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I think this has been discussed a couple of times before, but I couldn't find an issue for it.
Since it seems that a reasonable fraction of our installation/compatibility problems are related to Stan/pystan/gcc, is it worth trying a different probabilistic programming language for our model? Would we encounter fewer little problems with something like Pyro?
Could be a useful and fun learning exercise anyway to try to reimplement our team and player models in a different language.
The text was updated successfully, but these errors were encountered:
Started having a play with it. 2 things I've noticed about bpl-next:
Need to recreate ability to get predictions for new teams without match results (made an issue in the bpl-next repo)
Prediction hangs if trying to run multithreaded, I think because Jax (which bpl-next uses and possibly numpyro too) is multithreaded itself so there's some conflict with multiprocessing.
I think this has been discussed a couple of times before, but I couldn't find an issue for it.
Since it seems that a reasonable fraction of our installation/compatibility problems are related to Stan/pystan/gcc, is it worth trying a different probabilistic programming language for our model? Would we encounter fewer little problems with something like Pyro?
Could be a useful and fun learning exercise anyway to try to reimplement our team and player models in a different language.
The text was updated successfully, but these errors were encountered: