diff --git a/StardewArchipelago/Integrations/GenericModConfigMenu/ConfigMenu.cs b/StardewArchipelago/Integrations/GenericModConfigMenu/ConfigMenu.cs
index e89d76433..0856c2d7f 100644
--- a/StardewArchipelago/Integrations/GenericModConfigMenu/ConfigMenu.cs
+++ b/StardewArchipelago/Integrations/GenericModConfigMenu/ConfigMenu.cs
@@ -108,7 +108,7 @@ public void RegisterConfig()
configMenu.AddBoolOption(
mod: ModManifest,
name: () => "Enable Seed Shop Overhaul",
- tooltip: () => "",
+ tooltip: () => "Seed shops are rebalanced to be more in line with the lore and intended gameplay design of Archipelago",
getValue: () => Config.EnableSeedShopOverhaul,
setValue: (value) => Config.EnableSeedShopOverhaul = value
);
@@ -116,15 +116,23 @@ public void RegisterConfig()
configMenu.AddBoolOption(
mod: ModManifest,
name: () => "Hide Empty Archipelago Letters",
- tooltip: () => "",
+ tooltip: () => "Letters that contain neither an item nor an unlock will be skipped, reducing clutter",
getValue: () => Config.HideEmptyArchipelagoLetters,
setValue: (value) => Config.HideEmptyArchipelagoLetters = value
);
+ configMenu.AddBoolOption(
+ mod: ModManifest,
+ name: () => "Disable Letter Templates",
+ tooltip: () => "All Archipelago letters will not use a very short and concise format instead of the funny ones full of fluff",
+ getValue: () => Config.DisableLetterTemplates,
+ setValue: (value) => Config.DisableLetterTemplates = value
+ );
+
configMenu.AddBoolOption(
mod: ModManifest,
name: () => "Use Custom Archipelago Icons",
- tooltip: () => "",
+ tooltip: () => "Alternate art style for the Archipelago icons used in various places in the mod",
getValue: () => Config.UseCustomArchipelagoIcons,
setValue: (value) => Config.UseCustomArchipelagoIcons = value
);
@@ -132,7 +140,7 @@ public void RegisterConfig()
configMenu.AddBoolOption(
mod: ModManifest,
name: () => "Skip Hold Up Animations",
- tooltip: () => "",
+ tooltip: () => "Skip all the 'Hold an item above your head' animations",
getValue: () => Config.SkipHoldUpAnimations,
setValue: (value) => Config.SkipHoldUpAnimations = value
);
@@ -140,7 +148,7 @@ public void RegisterConfig()
configMenu.AddBoolOption(
mod: ModManifest,
name: () => "Disable Friendship Decay",
- tooltip: () => "",
+ tooltip: () => "Friendship points no longer go down when you don't talk to NPCs",
getValue: () => Config.DisableFriendshipDecay,
setValue: (value) => Config.DisableFriendshipDecay = value
);
diff --git a/StardewArchipelago/Items/Mail/Mailman.cs b/StardewArchipelago/Items/Mail/Mailman.cs
index 4dd9aee8d..1b42ecde8 100644
--- a/StardewArchipelago/Items/Mail/Mailman.cs
+++ b/StardewArchipelago/Items/Mail/Mailman.cs
@@ -122,7 +122,9 @@ private string GetRandomApMailGiftString()
private string GetRandomApMailString()
{
- var chosenString = ApMailStrings[_random.Next(0, ApMailStrings.Length)];
+ var chosenString = ModEntry.Instance.Config.DisableLetterTemplates ?
+ ApConciseMailString:
+ ApMailStrings[_random.Next(0, ApMailStrings.Length)];
chosenString += "{3}[#]Archipelago Item"; // Argument {3} is the embed
return chosenString;
}
@@ -173,6 +175,8 @@ public void SendMail(string mailTitle)
"I know you've been trying hard to win over a partner for the Flower Dance. This {0} is sure to win over your crush. I just know they'll love it.^^ -{1} from {2}",
};
+ private const string ApConciseMailString = "{0} from [1] at {2}.";
+
// 0: Item
// 1: Sender
// 2: Location
diff --git a/StardewArchipelago/ModConfig.cs b/StardewArchipelago/ModConfig.cs
index 20d7f7f78..d358b1ae3 100644
--- a/StardewArchipelago/ModConfig.cs
+++ b/StardewArchipelago/ModConfig.cs
@@ -15,6 +15,12 @@ public class ModConfig
///
public bool HideEmptyArchipelagoLetters { get; set; } = false;
+ ///
+ /// All Archipelago letters will not use a very short and concise format
+ /// instead of the funny ones full of fluff
+ ///
+ public bool DisableLetterTemplates { get; set; } = false;
+
///
/// When the archipelago icon shows up in-game, two version of the icons are available.
/// The default are the "flat" icons, that come from Archipelago itself and are used in many games