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Set numbers shaders to show nothing outside game #3
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Use nestrisautolayout to fix this |
Color correct Edit (this order is wrong, read below) |
Ah, I wasn't even aware of the layout one. But can't use it due to it not yet being Linux compatible. |
Is the tournament over yet? So i know whether i should prioritize anything; also your hydrantdude same rng patch is a little out of date; feel free to visit CTM for latest one |
Yes, it was the german championship, happening two days ago. But as I'm one of the very few linux users in the community, there is no hurry at all. But I'll gladly assist in testing once there is a linux version of the autolayout. |
Did some testing, loooph was diligent. If I got this right the autolayout is designed to work with unmodded stencil ready scenes only, so I set everything up accordingly. Still I found two things not displaying correctly: |
I got the filter order wrong; sorry. But once you get the order correct, you should be able to verify that inside the field area everything is correct, with the "wrong numbers" showing up outside. After I add "blank" as a valid number in the algo it should all work. note order:
Final Scene: crops from stencil ready scene that has filters You should get garbage/randoms but they'll all be outside field area. Then once we patch it to recognize black == show black, it should work. |
As described in topic
Especially when used in tournament play, it looks "untidy", as it tries to make sense of the tetris background, showing random numbers(see picture below)
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