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I wonder if it is necessary to destroy the "AudioManager" after using it. For, whenever I use it, the device volume crashes.
The "side buttons" volume does not work, and if I play a sound using "AudioServicesPlaySystemSound" the volume is low.
I am using the audio capture, something like:
Novocaine *audioManager = [Novocaine audioManager]; [audioManager setInputBlock:^(float *newAudio, UInt32 numSamples, UInt32 numChannels) { // capture here }]; [audioManager play];
I need to destroy destroy the "AudioManager" after closing the "ViewController"?
The text was updated successfully, but these errors were encountered:
I also had this volume problem, and discovered that setting the forceOutputToSpeaker property on iOS to true solved it.
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I wonder if it is necessary to destroy the "AudioManager" after using it. For, whenever I use it, the device volume crashes.
The "side buttons" volume does not work, and if I play a sound using "AudioServicesPlaySystemSound" the volume is low.
I am using the audio capture, something like:
I need to destroy destroy the "AudioManager" after closing the "ViewController"?
The text was updated successfully, but these errors were encountered: