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Ideally users play the game, and we scan text at 10-30hz.
Then, we dynamically adjust (using brute force) the pixel offsets of score/lines/level by +-3px on each side, and measure digit distance.
We can simply assume that closest number is "correct" and try and minimise distance to closest number in the templatematch.
The text was updated successfully, but these errors were encountered:
This has been partially implemented in simple-calibrator, however a live version might be useful.
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Ideally users play the game, and we scan text at 10-30hz.
Then, we dynamically adjust (using brute force) the pixel offsets of score/lines/level by +-3px on each side, and measure digit distance.
We can simply assume that closest number is "correct" and try and minimise distance to closest number in the templatematch.
The text was updated successfully, but these errors were encountered: