) by @planetis-m
[audio] REVIEWED: Change default threading model for COM objects in miniaudio
[multi] ADDED: IsShaderReady(), IsImageReady(), IsFontReady() (#2892) by @RobLoach
[multi] ADDED: IsModelReady(), IsMaterialReady(), IsTextureReady(), IsRenderTextureReady() (#2895) by @RobLoach
[multi] REVIEWED: Multiple code/comment typos by @sDos280
[multi] REVIEWED: Grammar mistakes and typos (#2914) by @stickM4N
[multi] REVIEWED: Use TRACELOG() macro instead of TraceLog() in internal modules (#2881) by @RobLoach
[examples] ADDED: textures_textured_curve (#2821) by @JeffM2501
[examples] ADDED: models_draw_cube_texture
[examples] ADDED: models_loading_m3d (#2648) by @bztsrc
[examples] ADDED: shaders_write_depth (#2836) by @BugraAlptekinSari
[examples] ADDED: shaders_hybrid_render (#2919) by @BugraAlptekinSari
[examples] REMOVED: audio_multichannel_sound
[examples] RENAMED: Several shaders for naming consistency (#2707)
[examples] RENAMED: lighting_instanced.fs to lighting_instancing.fs (glsl100) (#2805) by @gtrxAC
[examples] REVIEWED: core_custom_logging.c (#2692) by @hartmannathan
[examples] REVIEWED: core_camera_2d_platformer (#2687) by @skylar779
[examples] REVIEWED: core_input_gamepad.c (#2903) by @planetis-m
[examples] REVIEWED: core_custom_frame_control
[examples] REVIEWED: core_drop_files (#2943)
[examples] REVIEWED: text_rectangle_bounds (#2746) by @SzieberthAdam
[examples] REVIEWED: textures_image_processing, added gaussian blurring (#2775) by @nobytesgiven
[examples] REVIEWED: models_billboard, highlighting rotation and draw order (#2779) by @nobytesgiven
[examples] REVIEWED: core_loading_thread, join thread on completion (#2845) by @planetis-m
[examples] REVIEWED: models_loading_gltf
[examples] REVIEWED: Shader lighting.fs for GLSL120 (#2651)
[examples] REVIEWED: text_codepoints_loading.c
[parser] REVIEWED: raylib-parser Makefile (#2765) by @Peter0x44
[build] ADDED: Packaging for distros with deb-based and rpm-based packages (#2877) by @KOLANICH
[build] ADDED: Linkage library -latomic on Linux (only required for ARM32)
[build] ADDED: Required frameworks on macOS (#2793) by @SpexGuy
[build] ADDED: WASM support for Zig build (#2901) by @Not-Nik
[build] ADDED: New raylib examples as VS2022 project (to raylib solution)
[build] REVIEWED: config.h format and inconsistencies
[build] REVIEWED: Zig build to latest master, avoid deprecated functions (#2910) by @star-tek-mb
[build] REVIEWED: CMake project template to easily target raylib version (#2700) by @RobLoach
[build] REVIEWED: PATH for PLATFORM_WEB target (#2647) by @futureapricot
[build] REVIEWED: build.zig to let user decide how to set build mode and linker fixes by @InKryption
[build] REVIEWED: Deprecation error on Android API higher than 23 (#2778) by @anggape
[build] REVIEWED: Android x86 Architecture name (#2783) by @IsaacTCB
[build] REVIEWED: examples/build.zig for the latest Zig version (#2786) by @RomanAkberov
[utils] REVIEWED: ExportDataAsCode() data types (#2787) by @RGDTAB
[build] REVIEWED: Makefile emscripten path (#2785) by @Julianiolo
[build] REVIEWED: Several compilation warnings (for strict rules)
[build] REVIEWED: All github workflows using deprecated actions
[build] REVIEWED: CMake when compiling for web (#2820) by @object71
[build] REVIEWED: DLL build on Windows (#2951) by @Skaytacium
[build] REVIEWED: Avoid MSVC warnings in raylib project (#2871) by @JeffM2501
[build] REVIEWED: Paths in .bat files to build examples (#2870) by @masoudd
[build] REVIEWED: CMake, use GLVND for old cmake versions (#2826) by @simendsjo
[build] REVIEWED: Makefile, multiple tweaks
[build] REVIEWED: CI action: linux_examples.yml
[build] REVIEWED: CI action: cmake.yml
[bindings] ADDED: h-raylib (Haskell) by @Anut-py
[bindings] ADDED: raylib-c3 (C3) by @Its-Kenta
[bindings] ADDED: raylib-umka (Umka) by @RobLoach
[bindings] ADDED: chez-raylib (Chez Scheme) by @Yunoinsky
[bindings] ADDED: raylib-python-ctypes (Python) by @sDos280
[bindings] ADDED: claylib (Common Lisp) by @shelvick
[bindings] ADDED: raylib-vapi (Vala) by @lxmcf
[bindings] ADDED: TurboRaylib (Object Pascal) by @turborium
[bindings] ADDED: Kaylib (Kotlin/Native) by @Its-Kenta
[bindings] ADDED: Raylib-Nelua (Nelua) by @Its-Kenta
[bindings] ADDED: Cyber (Cyber) by @fubark
[bindings] ADDED: raylib-sunder (Sunder) by @ashn-dot-dev
[bindings] ADDED: raylib BQN (#2962) by @Brian-ED
[misc] REVIEWED: Update external libraries to latest versions
-------------------------------------------------------------------------
Release: raylib 4.2 (11 August 2022)
-------------------------------------------------------------------------
KEY CHANGES:
- REMOVED: extras libraries (raygui, physac, rrem, reasings, raudio.h) moved to independent separate repos
- UPDATED: examples: Added creation and update raylib versions and assigned **DIFFICULTY LEVELS**!
- rres 1.0: A custom resource-processing and packaging file format, including tooling and raylib integration examples
- raygui 3.2: New version of the immediate-mode gui system for tools development with raylib
- raylib_parser: Multiple improvements of the raylib parser to automatize bindings generation
- ADDED: New file system API: Reviewed to be more aligned with raylib conventions and one advance function added
- ADDED: New audio stream processors API (_experimental_): Allowing to add custom audio stream data processors using callbacks
Detailed changes:
[multi] ADDED: Frequently Asked Questions (FAQ.md)
[multi] REVIEWED: Multiple trace log messages
[multi] REVIEWED: Avoid some float to double promotions
[multi] REVIEWED: Some functions input parametes that should be const
[multi] REVIEWED: Variables initialization, all variables are initialized on declaration
[multi] REVIEWED: Static array buffers are always re-initialized with memset()
[multi] `WARNING`: RENAMED: Some function input parameters from "length" to "size"
[core] ADDED: GetApplicatonDirectory() (#2256, #2285, #2290) by @JeffM2501
[core] ADDED: raylibVersion symbol, it could be required by some bindings (#2190)
[core] ADDED: SetWindowOpacity() (#2254) by @tusharsingh09
[core] ADDED: GetRenderWidth() and GetRenderHeight() by @ArnaudValensi
[core] ADDED: EnableEventWaiting() and DisableEventWaiting()
[core] ADDED: GetFileLength()
[core] ADDED: Modules info at initialization
[core] ADDED: Support clipboard copy/paste on web
[core] ADDED: Support OpenURL() on Android platform (#2396) by @futureapricot
[core] ADDED: Support MOUSE_PASSTHROUGH (#2516)
[core] ADDED: GetMouseWheelMoveV() (#2517) by @schveiguy
[core] `WARNING`: REMOVED: LoadStorageValue() / SaveStorageValue(), moved to example
[core] `WARNING`: RENAMED: GetDirectoryFiles() to LoadDirectoryFiles()
[core] `WARNING`: RENAMED: `ClearDroppedFiles()` to `UnloadDroppedFiles()`
[core] `WARNING`: RENAMED: GetDroppedFiles() to LoadDroppedFiles()
[core] `WARNING`: RENAMED: `ClearDirectoryFiles()` to `UnloadDirectoryFiles()`
[core] `WARNING`: REDESIGNED: WaitTime() argument from milliseconds to seconds (#2506) by @flashback-fx
[core] REVIEWED: GetMonitorWidth()/GetMonitorHeight() by @gulrak
[core] REVIEWED: GetDirectoryFiles(), maximum files allocation (#2126) by @ampers0x26
[core] REVIEWED: Expose MAX_KEYBOARD_KEYS and MAX_MOUSE_BUTTONS (#2127)
[core] REVIEWED: ExportMesh() (#2138)
[core] REVIEWED: Fullscreen switch on PLATFORM_WEB
[core] REVIEWED: GetMouseWheelMove(), fixed bug
[core] REVIEWED: GetApplicationDirectory() on macOS (#2304)
[core] REVIEWED: ToggleFullscreen()
[core] REVIEWED: Initialize/reset CORE.inputs global state (#2360)
[core] REVIEWED: MouseScrollCallback() (#2371)
[core] REVIEWED: SwapScreenBuffers() for PLATFORM_DRM
[core] REVIEWED: WaitTime(), fix regression causing video stuttering (#2503) by @flashback-fx
[core] REVIEWED: Mouse device support on PLATFORM_DRM (#2381)
[core] REVIEWED: Support OpenBSD timming functions
[core] REVIEWED: Improved boolean definitions (#2485) by @noodlecollie
[core] REVIEWED: TakeScreenshot(), use GetWindowScaleDPI() to calculate size in screenshot/recording (#2446) by @gulrak
[core] REVIEWED: Remove fps requirement for drm connector selection (#2468) by @Crydsch
[core] REVIEWED: IsFileExtension() (#2530)
[camera] REVIEWED: Some camera improvements (#2563)
[rlgl] ADDED: Premultiplied alpha blend mode (#2342) by @megagrump
[rlgl] REVIEWED: VR rendering not taking render target size into account (#2424) by @FireFlyForLife
[rlgl] REVIEWED: Set rlgl internal framebuffer (#2420)
[rlgl] REVIEWED: rlGetCompressedFormatName()
[rlgl] REVIEWED: Display OpenGL 4.3 capabilities with a compile flag (#2124) by @GithubPrankster
[rlgl] REVIEWED: rlUpdateTexture()
[rlgl] REVIEWED: Minimize buffer overflow probability
[rlgl] REVIEWED: Fix scissor mode on macOS (#2170) by @ArnaudValensi
[rlgl] REVIEWED: Clear SSBO buffers on loading (#2185)
[rlgl] REVIEWED: rlLoadShaderCode(), improved shader loading code
[rlgl] REVIEWED: Comment notes about custom blend modes (#2260) by @glorantq
[rlgl] REVIEWED: rlGenTextureMipmaps()
[rlgl] REVIEWED: rlTextureParameters()
[raymath] ADDED: Wrap() (#2522) by @Tekkitslime
[raymath] ADDED: Vector2Transform()
[raymath] ADDED: Vector2DistanceSqr() (#2376) by @AnilBK
[raymath] ADDED: Vector3DistanceSqr() (#2376) by @AnilBK
[raymath] ADDED: Vector2ClampValue(), Vector3ClampValue() (#2428) by @saccharineboi
[raymath] ADDED: Vector3RotateByAxisAngle() (#2590) by @Crydsch
[raymath] `WARNING`: REDESIGNED: Vector2Angle() returns radians instead of degrees (#2193) by @schveiguy
[raymath] `WARNING`: REMOVED: MatrixNormalize() (#2412)
[raymath] REVIEWED: Fix inverse length in Vector2Normalize() (#2189) by @HarriP
[raymath] REVIEWED: Vector2Angle() not working as expected (#2196) by @jdeokkim
[raymath] REVIEWED: Vector2Angle() and Vector3Angle() (#2203) by @trikko
[raymath] REVIEWED: QuaternionInvert(), code simplified (#2324) by @megagrump
[raymath] REVIEWED: QuaternionScale() (#2419) by @tana
[raymath] REVIEWED: Vector2Rotate(), optimized (#2340) by @jdeokkim
[raymath] REVIEWED: QuaternionFromMatrix(), QuaternionEquals() (#2591) by @kirigirihitomi
[raymath] REVIEWED: MatrixRotate*() (#2595, #2599) by @GoodNike
[shapes] REVIEWED: CheckCollision*() consistency
[shapes] REVIEWED: DrawRectanglePro(), support TRIANGLES drawing
[textures] ADDED: Support for QOI image format
[textures] REVIEWED: ImageColorTint(), GetImageColor(), ImageDrawRectangleRec(), optimized functions (#2429) by @AnilBK
[textures] REVIEWED: LoadTextureFromImage(), allow texture loading with no data transfer
[textures] REVIEWED: ImageDraw(), comment to note that f32bit is not supported (#2222)
[textures] REVIEWED: DrawTextureNPatch(), avoid batch overflow (#2401) by @JeffM2501
[textures] REVIEWED: DrawTextureTiled() (#2173)
[textures] REVIEWED: GenImageCellular() (#2178)
[textures] REVIEWED: LoadTextureCubemap() (#2223, #2224)
[textures] REVIEWED: Export format for float 32bit
[textures] REVIEWED: ExportImage(), support export ".jpeg" files
[textures] REVIEWED: ColorAlphaBlend() (#2524) by @royqh1979
[textures] REVIEWED: ImageResize() (#2572)
[textures] REVIEWED: ImageFromImage() (#2594) by @wiertek
[text] ADDED: ExportFontAsCode()
[text] ADDED: DrawTextCodepoints() (#2308) by @siddharthroy12
[text] REVIEWED: TextIsEqual(), protect from NULLs (#2121) by @lukekras
[text] REVIEWED: LoadFontEx(), comment to specify how to get the default character set (#2221) by @JeffM2501
[text] REVIEWED: GenImageFontAtlas(), increase atlas size guesstimate by @megagrump
[text] REVIEWED: GetCodepoint() (#2201)
[text] REVIEWED: GenImageFontAtlas() (#2556)
[text] REVIEWED: ExportFontAsCode() to use given font padding (#2525) by @TheTophatDemon
[models] ADDED: Reference code to load bones id and weight data for animations
[models] `WARNING`: REMOVED: GetRayCollisionModel() (#2405)
[models] REMOVED: GenMeshBinormals()
[models] REVIEWED: External library: vox_loader.h, 64bit issue (#2186)
[models] REVIEWED: Material color loading when no texture material is available (#2298) by @royqh1979
[models] REVIEWED: Fix Undefined Symbol _ftelli64 in cgltf (#2319) by @audinue
[models] REVIEWED: LoadGLTF(), fix memory leak (#2441, #2442) by @leomonta
[models] REVIEWED: DrawTriangle3D() batch limits check (#2489)
[models] REVIEWED: DrawBillboardPro() (#2494)
[models] REVIEWED: DrawMesh*() issue (#2211)
[models] REVIEWED: ExportMesh() (#2220)
[models] REVIEWED: GenMeshCylinder() (#2225)
[audio] `WARNING`: ADDED: rAudioProcessor pointer to AudioStream struct (used by Sound and Music structs)
[audio] ADDED: SetSoundPan(), SetMusicPan(), SetAudioStreamPan(), panning support (#2205) by ptarabbia
[audio] ADDED: Audio stream input callback (#2212) by ptarabbia
[audio] ADDED: Audio stream processors support (#2212) by ptarabbia
[audio] REVIEWED: GetMusicTimePlayed(), incorrect value after the stream restarted for XM audio (#2092 #2215) by @ptarabbia
[audio] REVIEWED: Turn on interpolation for XM playback (#2216) by @ptarabbia
[audio] REVIEWED: Fix crash with delay example (#2472) by @ptarabbia
[audio] REVIEWED: PlaySoundMulti() (#2231)
[audio] REVIEWED: ExportWaveAsCode()
[audio] REVIEWED: UpdateMusicStream(), reduce dynamic allocations (#2532) by @dbechrd
[audio] REVIEWED: UpdateMusicStream() to support proper stream looping (#2579) by @veins1
[utils] ADDED: ExportDataAsCode()
[utils] REVIEWED: Force flush stdout after trace messages (#2465) by @nagy
[easings] ADDED: Function descriptions (#2471) by @RobLoach
[camera] REVIEWED: Fix free camera panning in the wrong direction (#2347) by @DavidLyhedDanielsson
[examples] ADDED: core_window_should_close
[examples] ADDED: core_2d_camera_mouse_zoom (#2583) by @JeffM2501
[examples] ADDED: shapes_top_down_lights (#2199) by @JeffM2501
[examples] ADDED: textures_fog_of_war
[examples] ADDED: textures_gif_player
[examples] ADDED: text_codepoints_loading
[examples] ADDED: audio_stream_effects
[examples] REMOVED: core_quat_conversion, not working properly
[examples] REMOVED: raudio_standalone, moved to raudio repo
[examples] RENAMED: textures_rectangle -> textures_sprite_anim
[examples] REVIEWED: core_input_gamepad, improve joystick visualisation (#2390) by @kristianlm
[examples] REVIEWED: textures_draw_tiled
[examples] REVIEWED: shaders_mesh_instancing, free allocated matrices (#2425) by @AnilBK
[examples] REVIEWED: shaders_raymarching
[examples] REVIEWED: audio_raw_stream (#2205) by ptarabbia
[examples] REVIEWED: audio_music_stream
[examples] REVIEWED: shaders_mesh_instancing, simplified
[examples] REVIEWED: shaders_basic_lighting, rlights.h simplified
[examples] REVIEWED: All examples descriptions, included creation/update raylib versions
[parser] ADDED: Defines to parser (#2269) by @iskolbin
[parser] ADDED: Aliases to parser (#2444) by @lazaray
[parser] ADDED: Parse struct descriptions (#2214) by @eutro
[parser] ADDED: Parse enum descriptions and value descriptions (#2208) by @eutro
[parser] ADDED: Lua output format for parser by @iskolbin
[parser] ADDED: Makefile for raylib_parser by @iskolbin
[parser] ADDED: Support for truncating parser input (#2464) by @lazaray
[parser] ADDED: Support for calculated defines to parser (#2463) by @lazaray
[parser] REVIEWED: Update parser files (#2125) by @catmanl
[parser] REVIEWED: Fix memory leak in parser (#2136) by @ronnieholm
[parser] REVIEWED: EscapeBackslashes()
[parser] REVIEWED: Parser improvements (#2461 #2462) by @lazaray
[bindings] ADDED: License details for BINDINGS
[bindings] ADDED: dart-raylib (#2149) by @wolfenrain
[bindings] ADDED: raylib-cslo (#2169) by @jasonswearingen
[bindings] ADDED: raylib-d (#2194) by @schveiguy
[bindings] ADDED: raylib-guile (#2202) by @petelliott
[bindings] ADDED: raylib-scopes (#2238) by @salotz
[bindings] ADDED: naylib (Nim) (#2386) by @planetis-m
[bindings] ADDED: raylib.jl (Julia) (#2403) by @irishgreencitrus
[bindings] ADDED: raylib.zig (#2449) by @ryupold
[bindings] ADDED: racket-raylib (#2454) by @eutro
[bindings] ADDED: raylibr (#2611) by @ramiromagno
[bindings] ADDED: Raylib.4.0.Pascal (#2617) by @sysrpl
[bindings] REVIEWED: Multiple bindings updated to raylib 4.0
[build] ADDED: VS2022 project
[build] ADDED: Support macOS by zig build system (#2175)
[build] ADDED: Support custom modules selection on compilation
[build] ADDED: Minimal web shell for WebAssembly compilation
[build] ADDED: BSD support for zig builds (#2332) by @zigster64
[build] ADDED: Repology badge (#2367) by @jubalh
[build] ADDED: Support DLL compilation with TCC compiler (#2569) by @audinue
[build] ADDED: Missing examples to VS2022 examples solution
[build] REMOVED: VS2019 project (unmaintained)
[build] REMOVED: SUPPORT_MOUSE_CURSOR_POINT config option
[build] REVIEWED: Fixed RPi make install (#2217) by @wereii
[build] REVIEWED: Fix build results path on Linux and RPi (#2218) by @wereii
[build] REVIEWED: Makefiles debug flag
[build] REVIEWED: Fixed cross-compilation from x86-64 to RPi (#2233) by @pitpit
[build] REVIEWED: All Makefiles, simplified
[build] REVIEWED: All Makefiles, improve organization
[build] REVIEWED: All Makefiles, support CUSTOM_CFLAGS
[build] REVIEWED: Fixed compiling for Android using CMake (#2270) by @hero2002
[build] REVIEWED: Make zig build functionality available to zig programs (#2271) by @Not-Nik
[build] REVIEWED: Update CMake project template with docs and web (#2274) by @RobLoach
[build] REVIEWED: Update VSCode project to work with latest makefile and web (#2296) by @phil-shenk
[build] REVIEWED: Support audio examples compilation with external glfw (#2329) by @locriacyber
[build] REVIEWED: Fix "make clean" target failing when shell is not cmd (#2338) by @Peter0x44
[build] REVIEWED: Makefile linkage -latomic, required by miniaudio on ARM 32bit #2452
[build] REVIEWED: Update raylib-config.cmake (#2374) by @marcogmaia
[build] REVIEWED: Simplify build.zig to not require user to specify raylib path (#2383) by @Hejsil
[build] REVIEWED: Fix OpenGL 4.3 graphics option in CMake (#2427) by @GoldenThumbs
[extras] `WARNING`: REMOVED: physac from raylib sources/examples, use github.com/raysan5/physac
[extras] `WARNING`: REMOVED: raygui from raylib/src/extras, use github.com/raysan5/raygui
[extras] `WARNING`: REMOVED: rmem from raylib/src/extras, moved to github.com/raylib-extras/rmem
[extras] `WARNING`: REMOVED: easings from raylib/src/extras, moved to github.com/raylib-extras/reasings
[extras] `WARNING`: REMOVED: raudio.h from raylib/src, moved to github.com/raysan5/raudio
[misc] REVIEWED: Update some external libraries to latest versions
-------------------------------------------------------------------------
Release: raylib 4.0 - 8th Anniversary Edition (05 November 2021)
-------------------------------------------------------------------------
KEY CHANGES:
- Naming consistency and coherency: Complete review of the library: syntax, naming, comments, decriptions, logs...
- Event Automation System: Support for input events recording and automatic re-playing, useful for automated testing and more!
- Custom game-loop control: Intended for advance users that want to control the events polling and the timming mechanisms
- rlgl 4.0: Completely decoupling from platform layer and raylib, intended for standalone usage as single-file header-only
- raymath 1.5: Complete review following new conventions, to make it more portable and self-contained
- raygui 3.0: Complete review and official new release, more portable and self-contained, intended for tools development
- raylib_parser: New tool to parse raylib.h and extract all required info into custom output formats (TXT, XML, JSON...)
- Zig and Odin official support
Detailed changes:
[core] ADDED: Support canvas resizing on web (#1840) by @skylersaleh
[core] ADDED: GetMouseDelta() (#1832) by @adricoin2010
[core] ADDED: Support additional mouse buttons (#1753) by @lambertwang
[core] ADDED: SetRandomSeed() (#1994) by @TommiSinivuo
[core] ADDED: GetTouchPointId() #1972
[core] ADDED: EncodeDataBase64() and DecodeDataBase64()
[core] REMOVED: PLATFORM_UWP, difficult to maintain
[core] REMOVED: IsGamepadName()
[core] RENAMED: SwapBuffers() to SwapScreenBuffer()
[core] RENAMED: Wait() to WaitTime()
[core] RENAMED: RayHitInfo to RayCollision (#1781)
[core] RENAMED: GetRayCollisionGround() to GetRayCollisionQuad() (#1781)
[core] REVIEWED: Support mouse wheel on x-axis (#1948)
[core] REVIEWED: DisableCursor() on web by registering an empty mouse click event function in emscripten (#1900) by @grenappels
[core] REVIEWED: LoadShader() and default locations and descriptions
[core] REVIEWED: LoadShaderFromMemory() (#1851) by @Ruminant
[core] REVIEWED: WaitTime(), avoid global variables dependency to make the function is self-contained (#1841)
[core] REVIEWED: SetWindowSize() to work on web (#1847) by @nikki93
[core] REVIEWED: Raspberry RPI/DRM keyboard blocking render loop (#1879) @luizpestana
[core] REVIEWED: Android multi-touch (#1869) by @humbe
[core] REVIEWED: Implemented GetGamepadName() for emscripten by @nbarkhina
[core] REVIEWED: HighDPI support (#1987) by @ArnaudValensi
[core] REVIEWED: KeyCallback(), register keys independently of the actions
[rlgl] ADDED: GRAPHIC_API_OPENGL_43
[rlgl] ADDED: rlUpdateVertexBufferElements() (#1915)
[rlgl] ADDED: rlActiveDrawBuffers() (#1911)
[rlgl] ADDED: rlEnableColorBlend()/rlDisableColorBlend()
[rlgl] ADDED: rlGetPixelFormatName()
[rlgl] REVIEWED: rlUpdateVertexBuffer (#1914) by @630Studios
[rlgl] REVIEWED: rlDrawVertexArrayElements() (#1891)
[rlgl] REVIEWED: Wrong normal matrix calculation (#1870)
[raymath] ADDED: Vector3Angle()
[raymath] REVIEWED: QuaternionFromAxisAngle() (#1892)
[raymath] REVIEWED: QuaternionToMatrix() returning transposed result. (#1793) by @object71
[shapes] ADDED: RenderPolyLinesEx() (#1758) by @lambertwang
[shapes] ADDED: DrawLineBezierCubic() (#2021) by @SAOMDVN
[textures] ADDED: GetImageColor() #2024
[textures] REMOVED: GenImagePerlinNoise()
[textures] RENAMED: GetTextureData() to LoadImageFromTexture()
[textures] RENAMED: GetScreenData() to LoadImageFromScreen()
[textures] REVIEWED: ExportImage() to use SaveFileData() (#1779)
[textures] REVIEWED: LoadImageAnim() #2005
[text] ADDED: Security check in case of not valid font
[text] ADDED: `GetGlyphInfo()` to get glyph info for a specific codepoint
[text] ADDED: `GetGlyphAtlasRec()` to get glyph rectangle within the generated font atlas
[text] ADDED: DrawTextPro() with text rotation support, WARNING: DrawTextPro() requires including `rlgl.h`, before it was only dependant on `textures` module.
[text] ADDED: UnloadCodepoints() to safely free loaded codepoints
[text] REMOVED: DrawTextRec() and DrawTextRecEx(), moved to example, those functions could be very specific depending on user needs so it's better to give the user the full source in case of special requirements instead of allowing a function with +10 input parameters.
[text] RENAMED: struct `CharInfo` to `GlyphInfo`, actually that's the correct naming for the data contained. It contains the character glyph metrics and the glyph image; in the past it also contained rectangle within the font atlas but that data has been moved to `Font` struct directly, so, `GlyphInfo` is a more correct name.
[text] RENAMED: `CodepointToUtf8()` to `CodepointToUTF8()`, capitalization of UTF-8 is the correct form, it would also require de hyphen but it can be omitted in this case.
[text] RENAMED: `TextToUtf8()` to `TextCodepointsToUTF8` for consistency and more detail on the functionality.
[text] RENAMED: GetCodepoints() to LoadCodepoints(), now codepoint array data is loaded dynamically instead of reusing a limited static buffer.
[text] RENAMED: GetNextCodepoint() to GetCodepoint()
[models] ADDED: MagikaVoxel VOX models loading
[models] ADDED: GenMeshCone() (#1903)
[models] ADDED: GetModelBoundingBox()
[models] ADDED: DrawBillboardPro() (#1759) by @nobytesgiven
[models] ADDED: DrawCubeTextureRec() (#2001) by @tdgroot
[models] ADDED: DrawCylinderEx() and DrawCylinderWiresEx() (#2049) by @Horrowind
[models] REMOVED: DrawBillboardEx()
[models] RENAMED: MeshBoundingBox() to GetMeshBoundingBox()
[models] RENAMED: MeshTangents() to GenMeshTangents()
[models] RENAMED: MeshBinormals() to GenMeshBinormals()
[models] REVIEWED: GenMeshTangents() (#1877) by @630Studios
[models] REVIEWED: CheckCollisionBoxSphere() by @Crydsch
[models] REVIEWED: GetRayCollisionQuad() by @Crydsch
[models] REVIEWED: LoadGLTF(), fixed missing transformations and nonroot skinning by @MrDiver
[models] REVIEWED: LoadGLTF(), rewriten from scratch, removed animations support (broken)
[models] REVIEWED: Decouple DrawMesh() and DrawMeshInstanced() (#1958)
[models] REVIEWED: Support vertex color attribute for GLTF and IQM (#1790) by @object71
[models] REVIEWED: DrawBillboardPro() (#1941) by @GithubPrankster
[models] REDESIGNED: Major review of glTF loading functionality (#1849) by @object71
[audio] ADDED: SeekMusicStream() (#2006) by @GithubPrankster
[audio] REMOVED: GetAudioStreamBufferSizeDefault()
[audio] RENAMED: InitAudioStream() to LoadAudioStream()
[audio] RENAMED: CloseAudioStream() to UnloadAudioStream()
[audio] RENAMED: IsMusicPlaying() to IsMusicStreamPlaying()
[audio] REVIEWED: ExportWaveAsCode()
[audio] REDESIGNED: Use frameCount on audio instead of sampleCount
[utils] REVIEWED: exit() on LOG_FATAL instead of LOG_ERROR (#1796)
[examples] ADDED: core_custom_frame_control
[examples] ADDED: core_basic_screen_manager
[examples] ADDED: core_split_screen (#1806) by @JeffM2501
[examples] ADDED: core_smooth_pixelperfect (#1771) by @NotManyIdeasDev
[examples] ADDED: shaders_texture_outline (#1883) by @GoldenThumbs
[examples] ADDED: models_loading_vox (#1940) by @procfxgen
[examples] ADDED: rlgl_compute_shader by @TSnake41 (#2088)
[examples] REMOVED: models_material_pbr
[examples] REMOVED: models_gltf_animation
[examples] REVIEWED: core_3d_picking
[examples] REVIEWED: core_input_mouse
[examples] REVIEWED: core_vr_simulator, RenderTexture usage
[examples] REVIEWED: core_window_letterbox, RenderTexture usage
[examples] REVIEWED: shapes_basic_shapes
[examples] REVIEWED: shapes_logo_raylib_anim
[examples] REVIEWED: textures_to_image
[examples] REVIEWED: text_rectangle_bounds
[examples] REVIEWED: text_unicode
[examples] REVIEWED: text_draw_3d
[examples] REVIEWED: models_loading
[examples] REVIEWED: models_skybox (#1792) (#1778)
[examples] REVIEWED: models_mesh_picking
[examples] REVIEWED: models_yaw_pitch_roll
[examples] REVIEWED: models_rlgl_solar_system
[examples] REVIEWED: shaders_custom_uniform, RenderTexture usage
[examples] REVIEWED: shaders_eratosthenes, RenderTexture usage
[examples] REVIEWED: shaders_julia_set, RenderTexture usage
[examples] REVIEWED: shaders_postprocessing, RenderTexture usage
[examples] REVIEWED: shaders_basic_lighting, simplified (#1865)
[examples] REVIEWED: audio_raw_stream.c
[examples] REVIEWED: raudio_standalone
[examples] REVIEWED: raylib_opengl_interop
[examples] REVIEWED: rlgl_standalone.c
[examples] REVIEWED: Resources licenses
[examples] REVIEWED: models resources reorganization
[templates] REMOVED: Moved to a separate repo: https://github.com/raysan5/raylib-game-template
[build] ADDED: Zig build file (#2014) by @TommiSinivuo
[build] ADDED: Android VS2019 solution (#2013) by @Kronka
[build] REMOVED: VS2017 project, outdated
[build] RENAMED: All raylib modules prefixed with 'r' (core -> rcore)
[build] RENAMED: SUPPORT_MOUSE_CURSOR_NATIVE to SUPPORT_MOUSE_CURSOR_POINT
[build] REVIEWED: examples/examples_template.c
[build] REVIEWED: Makefile to latest Emscripten SDK r23
[build] REVIEWED: Makefile for latest Android NDK r32 LTS
[build] REVIEWED: raylib resource files
[build] Moved some extra raylib libraries to /extras/ directory
[*] UPDATED: Multiple bindings to latest version
[*] UPDATED: Most external libraries to latest versions (except GLFW)
[*] Multiple code improvements and fixes by multiple contributors!
-------------------------------------------------------------------------
Release: raylib 3.7 (26 April 2021)
-------------------------------------------------------------------------
KEY CHANGES:
- [rlgl] REDESIGNED: Greater abstraction level, some functionality moved to core module
- [rlgl] REVIEWED: Instancing and stereo rendering
- [core] REDESIGNED: VR simulator, fbo/shader exposed to user
- [utils] ADDED: File access callbacks system
- [models] ADDED: glTF animations support (#1551) by @object71
- [audio] ADDED: Music streaming support from memory (#1606) by @nezvers
- [*] RENAMED: enum types and enum values for consistency
Detailed changes:
[core] ADDED: LoadVrStereoConfig()
[core] ADDED: UnloadVrStereoConfig()
[core] ADDED: BeginVrStereoMode()
[core] ADDED: EndVrStereoMode()
[core] ADDED: GetCurrentMonitor() (#1485) by @object71
[core] ADDED: SetGamepadMappings() (#1506)
[core] RENAMED: struct Camera: camera.type to camera.projection
[core] RENAMED: LoadShaderCode() to LoadShaderFromMemory() (#1690)
[core] RENAMED: SetMatrixProjection() to rlSetMatrixProjection()
[core] RENAMED: SetMatrixModelview() to rlSetMatrixModelview()
[core] RENAMED: GetMatrixModelview() to rlGetMatrixModelview()
[core] RENAMED: GetMatrixProjection() to rlGetMatrixProjection()
[core] RENAMED: GetShaderDefault() to rlGetShaderDefault()
[core] RENAMED: GetTextureDefault() to rlGetTextureDefault()
[core] REMOVED: GetShapesTexture()
[core] REMOVED: GetShapesTextureRec()
[core] REMOVED: GetMouseCursor()
[core] REMOVED: SetTraceLogExit()
[core] REVIEWED: GetFileName() and GetDirectoryPath() (#1534) by @gilzoide
[core] REVIEWED: Wait() to support FreeBSD (#1618)
[core] REVIEWED: HighDPI support on macOS retina (#1510)
[core] REDESIGNED: GetFileExtension(), includes the .dot
[core] REDESIGNED: IsFileExtension(), includes the .dot
[core] REDESIGNED: Compresion API to use sdefl/sinfl libs
[rlgl] ADDED: SUPPORT_GL_DETAILS_INFO config flag
[rlgl] REMOVED: GenTexture*() functions (#721)
[rlgl] REVIEWED: rlLoadShaderDefault()
[rlgl] REDESIGNED: rlLoadExtensions(), more details exposed
[raymath] REVIEWED: QuaternionFromEuler() (#1651)
[raymath] REVIEWED: MatrixRotateZYX() (#1642)
[shapes] ADDED: DrawLineBezierQuad() (#1468) by @epsilon-phase
[shapes] ADDED: CheckCollisionLines()
[shapes] ADDED: CheckCollisionPointLine() by @mkupiec1
[shapes] REVIEWED: CheckCollisionPointTriangle() by @mkupiec1
[shapes] REDESIGNED: SetShapesTexture()
[shapes] REDESIGNED: DrawCircleSector(), to use float params
[shapes] REDESIGNED: DrawCircleSectorLines(), to use float params
[shapes] REDESIGNED: DrawRing(), to use float params
[shapes] REDESIGNED: DrawRingLines(), to use float params
[textures] ADDED: DrawTexturePoly() and example (#1677) by @chriscamacho
[textures] ADDED: UnloadImageColors() for allocs consistency
[textures] RENAMED: GetImageData() to LoadImageColors()
[textures] REVIEWED: ImageClearBackground() and ImageDrawRectangleRec() (#1487) by @JeffM2501
[textures] REVIEWED: DrawTexturePro() and DrawRectanglePro() transformations (#1632) by @ChrisDill
[text] REDESIGNED: DrawFPS()
[models] ADDED: UploadMesh() (#1529)
[models] ADDED: UpdateMeshBuffer()
[models] ADDED: DrawMesh()
[models] ADDED: DrawMeshInstanced()
[models] ADDED: UnloadModelAnimations() (#1648) by @object71
[models] REMOVED: DrawGizmo()
[models] REMOVED: LoadMeshes()
[models] REMOVED: MeshNormalsSmooth()
[models] REVIEWED: DrawLine3D() (#1643)
[audio] REVIEWED: Multichannel sound system (#1548)
[audio] REVIEWED: jar_xm library (#1701) by @jmorel33
[utils] ADDED: SetLoadFileDataCallback()
[utils] ADDED: SetSaveFileDataCallback()
[utils] ADDED: SetLoadFileTextCallback()
[utils] ADDED: SetSaveFileTextCallback()
[examples] ADDED: text_draw_3d (#1689) by @Demizdor
[examples] ADDED: textures_poly (#1677) by @chriscamacho
[examples] ADDED: models_gltf_model (#1551) by @object71
[examples] RENAMED: shaders_rlgl_mesh_instanced to shaders_mesh_intancing
[examples] REDESIGNED: shaders_rlgl_mesh_instanced by @moliad
[examples] REDESIGNED: core_vr_simulator
[examples] REDESIGNED: models_yaw_pitch_roll
[build] ADDED: Config flag: SUPPORT_STANDARD_FILEIO
[build] ADDED: Config flag: SUPPORT_WINMM_HIGHRES_TIMER (#1641)
[build] ADDED: Config flag: SUPPORT_GL_DETAILS_INFO
[build] ADDED: Examples projects to VS2019 solution
[build] REVIEWED: Makefile to support PLATFORM_RPI (#1580)
[build] REVIEWED: Multiple typecast warnings by @JeffM2501
[build] REDESIGNED: VS2019 project build paths
[build] REDESIGNED: CMake build system by @object71
[*] RENAMED: Several functions parameters for consistency
[*] UPDATED: Multiple bindings to latest version
[*] UPDATED: All external libraries to latest versions
[*] Multiple code improvements and fixes by multiple contributors!
-------------------------------------------------------------------------
Release: raylib 3.5 - 7th Anniversary Edition (25 December 2020)
-------------------------------------------------------------------------
KEY CHANGES:
- [core] ADDED: PLATFORM_DRM to support RPI4 and other devices (#1388) by @kernelkinetic
- [core] REDESIGNED: Window states management system through FLAGS
- [rlgl] ADDED: RenderBatch type and related functions to allow custom batching (internal only)
- [rlgl] REDESIGNED: Framebuffers API to support multiple attachment types (#721)
- [textures] REDESIGNED: Image*() functions, big performance improvements (software rendering)
- [*] REVIEWED: Multiple functions to replace file accesses by memory accesses
- [*] ADDED: GitHub Actions CI to support multiple raylib build configurations
Detailed changes:
[core] ADDED: SetWindowState() / ClearWindowState() -> New flags added!
[core] ADDED: IsWindowFocused()
[core] ADDED: GetWindowScaleDPI()
[core] ADDED: GetMonitorRefreshRate() (#1289) by @Shylie
[core] ADDED: IsCursorOnScreen() (#1262) by @ChrisDill
[core] ADDED: SetMouseCursor() and GetMouseCursor() for standard Desktop cursors (#1407) by @chances
[core] REMOVED: struct RenderTexture2D: depthTexture variable
[core] REMOVED: HideWindow() / UnhideWindow() -> Use SetWindowState()
[core] REMOVED: DecorateWindow() / UndecorateWindow() -> Use SetWindowState()
[core] RENAMED: GetExtension() to GetFileExtension()
[core] REVIEWED: Several structs to reduce size and padding
[core] REVIEWED: struct Texture maps to Texture2D and TextureCubemap
[core] REVIEWED: ToggleFullscreen() (#1287)
[core] REVIEWED: InitWindow(), support empty title for window (#1323)
[core] REVIEWED: RPI: Mouse movements are bound to the screen resolution (#1392) (#1410) by @kernelkinetic
[core] REVIEWED: GetPrevDirectoryPath() fixes on Unix-like systems (#1246) by @ivan-cx
[core] REPLACED: rgif.h by msf_gif.h for automatic gif recording
[core] REDESIGNED: GetMouseWheelMove() to return float movement for precise scrolling (#1397) by @Doy-lee
[core] REDESIGNED: GetKeyPressed(), and added GetCharPressed() (#1336)
[core] UWP rework with improvements (#1231) by @Rover656
[core] Gamepad axis bug fixes and improvement (#1228) by @mmalecot
[core] Updated joystick mappings with latest version of gamecontrollerdb (#1381) by @coderoth
[rlgl] Corrected issue with OpenGL 1.1 support
[rlgl] ADDED: rlDrawMeshInstanced() (#1318) by @seanpringle
[rlgl] ADDED: rlCheckErrors (#1321) by @seanpringle
[rlgl] ADDED: BLEND_SET blending mode (#1251) by @RandomErrorMessage
[rlgl] ADDED: rlSetLineWidth(), rlGetLineWidth(), rlEnableSmoothLines(), rlDisableSmoothLines() (#1457) by @JeffM2501
[rlgl] RENAMED: rlUnproject() to Vector3Unproject() [raymath]
[rlgl] REVIEWED: Replace rlglDraw() calls by DrawRenderBatch() internal calls
[rlgl] REVIEWED: GenTextureCubemap(), use rlgl functionality only
[rlgl] REVIEWED: rlFramebufferAttach() to support texture layers
[rlgl] REVIEWED: GenDrawCube() and GenDrawQuad()
[rlgl] REVIEWED: Issues with vertex batch overflow (#1223)
[rlgl] REVIEWED: rlUpdateTexture(), issue with offsets
[rlgl] REDESIGNED: GenTexture*() to use the new fbo API (#721)
[raymath] ADDED: Normalize() and Remap() functions (#1247) by @NoorWachid
[raymath] ADDED: Vector2Reflect() (#1400) by @daniel-junior-dube
[raymath] ADDED: Vector2LengthSqr() and Vector3LengthSqr() (#1248) by @ThePituLegend
[raymath] ADDED: Vector2MoveTowards() function (#1233) by @anatagawa
[raymath] REVIEWED: Some functions consistency (#1197) by @Not-Nik
[raymath] REVIEWED: QuaternionFromVector3ToVector3() (#1263) by @jvocaturo
[raymath] REVIEWED: MatrixLookAt(), optimized (#1442) by @RandomErrorMessage
[shapes] ADDED: CheckCollisionLines(), by @Elkantor
[text] Avoid [textures] functions dependencies
[text] ADDED: Config flag: SUPPORT_TEXT_MANIPULATION
[text] ADDED: LoadFontFromMemory() (TTF only) (#1327)
[text] ADDED: UnloadFontData()
[text] RENAMED: FormatText() -> TextFormat()
[text] REVIEWED: Font struct, added charsPadding (#1432)
[text] REVIEWED: TextJoin()
[text] REVIEWED: TextReplace() (#1172)
[text] REVIEWED: LoadBMFont() to load data from memory (#1232)
[text] REVIEWED: GenImageFontAtlas(), fixed offset (#1171)
[text] REDESIGNED: LoadFontData(), reviewed input parameters
[text] REDESIGNED: LoadFontDefault(), some code simplifications
[text] REDESIGNED: LoadFontFromImage(), avoid LoadImageEx()
[text] REDESIGNED: LoadFontData(), avoid GenImageColor(), ImageFormat()
[text] REDESIGNED: LoadBMFont(), avoid ImageCopy(), ImageFormat(), ImageAlphaMask()
[textures] Move Color functions from [core] to [textures] module
[textures] ADDED: ColorAlphaBlend()
[textures] ADDED: GetPixelColor()
[textures] ADDED: SetPixelColor()
[textures] ADDED: LoadImageFromMemory() (#1327)
[textures] ADDED: LoadImageAnim() to load animated sequence of images
[textures] ADDED: DrawTextureTiled() (#1291) - @Demizdor
[textures] ADDED: UpdateTextureRec()
[textures] ADDED: UnloadImageColors(), UnloadImagePalette(), UnloadWaveSamples()
[textures] REMOVED: Config flag: SUPPORT_IMAGE_DRAWING
[textures] REMOVED: LoadImageEx()
[textures] REMOVED: LoadImagePro()
[textures] REMOVED: GetImageDataNormalized(), not exposed in the API
[textures] RENAMED: ImageExtractPalette() to GetImagePalette()
[textures] RENAMED: Fade() to ColorAlpha(), added #define for compatibility
[textures] RENAMED: GetImageData() -> LoadImageColors()
[textures] RENAMED: GetImagePalette() -> LoadImagePalette()
[textures] RENAMED: GetWaveData() -> LoadWaveSamples()
[textures] REVIEWED: GetPixelDataSize() to consider compressed data properly
[textures] REVIEWED: GetTextureData(), allow retrieving 32bit float data
[textures] REVIEWED: ImageDrawText*() params order
[textures] REVIEWED: ColorAlphaBlend(), support tint color
[textures] REVIEWED: ColorAlphaBlend(), integers-version, optimized (#1218)
[textures] REVIEWED: ImageDraw(), consider negative source offset properly (#1283)
[textures] REVIEWED: ImageDraw(), optimizations test (#1218)
[textures] REVIEWED: ImageResizeCanvas(), optimization (#1218)
[textures] REVIEWED: ExportImage(), optimized
[textures] REVIEWED: ImageAlphaPremultiply(), optimization
[textures] REVIEWED: ImageAlphaClear(), minor optimization
[textures] REVIEWED: ImageToPOT(), renamed parameter
[textures] REVIEWED: ImageCrop() (#1218)
[textures] REVIEWED: ImageToPOT() (#1218)
[textures] REVIEWED: ImageAlphaCrop() (#1218)
[textures] REVIEWED: ExportImage(), optimized (#1218)
[textures] REDESIGNED: ImageCrop(), optimized (#1218)
[textures] REDESIGNED: ImageRotateCCW(), optimized (#1218)
[textures] REDESIGNED: ImageRotateCW(), optimized (#1218)
[textures] REDESIGNED: ImageFlipHorizontal(), optimized (#1218)
[textures] REDESIGNED: ImageFlipVertical(), optimized (#1218)
[textures] REDESIGNED: ImageResizeCanvas(), optimized (#1218)
[textures] REDESIGNED: ImageDrawPixel(), optimized
[textures] REDESIGNED: ImageDrawLine(), optimized
[textures] REDESIGNED: ImageDraw(), optimized (#1218)
[textures] REDESIGNED: ImageResize(), optimized (#1218)
[textures] REDESIGNED: ImageFromImage(), optimized (#1218)
[textures] REDESIGNED: ImageDraw(), optimization (#1218)
[textures] REDESIGNED: ImageAlphaClear(), optimized (#1218)
[textures] REDESIGNED: ExportImageAsCode() to use memory buffer (#1232)
[textures] REDESIGNED: ColorFromHSV()
[models] ADDED: DrawTriangle3D() and DrawTriangleStrip3D()
[models] ADDED: UnloadModelKeepMeshes()
[models] REVIEWED: LoadModel(), avoid loading texcoords and normals from model if not existent
[models] REVIEWED: GenMeshCubicmap(), added comments and simplification
[models] REVIEWED: GenMeshCubicmap(), fixed generated normals (#1244) by @GoldenThumbs
[models] REVIEWED: GenMeshPoly(), fixed buffer overflow (#1269) by @frithrah
[models] REVIEWED: LoadOBJ(): Allow for multiple materials in obj files (#1408) by @chriscamacho and @codifies
[models] REVIEWED: LoadIQM() materials loading (#1227) by @sikor666
[models] REVIEWED: LoadGLTF() to read from memory buffer
[models] REVIEWED: UpdateMesh(), fix extra memory allocated when updating color buffer (#1271) by @4yn
[models] REVIEWED: MeshNormalsSmooth() (#1317) by @seanpringle
[models] REVIEWED: DrawGrid() (#1417)
[models] REDESIGNED: ExportMesh() to use memory buffer (#1232)
[models] REDESIGNED: LoadIQM() and LoadModelAnimations() to use memory buffers
[audio] ADDED: LoadWaveFromMemory() (#1327)
[audio] REMOVED: SetMusicLoopCount()
[audio] REVIEWED: Several functions, sampleCount vs frameCount (#1423)
[audio] REVIEWED: SaveWAV() to use memory write insted of file
[audio] REVIEWED: LoadMusicStream(), support WAV music streaming (#1198)
[audio] REVIEWED: Support multiple WAV sampleSize for MusicStream (#1340)
[audio] REVIEWED: SetAudioBufferPitch()
[audio] REDESIGNED: Audio looping system
[audio] REDESIGNED: LoadSound(): Use memory loading (WAV, OGG, MP3, FLAC) (#1312)
[audio] REDESIGNED: ExportWaveAsCode() to use memory buffers
[utils] ADDED: MemAlloc() / MemFree() (#1440)
[utils] ADDED: UnloadFileData() / UnloadFileText()
[utils] REVIEWED: android_fopen() to support SDCard access
[utils] REDESIGNED: SaveFile*() functions to expose file access results (#1420)
[rmem] REVIEWED: MemPool and other allocators optimization (#1211) by @assyrianic
[examples] ADDED: core/core_window_flags
[examples] ADDED: core/core_quat_conversion by @chriscamacho and @codifies
[examples] ADDED: textures/textures_blend_modes (#1261) by @accidentalrebel
[examples] ADDED: textures/textures_draw_tiled (#1291) by @Demizdor
[examples] ADDED: shaders/shaders_hot_reloading (#1198)
[examples] ADDED: shaders/shaders_rlgl_mesh_instanced (#1318) by @seanpringle
[examples] ADDED: shaders/shaders_multi_sampler2d
[examples] ADDED: others/embedded_files_loading
[examples] REVIEWED: textures/textures_raw_data (#1286)
[examples] REVIEWED: textures/textures_sprite_explosion, replace resources
[examples] REVIEWED: textures/textures_particles_blending, replace resources
[examples] REVIEWED: textures/textures_image_processing, support mouse
[examples] REVIEWED: models/models_skybox to work on OpenGL ES 2.0
[examples] REVIEWED: audio/resources, use open license resources
[examples] REVIEWED: others/raudio_standalone.c
[build] ADDED: New config.h configuration options exposing multiple #define values
[build] REMOVED: ANGLE VS2017 template project
[build] REVIEWED: All MSVC compile warnings
[build] Updated Makefile for web (#1332) by @rfaile313
[build] Updated build pipelines to use latest emscripten and Android NDK
[build] Updated emscriptem build script to generate .a on WebAssembly
[build] Updated Android build for Linux, supporting ANDROID_NDK at compile time by @branlix3000
[build] Updated VSCode project template tasks
[build] Updated VS2017.UWP project template by @Rover656
[build] Updated Android build pipeline
[build] REMOVED: AppVeyor and Travis CI build systems
[*] Moved raysan5/raylib/games to independent repo: raysan5/raylib-games
[*] Replaced several examples resources with more open licensed alternatives
[*] Updated BINDINGS.md with NEW bindings and added raylib version binding!
[*] Updated all external libraries to latest versions
[*] Multiple code improvements and small fixes
-----------------------------------------------
Release: raylib 3.0 (01 April 2020)
-----------------------------------------------
KEY CHANGES:
- Global context states used on all modules.
- Custom memory allocators for all modules and dependencies.
- Centralized file access system and memory data loading.
- Structures reviewed to reduce size and always be used as pass-by-value.
- Tracelog messages completely reviewed and categorized.
- raudio module reviewed to accomodate new Music struct and new miniaudio.
- text module reviewed to improve fonts generation and text management functions.
- Multiple new examples added and categorized examples table.
- GitHub Actions CI implemented for Windows, Linux and macOS.
Detailed changes:
[build] ADDED: VS2017.ANGLE project, by @msmshazan
[build] ADDED: VS2017 project support for x64 platform configuration
[build] ADDED: Makefile for Android building on macOS, by @Yunoinsky
[build] ADDED: Makefile for Android building on Linux, by @pamarcos
[build] REMOVED: VS2015 project
[build] REVIEWED: VSCode project
[build] REVIEWED: Makefile build system
[build] REVIEWED: Android building, by @NimbusFox
[build] REVIEWED: Compilation with CLion IDE, by @Rover656
[build] REVIEWED: Generation of web examples, by @pamarcos
[build] REVIEWED: Makefiles path to 'shell.html', by @niorad
[build] REVIEWED: VS2017 64bit compilation issues, by @spec-chum
[build] REVIEWED: Multiple fixes on projects building, by @ChrisDill, @JuDelCo, @electronstudio
[core] ADDED: Support touch/mouse indistinctly
[core] ADDED: FLAG_WINDOW_ALWAYS_RUN to avoid pause on minimize
[core] ADDED: Config flag SUPPORT_HALFBUSY_WAIT_LOOP
[core] ADDED: RPI mouse cursor point support on native mode
[core] ADDED: GetWorldToScreen2D()- Get screen space position for a 2d camera world space position, by @arvyy
[core] ADDED: GetScreenToWorld2D() - Get world space position for a 2d camera screen space position, by @arvyy
[core] ADDED: GetWorldToScreenEx() - Get size position for a 3d world space position
[core] ADDED: DirectoryExists() - Check if a directory path exists
[core] ADDED: GetPrevDirectoryPath() - Get previous directory path for a given path
[core] ADDED: CompressData() - Compress data (DEFLATE algorythm)
[core] ADDED: DecompressData() - Decompress data (DEFLATE algorythm)
[core] ADDED: GetWindowPosition() - Get window position XY on monitor
[core] ADDED: LoadFileData() - Load file data as byte array (read)
[core] ADDED: SaveFileData() - Save data to file from byte array (write)
[core] ADDED: LoadFileText() - Load text data from file (read), returns a '\0' terminated string
[core] ADDED: SaveFileText() - Save text data to file (write), string must be '\0' terminated
[core] REMOVED: Show raylib logo at initialization
[core] REVIEWED: GetFileName(), security checks
[core] REVIEWED: LoadStorageValue(), by @danimartin82
[core] REVIEWED: SaveStorageValue(), by @danimartin82
[core] REVIEWED: IsMouseButtonReleased(), when press/release events come too fast, by @oswjk
[core] REVIEWED: SetWindowMonitor(), by @DropsOfSerenity
[core] REVIEWED: IsFileExtension() to be case-insensitive
[core] REVIEWED: IsFileExtension() when checking no-extension files
[core] REVIEWED: Default font scale filter for HighDPI mode
[core] REVIEWED: Touch input scaling for PLATFORM_WEB
[core] REVIEWED: RPI input system, by @DarkElvenAngel
[core] REVIEWED: RPI input threads issues
[core] REVIEWED: OpenGL extensions loading and freeing
[core] REVIEWED: GetDirectoryPath()
[core] REVIEWED: Camera2D behavior, by @arvyy
[core] REVIEWED: OpenGL ES 2.0 extensions check
[rlgl] ADDED: Flags to allow frustrum culling near/far distance configuration at compile time
[rlgl] ADDED: Flags to sllow MAX_BATCH_BUFFERING config at compile time
[rlgl] ADDED: GetMatrixProjection(), by @chriscamacho
[rlgl] ADDED: rlUpdateMeshAt() - Update vertex or index data on GPU, at index, by @brankoku
[rlgl] REVIEWED: Vertex padding not zeroed for quads, by @kawa-yoiko
[rlgl] REVIEWED: Read texture data as RGBA from FBO on GLES 2.0
[rlgl] REVIEWED: LoadShaderCode() for const correctness, by @heretique
[rlgl] REVIEWED: rlLoadTexture()
[rlgl] REVIEWED: rlReadTexturePixels()
[rlgl] REVIEWED: rlUpdateMesh() to supports updating indices, by @brankoku
[rlgl] REVIEWED: GenTextureCubemap(), renamed parameters for consistency
[rlgl] REVIEWED: HDR pixels loading
[raymath] ADDED: MatrixRotateXYZ(), by @chriscamacho
[raymath] RENAMED: Vector3Multiply() to Vector3Scale()
[camera] REVIEWED: Free camera pitch, by @chriscamacho
[camera] REVIEWED: Camera not working properly at z-align, by @Ushio
[shapes] ADDED: DrawTriangleStrip() - Draw a triangle strip defined by points
[shapes] ADDED: DrawEllipse() - Draw ellipse
[shapes] ADDED: DrawEllipseLines() - Draw ellipse outline
[shapes] ADDED: DrawPolyLines() - Draw a polygon outline of n sides
[shapes] REVIEWED: DrawPoly() shape rendering, by @AlexHCC
[textures] ADDED: LoadAnimatedGIF() - Load animated GIF file
[textures] ADDED: GetImageAlphaBorder() - Get image alpha border rectangle
[textures] ADDED: ImageFromImage() - Create an image from another image piece
[textures] ADDED: ImageClearBackground(), by @iamsouravgupta
[textures] ADDED: ImageDrawPixel(), by @iamsouravgupta
[textures] ADDED: ImageDrawCircle(), by @iamsouravgupta
[textures] ADDED: ImageDrawLineEx(), by @iamsouravgupta
[textures] ADDED: ImageDrawPixelV(), by @RobLoach
[textures] ADDED: ImageDrawCircleV(), by @RobLoach
[textures] ADDED: ImageDrawLineV(), by @RobLoach
[textures] ADDED: ImageDrawRectangleV(), by @RobLoach
[textures] ADDED: ImageDrawRectangleRec(), by @RobLoach
[textures] REVIEWED: ImageDrawPixel(), by @RobLoach
[textures] REVIEWED: ImageDrawLine(), by @RobLoach
[textures] REVIEWED: ImageDrawCircle(), by @RobLoach
[textures] REVIEWED: ImageDrawRectangle(), by @RobLoach
[textures] REVIEWED: ImageDraw(), now it supports color tint parameter
[textures] REVIEWED: ImageResizeCanvas()
[textures] REVIEWED: ImageCrop() with security checks
[textures] REVIEWED: ImageAlphaMask()
[textures] REVIEWED: ImageDrawRectangleLines()
[textures] REVIEWED: GetImageData()
[text] ADDED: TextCopy() - Copy one string to another, returns bytes copied
[text] ADDED: GetCodepoints() - Get all codepoints in a string
[text] ADDED: CodepointToUtf8() - Encode codepoint into utf8 text
[text] ADDED: DrawTextCodepoint() - Draw one character (codepoint)
[text] RENAMED: LoadDefaultFont() -> LoadFontDefault()
[text] RENAMED: TextCountCodepoints() -> GetCodepointsCount()
[text] REVIEWED: TextFormat(), to support caching, by @brankoku
[text] REVIEWED: LoadFontData(), generate empty image for space character
[text] REVIEWED: TextSplit()
[text] REVIEWED: TextToInteger()
[text] REVIEWED: GetNextCodepoint(), renamed parameters for clarity
[text] REVIEWED: GenImageFontAtlas(), improved atlas size computing
[text] REDESIGNED: struct Font, character rectangles have been moved out from CharInfo to Font
[text] REDESIGNED: struct CharInfo, now includes directly an Image of the glyph
[text] REDESIGNED: GenImageFontAtlas(), additional recs parameter added
[text] REDESIGNED: ImageTextEx(), to avoid font retrieval from GPU
[models] ADDED: Support rlPushMatrix() and rlPopMatrix() on mesh drawing
[models] ADDED: DrawPoint3D() - Draw a point in 3D space, actually a small line, by @ProfJski
[models] ADDED: Multi texture support for materials in GLTF format, by @Gamerfiend, @chriscamacho
[models] REVIEWED: LoadGLTF(), fixed memory leak, by @jubalh
[models] REVIEWED: LoadIQM(), support multiple animations loading, by @culacant
[models] REVIEWED: GetCollisionRayModel(), to avoid pointers
[models] REVIEWED: CheckCollisionRay*(), parameters renamed
[models] REVIEWED: UnloadMesh(), to avoid pointers
[models] REVIEWED: LoadModel(), memory initialization
[models] REVIEWED: UpdateModelAnimation(), added security checks
[models] REVIEWED: Multiple fixes on models loading, by @jubalh
[models] REVIEWED: Normals updated when using animated meshes, by @@las3rlars
[models] REVIEWED: Compilation when the SUPPORT_MESH_GENERATION not set, by @@Elkantor
[raudio] ADDED: Multi-channel audio playing, by @chriscamacho
[raudio] REMOVED: LoadWaveEx()
[raudio] RENAMED: IsAudioBufferProcessed() to IsAudioStreamProcessed()
[raudio] REVIEWED: Ensure .xm playback starts in the right place, by @illegalinstruction
[raudio] REVIEWED: Fix short non-looping sounds, by @jbosh
[raudio] REVIEWED: Modules playing time to full length
[raudio] REDESIGNED: Replaced Music pointer by struct
[raudio] REDESIGNED: Removed sampleLeft from Music struct
[examples] ADDED: core_scissor_test, by @ChrisDill
[examples] ADDED: core_2d_camera_platformer, by @arvyy
[examples] ADDED: textures_mouse_painting, by @ChrisDill
[examples] ADDED: models_waving_cubes, by @codecat
[examples] ADDED: models_solar_system, by @aldrinmartoq
[examples] ADDED: shaders_fog, by @chriscamacho
[examples] ADDED: shaders_texture_waves, by @Anata
[examples] ADDED: shaders_basic_lighting, by @chriscamacho
[examples] ADDED: shaders_simple_mask, by @chriscamacho
[examples] ADDED: audio_multichannel_sound, by @chriscamacho
[examples] ADDED: shaders_spotlight, by @chriscamacho
[examples] RENAMED: text_sprite_font > text_font_spritefont
[examples] RENAMED: text_ttf_loading > text_font_filters
[examples] RENAMED: text_bmfont_ttf > text_font_loading
[examples] REMOVED: models_obj_viewer
[examples] REMOVED: models_solar_system
[examples] REVIEWED: models_obj_loading > models_loading
[examples] REVIEWED: models_materials_pbr, shader issues
[examples] REVIEWED: core_window_letterbox, detailed explanation, by @jotac0
[examples] REVIEWED: core_window_letterbox, virtual mouse, by @anatagawa
[games] ADDED: GGJ2020 game - RE-PAIR
[*] Misc fixes and tweaks, by @yaram, @oraoto, @zatherz, @piecedigital, @Shylie
[*] Update ALL supported projects (Notepad++, VS2017)
[*] Update ALL external libraries to latest versions (29.Jan.2020)
[*] Update ALL examples and games
[*] Update BINDINGS list
-----------------------------------------------
Release: raylib 2.5 (May 2019)
-----------------------------------------------
KEY CHANGES:
- [core] Redesigned Gamepad mechanism, now common to all platforms and gamepads
- [core] HighDPI monitors support with automatic content scaling
- [rlgl] Complete module redesign to use one single internal buffer
- [rlgl] VR system redesign to allow custom device parameters and distortion shader
- [shapes] New drawing shapes available: CircleSector, Ring and RectangleRounded
- [text] New text management API (multiple functions)
- [text] Full Unicode support (utf8 text)
- [textures] Cubemap textures support
- [textures] Quad and N-Patch drawing
- [models] Skeletal model animation support
- [models] Support multiple meshes per model
- [models] Support glTF model loading